Been war gaming for fifty years and this is one of my favourite games. Great game, very evocative. You’re coverage is excellent, makes a big difference when you have read the rules at least in part before the review. Another game using the same system is In Magnificent Style by Worthington, also a really fun game.
Oh, that's good to hear, Gregory! And thanks for the kind words. And I didn't know about Magnificent Style, I might have to check that out at some point too, but first I want to play this one. Thanks for stopping in. :)
Having said that, I don't miss the basic counters and basic map artwork. We have beautiful maps and counters now, and many games, like this one, use a mounted board still.
Really enjoy this game. I’ll bring it back out in a couple weeks for my yearly play throughs. I didn’t realize there was an expansion, I’ll have to look for it. Thanks for all the great videos!!
I don't have any FP games, but this one looks an interesting affair, as well as joining my ever expanding wish list. At least your un boxing's make it easier to decide which games to go for. Many thanks.
Thanks for this, Zilla. I’ve been considering this one for a while. Stuka Joe did a pretty good playthrough awhile ago. You might want to check it out. BTW, just received my copies of Lanzerath Ridge and Skyhawk the other day. Really looking forward to getting them on the table.
Oh, good to know about Stuka Joe's video, thanks! I'm sure it'll be helpful learning the game. And I hope you enjoy Lanzerath Ridge and Skyhawk! I'd be curious to hear how you like them as you get a chance to play them. :)
I'd love to see a reprint where it's 50% the size. It's a fun game, but for solo play it's a bit unwieldy because everything is super-sized.Not too many games with an Army Rangers theme so for that alone, it is worth it.
Another excellent intro to a game. I tried to play this - but it honestly just wasn't my cup of tea. Components are excellent, as they always seem to be from Flying Pig Games...but it just didn't scratch my itch.
Here is an example where I watched something that you made about an item that I would walk by on a shelf in a store. I'm not usually interested in pseudo-wargames (and hey, if you use squares instead of hexes, you're NOT a wargame!). I will be interested to see your play for this title. I still haven't forgiven Dungeons & Dragons or Traveler from using squares instead of hexes. My big concern is replayability.
D&D has used hexes since version 3.0. Traveller is almost 50 years old. But yeah, I get it. Personally, I don't care for any grid style movement, give me movement sticks any day (old minis guy, here). To each their own. Have a good day!
I'm guessing this is a game that is less about maneuver, and more about a step by step progression with limited lateral opportunities. In that sense, squares work fine, and obviously, the designers felt more appropriate.
I think with this game the square grid makes sense given the structured action in columns. I can see why it would help the solitaire/AI elements of the game. I mean, it's an abstraction to make the game play more easily, but I think it's likely a good move. As Boom says, it's a step by step progression with limited lateral opportunities. A compromise on reality to make the gameplay flow, no worries. But the real test is on the table! :)
Hadn't heard of this one. (I think I am glad I don't see every Kickstarter out there ...💸) I will be interested in your playthrough. Now off to watch your Vorwarts! expansion video.
Me neither, but it looks quite creative. I'm really curious to see how it plays. I think when I do a replay, I'll show all the action for one company and summarize the other two companies. That'll allow for a rather efficient playthrough.
Yes, diagonal movement/range is someone unorthodox with squares, and you usually need to clarify all the differences between diagonal and non-diagonal. It's just more precise and natural with hexes. :)
Yeah, kinda left with no idea how the game plays--if it's fun or not. (Hint hint!) Though the major choices that you can have two friends and you each take one company, instead of one being an active German (usually?) is interesting. And you were showing us the map with the D, E and F columns, I sure HOPE that Dog goes up that D column, Easy and Fox up the other two! ;-) When I saw the counters were double printed FIVE times, just so they could have their different hit points, I was wondering if that was overkill. When you got to the part that it is only ever ONE unit per square, I really think that just the base units with NO health on them, and then a set of smaller round HP dots that could be placed on them would save an awful lot of counters and double-sided printing. That could be a huge cost savings, especially since the counters are 1 inch! But yeah, I get that that would mean HP could slide off a given unit and such, but it might be economically worth it. Although that map board for some reason looked a bit extra thick? (But that's where I prefer the cost to go.) Going off the rails here, I would almost always choose a mounted map vs paper if they started making games a "choose your parts" deal and then they box up your choices and ship your customized game to ya. Like if this game had plastic minis with an HP dial on the base, the 5 double sided counters, or a single counter and HP dot choices, that would be cool! Choose paper map or mounted map, paper or card stock or mounted player aids, etc.
