I love you having a guest on. Your different perspectives bounce off of eachother well, in a very fun way. If you and your student were willing, I think it'd be interesting and awesome to have them as a guest and play like this.
Hearing Jamie's excitement and hesitation about learning about constructed was awesome! It's been a longtime since I've seen someone so excited they can't think straight and it's so refreshing similarly to your story about going to the recent con. Keep doing this if you can and loving the content, good stuff
1:17:00 #Rant #WallOfText #MTG #Taxonomy Tempo as a deck archetype (or strategy) actually revolves around a gameplay pacing plan; Tempo decks are about early aggression backed by disruption so as to always maintain sufficient offensive pressure: in other words, staying on tempo. (Traditionally, this tempo is 3-4 damage per turn in 1v1: a roughly 6-turn-kill or faster.) Usually this DOES work out to mana-positive interactions, which DOES invoke “tempo” as an MTG gameplay concept (tactic) as opposed to an overall pace (strategy). Strategically, you’re not planning for long games; you’re not playing enough lands to consistently resolve your own bombs. At the same time, you’re dedicated to playing enough interaction that you can’t reliably play solitaire fast enough to prevent bombs from getting involved. This means that, on a tactical level, you generally need your interactive spells to be able to trade UP in order to stop opposing bombs from breaking your own tempo, stalling you out, and taking over the game. (You also need your spells to be cheap in order to, as often as possible, allow you to react to multiple spells in one turn or to deploy a new threat while still holding up disruption when you need to increase your own tempo.) Broadly speaking, there are four different gameplay paces. AGGRO: Win before bombs drop. TEMPO: Win before enemy bombs overcome your disruption. MIDRANGE: Survive until bombs can drop (e.g. via disruption or ramp), then bomb/outbomb your opponent into submission. CONTROL: Survive forever, at which point you can win with anything more dangerous than a ham sandwich, but usually with a bomb just to be absolutely sure. Aggro is often supported by targeted discard or kill spells (both being forms of disruption), but Aggro, strategically, as both a deck archetype and a gameplay pace, is primarily about winning BEFORE bombs can drop and stabilize your opponent. It doesn’t really want to hold mana back to react to bombs when that mana could be spent getting your opponent dead before they can even play them. Tempo, while aggressive overall, chooses to be more prepared for games where bombs to start getting put on the stack in the first place. (Note: functionally, combos are a special type of bombs, and not all Tempo decks are prepared to beat all types of bombs.) This turns the game into a question about defusing the inevitable bombs long enough to win - crafting gamestates where the first few can be ignored reactively - whether via countermagic, kill spells, evasion, or protection. The difference between this and Control is that Tempo does it while pushing damage, because, unlike Control, its disruption isn’t designed to last forever, and Tempo decks are traditionally* not especially good at catching up if they fall behind. Legacy is a strange context. Because free counterspells like Daze and Force of Will don’t require mana at all, you’re free to advance your own game plan (e.g. add to the board) as fast as you like while still playing a Tempo-style game. (That flexibility is bolstered by powerful blue cantrips that allow pivoting between approaches.) Furthermore, the presence of powerful combo decks that ignore the board is a major barrier to anyone trying to play normal aggro decks without that level of disruption… basically forking Legacy “Aggro” into Ux Tempo and fast-mana-based “Stompy” decks that usually present hatebears or lockpieces ASAP. (Control strategies have drifted into midrange strategies over the years as threats have grown more powerful. It’s easier to kill opponents than ever, and consequently it’s also more dangerous than ever to let an opponent live longer than necessary.) *screams in Expressive Iteration and Murktide Regent
One of my favorite videos in a while. I have UB modern faeries collecting dust that I want to be good. Listening to a seasoned magic player also learning completely out of their element was a cherry on top.
