Hyrule Warriors Switch Improves Over Wii U - But It's Still Not Good Enough

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  • เผยแพร่เมื่อ 27 ส.ค. 2024
  • This Definitive Edition on Switch unlocks the game to 60fps - but can it actually achieve it consistently? Tom and John discuss the merits of a much-improved release over Wii U, but also the clear pitfalls it has in performance while docked and as a handheld.
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ความคิดเห็น • 771

  • @TheMarkusBoy
    @TheMarkusBoy 6 ปีที่แล้ว +254

    Docked 900p and Handheld 720p would be enough to mantain 60fps maybe? They should prioritize smoothness over graphics quality here in my opinion

    • @seacliff217
      @seacliff217 6 ปีที่แล้ว +11

      I'd say maybe. However, considering it can drop to 40 at points at 1080, I don't think it will always be capped at 60fps if at 900p.
      I'd say 720p 60fps docked while 720p 30fps docked is still the best bet.

    • @TheMarkusBoy
      @TheMarkusBoy 6 ปีที่แล้ว +6

      Seacliff
      Mmm my point is mantaining a solid 60fps sacrificing some resolution or even graphics quality. Rock-solid 30fps could be good though

    • @joeygreathouse3029
      @joeygreathouse3029 6 ปีที่แล้ว +24

      Why choose? We should be able to choose ALL OF THESE OPTIONS IN A MENU.
      PC gamers are scratching their heads.
      ALL console games should have high res/high frame switch in options at the V E R Y M I N I M U M

    • @razoo911
      @razoo911 6 ปีที่แล้ว

      i think is cpu problem also at 720p you ll have same situations

    • @indiomoustafa2047
      @indiomoustafa2047 6 ปีที่แล้ว +3

      They should release a console that is actually up to date with those released six years ago. Its honestly a little stupid that original PS4s and Xbox Ones are still more powerful.

  • @Astaticembrace
    @Astaticembrace 6 ปีที่แล้ว +105

    It's the shadows. Does EVERY unit REALLY need to produce a high res shadow Koei?

    • @helloguy8934
      @helloguy8934 3 ปีที่แล้ว +1

      Are you able to disable them on a modded switch?

    • @o-datsingh7296
      @o-datsingh7296 ปีที่แล้ว

      ​@@helloguy8934 nope

    • @helloguy8934
      @helloguy8934 ปีที่แล้ว

      @@o-datsingh7296 rip

    • @o-datsingh7296
      @o-datsingh7296 ปีที่แล้ว

      @@helloguy8934 modded switches just let you download games for free

    • @helloguy8934
      @helloguy8934 ปีที่แล้ว +3

      @@o-datsingh7296 bro no

  • @SteelSkin667
    @SteelSkin667 6 ปีที่แล้ว +67

    If that 1080p down scaled resolution in portable mode isn't a bug, then they are needlessly crippling performance :/ What an odd choice.

    • @bravebiird
      @bravebiird 6 ปีที่แล้ว +19

      SteelSkin667 i swear its almost like they WANT their games to have slowdown, judging from their more recent history

    • @hermy3522
      @hermy3522 6 ปีที่แล้ว +16

      SteelSkin667 it would improve the framerate and the battery life to run it at 720p

    • @ahums16
      @ahums16 6 ปีที่แล้ว +1

      Playing in portable? Performance is amazing. I honestly have no qualms and I put 196 hours into the Wii U version.

    • @DiePoente
      @DiePoente 4 ปีที่แล้ว +8

      @@ahums16 Stop lying, lmao. I bought the game a few days ago. The game has a lot of framedrops in handheld mode. The downscaling is so goddamn useless. It could run at locked 30 fps instead of 20-30 as it is.

    • @ahums16
      @ahums16 4 ปีที่แล้ว +3

      @@DiePoente Yyyyeahh, I wrote that comment after playing the Wii U version for 206 hours and the Switch was still new to me. XD Which on Wii U was 720p @ 30 fps.
      The game for docked play is great, but it's absolutely abysmal that Koei Tecmo didn't make the game run at 720p in portable mode and still haven't patched it ~ so they will never at this point. If they did I'm sure that 60 fps would be much more doable.

  • @HarithBK
    @HarithBK 6 ปีที่แล้ว +82

    i would like to confirm that enemy count has been boosted close range aswell on the switch over Wiiu as many kill X number of enemies challanges has been increased inorder to balance out the change.

    • @TheGameCreator13
      @TheGameCreator13 6 ปีที่แล้ว +6

      And then you'd play multiplayer and have the visual quality turn to crap with only small groups of 5-25 enemies on screen for each player, getting high KO counts was impossible in co-op which was disappointing but the Switch seems like it will be much better

    • @hermy3522
      @hermy3522 6 ปีที่แล้ว +2

      TheGameCreator13 It is. You get a framerate between 35 and 45 fps, resolution seems to stay the same and there are as many enemies per player as they for Singleplayers on Wii U.

  • @danielevans7439
    @danielevans7439 6 ปีที่แล้ว +19

    There’s a definite change in the number of monsters loading. I noticed that my KO tally goes way higher in every level. I used to wait for monsters to load into the rooms after killing the first batch (especially on 2-player mode), but now they reload much faster. Huge quality of life improvement.

  • @ViceCommando
    @ViceCommando 6 ปีที่แล้ว +79

    They patched Fire Emblem later. Might happen here too.

    • @nickdude07
      @nickdude07 6 ปีที่แล้ว +11

      I seem to recall Fire Emblem Warriors offering 1080p/30 or 720p/60 day one. But still it could be patched for Hyrule Warriors.

    • @austinfondren2590
      @austinfondren2590 4 ปีที่แล้ว +8

      If only

    • @connorthurston7011
      @connorthurston7011 3 ปีที่แล้ว +14

      Still hasn’t three years later

    • @FettuciniPanini
      @FettuciniPanini 3 ปีที่แล้ว +2

      MASSIVE COPE LMAO

    • @Michael18751
      @Michael18751 2 ปีที่แล้ว

      Still not patched?

  • @Mucrush
    @Mucrush 6 ปีที่แล้ว +105

    Docked: 900p, could locked 60fps be possible?

    • @alexanderchilton911
      @alexanderchilton911 6 ปีที่แล้ว +20

      Mucrush
      Probably with a few drops.

    • @NonsensicalSpudz
      @NonsensicalSpudz 6 ปีที่แล้ว +17

      likely not as at 1080p the framerate is all over the place, 900p docked and 720p handheld would be logical

    • @johneygd
      @johneygd 6 ปีที่แล้ว +7

      Who gives the shit about 180 pixels extra on screen,like 720p vs 900p?
      I don’t am fine with 720p.
      O and who gives the shit about 5fps EXTRA,like 55fps vs 60fps, i don’t don’t care am fine sith 55fps.