I'm very curious to see how it all comes together, too. I've read most of the rules on the mechanics, but I really want to see how things all click together into a system. I'm looking forward to it. And yeah, creating partial damage systems in board games is always tricky, isn't it. Seems like every system has plusses and minuses.
Been war gaming for fifty years and this is one of my favourite games. Great game, very evocative. You’re coverage is excellent, makes a big difference when you have read the rules at least in part before the review. Another game using the same system is In Magnificent Style by Worthington, also a really fun game.
Oh, that's good to hear, Gregory! And thanks for the kind words. And I didn't know about Magnificent Style, I might have to check that out at some point too, but first I want to play this one. Thanks for stopping in. :)
Thanks so much! Another wonderful unboxing and overview - you are the king! Hope you enjoy the gameplay as well.
Thanks, Hermann, I'm looking forward to storming the cliffs! :)
I really miss the old Avalon Hill days where sheets were thick card and maps were mounted on hard board and not just a folded piece of paper.
Having said that, I don't miss the basic counters and basic map artwork. We have beautiful maps and counters now, and many games, like this one, use a mounted board still.
Another great unboxing. This looks like a fun game.
Thanks, I'm looking forward to playing. :)
The older I get the more I appreciate 1" counters.
Can relate. :)
Really enjoy this game. I’ll bring it back out in a couple weeks for my yearly play throughs. I didn’t realize there was an expansion, I’ll have to look for it. Thanks for all the great videos!!
That's good to hear, thanks for sharing! I'm looking forward to digging in. :)
I don't have any FP games, but this one looks an interesting affair, as well as joining my ever expanding wish list. At least your un boxing's make it easier to decide which games to go for. Many thanks.
I'm glad they're helpful, coyi, thanks! It's really amazing to see how many companies are expanding the pool of great games. :)
Looks gorgeous ❤ can't wait to play it!!!
Thanks always for the great videos😊Peace.
Thanks, me too, I'm looking forward to playing. :)
Looks really interesting, but extremely rules-dense for a solo game. I look forward to seeing some gameplay from it.
I'm all in favor of meaty, complex solo games. :) I'm looking forward to seeing how it plays out too. :)
@@ZillaBlitz I don't oppose meaty and dense. It's just unusual for solo games. Most of them are pretty decision-sparse :).
Ah, yes, thanks for clarifying. I agree. I think there is plenty more room for meaty and dense solo games. We need MOAH! :)
Thanks for this, Zilla. I’ve been considering this one for a while. Stuka Joe did a pretty good playthrough awhile ago. You might want to check it out.
BTW, just received my copies of Lanzerath Ridge and Skyhawk the other day. Really looking forward to getting them on the table.
Oh, good to know about Stuka Joe's video, thanks! I'm sure it'll be helpful learning the game. And I hope you enjoy Lanzerath Ridge and Skyhawk! I'd be curious to hear how you like them as you get a chance to play them. :)
I'd love to see a reprint where it's 50% the size. It's a fun game, but for solo play it's a bit unwieldy because everything is super-sized.Not too many games with an Army Rangers theme so for that alone, it is worth it.
I don’t know, I think the rulebook would be hard to read at 50%… just sayin’ 😉
@@ZillaBlitz 😁
Love your vids!! By the way... from Wooostah MA !! Love the hat :)
Thanks, and go Sox!