I absolutely loved the mid league check in, it's really nice to hear what you're thinking as you're playing, and hearing thoughtful critical thinking on and about the list and league is really refreshing. I play a lot of fnm, and my local metagame is very much a cutthroat tier 1 and 1.5 list meta, with really good and competitive players. I've been on a bad losing streak recently, and for the first time in a month or so I'm swapping out my deck entirely. I haven't won anything yet, but each time I lose I ask questions and tune a little more to hopefully get a little closer to that sweet sweet "the league has paid for itself" vibe. In the meantime while I'm still learning, I have to remember that it is just a game. As much as I get run over by titan and rhinos, I can always play a little better somewhere. And maybe put another chalice in my sideboard
It’s great to hear the enthusiasm of someone who is learning constructed, especially in a format as deep as modern. I think we take for granted sometimes how deep this game is, and how interesting and varied the different strategies are
This ended up way more interesting than I anticipated. The insights from your daily videos are priceless, but in this one you've knocked it out of the park, great video!
I really love this format. Jamie asks all the right questions, so Bryan explains his thoughts. I feel that I learned so much about this tiny tweek decisions that you make during a game which I ofent don't notice or pay attention to.
Seeing the two of you collab makes me miss Pittsburgh hardcore. I played against Stu at the last tournament I played in before moving away and actually remember playing jaime at amonkhet prerelease. I never really got to interact with Brian but I have become a huge fan of this channel in recent months, and definitely saw him around back in the day. Great vibes from this video, really made my day.
Wild when you guys were talking about hobbies changing you I was thinking about my relationship with bjj then you said you guys both started training. I've been training for 8 years and I still remember what starting out felt like! Cool to see the mtg and bjj crossover
I think tempo in mtg is usually taking long term disadvantage for immediate advantage. Think stuff like unsummon, playing a snapcaster for a 2/1 body, exiting a card for a free effect.
For me the "tempo" in Tempo is a music reference. It's about the pace of one's game/game plan. Tempo decks/plays seek to disrupt their opponents strategy just enough to push through their own, which is why the typical cards in these decks are cheap but efficiently aggressive threats (Delver) and soft disruption (Daze, bounce effects, bolt etc) tied together by cantrips to navigate the current landscape
Haven't even finished the video, but already sent it to my partner, who's new to the game. This is such a wonderful articulation of a lot of the internalized assumptions we make as players
Faeries Player recommendation, for your consideration- Shadowspear is excellent as part of the Bitterblossom engine. Splashing red for a card like firespout is your unfair angle for faeries out of the board because you get to buy time and keep your flyers. I believe 4 fatal push is mandatory for this deck, also I believe vendillion clique puts more work in than scion of oona here. Hope considering these options help, and thank you for the content
In game 1, would it have been worth bouncing leyline binding, then scion of oona to protect bitterblossom when they recast? You had enough mana at 38:25 to petty theft>scion, or at 40:16 to otawara>scion
Not necessarily. I record during the day now which is when normal people are at work, making collabs harder. They've always been an occasional treat and will continue to be. There's a lot that goes into making it work though.
I haven't gotten very far in the video yet, but this opening is so wholesome. I'm more than hesitant about going to stores and playing.... But this might make me get to a place for once.
Okay I swear this is the last comment. As an ADHDer I've never related to a content creator more than Jamie. She's awesome. You're awesome. You're both awesome.
i wish faeries had more support they are my favorite deck but tempo is just outclassed by aggro + counterspell cause of rag etc. really needs a way to support the full 4 mutavaults and hopefully wotc releases a fae restricted tutor for bitterblossom and make use of that tribal keyword
You mentioned that you sometimes get comments criticizing you for not putting in enough reps before recording for the leagues. Hopefully my comments for proposed lines don't come across this way! Whenever I mention lines that I think could have won games, it's in the spirit of trying to improve my own game and celebrate how crazy complex MTG games can be. I'm also perfectly happy when you come into a video with relatively fresh eyes, doubly so when I'm not familiar with the deck and can learn along with you.
4x Snapcaster Mage 4x Fatal Push 2-3 Hurkyl's in the sideboard. Always have a plan for aggro and artifacts. Push Snap Push Snap Thoughtseize Snap Surgical Snap everything.