    • @NonsensicalSpudz
      @NonsensicalSpudz 6 ปีที่แล้ว +10

      I'm not saying 720p or 900p. i'm saying both, also like you'd as long as we are hitting 55+ its good. I prefer FPS over resolution

    • @thiamkiatsim3351
      @thiamkiatsim3351 6 ปีที่แล้ว +28

      johneygd pixel count doesn't work that way, the 180 pixels is just the single dimension pixel, when u count both dimension, it's (1920*1080) - (1600*900) which equals to 633.6k pixels.
      Still, I agree that the difference between the 2 wouldn't be big enough to notice at first glance

  • @Sackboy612
    @Sackboy612 6 ปีที่แล้ว +61

    That explains it! Haha, it looked so crispy in docked (but more importantly superfluid) and almost too crispy handheld, that's interesting.

    • @Sackboy612
      @Sackboy612 6 ปีที่แล้ว +4

      michael svensson It's a surprise that it goes from 720p/30 from the Wii U to 1080p/60~ on Switch, I only expected a resolution increase so the increase in fluidity was a nice surprise considering I didn't realise the games ran at an uncapped frame rate

    • @Aces00
      @Aces00 6 ปีที่แล้ว

      ...crispy?

    • @Sackboy612
      @Sackboy612 6 ปีที่แล้ว

      Ace Crisp, clean
      Never heard that expression before? Same as saying sharp haha

    • @Sackboy612
      @Sackboy612 6 ปีที่แล้ว +5

      michael svensson Yeah they act like 45-60 is super jarring but in gameplay it's really nice

  • @julianand7750
    @julianand7750 6 ปีที่แล้ว +113

    I honestly felt that the performance was generally pretty good despite the frame rate drops.I feel you guys are overstating the stuttering a bit. I do agree that portable mode should be rendered at 720p as that would improve performance on handheld mode.

    • @SkyFellowship
      @SkyFellowship 6 ปีที่แล้ว +5

      Julian Andrewartha agreed, this is the first version I’ve felt worked. I hated how it felt on WiiU and again on 3DS. 3rd time’s the charm IMO.

    • @Scottoest
      @Scottoest 6 ปีที่แล้ว +31

      Stuttering is a result of inconsistent frame times - when you're talking about a game that almost never seems to fit it's FPS target, it's kinda impossible to UNDERSTATE the amount of stutter it will cause.
      If you don't notice it, or don't care, that's fine - but it's a separate argument.

    • @julianand7750
      @julianand7750 6 ปีที่แล้ว +7

      I do notice when the frame rate drops, but it doesn't seem like as big of a deal breaker as Digital Foundry makes it out to be. Generally, the game feels pretty nice despite the frame rate performance.

    • @claire6452
      @claire6452 6 ปีที่แล้ว +2

      It's a musou game, it's more about map movement than the combat itself. It's not like Mh4U n3ds where having unlock framerate going from 40 to 60 will ruin the game, I actually think it was the best choice.
      I don't want this mode to go in favour of a 30 fps lock, but if they add a 900p so it can reach 60fps then by all mean, just keep both in.
      Now portable mode is straight up garbage right now and needs a patch.

    • @Xgen001
      @Xgen001 6 ปีที่แล้ว +1

      It's just one of DF's biggest pet peeves, uneven frame rate. It is a preference thing. They always prefer stable 30fps over uneven uncapped. But I'm with you though, I feel like if a game can hit about 45 fps or above I'm good with that, and I prefer it to a stable 30 fps.

  • @VSaccount
    @VSaccount 6 ปีที่แล้ว +94

    oh c’mon koei, they should add that action mode thing in

    • @therobotchickenMLP
      @therobotchickenMLP 6 ปีที่แล้ว

      vertti Wait, this doesn't have that? I thought that was a given.

    • @lpnp9477
      @lpnp9477 6 ปีที่แล้ว +2

      Nah ma, watch the video. It's 4-60 1080p docked and 30 or less at 1080p downsampled to 720p in handheld when 720p native would do wonders

    • @isturbo1984
      @isturbo1984 6 ปีที่แล้ว +1

      Koei is actually the publisher. pretty sure they didnt handle this definitive edition. if anything, it would be Omega Force on their side, but again, not even sure if they handled this version.

    • @VSaccount
      @VSaccount 6 ปีที่แล้ว

      isturbo1984 i assumed omega force was a subsidiary of koei?

    • @isturbo1984
      @isturbo1984 6 ปีที่แล้ว +1

      vertti
      yes. they are the developer. koei is the publisher. thats like saying Bethesda made Doom, Dishonored, The Evil Within and ESO... when in fact all different developers handheld each of those.

  • @WestTownHD
    @WestTownHD 6 ปีที่แล้ว +45

    "Hyrule Warriors improves over switch, but is still not good" you guys must not have played the Wii u version multiplayer

    • @SuperPlaytendo
      @SuperPlaytendo 6 ปีที่แล้ว +4

      WestTownHD This sounds like something IGN would do.

    • @nickdude07
      @nickdude07 6 ปีที่แล้ว +2

      Multiplayer is much better now. Before on Wii U it was split content (1P on GamePad, 2P on TV). That framerate and resolution was pretty bad.

    • @WestTownHD
      @WestTownHD 6 ปีที่แล้ว +1

      Nick Jones that was my problem. It even stays stable in terms of framerate. Really enjoy playing multiplayer on switch. Just for the love of God do not play multiplayer in hand held mode! Lol

  • @bravebiird
    @bravebiird 6 ปีที่แล้ว +47

    "not good enough" kind of made me laugh since this game has one of the largest performance boosts of any wii u port, but i do see the point. if they just set docked to 900p and handheld to 720p (maybe adaptive to be more stable) it would be wonderful. unfortunately, though they're good about patching games, it's rarely touched on the performance side

    • @bellebuster5057
      @bellebuster5057 6 ปีที่แล้ว +8

      BraveBird Lol comparing bad to bad doesn't mean it's good. The Switch is capable of more, we know. If you weren't such a butthurt fanboy you'd have realized they said they expected more numerous times. And that largest performance nonsense is just garbage you're feeding yourself since you have no evidence and don't work anywhere near the industry. Get a real home console/not a handheld.

