Bonus: An Iconic Part of the Title Screen Was a Fluke

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
  • Season 5 Episode 6
    This week I talk about how Ocarina of Time's Cinema Scene Director said he got one of the most iconic images from the title screen by chance.
    Legendary Adventures is a Legend of Zelda playthrough podcast. I’m exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-offs and multi-player focused releases. Each season focuses on one game in the series. Legendary Adventures was conceived and launched as an audio podcast. I am making video versions of episodes as I am able. You can listen to all my episodes by subscribing to the podcast.
    Episodes and audio podcast platform links can be found here: legendaryadventurespod.podbea...
    Follow Legendary Adventures on Social Media for videos and photos related to each week's episode.
    Facebook: / legendaryadventurespod...
    Instagram: / legendaryadventurespod
    #thelegendofzelda #thelegendofzelda #ocarinaoftime #oot #n64 #nintendo64
  • เกม

ความคิดเห็น • 50

  • @TheJadeFist
    @TheJadeFist 5 หลายเดือนก่อน +31

    In engine cutscenes are generally better most of the time anyways. It helps keep the immersion, where as a pre-rendered cutscene sticks out obviously to the player as something different.

    • @Bird-wz7nx
      @Bird-wz7nx 3 หลายเดือนก่อน

      Except the dialogues in Fallout 4. I haven't gone a single cutscene in which my character doesn't suddenly blip 180° backwards in the middle of their sentence. Its the kinda thing that makes me miss the old pre-rendered Fallout 1/2 days.
      At least, for that particular series.

  • @CyberpunkPizza
    @CyberpunkPizza 5 หลายเดือนก่อน +18

    that's not a fluke, that's cinematography!

  • @borstenpinsel
    @borstenpinsel 5 หลายเดือนก่อน +23

    Imagine one of the most iconic opening scenes of any game ever was a lucky candid shot😮😅

  • @TheJoninMonkey
    @TheJoninMonkey 5 หลายเดือนก่อน +46

    Another fascinating tid-bit. I never gave much thought about why OOT used in-game cutscenes (rather than the pre-rendered), but it makes sense that the reason would be because of the equipment changes to Link's model. Also, as someone who has worked as a cameraman, I love how they had to do what normal filmmakers do, and do a recce of Hyrule Field in order to find the best shots.
    Great stuff. Keep up the good work ^_^

    • @Alakadoof
      @Alakadoof 5 หลายเดือนก่อน +6

      The reason they do this stuff in-game is because the N64 has basically no room for anything on the cartridge, and storage in the 90s was expensive as hell.

    • @Liam3072
      @Liam3072 5 หลายเดือนก่อน +4

      I mean, OoT fits in 32MB, which was the biggest N64 cartridge ever released back then. You wouldn't fit much CGI in there even if you wanted to. Resident Evil 2 has some CGIs, but it involves a 64MB cartridge and, I'm 100% convinced, some kind of black magic.

    • @Mari_Izu
      @Mari_Izu 5 หลายเดือนก่อน +1

      @@Liam3072 No black magic, the textures are lower res, same with sound and CGI, which suffered massive drop in quality (some CGI are even a bit shorter) + RE2 is only two CDs on PlayStation because an error.
      It's still impressive, but nothing out of this world. We didn't had more companies doing that because it was too much effort and the 64mb cartridge was expensive.

    • @JamesChessman
      @JamesChessman 5 หลายเดือนก่อน +1

      Right, pre-rendered movies would be tons of storage data, but the real-time cutscenes that we have, are basically no storage space, relatively speaking. It was too expensive for N64 cartridges, but massive storage was cheap for the competing disc-based consoles

    • @KopperNeoman
      @KopperNeoman 5 หลายเดือนก่อน

      A lot of people forget that "recon" is a word for specific dialects. "Recce" is the English English word.

  • @GymnopedieTornado
    @GymnopedieTornado 5 หลายเดือนก่อน +15

    That’s so fun. It’s so easy for someone like me who only knows a little about about coding etc to assume that everything seen in controlled things like this outside glitches is by absolutely intentional design. I know OoT’s Hyrule Field looks pretty bare in context of 2024, but it was magical first playing it, and imagining getting that sudden great shot of the moon by chance in it just like you might walking around in a real field is weirdly touching

  • @ScyllaWyrm
    @ScyllaWyrm 5 หลายเดือนก่อน +11

    Yeah, that WAS interesting. It seems a bit like filmmaking: framing your picture, waiting for the right moment while being left at the mercy of your environment.