As a pilot that plays 80 cards, there is simply so much redundancy in the quality of cards that it makes sense to keep playing 80 over 60. Yes, I might naturally draw the exact card I want as often, but I have functionally similar enough cards that it doesn’t matter. Either that or I just have more naturally powerful cards to make up for that deficiency.
Faeries is the only modern deck I have built in paper, but it makes me sad how unplayable bitterblossom is. I think the format is just too fast for it. It's so cool though, love to see it!
I have at least one 5-0 from the past with Modern Faeries. I think the big secret is that Spellstutter Sprite is great and Bitterblososm is bad, we need to build accordingly.
@@BoshNRoll I feel like bitterblossom got so much worse now in the PE/LB world where control decks have a bunch of maindeck answers to enchantments...whereas a few years ago pre-board it's counterspell or it's just in play now.
Help me understand the reasoning in round one you bounce wrin and six instead of the leyline ... Wouldn't it be better to bounce the leyline then scoin when they try to re deploy it. Then kill wrin with fairies?
Hearing about Jamie for the first time. You can tell from watching the video that her nerves or her ADHD is going crazy by her energy and talking about many many subtopics. It was overwhelming at first, but I'm for it. 👍
Instead of Ashiok, I feel like Surgical is better in the Creativity matchup. It's hate against the Persist half of the deck, and it also makes their Creativity a liability. I also feel like the deck needs that good old land hate piece, as well as the Damnation or other boardwipe. It's a necessary evil, even if we're a creature-based deck in this.
Hey Brian, fantastic video as always. Had a question for you. With EI getting banned, do you think Moment of Truth, a new instant in March of the machine, might replace it? 1U instant Look at the top three cards of your library, put one in your hand, put one in your graveyard, and put one on the bottom of your library.
@@antonit4575 I am not so sure. impulse puts one in hand and the rest on the bottom. but this puts one in hand and another in the graveyard, which is far more accessible. never said it was BETTER than EI, but it seems like the role serum visions plays to pre-ordain being banned in modern.
@@aarlavaanCan never replace EI. Anything less than card advantage is incomparable. Since Preordain is already absent from delver and control, a 2 mana cantrip wouldn't make the cut either. They read similar on the surface so I can see why people compare the cards though.
@BoshNRoll yeah I noticed and vanished into the convention center afterwards. My friends super enjoyed it and I convinced them to go to Eternal Weekend with me this year.
Okay you talking about Bosch Iron Golem being something you loved as a kid made me feel old and I am only in my 30s. Also I thought AOL died in the 90s
Faeries didnt even play maindeck Thoughtseize in Standard. your own cards are better than anything the opponent had anyway so why even bother. The card people didnt play but should have was Ponder. increases you T2 Bitterblossom 10% ish.
@@BoshNRoll but they do empower your lords, make your spell stutters stronger and at times uncounterable, mistbind clique alone unconterable can be game ending as much as a time walk.
"They must be so sad right now." "I hope so, Frankly" Brian, you are a pox player at heart, we love you!
yeah...because pox is the only deck that keeps opponents from playing magic and makes them hate life...
-_-
@@abon1364 I fail to see how this is a problem :D
I love you having a guest on. Your different perspectives bounce off of eachother well, in a very fun way. If you and your student were willing, I think it'd be interesting and awesome to have them as a guest and play like this.
Always love these colabs, great video, I loved the additional commentary and questions from the guest!
Glad you enjoyed it!
Hearing Jamie's excitement and hesitation about learning about constructed was awesome! It's been a longtime since I've seen someone so excited they can't think straight and it's so refreshing similarly to your story about going to the recent con. Keep doing this if you can and loving the content, good stuff
BoshFather doing what Bosh does, teaching the youth about eternal formats. A+ content
Which is funny when you get to the wrap-up and find out that they're about the same age xD
1:17:00
#Rant #WallOfText #MTG #Taxonomy
Tempo as a deck archetype (or strategy) actually revolves around a gameplay pacing plan; Tempo decks are about early aggression backed by disruption so as to always maintain sufficient offensive pressure: in other words, staying on tempo. (Traditionally, this tempo is 3-4 damage per turn in 1v1: a roughly 6-turn-kill or faster.) Usually this DOES work out to mana-positive interactions, which DOES invoke “tempo” as an MTG gameplay concept (tactic) as opposed to an overall pace (strategy). Strategically, you’re not planning for long games; you’re not playing enough lands to consistently resolve your own bombs. At the same time, you’re dedicated to playing enough interaction that you can’t reliably play solitaire fast enough to prevent bombs from getting involved. This means that, on a tactical level, you generally need your interactive spells to be able to trade UP in order to stop opposing bombs from breaking your own tempo, stalling you out, and taking over the game. (You also need your spells to be cheap in order to, as often as possible, allow you to react to multiple spells in one turn or to deploy a new threat while still holding up disruption when you need to increase your own tempo.)
