Player Commentary - Quake Done Double Quickest Lite

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  • เผยแพร่เมื่อ 7 ก.ย. 2024

ความคิดเห็น • 55

  • @Chamburs
    @Chamburs หลายเดือนก่อน +38

    This project was an absolute blast. Looking forward to hosting more runs like this in the future. ☺

  • @minirop
    @minirop หลายเดือนก่อน +20

    "the speedrun is only 8 minutes, so here's a 2h+ video explaining (almost) everything" ☺
    very informative, thanks to all participants.

  • @elliottjohnson9926
    @elliottjohnson9926 หลายเดือนก่อน +34

    This channel is an instant watch when it pops up. The calming voice, the detailed strat breakdowns, the satisfying time improvements… slow-mo montages for the boys

    • @Santzes
      @Santzes หลายเดือนก่อน +2

      Yep. I had such a productive day and decided to check TH-cam thinking nothing I find will stop my coding anywa... noooooo

  • @quakespeedrunsexplained
    @quakespeedrunsexplained  หลายเดือนก่อน +49

    Correction: This year was Quake's twenty-EIGHTH birthday, not twenty-sixth. I'm getting old... 🙃

    • @MatzeSo
      @MatzeSo หลายเดือนก่อน +6

      *we getting old 🥲

    • @pizzalord3n
      @pizzalord3n หลายเดือนก่อน +5

      Yea, we old.

    • @andreaslundin7935
      @andreaslundin7935 หลายเดือนก่อน +1

      1:25:41 The gold key you meant 😅

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  หลายเดือนก่อน +2

      @@andreaslundin7935 ha you're right, didn't even notice that 😅

  • @-Kerstin
    @-Kerstin หลายเดือนก่อน +9

    This is the video that actually made me understand how crazy the run/project is. Without commentary it just flashes infront of your eyes.

  • @mcbain257
    @mcbain257 หลายเดือนก่อน +5

    Hoo boy i thoroughly enjoyed this format the last time you guys did this. Seems like this is going to be great as well from what I've seen so far.
    Perfect laid back entertainment while being very informative. Looking forward to watch all of it, thanks for doing/uploading this!

  • @trenth3492
    @trenth3492 หลายเดือนก่อน +2

    This is so cool to see, I definitely wish co-op speedrunning was more of a thing. As it is I haven’t seen it much elsewhere.

    • @enlargedtesticles
      @enlargedtesticles หลายเดือนก่อน

      I wish all coop runs had a detailed breakdown like this. So much more impressive when you understand the skill and luck involved

  • @jackkendall6420
    @jackkendall6420 หลายเดือนก่อน +12

    Babe, wake up. Babe, WAKE UP.

  • @AvocadoAfficionado
    @AvocadoAfficionado หลายเดือนก่อน +6

    This is the content I subscribe for. ❤

  • @khristov_quake
    @khristov_quake หลายเดือนก่อน +3

    idk why, but comments always more interesting that the project video, i say more interesting not more epic 😅

  • @Rutgerman95
    @Rutgerman95 หลายเดือนก่อน +3

    Me and the boys 'bout to flee from the gothic and eldritch horrors

  • @TheCyberDruid
    @TheCyberDruid หลายเดือนก่อน +3

    Thank you for this video. Just a pleasure to watch you guys explain the strategies used :) Looking forward to the next video!

  • @MarkTurner-sc4hk
    @MarkTurner-sc4hk หลายเดือนก่อน

    Thanks for going into more detail on the alternative e2m2 route. I still think there's potential to make something happen there. If only for the individual level.
    Insightful commentary. Amazing play. Thanks all!

  • @l-l
    @l-l หลายเดือนก่อน +2

    These runs are SO satisfying to watch

  • @nickgovier
    @nickgovier หลายเดือนก่อน +2

    Fantastic video, but one correction: I would happily watch you guys deathmatch for 2 hours

  • @NickZimmermann
    @NickZimmermann หลายเดือนก่อน

    Thank you for doing this. Really appreciated

  • @foobar9761
    @foobar9761 หลายเดือนก่อน +1

    Have to say i really like the chemistry between the runners

    • @enlargedtesticles
      @enlargedtesticles หลายเดือนก่อน

      Yep, great to see mutual respect in such a competitive field

  • @Sidareth
    @Sidareth 28 วันที่ผ่านมา

    Love it! I love ALL your Videos! And i LOVE Quake! Thanks for making Videos about the best game (series) in the world!

  • @almoni127
    @almoni127 หลายเดือนก่อน

    Those 2 hours were a breeze! Great commentary

  • @foobar-9k
    @foobar-9k หลายเดือนก่อน +2

    At 6:10 and already wondering how much shorter this would be without so much "yeah, yeah" on the commentary :-D (joking aside... of course I'll enjoy the whole thing... yeah, yeah!).

  • @MattiCore
    @MattiCore หลายเดือนก่อน

    Grinded Quake 2 on PSX as a child. Recently finished it again on PC. Now watching so much videos of Quake speedruns that I just had to buy Quake on Steam :D

  • @foobar9761
    @foobar9761 หลายเดือนก่อน +1

    You madlads! Great stuff!!!