    • @bravebiird
      @bravebiird 6 ปีที่แล้ว +1

      Cheshire Hat lol? you say i should've expected more and then say "get a real console". its fucking obvious itd run better on other platforms and i know that lmfao but its not like itll ever be ported to anything else. most wii u ports just got a bump from 720p to 1080p and nothing else, even less so with botw. this one doubles the framerate (yes obv it still sucks that its not consistent but ill gladly take it over a constant 25ish) and considerably ups the draw distance. what i'm saying is the raw performance boost was great, moreso than most first party ports (handheld performance is similar to wii u but rendering in 1080p still, meanwhile dkc ran at a lower resolution and other games just matched wii u fidelity) but their lack of optimization/effort is what created the flaws. i'm certain df feels the same way. thanks for blowing up at me tho, i guess we all gotta waste our time with toxic baby console wars every now and then

    • @BasedRedemption
      @BasedRedemption 6 ปีที่แล้ว

      "One of the largest performance boosts of any Wii U port" That's not saying much. Most WIi U ports were already running at 60 FPS on WIi U, so was there really any other performance boost they needed? All they did for this game was make the framerate unplayable to just barely playable.
      If the Switch can run Odyssey at 60 FPS then it can run this game at a stable 30 or 720p 60.

    • @thechugg4372
      @thechugg4372 4 ปีที่แล้ว

      @@BasedRedemption I think Switch has a big problem with 1080p resolution, Odyssey doesn't have a fixed resolution so it can always keep the 60 FPS, other games on switch should do the same.

  • @Nuvendil
    @Nuvendil 6 ปีที่แล้ว +17

    Also, you missed a very, very clear increase of draw distance. The draw distance is *at least* doubled for enemies.

    • @hermy3522
      @hermy3522 6 ปีที่แล้ว +5

      Nuvendil and there are a lot more enemies rendered at once.

    • @bishbish3103
      @bishbish3103 6 ปีที่แล้ว

      Hermy :3 You could get around 110 K.Os with Cia's special now :P

  • @gagglegames
    @gagglegames 6 ปีที่แล้ว +12

    I'm just gonna put it out there... Unstable 60fps is still leagues better than capped 30fps.

  • @1ChomperChain
    @1ChomperChain 6 ปีที่แล้ว +7

    I wonder if the frame rate would benefit from a dynamic resolution? Like it would hit 1080p but would also lower down too 720p or below depending on how much action on screen.

  • @Nuvendil
    @Nuvendil 6 ปีที่แล้ว +22

    I love how 1920x1080 is "not bad for Switch." It's the highest possible supported res! I know that's probably not how you meant that but it made me chuckle :P
    Also, hope you cover Aces as well.

    • @racerboyo
      @racerboyo 6 ปีที่แล้ว

      Nuvendil it's considered "not bad" because most Switch games are 600p-900p and the other two enhanced consoles and most mid to high end graphics cards are usually 1440p-2160p.

    • @Poever
      @Poever 6 ปีที่แล้ว

      Ultra Smash?! You mean Mario Tennis?

    • @Nuvendil
      @Nuvendil 6 ปีที่แล้ว

      Poever Yeah, I meant Aces

    • @bishbish3103
      @bishbish3103 6 ปีที่แล้ว

      Racer boy And run around 30 fps :P

    • @gagglegames
      @gagglegames 6 ปีที่แล้ว +2

      The Switch better competes in the PS4/XBone space, not PSPro/XBonx space. For a console that can be taken outside, let alone simply away from the desk, it hits some high marks. To treat and compare it against stationary monstrosities of hot-running, higher priced machines is just unfair comparison.
      And when some of those higher res games you mention also have issues hitting a stable 30 in many cases, let alone a stable 60, I don't feel like the Switch is the console to be going after for fidelity and stability.

  • @julianand7750
    @julianand7750 6 ปีที่แล้ว +111

    Also, I find it funny that you make such a big deal about 40-60fps but God of War's performance mode is exactly the same and you barely criticize it at all.

    • @alexanderchilton911
      @alexanderchilton911 6 ปีที่แล้ว +10

      Julian Andrewartha
      True.
      But at least had a "locked" resolution mode (although the PS4pro version always will have a more unstable frame rate than the normal PS4 version, annoyingly enough).

    • @madfinntech
      @madfinntech 6 ปีที่แล้ว +12

      Julian Andrewartha It offers an option for steady 30fps mode.

    • @88oscuro
      @88oscuro 6 ปีที่แล้ว +31

      Guess that is because there was an option to play that game at a capped framerate as well. With Hyrule warriors you can't chose and thus have to endure the variable framerate.

    • @alex_cookie33
      @alex_cookie33 6 ปีที่แล้ว +7

      The 2 games are different, god of war was made for the ps4. While hyrule warriors is a port from previous gen.

    • @psychopoison
      @psychopoison 6 ปีที่แล้ว +26

      Julian Andrewartha LOL do you want to compare god of war graphics with this one? LoL are you serious?

  • @seekingsolutions7078
    @seekingsolutions7078 6 ปีที่แล้ว +5

    It is a shame that all we focus on is frame rate and resolution. There is so much more that goes into what makes a game great. Who gives a hoot if it doesn't run perfectly. Now I read in the comments section, "Oh, if it's not a minimum 1080p and a stable 60fps I won't play it." It's freaking Link and Zelda killing a bunch of creatures! I don't know about you guys, but that sounds fine with me.
    (Edit)
    Don't get me wrong, I'm a geek and I find this content very interesting :)

  • @ThistleBlue
    @ThistleBlue 6 ปีที่แล้ว +82

    Having played through the Legend Mode and some of Adventure Mode, there's nothing wrong with it aiming for 60 and dropping to 40. The game is playable and nice to look at and play at the 1080p resolution. It is a huge improvement IMO, even with the unstable FPS.

    • @NonsensicalSpudz
      @NonsensicalSpudz 6 ปีที่แล้ว +20

      there is a problem with it, promising 60fps and not hitting it most of the time is a problem.

    • @Sackboy612
      @Sackboy612 6 ปีที่แล้ว +22

      NonsensicalVids 60 was never mentioned though in the marketing of the game and honestly it feels so good at 45+

    • @lpnp9477
      @lpnp9477 6 ปีที่แล้ว +9

      Seriously I'll always take fluctuating frames above 30 over a locked 30 any day.

    • @hermy3522
      @hermy3522 6 ปีที่แล้ว +14

      Conor Porteous it was actually announced to be 1080p @ 30fps xD And now it's 1080p @45-60 fps

    • @DesertRainReads
      @DesertRainReads 6 ปีที่แล้ว +5

      Conor Porteous I just find it beyond sad that this is what we've come to. Bragging or bitching about FPS in a game rather than judging a game on it's own merits and whether or not it is actually fun to play.