Broadly speaking, there are four different gameplay paces.
AGGRO: Win before bombs drop.
TEMPO: Win before enemy bombs overcome your disruption.
MIDRANGE: Survive until bombs can drop (e.g. via disruption or ramp), then bomb/outbomb your opponent into submission.
CONTROL: Survive forever, at which point you can win with anything more dangerous than a ham sandwich, but usually with a bomb just to be absolutely sure.
Aggro is often supported by targeted discard or kill spells (both being forms of disruption), but Aggro, strategically, as both a deck archetype and a gameplay pace, is primarily about winning BEFORE bombs can drop and stabilize your opponent. It doesn’t really want to hold mana back to react to bombs when that mana could be spent getting your opponent dead before they can even play them.
Tempo, while aggressive overall, chooses to be more prepared for games where bombs to start getting put on the stack in the first place. (Note: functionally, combos are a special type of bombs, and not all Tempo decks are prepared to beat all types of bombs.) This turns the game into a question about defusing the inevitable bombs long enough to win - crafting gamestates where the first few can be ignored reactively - whether via countermagic, kill spells, evasion, or protection. The difference between this and Control is that Tempo does it while pushing damage, because, unlike Control, its disruption isn’t designed to last forever, and Tempo decks are traditionally* not especially good at catching up if they fall behind.
Legacy is a strange context. Because free counterspells like Daze and Force of Will don’t require mana at all, you’re free to advance your own game plan (e.g. add to the board) as fast as you like while still playing a Tempo-style game. (That flexibility is bolstered by powerful blue cantrips that allow pivoting between approaches.) Furthermore, the presence of powerful combo decks that ignore the board is a major barrier to anyone trying to play normal aggro decks without that level of disruption… basically forking Legacy “Aggro” into Ux Tempo and fast-mana-based “Stompy” decks that usually present hatebears or lockpieces ASAP.
(Control strategies have drifted into midrange strategies over the years as threats have grown more powerful. It’s easier to kill opponents than ever, and consequently it’s also more dangerous than ever to let an opponent live longer than necessary.)
*screams in Expressive Iteration and Murktide Regent
This is very well-put, I feel like I understand what "Tempo" actually means a lot better now.
One of my favorite videos in a while. I have UB modern faeries collecting dust that I want to be good. Listening to a seasoned magic player also learning completely out of their element was a cherry on top.
Great video to start the morning love hearing magic stories and you having guest on the show
Glad you enjoyed it
I absolutely loved the mid league check in, it's really nice to hear what you're thinking as you're playing, and hearing thoughtful critical thinking on and about the list and league is really refreshing.
I play a lot of fnm, and my local metagame is very much a cutthroat tier 1 and 1.5 list meta, with really good and competitive players. I've been on a bad losing streak recently, and for the first time in a month or so I'm swapping out my deck entirely.
I haven't won anything yet, but each time I lose I ask questions and tune a little more to hopefully get a little closer to that sweet sweet "the league has paid for itself" vibe. In the meantime while I'm still learning, I have to remember that it is just a game. As much as I get run over by titan and rhinos, I can always play a little better somewhere. And maybe put another chalice in my sideboard
It’s great to hear the enthusiasm of someone who is learning constructed, especially in a format as deep as modern. I think we take for granted sometimes how deep this game is, and how interesting and varied the different strategies are
This ended up way more interesting than I anticipated. The insights from your daily videos are priceless, but in this one you've knocked it out of the park, great video!
