@@WilliamMcAlpine777 Cough. **Gaia's Dying Plea** Cough. And whatever that tribute clip is (I forget the name) that shows Liz' sacrifice where she seals the breach and Travis Tate and the others around the table are just in shock.
Dont get me wrong I love the game but if GAIA could do all of this, Wouldnt she able to stop the faro robots as well somehow? I mean you're creating an AI like in a year
Gaia is still unable to stop the faro plague. They could only deactivate it by using brute force codebreaking. The plague gets reactivated slightly at the end of the first game but you use the same codes to deactivate it again.
Thank you for uploading this clip from the Remastered version. And you're spot on, it's both iconic, legendary, AND a masterpiece of a moment!
I wish there was a video with all the cutscenes from the remastered version on youtube
@@Ampe96 Looks like I need to get to work! Lol
Thank you very much. I adore this series for the story, artwork and amazing atmosphere.
@@WilliamMcAlpine777 that would be awesome!
@@WilliamMcAlpine777 Cough. **Gaia's Dying Plea** Cough. And whatever that tribute clip is (I forget the name) that shows Liz' sacrifice where she seals the breach and Travis Tate and the others around the table are just in shock.
It's amazing that all of humanity (or what's left of it) managed to build all these AIs and facilities from scratch in 15 months.
@@neuroairman And they only just about pulled it off in time with THE most qualified people on earth, an infinite budget and insane motivation.
Amazing game and wonderful story
I wholeheartedly agree.
Dont get me wrong I love the game but if GAIA could do all of this, Wouldnt she able to stop the faro robots as well somehow? I mean you're creating an AI like in a year
@@BySpartan I suppose so but apparently they needed Gaia just to be able to crack their code and that took her 50 years.
@ damn plot is too strong :d
Gaia is still unable to stop the faro plague. They could only deactivate it by using brute force codebreaking. The plague gets reactivated slightly at the end of the first game but you use the same codes to deactivate it again.