  • @ahums16
    @ahums16 6 ปีที่แล้ว +5

    As someone who put 196 hours into the Wii U version, I am sooooo happy I bought the Switch version.
    I really like how it performs. The framerates aren't that noticeable just playing, and enemy counts have skyrocketed. I've loved how it's performed in both docked and portable, I noticed portable had a little more pop in, but not really too much. Mostly in the Ganon's Fury mode and that's saying something. Milking a map before on the Wii U for as many KOs as possible was around 3,000 and here it's not uncommon to reach 4,000 KOs.
    I really hope they don't 'update' performance, I love the 1080p/60 range as it is and it's a major reason why I upgraded.

    • @bishbish3103
      @bishbish3103 6 ปีที่แล้ว +1

      ahums16 I can sometimes reach 5k K.Os

    • @ahums16
      @ahums16 6 ปีที่แล้ว +1

      BitchBitch 50 hours in, myself as well on occasional maps. :)

    • @bishbish3103
      @bishbish3103 6 ปีที่แล้ว

      ahums16 Oof-

    • @ahums16
      @ahums16 6 ปีที่แล้ว +2

      BitchBitch Hahaha! Though once I tried to max out at 9,999 KO's by milking the prisoner's spawn points in the Gerudo map when you don't save them, unfortunately only got up to 9,800 something as I ran out of time and had to complete the mission. :P
      If you are ever short on specific materials, Ganon's Fury mode can give you plenty of them, highly suggest frequenting that mode for specific enemies.

    • @bishbish3103
      @bishbish3103 6 ปีที่แล้ว +1

      ahums16 Oh my-

  • @jjkb11
    @jjkb11 4 ปีที่แล้ว +5

    It does have a good few areas of improvement, but overall I love this port. Especially since other than this I've only played on the old 3ds. One of my only real gripes/complaints is that cutscenes are no longer running in game like on Wii U. Be great to see alternate costumes in cutscenes which I had been kinda hoping for on switch. I understood pre recorded ones on 3ds because obviously it couldn't handle them, but on switch its just slightly disappointing. I still greatly enjoy it regardless.

  • @logicalfundy
    @logicalfundy 6 ปีที่แล้ว +5

    Looks like a perfect game for dynamic resolution like we've seen in other games.

  • @GuitarwolfZero
    @GuitarwolfZero 6 ปีที่แล้ว +2

    There needs to be 3 options. 720p 60fps, 1080p 30fps and 1080p unlocked fps. Some people actually don't mind 40-60 fps. I could understand a 30fps lock if the framerate hovered around 35-40 all the time but HW is more often than not in the high 40s or 50s. I find the game plays pretty well and never experiences any severe sub 30fps slowdown in docked and there's no screen tearing which is nice.

  • @zorroknowsbetter
    @zorroknowsbetter 6 ปีที่แล้ว +9

    The decision to Downsample 1080p to a 720p screen is so fucking weird when performance gets so impacted.

    • @AnotherAnonymousFag
      @AnotherAnonymousFag 6 ปีที่แล้ว +1

      Typical KOEI laziness.

    • @Tank207
      @Tank207 6 ปีที่แล้ว +1

      Yeah, the framerate is awful in handheld mode.

    • @bishbish3103
      @bishbish3103 6 ปีที่แล้ว

      Tank207 Its awful but still playable

  • @markvicferrer
    @markvicferrer 6 ปีที่แล้ว +4

    It plays much better than the WiiU version, but that really isn't saying much. All the options you mention would be good to add, but I get the feeling the developers aren't that good & Nintendo won't put any pressure on them to fix it.

  • @BlazeHedgehog
    @BlazeHedgehog 6 ปีที่แล้ว +15

    Between that "60fps isn't good enough anymore" comment on the Dark Souls Remastered PC vid and now this, you guys have been getting uncomfortably militant about this kind of stuff and I don't think I like it. At least John is trying to be the voice of reason here.

  • @bravebiird
    @bravebiird ปีที่แล้ว +1

    it's been 5 years and i'm still PISSED ABOUT THIS GAME RENDERING TWICE AS MANY PIXELS AS IT NEEDS IN HANDHELD MODE
    WE COULD'VE HAD A PERFECT 60 FPS HANDHELD DYNASTY WARRIORS GAME?? A REALLY GOOD ONE AT THAT? I WANNA THROW A CHAIR AT KOEI TECMO

    • @logannosleep5
      @logannosleep5 ปีที่แล้ว

      Lol it is crazy but no need to throw chairs

  • @matwtf
    @matwtf 6 ปีที่แล้ว +2

    Why does fps have to be a choice of 30fps and 60? Back in the pal days 50fps was the peak and we didn't care about the US 60fps as we got higher resolution. Maybe 45 or 50fps could be new intermediate standard?

    • @matwtf
      @matwtf 6 ปีที่แล้ว

      Walther Penne I know this. I was suggesting that 50fps should be considered as an acceptable alternative to 60fps especially in the case of the switch.

    • @KatanaRikku
      @KatanaRikku 6 ปีที่แล้ว

      Matthew Andrews It would cause screen tearing

  • @malbhet
    @malbhet 6 ปีที่แล้ว +3

    I'm just glad Nintendo is actually trying to make their newer games 6o fps across the board, can't say the same for Sony O_O

    • @worldstarkeys8328
      @worldstarkeys8328 6 ปีที่แล้ว

      sony does not charge full price for half assed ports unlike another company.

    • @bishbish3103
      @bishbish3103 6 ปีที่แล้ว

      Worldstar keys Your right, it charges double for games that won't last 6 years. Do I have to mention that sony is the same dumb ass company that tried to destroy one of the most famous celebs of all time aka the King of pop?

  • @Zantagor
    @Zantagor 6 ปีที่แล้ว +3

    Should actually go back and play DW2-5 again, they were NEVER stable 60FPS and had massive slowdowns

  • @skyriotAndKadeGaming
    @skyriotAndKadeGaming 6 ปีที่แล้ว +6

    40fps tp 60fps while not perfect, still rather that than locked 30fps.

    • @skyriotAndKadeGaming
      @skyriotAndKadeGaming 6 ปีที่แล้ว +4

      Yeah but you also have to remember that there is Hyrule Warriors on the Wii U with framrate targeting 30fps at 720p but most of the times it runs at 25fps. 40fps to 60fps at 1080p is still a big improvement over 24 to 30fps

    • @MadOrange644
      @MadOrange644 5 ปีที่แล้ว

      Cyber Dragon They can gives us the option to play at 720p so we can get a locked 60. Who the fuck cares about image quality in a an action game? You won’t notice a thing.