The mashup we didn't know we needed, love Jaime!
32:07 I never played limited. Very interesting seeing that perspective
Great chat at the end there. Really loved that, thanks for the video both.
I really love this format. Jamie asks all the right questions, so Bryan explains his thoughts. I feel that I learned so much about this tiny tweek decisions that you make during a game which I ofent don't notice or pay attention to.
This has been my favorite guest by far on your show. Nice to hear an introduction of modern to a new player. ( I usually to tune in to legacy(
Seeing the two of you collab makes me miss Pittsburgh hardcore. I played against Stu at the last tournament I played in before moving away and actually remember playing jaime at amonkhet prerelease. I never really got to interact with Brian but I have become a huge fan of this channel in recent months, and definitely saw him around back in the day. Great vibes from this video, really made my day.
Pittsburgh Magic is the nuts. Sorry you left! Hope things are good wherever you landed. :)
Wild when you guys were talking about hobbies changing you I was thinking about my relationship with bjj then you said you guys both started training. I've been training for 8 years and I still remember what starting out felt like! Cool to see the mtg and bjj crossover
It's also funny that "topples" and "roll" are both good starting brand names to make BJJ crossover content haha
@@BoshNRoll LET'S DO IT!!! Rolling with the homies :)
16:00 absolutely have learned a ton about magic by watching your channel for the last year and a half
ive been waiting for a new dimir faeries video for so long!! Faeries is my favorite tribe
someone at my local FNM still plays UB faeries and i have always admired his dedication.
Tell him to play rogues instead. since there's apparently a lot of faerie rogues now
Should deffo do this again with a highly competitive deck! This was a great watch.
I think tempo in mtg is usually taking long term disadvantage for immediate advantage. Think stuff like unsummon, playing a snapcaster for a 2/1 body, exiting a card for a free effect.
It's nice having another player to explain all the intricacies in the match. I forget how much thinking is going on in the background.
I enjoy that neither of you two talk over each other. It's nice how constructive and organic the conversations are.
Great guest!
I like BnR having to explain the techniques of hiding what BS donation deck you're on immediately in game one.
This was a good talk. Very entertaining
For me the "tempo" in Tempo is a music reference. It's about the pace of one's game/game plan. Tempo decks/plays seek to disrupt their opponents strategy just enough to push through their own, which is why the typical cards in these decks are cheap but efficiently aggressive threats (Delver) and soft disruption (Daze, bounce effects, bolt etc) tied together by cantrips to navigate the current landscape
Haven't even finished the video, but already sent it to my partner, who's new to the game. This is such a wonderful articulation of a lot of the internalized assumptions we make as players
3:30 ah yes, the evolution of a new magic player. "More of that strange cardboard... It's probably nothing."
Awesome concept! Loved the video
Oh wow! I thought she looked familiar. Turns out I know her through a mutual friend. Had no idea she played MtG!
Faeries Player recommendation, for your consideration- Shadowspear is excellent as part of the Bitterblossom engine. Splashing red for a card like firespout is your unfair angle for faeries out of the board because you get to buy time and keep your flyers. I believe 4 fatal push is mandatory for this deck, also I believe vendillion clique puts more work in than scion of oona here. Hope considering these options help, and thank you for the content
This is awesome. Just having someone to bounce off of is awesome.
What a great start to the day. ❤
FAIRIES!!!! I FUCKIN LOVE FAERIES!
In game 1, would it have been worth bouncing leyline binding, then scion of oona to protect bitterblossom when they recast? You had enough mana at 38:25 to petty theft>scion, or at 40:16 to otawara>scion
Wrenn just kills Scion in the first spot. The second one is closer, just not even sure if I want Bitterblossom vs active Omnath.
Collabs are great! Does you going fulltime mean these will be more frequent?
Not necessarily. I record during the day now which is when normal people are at work, making collabs harder. They've always been an occasional treat and will continue to be. There's a lot that goes into making it work though.