@@ZillaBlitz SO cool you are from around here !!! Keep up the GREAT reviews !!
@@jonlatino9964 Thanks! I don't live in the area anymore, but I grew up there. :)
@@ZillaBlitzPC AH !!!! Got you !!! 😃
Another excellent intro to a game.
I tried to play this - but it honestly just wasn't my cup of tea. Components are excellent, as they always seem to be from Flying Pig Games...but it just didn't scratch my itch.
Thanks, Billy, not every game clicks with everyone, for sure. I'm curious to see how I'll like it too. :)
Here is an example where I watched something that you made about an item that I would walk by on a shelf in a store. I'm not usually interested in pseudo-wargames (and hey, if you use squares instead of hexes, you're NOT a wargame!). I will be interested to see your play for this title. I still haven't forgiven Dungeons & Dragons or Traveler from using squares instead of hexes. My big concern is replayability.
D&D has used hexes since version 3.0. Traveller is almost 50 years old.
But yeah, I get it. Personally, I don't care for any grid style movement, give me movement sticks any day (old minis guy, here).
To each their own. Have a good day!
I'm guessing this is a game that is less about maneuver, and more about a step by step progression with limited lateral opportunities. In that sense, squares work fine, and obviously, the designers felt more appropriate.
I think with this game the square grid makes sense given the structured action in columns. I can see why it would help the solitaire/AI elements of the game. I mean, it's an abstraction to make the game play more easily, but I think it's likely a good move. As Boom says, it's a step by step progression with limited lateral opportunities. A compromise on reality to make the gameplay flow, no worries. But the real test is on the table! :)
Hadn't heard of this one. (I think I am glad I don't see every Kickstarter out there ...💸) I will be interested in your playthrough. Now off to watch your Vorwarts! expansion video.
Me neither, but it looks quite creative. I'm really curious to see how it plays. I think when I do a replay, I'll show all the action for one company and summarize the other two companies. That'll allow for a rather efficient playthrough.
This looks good. Makes me wonder why hexes are so popular on war gaming boards vs squares? Is it that the hex provides less movement restrictions?
Yes, diagonal movement/range is someone unorthodox with squares, and you usually need to clarify all the differences between diagonal and non-diagonal. It's just more precise and natural with hexes. :)
Yeah, kinda left with no idea how the game plays--if it's fun or not. (Hint hint!) Though the major choices that you can have two friends and you each take one company, instead of one being an active German (usually?) is interesting. And you were showing us the map with the D, E and F columns, I sure HOPE that Dog goes up that D column, Easy and Fox up the other two! ;-)
When I saw the counters were double printed FIVE times, just so they could have their different hit points, I was wondering if that was overkill. When you got to the part that it is only ever ONE unit per square, I really think that just the base units with NO health on them, and then a set of smaller round HP dots that could be placed on them would save an awful lot of counters and double-sided printing.
That could be a huge cost savings, especially since the counters are 1 inch! But yeah, I get that that would mean HP could slide off a given unit and such, but it might be economically worth it. Although that map board for some reason looked a bit extra thick? (But that's where I prefer the cost to go.)
Going off the rails here, I would almost always choose a mounted map vs paper if they started making games a "choose your parts" deal and then they box up your choices and ship your customized game to ya. Like if this game had plastic minis with an HP dial on the base, the 5 double sided counters, or a single counter and HP dot choices, that would be cool! Choose paper map or mounted map, paper or card stock or mounted player aids, etc.
I'm very curious to see how it all comes together, too. I've read most of the rules on the mechanics, but I really want to see how things all click together into a system. I'm looking forward to it.
And yeah, creating partial damage systems in board games is always tricky, isn't it. Seems like every system has plusses and minuses.
I've been to Point Du Huc, it doesn't look anything like this...........................................JK 'Zilla.
Ha! Visiting Normandy is on my bucket list. I am jealousy!
Well thats not fair..my wife's French and I've been to Normandy, Caen Omaha etc...cheers
Some day I'll get there! :)