  • @kevin-bf4ww
    @kevin-bf4ww 6 ปีที่แล้ว +6

    if you want 60 frames you actually dont want to play a warrior's game

  • @tombraider200571
    @tombraider200571 6 ปีที่แล้ว +1

    People keep forget the Switch isn't all that more powerful then the Wii-U.
    We are talking a 1.5x power boost due to wanting to focus on that Hybrid nature.

  • @xxnike0629xx
    @xxnike0629xx 6 ปีที่แล้ว +2

    The Switch just needs a powered up dock to help games run better while in docked mode.

    • @AlvinEarthworm
      @AlvinEarthworm 6 ปีที่แล้ว

      @xxnike629xx Games will still need to be able to run in handheld mode. Also, the Switch gets pretty hot even in the current dock and you want them to make a more powerful one? You might as well stick the thing into a toaster, since that will doubtlessly produce the same result.

  • @Noxlion28
    @Noxlion28 6 ปีที่แล้ว +6

    The game runs a lot better docked than it did on Wii U. I'm happy. Not sure why DF is so disappointed.

    • @hermy3522
      @hermy3522 6 ปีที่แล้ว +3

      Komatose because the framerate is not a constant 60 like most other nintendo exclusives.

  • @joeygreathouse3029
    @joeygreathouse3029 6 ปีที่แล้ว +6

    Dynasty Warriors was never able to hit 60 FPS consistently. Ever. That's NEVER happened. Ever. On ANY platform. In ANY title. Ever.
    Dynasty Warriors 2 was so laggy that it would hit single digits. I thought my PS2 was going to catch on fire trying to play that launch title. I honestly got worried, it was the only launch title that made me worried for my PS2.
    DW3 and DW4 were a bit better, but not much. Lag city. My friends and I would laugh at how laggy those games would get, especially in 2 player mode.
    This is an enormous improvement, no complaints about this port of Hyrule Warriors. Jesus, the Wii U version looked like a PS2 game in multiplayer and hovered between 10-20 FPS. It was horrendous.

    • @Msf1011
      @Msf1011 5 ปีที่แล้ว

      Having 40 FPS in-game I notice is sort of like 30 FPS on youtube videos (and 30 FPS youtube looks a lot smoother than in-game 30 FPS) and it only gets that low during heavy bosses and all. I hope I can get a switch this summer and pick this up! Portable for the win!

  • @Syntherus
    @Syntherus 6 ปีที่แล้ว +3

    As long as it's above 30 fps that's a win for me, the Wii U version was atrocious. Also, the thing I noticed almost immediately was the increase in enemies. I remember hitting some areas where the game would give me between 10 and 20 enemies at a time and I was waiting for more to spawn so I could kill them. Now I'm never waiting because there's such an abundance of them. Co-op was even worse on the Wii U. You'd get 5 enemies on screen and it would stay below 20fps.

  • @ValensBellator
    @ValensBellator 6 ปีที่แล้ว +2

    I really didn't feel like playing it on the Wii U felt "bad", but then I've been playing dynasty warriors since DW 2 and have long been accustomed to their less than superb performances lol... regardless of console musuo mode generally damn near broke them in my experience.
    Given this appears to be a decent improvement over the Wii U one, I think I'd really like it. Does seem like portable should have received 720p for the 30fps cap as visuals usually look great on that smaller screen regardless.

  • @isturbo1984
    @isturbo1984 6 ปีที่แล้ว +9

    Bouncing between 40 and 60 fps in my single-player Warriors game is the least of my worries. How about fixing that pop-in and better drawn distances?

  • @danonimob
    @danonimob 6 ปีที่แล้ว +2

    You can't say 720p would run at 60fps. This game has a lot of NPCs on screen at the same time. We could be looking at a CPU bottleneck here.

  • @RockBandRS
    @RockBandRS 6 ปีที่แล้ว +1

    I think Nintendo made a mistake promoting the Switch as a home console first and portable second. My friends and I all use it as a portable console. Even data released by Nintendo themselves show that most people use it in portable mode. They should focus on 720p 60 fps in portable mode. Then, since the Switch has USB-C, they should release a dock with its own gpu for people who want 1080p 60 fps on their TV.

  • @extofer
    @extofer 6 ปีที่แล้ว +5

    When you watch these videos remember that these guys are providing a mostly objective technical analysis - to most people, we won’t actually notice the frame rate issues. One thing I always recall is when the frame rate slipped once in Super Mario Odyssey it was called “lamentable” by digital foundry and I actually laughed out loud. This kind of language is a bit dramatic and no the average gamer is not going to care.

  • @chaserobison6166
    @chaserobison6166 6 ปีที่แล้ว

    This is why Switch games should not be rushed, and most titles releases will (and should) lag behind their PS4/Xbox1/PC counterparts.

  • @MMoer
    @MMoer 4 ปีที่แล้ว +1

    Now lets hope Hyrule Warriors Age of Calamity will have proper framerate with correct framepacing and at least give us the option to choose between performance and quality mode. Since the graphics are a 1to1 copy of BOTW I have a bit of hope that Nintendo fixed their age old engine a bit and made it run smoother than this.

    • @Awsomander
      @Awsomander 3 ปีที่แล้ว +1

      Unfortunatly this didn't age well. AoC is far worse performance wise than DE. Also no performance mode either...

    • @ninjab952
      @ninjab952 3 ปีที่แล้ว

      @@Awsomander I'm going to wait to play it until a better system comes out.

  • @heroofthewild7082
    @heroofthewild7082 6 ปีที่แล้ว +1

    I'm glad the game is 1080p at 60fps even unstabe I want both of Resolution and FPS.

  • @JM_Traslo
    @JM_Traslo 6 ปีที่แล้ว +3

    Finally, had been desperately awaiting the DF Hyrule Warriors Definitive video. I think what was surprising was that Hyrule Warriors came to Switch so fast, since Fire Emblem Warriors wasn't done with its DLC. I think it was definitely rushed out as they were working on the final push for Dynasty Warriors 9.
    I hope that Koei give it the post-launch love they gave the previous two versions, if that happens we might see a serious boost overall.

  • @646464mario
    @646464mario 6 ปีที่แล้ว

    I was wondering where this video was. Thanks again, Digital Foundry!

  • @WohnathanJick
    @WohnathanJick 6 ปีที่แล้ว +5

    i've put so many hours in the game and i really dont notice any of the problems you've been seeing/talking about. If i have, it doesn't impact the experience in anyway, you're just being super nit picky

    • @BasedRedemption
      @BasedRedemption 6 ปีที่แล้ว

      No, it's because you're too poor to afford a PC and play games at a consistent 60 FPS. You develop a keen eye for frame rate drops after playing on PC for a while.