I wouldn't mind you being the didgeridoo-standstill guy, dropping a video every day on it lmao
I haven't gotten very far in the video yet, but this opening is so wholesome. I'm more than hesitant about going to stores and playing.... But this might make me get to a place for once.
Also!!! Faeries!!!!!!! My favorite tribe! I wish Mistbind Clique could function 😂
Oh my god! It's there!!! Mistbind Clique!!! I should really just watch this video before I continue commenting
Okay I swear this is the last comment. As an ADHDer I've never related to a content creator more than Jamie. She's awesome. You're awesome. You're both awesome.
Woah wait a second. You kept the beard and stashe combo? Awesome!
i wish faeries had more support they are my favorite deck but tempo is just outclassed by aggro + counterspell cause of rag etc. really needs a way to support the full 4 mutavaults and hopefully wotc releases a fae restricted tutor for bitterblossom and make use of that tribal keyword
1:58:00 Oh Jamie, don’t pour salt in Brian’s wound. It’s still to soon to the time that Verizon stole the sweet trophy match from him!
The true definition of tempofor me would be "killing them before they can play their entire hand".
Aaaa i also hardly play constructed but rlly enjoyed Kethis combo when doing quests and such on Arena!
Jamie is such a positive person.
She’s a treasure
You mentioned that you sometimes get comments criticizing you for not putting in enough reps before recording for the leagues. Hopefully my comments for proposed lines don't come across this way! Whenever I mention lines that I think could have won games, it's in the spirit of trying to improve my own game and celebrate how crazy complex MTG games can be. I'm also perfectly happy when you come into a video with relatively fresh eyes, doubly so when I'm not familiar with the deck and can learn along with you.
Nah the different lines are fun. People straight up say “you should test and tune more before just playing a deck”
I think the metagame toppled you haha
4x Snapcaster Mage 4x Fatal Push 2-3 Hurkyl's in the sideboard. Always have a plan for aggro and artifacts. Push Snap Push Snap Thoughtseize Snap Surgical Snap everything.
Runechanter's Pike to clock them with Bitterblossom. Lots of Instants in this deck. No clock.
Too many two-drops. More 1 drops!
fantastic video. 🎉
Jamie is extremely relatable
As a pilot that plays 80 cards, there is simply so much redundancy in the quality of cards that it makes sense to keep playing 80 over 60. Yes, I might naturally draw the exact card I want as often, but I have functionally similar enough cards that it doesn’t matter. Either that or I just have more naturally powerful cards to make up for that deficiency.
The only good thing about this was to see a creativity player in the 0-4 bracket! X-D
Faeries is the only modern deck I have built in paper, but it makes me sad how unplayable bitterblossom is. I think the format is just too fast for it. It's so cool though, love to see it!
"If you ever have the thought: I'm going to put this card in my sideboard for the grindy matchups, just slap yourself in the face"
-AspiringSpike
That’s good advice
Blue Tribal nonsense? We in there! 😍
Trying to make faeries work in modern is a draconian challenge, I’d love to see you crack the code to make it workable.
I have at least one 5-0 from the past with Modern Faeries. I think the big secret is that Spellstutter Sprite is great and Bitterblososm is bad, we need to build accordingly.
@@BoshNRoll I feel like bitterblossom got so much worse now in the PE/LB world where control decks have a bunch of maindeck answers to enchantments...whereas a few years ago pre-board it's counterspell or it's just in play now.
MTGO actually still has an Elo system! It shows up under your match history.
Excited for when this turns into an MMA channel
Help me understand the reasoning in round one you bounce wrin and six instead of the leyline ... Wouldn't it be better to bounce the leyline then scoin when they try to re deploy it. Then kill wrin with fairies?
Play to your outs.
What if they have a heart attack?
Hearing about Jamie for the first time. You can tell from watching the video that her nerves or her ADHD is going crazy by her energy and talking about many many subtopics. It was overwhelming at first, but I'm for it. 👍
I like to go FAST
Oh boy it’s 10am
Instead of Ashiok, I feel like Surgical is better in the Creativity matchup. It's hate against the Persist half of the deck, and it also makes their Creativity a liability. I also feel like the deck needs that good old land hate piece, as well as the Damnation or other boardwipe. It's a necessary evil, even if we're a creature-based deck in this.
