Bonus: An Iconic Part of the Title Screen Was a Fluke
ฝัง
- เผยแพร่เมื่อ 13 มิ.ย. 2024
- Season 5 Episode 6
This week I talk about how Ocarina of Time's Cinema Scene Director said he got one of the most iconic images from the title screen by chance.
Legendary Adventures is a Legend of Zelda playthrough podcast. I’m exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-offs and multi-player focused releases. Each season focuses on one game in the series. Legendary Adventures was conceived and launched as an audio podcast. I am making video versions of episodes as I am able. You can listen to all my episodes by subscribing to the podcast.
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#thelegendofzelda #thelegendofzelda #ocarinaoftime #oot #n64 #nintendo64 - เกม
In engine cutscenes are generally better most of the time anyways. It helps keep the immersion, where as a pre-rendered cutscene sticks out obviously to the player as something different.
Except the dialogues in Fallout 4. I haven't gone a single cutscene in which my character doesn't suddenly blip 180° backwards in the middle of their sentence. Its the kinda thing that makes me miss the old pre-rendered Fallout 1/2 days.
At least, for that particular series.
that's not a fluke, that's cinematography!
Imagine one of the most iconic opening scenes of any game ever was a lucky candid shot😮😅
Another fascinating tid-bit. I never gave much thought about why OOT used in-game cutscenes (rather than the pre-rendered), but it makes sense that the reason would be because of the equipment changes to Link's model. Also, as someone who has worked as a cameraman, I love how they had to do what normal filmmakers do, and do a recce of Hyrule Field in order to find the best shots.
Great stuff. Keep up the good work ^_^
The reason they do this stuff in-game is because the N64 has basically no room for anything on the cartridge, and storage in the 90s was expensive as hell.
I mean, OoT fits in 32MB, which was the biggest N64 cartridge ever released back then. You wouldn't fit much CGI in there even if you wanted to. Resident Evil 2 has some CGIs, but it involves a 64MB cartridge and, I'm 100% convinced, some kind of black magic.
@@Liam3072 No black magic, the textures are lower res, same with sound and CGI, which suffered massive drop in quality (some CGI are even a bit shorter) + RE2 is only two CDs on PlayStation because an error.
It's still impressive, but nothing out of this world. We didn't had more companies doing that because it was too much effort and the 64mb cartridge was expensive.
Right, pre-rendered movies would be tons of storage data, but the real-time cutscenes that we have, are basically no storage space, relatively speaking. It was too expensive for N64 cartridges, but massive storage was cheap for the competing disc-based consoles
A lot of people forget that "recon" is a word for specific dialects. "Recce" is the English English word.
That’s so fun. It’s so easy for someone like me who only knows a little about about coding etc to assume that everything seen in controlled things like this outside glitches is by absolutely intentional design. I know OoT’s Hyrule Field looks pretty bare in context of 2024, but it was magical first playing it, and imagining getting that sudden great shot of the moon by chance in it just like you might walking around in a real field is weirdly touching
Yeah, that WAS interesting. It seems a bit like filmmaking: framing your picture, waiting for the right moment while being left at the mercy of your environment.
I love when the first sentence in a video is "Jk the title is clickbait"
Its really interesting to hear about the fascinating overlap between the Polemon Snap development and the OoT folks.
Apparently the fabulous character who inspired the Great Fairy's demeanor also helped to get across a lot of the motions and personality behind the pokemon, iirc.
The fundamentals of strong camera work were definitely on the mind at Nintendo
Ooh so nice to hear from you again!
Just discovered you channel yesterday. Great content. I’m a 91 kid, so it was very easy to watch through your OoT vids. Haha
can relate to that
Few things make me as nostalgic as the opening to OOT.
It’s a groovy title sequence.
Incredible
😲 - Woah!
learning neat stuff here. Hope you get a better mic soon!
I had to rewind a few times to hear what you're saying in parts. Your accent and you mumble a bit plus the audio quality isn't great. Maybe a better mic or move closer to the mic when you speak. Not being a dick, just some suggestions. Interesting video nonetheless
Who is Mike? And why they need a better one? What the old Mike did?
i had to turn on closed captioning and still don't understand.
Needs subtitles
@@Mari_Izu You know Mike... Mike Ro-Phone. He's not very good at his job
Audio was good and audible here. Potato phone?
scluke
That descending moon looks so unrealistic.
Bro, it's a game from 1998...
What does that mean, 3days of travel? I know Hyrule Field can be crossed in one day, correct?
An entire day in the game is 3 minutes, of course it's unrealistic xD
@@Mari_Izu They didn't have to use the time mechanism for the damn intro. It's like they just forgot to disable it.
@@jayhughes3843 I still don't see how that's a big deal xD
And the opening is supposed to start and each scene being in one time of the day, keeping the time mechanics on is the only way to do it.
You were absolutely correct. This is clickbait. Enjoy your well earned dislike.