    • @WohnathanJick
      @WohnathanJick 6 ปีที่แล้ว

      PikamonMaster poor eh?i have a 1080ti and a vive + vive pro hmd. I have a monster pc. So dont tell me im not a pc gamer you scrub.

    • @bishbish3103
      @bishbish3103 6 ปีที่แล้ว

      PikamonMaster Pcs can't run 8k 60fps though

  • @solidsnakegaming3756
    @solidsnakegaming3756 6 ปีที่แล้ว +1

    Digital Foundry did i will tell you The Definition of Insanity ? Where my Legendary Far Cry 3 Classic Tech Analysis ??? Cmon Guys!

  • @KDBgames
    @KDBgames 6 ปีที่แล้ว +4

    I don't get all the complaints. Sure, I would've prefered a stable framerate, but honestly, after 10 minutes I got used to it and the game looks and plays super smooth. I've spent more hours already on this version than the Wii U version and 3DS version combined. Though, the handheld supersampling is a huge suprise, the framerate is still good but I'd prefered a native 720p to be honest.

    • @KDBgames
      @KDBgames 6 ปีที่แล้ว +1

      Besides, Warriors games never really have a stable framerate. One Piece Pirate Warriors 3 on the PS4, a game I also enjoy, has the same (arguably worse) framerate than this game. Even then I prefere the PS4 version over the PC version. In the end both games play great and are a ton of fun.

  • @gametourny4ever627
    @gametourny4ever627 6 ปีที่แล้ว +1

    Wish you guys would have mentioned how Co Op ran on the TV and Portable mode.

  • @zacharystevens6193
    @zacharystevens6193 6 ปีที่แล้ว +2

    Engine optimization, as well as being heavily CPU bound is what's effecting the performance of the Switch. Just like the jaguar cores in Xbox One and PS4 the old Arm57 Quadcore CPU in the Switch that's not to mention under clocked is weak by today's standards. This is the big reason why Switch games that are triple A ports or heavily CPU bound run at 30fps on the Switch. The Switch has a problem running demanding games at higher resolution than 720p because its GPU is severely under clocked and has a really low memory bandwidth. People have to remember that Switch is using high end late 2015 tech that's under clocked since it's a mobile device in 2018 running demanding console games. Remember people there are more things to a game being demanding than just resolution and realistic graphics. Such as shadows, physics, shaders, textures, lighting, polygon count and AI. Not to mention the engine that the game runs on.

    • @Nahtan123
      @Nahtan123 6 ปีที่แล้ว +3

      That's not ENTIRELY true but for the most part you're right. There's quite a few examples of games that run above 720p, every first party game runs at at least 900p with most games reaching 60fps, and personally I can barely tell the difference between 900p and 1080p. The Switch is weak but when games are properly optimised they can run extremely well, it's just a shame that not all developers choose to optimise their games.

    • @zacharystevens6193
      @zacharystevens6193 6 ปีที่แล้ว +1

      Nathan I'm not saying that the Switch is weak man. I'm saying that demanding triple A third party games like Doom for example is what I'm trying to explain. First party Nintendo games obviously tend to run at a higher resolution because they were built from the ground up for the Switch. While other games made by third party developers are made for the PS4 and Xbox One in mind stronger systems that have X86 architecture and then ported to the Switch ARM architecture. I'm happy with what the Switch can do it is powerful but, I just listed its technical flaws.

    • @AlvinEarthworm
      @AlvinEarthworm 6 ปีที่แล้ว +1

      Even if they were using more modern tech, one thing that will hinder it is battery life. Games like this drain the power in only a few hours. So unless battery tech is improved considerably not long into the future, this is the best we'll get.

    • @Nahtan123
      @Nahtan123 6 ปีที่แล้ว +1

      I see where you're coming from. When I said weaker I should have said in comparison with the PS4/XB1, so that's a mistake on my part.

    • @zacharystevens6193
      @zacharystevens6193 6 ปีที่แล้ว +1

      Mark Haynes If Nintendo went with an ARM 70 series CPU they could have gotten more efficiency, higher clock speed and a lot more performance. The ARM57 CPU in the Switch is 3 years old and is power hungry so less performance and really low clock speed with more power consumption.

  • @Momoka7
    @Momoka7 6 ปีที่แล้ว +1

    Why they not reduce the Graphic Fidelity so Games can run at 60FPS, or at least give people the *Option* to do so. I am *Hugely* bothered by 30FPS games ... if i not get 50+ FPS my eyes hurt after a while.

  • @danielletras4840
    @danielletras4840 6 ปีที่แล้ว +4

    You make it sound like the game is completely unplayable. Whilst I understand that picking apart these things is part of your day job, I think you're being a little on the harsh side. I personally so far in my experience haven't had a problem playing through the game and I don't believe the drop in frame rate is that noticeable that it takes you out of the game.

  • @conorsulli
    @conorsulli 6 ปีที่แล้ว +1

    I love the DF switch videos its interesting looking at what a hybrid console can do I watch them way more than the other current gen consoles even if its a PS4 sitting under my TV at the moment :)

  • @zanychelly
    @zanychelly 6 ปีที่แล้ว +1

    The image has better colors on Switch, at least on the presented video.

  • @jerrysmart9051
    @jerrysmart9051 2 ปีที่แล้ว +2

    Looking back at this video now I've been replaying the game, I am totally fine with the performance on Docked Mode. It's not stuttery and off-putting and significantly better than what it was like on Wii U. I think it looks more off-putting when you look at the graph on this video, but I have little to no issues with it honestly. Performance seems better in later levels so maybe that's why? First level is more closed up and more fuller whereas a lot of levels later on are open, but can have less going on? So likely hits closed to 60fps.
    Portable Mode is just weird though. That should be 720p. Not sure why they didn't because this isn't their first Warriors game on Switch so it's not like they're alien to the hardware either back then.

  • @DesertRainReads
    @DesertRainReads 6 ปีที่แล้ว +1

    As long as the game is totally playable and the framerate doesn't slow down to an absolute slog, who gives a shit? I have all three current gen systems mind you and a capable PC, so I do not say this as a fanboy of any company.

  • @KISSFan1977
    @KISSFan1977 6 ปีที่แล้ว +1

    I may get it when they put it on a good sale but for the time being I will enjoy it on my Wii U just fine.

  • @Mister_Gency
    @Mister_Gency 6 ปีที่แล้ว +3

    When King Dodongo opens his mouth before the fireball attack, you're supposed to throw bombs so he swallows them.