  • @golarac6433
    @golarac6433 หลายเดือนก่อน

    A simpler way to explain the boosting is to say that the amount of boost is equal to the amount of damage received. Even though in coop players do not lose health from players attacks the boost is still applied. Self damage is smaller than damage delt by other players by some factor, hence the boost is smaller. This is actually true in all Quake descendant games, for example in TF2 as a Soldier or Demoman you cannot rocket/sticky jump as high as when another player boosted you.
    Also, damage = boost is the reason why armor management is so important in all of those games. If you have too much armor you will not be able to receive enough damage to get the desired boost.

  • @batarnakdekosse1312
    @batarnakdekosse1312 หลายเดือนก่อน +1

    GOATed channel

  • @EvilStreaks
    @EvilStreaks หลายเดือนก่อน +1

    Absolutely surgical.

  • @mwhudsondoyle
    @mwhudsondoyle หลายเดือนก่อน

    Given the speculation at the end about whether the recammed or vanilla video will be most popular, I'll just point out that *this* version is on track to be the most popular 🙂

  • @enlargedtesticles
    @enlargedtesticles หลายเดือนก่อน

    Love it. Amazing work from all involved. Thank you for the video

  • @victorluchitz7907
    @victorluchitz7907 หลายเดือนก่อน

    It’d be really cool to see the secret levels incorporate in the run at some point :)

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  หลายเดือนก่อน +3

      Unfortunately they don't appear in the "any%" runs because you don't need to play them to finish the game. But they do show up in the 100% project! th-cam.com/video/en1Ke7ZO_xk/w-d-xo.html

    • @victorluchitz7907
      @victorluchitz7907 หลายเดือนก่อน

      @@quakespeedrunsexplained Yeah, that's understandable :) Hopefully the 100% project will get covered on the channel at some point :)

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  หลายเดือนก่อน +2

      @@victorluchitz7907 I actually did a solo commentary of that project as one of my earliest videos. The channel has evolved a lot since then but you might still enjoy it: th-cam.com/video/cDx_GzeMtHQ/w-d-xo.html&lc=UgxcQKSi-wqnuWnuz7h4AaABAg

    • @victorluchitz7907
      @victorluchitz7907 หลายเดือนก่อน

      @@quakespeedrunsexplained I might have actually watched it a long time ago, gonna have to re-watch it :)

  • @unl0ck998
    @unl0ck998 หลายเดือนก่อน +1

    Amazing is not enough

  • @JeremyAdcock
    @JeremyAdcock หลายเดือนก่อน

    Simply amazing stuff - thank you for the run down, and congrats on the sick runs!

  • @marekmarecki7065
    @marekmarecki7065 หลายเดือนก่อน +1

    imagine this run from monsters poit of view 🤣

  • @christopher8641
    @christopher8641 หลายเดือนก่อน

    I hope you dont mind but im about to sleep to this video. Its a great video im just a sleepy guy.

  • @victorluchitz7907
    @victorluchitz7907 หลายเดือนก่อน

    You mention in the video that all speed runs are performed on the original Quake netcode. Has anyone ever considered moving to QuakeWorld instead? I know the movement is slightly different, but having client side prediction would be very beneficial
    Thanks for a really interesting video!

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  หลายเดือนก่อน +2

      It might not seem like it for casual/deathmatch play, but as far as speedrunning goes, quakeworld physics is radically different from original Quake, the main factor being ground friction. In QW you can gain speed endlessly through jumping, whereas in original/joequake you lose speed every time you touch the ground, making it much more challenging. Speedrunning with QW physics is its own (much less popular) category.

  • @r.g.thesecond
    @r.g.thesecond หลายเดือนก่อน

    I'm not very acquainted with Quake speedrunning but a DSDADoom-style commandlist that's on-screen that shows sequence of inputs per tic would have made it more informative. (maybe joequake has it? I gotta look)

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  หลายเดือนก่อน

      Unfortunately we can't retrieve inputs from demo files, AFAIK :( Would be a great feature!

    • @minirop
      @minirop หลายเดือนก่อน

      @@quakespeedrunsexplained Matt's Ramblings does exactly that in the video "Better Quake strafe-jumping with genetic algorithms". (not the easiest thing to do, but it's technically possible)

  • @jemand8962
    @jemand8962 หลายเดือนก่อน +1

    E1M1: Have you tried with one player rushing through the level as fast as possible and the other going through the water at the very beginning to the secret where you can skip to the end? I don't know what triggers the wall to open to the exit but maybe this is a faster route.

    • @Muty
      @Muty หลายเดือนก่อน +2

      It would not be. You can't open the door from the water side - it would be blantantly obvious if we could and you would have seen it used decades ago.

  • @BrunoSirilo
    @BrunoSirilo หลายเดือนก่อน

    what's the command name to show the movement speed?

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  หลายเดือนก่อน

      It's a feature/option built in to Joequake (in the HUD menu)

  • @mendyphx923
    @mendyphx923 หลายเดือนก่อน

    can we be friends