Hey Brian, fantastic video as always. Had a question for you. With EI getting banned, do you think Moment of Truth, a new instant in March of the machine, might replace it?
1U instant
Look at the top three cards of your library, put one in your hand, put one in your graveyard, and put one on the bottom of your library.
I think this is just a worse impulse, and isn’t even close to replacing EI, which was a 2 mana draw 2
Nah I don’t think that card is playable. We talked about it a bit on today’s episode of Eternal Glory
@@BoshNRoll I'll check it out.
@@antonit4575 I am not so sure. impulse puts one in hand and the rest on the bottom. but this puts one in hand and another in the graveyard, which is far more accessible. never said it was BETTER than EI, but it seems like the role serum visions plays to pre-ordain being banned in modern.
@@aarlavaanCan never replace EI. Anything less than card advantage is incomparable.
Since Preordain is already absent from delver and control, a 2 mana cantrip wouldn't make the cut either.
They read similar on the surface so I can see why people compare the cards though.
Registering a playset of Bitterblossom in 2023 o_O
Just feels impossible to competel with every new card replaces itself or costs zero mana.
I was at Philly and only saw you for like 1 minute 😢 but I got a Ponder signed
Sorry we didn’t get a game in! I had my hands full when you swung by. Good to meet you though!
@BoshNRoll yeah I noticed and vanished into the convention center afterwards. My friends super enjoyed it and I convinced them to go to Eternal Weekend with me this year.
Okay you talking about Bosch Iron Golem being something you loved as a kid made me feel old and I am only in my 30s. Also I thought AOL died in the 90s
AOL’s heyday was the 2000’s. Fell off and eventually died in the 2010s
@@BoshNRoll I remember moving away from it in middle school in the 90s Like the CDs were everywhere and we just used them as frisbees
I feel like this list could use Shadowspear to gain a little life in the air from behind.
🚨🚨🚨 BOSH PACK JOCK PACK ON THE RISE NO NERDS ALLOWED 🚨🚨🚨
Hello!
Obligatory algorithmic contribution
I gotta get my head out of the gutter. I thought it said Jamie topless and I'm yeah I can watch that. Wtf lol.
Me too, I was like “that’s a weird name”
You're one of many who have made that mistake in her content career.
no worries.... the words look super similar. I understand thinking about boobs when you feel like you shouldn't be. 🙃
@@owentucker6215 weird names that make you do a double take... it's almost like I'm a giant troll. Know anybody else like that?
@@jamietopples5577 I couldn't help it lol. T.y. for understanding ;)
Best title. Excellent click bait choice ❤
Bosh n the mornin
This guy isn't playing enough mutavaults.
bosh pack smoke em if you got em
Faeries didnt even play maindeck Thoughtseize in Standard. your own cards are better than anything the opponent had anyway so why even bother. The card people didnt play but should have was Ponder. increases you T2 Bitterblossom 10% ish.
I dont think magic being a game engine is a hot take. You literally have gameplay rules and you can layer format rules on top of them.
My God Modern is hostile to this deck.
I just look at deck lists, and I know what people are playing and even predict random cards they might put in to try and change it
Hey Brian, cool video and all, she's also great but why fool us? There was no topless Jamie at all!
Man, this deck is bad 😂😂😂
Bro, Woman's Day was yesterday. This video is late.
Women are still cool though.
@@BoshNRoll hell yeah they are!
Magic: Arena is cancer... but I haven't messed with it in a while. Hopefully it's improved since then :/
no caverns or mutavaults ? weird for a tribal deck to not have either.
Those lands don’t cast Thoughtseize, Bitterblossom, Drown in the Lock, or Cryptic Command
@@BoshNRoll but they do empower your lords, make your spell stutters stronger and at times uncounterable, mistbind clique alone unconterable can be game ending as much as a time walk.
not saying you are concerned to have the base , but i thin too many fetches in the deck you could run one or two of each and cut the fetches down.