  • @Slytzel
    @Slytzel 3 ปีที่แล้ว +2

    Please make a video about the new Hyrule Warriors game on Switch!

  • @HAILtoSTARSCREAM
    @HAILtoSTARSCREAM 6 ปีที่แล้ว +5

    Please make a comparison video for The Crew 2.

    • @GameMasterpg
      @GameMasterpg 6 ปีที่แล้ว +1

      DigitalFoundry moves slow with putting out video's. I don't see that coming until Monday since Sunday is used for John Retro video's.

  • @shadowhunterrx
    @shadowhunterrx 6 ปีที่แล้ว +20

    No wonder it looked so clean in handheld mode and how fast my battery is dead 2 hours and 20 min.
    I dont notice the bad framerate. But that's more because am used to Vita games 😂

    • @Abpaco1
      @Abpaco1 6 ปีที่แล้ว +2

      There are ways to enhance the Switch battery, plus it uses a "C Charger", so it can be plugged anywhere and keep playing. Games like Botw, which is huge, can go up to 3 hours.

    • @Abpaco1
      @Abpaco1 6 ปีที่แล้ว +2

      sushi otaku For other games it has a better battery. Maybe it's not for you but for a lot of people Switch is the ultimate portable console.

    • @tek3576
      @tek3576 6 ปีที่แล้ว +5

      sushi otaku it's a handheld not a phone, that's like saying an android or apple tablet isn't "a good mobile" because it doesn't go in your pocket. Being a handheld means you can hold it in your hands and play, it doesn't mean it has to be pocketable

    • @shadowhunterrx
      @shadowhunterrx 6 ปีที่แล้ว

      sushi otaku so are you butthurt about it ? Did I hurt your fanboy feelings ?
      The first Vita also had max 3 hours on some games. Atleast I own both and enjoy both systems.

    • @bellebuster5057
      @bellebuster5057 6 ปีที่แล้ว

      shadowhunterrx That's BS, I still play my Vita to this day. You don't own one to make such a stupid statement. Switch battery is trash, I bought it year of release due to hype. Stoping being a fanboy or a just a sad troll.

  • @MerryBlind
    @MerryBlind 6 ปีที่แล้ว

    I'm surprised they didn't mention the lighting. It's obviously improved, or at least "tweaked".

  • @88oscuro
    @88oscuro 4 ปีที่แล้ว +1

    Is the performance better on wii u if you play on gamepad? Or does the wii u send a 720p signal that downsamples to the 480p screen of the gamepad?

  • @KomradeDubbers
    @KomradeDubbers 6 ปีที่แล้ว +3

    Could you guys cover GTA San Andreas? It's gonna be backwards compatible on the 7th and I wonder if there's gonna be any improvements because the game had alot of bugs like missing audio from cutscenes but it was a port from mobile so it wasn't much of a remaster.

  • @MetaPlay23
    @MetaPlay23 6 ปีที่แล้ว

    Okay I did not expect such disappointing results D: I hope they fix these frame issue with a patch of some sort? Or maybe add the two framerate modes?

  • @Joe-fq6bz
    @Joe-fq6bz 5 ปีที่แล้ว +1

    Wtf I would much rather take 40 45 fps rather than locked 30. Why do you guys always want that??

  • @zachb4561
    @zachb4561 6 ปีที่แล้ว +1

    Okay. I only had this game for my New 3DS XL and loved it (framerate never bothered me). I plan on playing this version docked only. Will it be a substantial/noticeable upgrade, enough so to warrant a purchase? I know this is opinion, but I'm curious what other people in my situation think.

    • @AlvinEarthworm
      @AlvinEarthworm 6 ปีที่แล้ว

      I've played both the 3DS and Switch versions for hundreds of hours, and I definitely think it's worth a purchase.

  • @alexp-de
    @alexp-de 6 ปีที่แล้ว +2

    Why are none of the enemies attacking? They just stand in place and wait for their death

    • @AlvinEarthworm
      @AlvinEarthworm 6 ปีที่แล้ว +2

      Mooks are just cannon fodder. The captains and commanders are the ones that actively attack you. If every enemy tried to dogpile, you wouldn't last five seconds.

    • @alexp-de
      @alexp-de 6 ปีที่แล้ว

      Mark Haynes Whats the point of this game then anyway. It's fooling players so they feel invincible. Pretty boring concept of a fighting game

    • @AlvinEarthworm
      @AlvinEarthworm 6 ปีที่แล้ว +2

      @2m8y4u While the one vs thousands gameplay is the biggest draw of the musou franchise, constantly killing monsters isn't all you do. There is a strategic element to the series where you need to go across the map capturing keeps and killing key targets while also trying to defend your own base. It requires a surprising amount of forward thinking, especially in some of the later stages.

    • @alexp-de
      @alexp-de 6 ปีที่แล้ว +1

      Mark Haynes ok I see, sounds much better the way you describe it

  • @omarninopequeno
    @omarninopequeno 6 ปีที่แล้ว

    They should change the resolution to 900p, that would give them more stable fps in both docked and portable modes, probably without having to worry that much about downscaling on portable mode.

  • @ScrubCrusher69
    @ScrubCrusher69 6 ปีที่แล้ว

    Thank you for doing this video, Digital Foundry!

  • @TheKasikaasu
    @TheKasikaasu ปีที่แล้ว +2

    Was this ever patched or improved in anyway or is it still in this same rough launch state? Was thinking of buying it used for cheap but not sure after this analysis 😅

    • @ericbot924
      @ericbot924 ปีที่แล้ว +1

      Bought it myself recently and it's still the same, the game was never patched, it's still on version 1.0.0

    • @TheKasikaasu
      @TheKasikaasu ปีที่แล้ว

      @@ericbot924 Dammit... That sucks. Sadly Nintendo is not the best when it comes to after release support. They rarely release anything unpolished but when they do, it can be a huge bummer

    • @TheKasikaasu
      @TheKasikaasu ปีที่แล้ว

      @@ericbot924 Does it feel as rough as it sounds in handheld mode based on DF's review? I have the OLED model and mainly now want to play handheld

    • @ericbot924
      @ericbot924 ปีที่แล้ว +3

      @@TheKasikaasu granted this is Koei Tecmo who are known for their pretty bad performance. Compared to the Wii U version this is a huge improvement and even at 1080p in handheld it still somehow runs better than AOC.