  • @brianericksen9388
    @brianericksen9388 5 หลายเดือนก่อน +4

    I love when the first sentence in a video is "Jk the title is clickbait"

  • @Bird-wz7nx
    @Bird-wz7nx 3 หลายเดือนก่อน

    Its really interesting to hear about the fascinating overlap between the Polemon Snap development and the OoT folks.
    Apparently the fabulous character who inspired the Great Fairy's demeanor also helped to get across a lot of the motions and personality behind the pokemon, iirc.
    The fundamentals of strong camera work were definitely on the mind at Nintendo

  • @AprilSunshine
    @AprilSunshine 5 หลายเดือนก่อน +2

    Ooh so nice to hear from you again!

  • @ChaosMarine9118
    @ChaosMarine9118 5 หลายเดือนก่อน +3

    Just discovered you channel yesterday. Great content. I’m a 91 kid, so it was very easy to watch through your OoT vids. Haha

    • @UBK_DE
      @UBK_DE 4 หลายเดือนก่อน

      can relate to that

  • @deusprogrammer_thekingofspace
    @deusprogrammer_thekingofspace 5 หลายเดือนก่อน

    Few things make me as nostalgic as the opening to OOT.

  • @BasementDweller_
    @BasementDweller_ 5 หลายเดือนก่อน +1

    It’s a groovy title sequence.

  • @firestick25
    @firestick25 5 หลายเดือนก่อน

    Incredible

  • @Tazerboy_10
    @Tazerboy_10 5 หลายเดือนก่อน +1

    😲 - Woah!

  • @KairuHakubi
    @KairuHakubi 4 หลายเดือนก่อน

    learning neat stuff here. Hope you get a better mic soon!

  • @therealDannyVasquez
    @therealDannyVasquez 5 หลายเดือนก่อน +8

    I had to rewind a few times to hear what you're saying in parts. Your accent and you mumble a bit plus the audio quality isn't great. Maybe a better mic or move closer to the mic when you speak. Not being a dick, just some suggestions. Interesting video nonetheless

    • @Mari_Izu
      @Mari_Izu 5 หลายเดือนก่อน +2

      Who is Mike? And why they need a better one? What the old Mike did?

    • @TheMpo1986
      @TheMpo1986 5 หลายเดือนก่อน +1

      i had to turn on closed captioning and still don't understand.

    • @calontour
      @calontour 5 หลายเดือนก่อน +1

      Needs subtitles

    • @therealDannyVasquez
      @therealDannyVasquez 5 หลายเดือนก่อน +2

      @@Mari_Izu You know Mike... Mike Ro-Phone. He's not very good at his job

    • @kitnoCC
      @kitnoCC 5 หลายเดือนก่อน +1

      Audio was good and audible here. Potato phone?

  • @Sam_T2000
    @Sam_T2000 4 หลายเดือนก่อน

    scluke

  • @jayhughes3843
    @jayhughes3843 5 หลายเดือนก่อน +1

    That descending moon looks so unrealistic.

    • @MGStudios7
      @MGStudios7 5 หลายเดือนก่อน +2

      Bro, it's a game from 1998...

    • @JamesChessman
      @JamesChessman 5 หลายเดือนก่อน

      What does that mean, 3days of travel? I know Hyrule Field can be crossed in one day, correct?

    • @Mari_Izu
      @Mari_Izu 5 หลายเดือนก่อน +3

      An entire day in the game is 3 minutes, of course it's unrealistic xD

    • @jayhughes3843
      @jayhughes3843 5 หลายเดือนก่อน +2

      @@Mari_Izu They didn't have to use the time mechanism for the damn intro. It's like they just forgot to disable it.

    • @Mari_Izu
      @Mari_Izu 5 หลายเดือนก่อน +1

      @@jayhughes3843 I still don't see how that's a big deal xD
      And the opening is supposed to start and each scene being in one time of the day, keeping the time mechanics on is the only way to do it.

  • @darklink4160
    @darklink4160 4 หลายเดือนก่อน

    You were absolutely correct. This is clickbait. Enjoy your well earned dislike.