    • @ericbot924
      @ericbot924 ปีที่แล้ว

      @@TheKasikaasu It was fine, it depends if you have experience with other Warrior games on Switch and how you felt about them, I'd say it's better than AOC and even SW5 but it's worse than FEW, Three Hopes or DW8. Image quality is great at least

  • @Archivist42
    @Archivist42 6 ปีที่แล้ว

    IMO a simple 30 fps optional cap would be appreciated. I'm all about the consistency

  • @Thesurge747
    @Thesurge747 6 ปีที่แล้ว +1

    Man, I played Legends plus its DLC to completion (not 100%. fuck that.) on a New 3DS. If I can get used to 240p 30 fps with downgraded animations and only 20 grunts on screen, you sure as hell can enjoy the occasional drops to 40 fps. I don't want to here ANY complaints.

    • @AlvinEarthworm
      @AlvinEarthworm 6 ปีที่แล้ว

      If you don't want to hear any complaints, you're in the wrong place. Digital Foundry do nothing but complain.

  • @TheCasualSubculturist
    @TheCasualSubculturist 6 ปีที่แล้ว

    I knew you guys going to do video for this one!

  • @wickedcaitsith
    @wickedcaitsith 6 ปีที่แล้ว

    Undocked, this game kills the battery like you wouldn't believe.

  • @wandersgion4989
    @wandersgion4989 6 ปีที่แล้ว +5

    Based on your gameplay footage, it seems fine... I‘m not picky. lol

    • @bishbish3103
      @bishbish3103 6 ปีที่แล้ว +1

      Wanders Gion Finally a good opinion!

  • @themriron2391
    @themriron2391 6 ปีที่แล้ว

    Hyrule Warriors for switch looks like it's closer to the 3DS version based on the art style. Wii U version could've been better honestly, shouldn't have had so much slowdown.

  • @cringelord216
    @cringelord216 6 ปีที่แล้ว +2

    This is the first time where i didn't even notice the frame rate drop in a game

  • @arranmc182
    @arranmc182 5 ปีที่แล้ว

    TBH Nintendo are pushing 1080p to much on the switch and a lot of 3rd party devs still have not started getting the full performance like nintendo can and should encourage resalution options in games than trying to aim for just 1080p all the time.

  • @solidsnakegaming3756
    @solidsnakegaming3756 6 ปีที่แล้ว +1

    Digital Foundry Far Cry 3 Classic Where ?????????????

  • @lalo-kt4te
    @lalo-kt4te 6 ปีที่แล้ว +1

    Still doesn't stray from the fact that you have to pay 60$ for a port lmao. Switch is not worth it for ports! Just make a damn true next gen console Nintendo! Enough with the gimmicks

  • @bluedragon9925
    @bluedragon9925 6 ปีที่แล้ว

    Honestly, I think Platinum should have handled the Framerate vs. Resolution allocation in a similar way to many PS4 Pro games. Give players using the game on a docked Switch the choice between a high resolution mode that runs at 1080p with a 30fps cap and a high framerate mode that runs at the highest resolution it can run at while still maintaining a locked 60. Then just have the game downrender to 720p when running undocked so it can have a stable framerate. Everyone wins!

  • @user-xz7wg1zn7k
    @user-xz7wg1zn7k 6 ปีที่แล้ว

    my two favorite DF members in 1 video

  • @Poever
    @Poever 6 ปีที่แล้ว +6

    That headline is so cruel

  • @kamikazilucas
    @kamikazilucas 6 ปีที่แล้ว

    yay you finally made a video on this

  • @lomstertv366
    @lomstertv366 6 ปีที่แล้ว

    And now the most interesting thing: Performance in Splitscreen Mode!??

  • @cosbusta
    @cosbusta 6 ปีที่แล้ว +38

    The word "definitive" is being thrown around so easily these days for straight ports. I mean not even bothering adjusting the resolution for handheld mode? That's a new level of lazy.

    • @callinater6133
      @callinater6133 6 ปีที่แล้ว +28

      cosbusta this is a definitive edition since it comes with all the dlc and legends content

    • @SonicMaster211
      @SonicMaster211 6 ปีที่แล้ว +7

      ... Seriously? This isn't just a "Straight port".

    • @Folutu
      @Folutu 6 ปีที่แล้ว +2

      Indeed, they've done some steps back for each step forward in this one.

    • @SonicMaster211
      @SonicMaster211 6 ปีที่แล้ว +5

      @Folutu There is no steps back...

    • @Folutu
      @Folutu 6 ปีที่แล้ว

      Character banter occasionally doesn't show. Or never shows if they're summoning a giant boss.
      Bazaar can't be accessed from the Adventure Maps themselves anymore. You have to go into the character select screen to access it.
      Legends DLC stuff is integrated in a pretty lazy manner.
      Inconsistent frame rates.
      Some moves of the characters feels buggy and/or wonky compared to the previous Hyrule Warriors games.

  • @JacobKinsley
    @JacobKinsley 5 ปีที่แล้ว

    I honestly didn't notice the frame drops when I played it.

  • @SupaRush
    @SupaRush 6 ปีที่แล้ว +1

    Is that General Sam doing commentary?

  • @finishedgoods9389
    @finishedgoods9389 3 ปีที่แล้ว +1

    I don't know what you mean when you say the Wii-U version "doesn't feel good to play." I'm playing through it currently and absolutely loving it.

  • @silverwolf9001
    @silverwolf9001 5 ปีที่แล้ว

    I would rather sacrifice the resolution to get the framerate right than the other way around

  • @Fuuntag
    @Fuuntag 3 ปีที่แล้ว

    An uninformed guess; Nintendo would have been against having manually toggled different modes in their titles.

  • @crimehole
    @crimehole 6 ปีที่แล้ว +1

    Curious if they ever updated that bad Dragon Quest Heroes port for the Switch.

  • @Joe-hm1zk
    @Joe-hm1zk 6 ปีที่แล้ว

    Why is the switch version so bright? The atmosphere of the Wii u version was so much darker.

  • @therobotchickenMLP
    @therobotchickenMLP 6 ปีที่แล้ว

    It's interesting that the game downsamples in portable mode, but there's really no need for that.

  • @RandomRandy
    @RandomRandy 6 ปีที่แล้ว

    900p docked with slightly downgraded visuals docked would help reach 60fps docked and no supersampling on portable obviously

  • @PhantomsStar101
    @PhantomsStar101 6 ปีที่แล้ว

    A little disappointing but don't let a graphics comparison get in the way of your fun time. You can still purchase and have fun playing the game. Digital Foundry is primarily telling you what's in it, but not the experience that you as a player is going to get. Please tell the difference.

  • @AdamMckeithan
    @AdamMckeithan 6 ปีที่แล้ว

    coming from the new 3ds to the switch I am happy with the game and port.