Post-Production/Patch Notes: -New Health-Scaling, 225 Base, +350 Per Person, 5,125 Max -The Block Tales damage indicator thing does NOT apply to when survivors hit the JGN. -This JGN may optionally have the Unholy tag. -hatred’s (item) regular and held M1s do not share the same cooldown. -HATRED SLASHES have void protection. -HATRED SLASHES only deal knockback and no ragdoll. -HATRED SLASHES’ hitboxes are similar to that of soul m1s, though the reach is noticeably smaller. -TAIL WHIP cooldown increased to 5. -Upon a successful counter and the disguise breaking, the JGN will remain invisible until they teleport and reform in the heart again. The JGN will not go invisible once the disguise breaks on an unsuccessful counter. -GULLIBILITY only provides 1 second to activate, upon a successful counter the JGN will have a 1 second period where they can’t accidentally click on someplace undesirable, then the JGN receives 3 seconds to select the spot they want to teleport instead. -GULLIBILITY only allows the jgn to teleport 125 studs away instead, if it detects the JGN trying to teleport into a hazard, it’ll just teleport the JGN to a random spot within 125 studs that isn’t a hazard. -The cooldown for GULLIBILITY upon success is 10 seconds, and the cooldown for failing is 15 seconds, -Mobile users will teleport to the mobile crosshair. -Alternatively, GULLIBILITY can just work exactly like sonído counter. -“SUMMON” ability renamed to “SUMMON (Use on Bodies)” and cooldown increased to 8 seconds. -An apparition’s melee weapon will appear (dilated, stretched, and distorted, and) all red. -Apparition stat nerfs: Health: 80 Speed: 17 Jump: 50 Attack: 0.5x Defense: 0% -The speed of apparitions are capped at 17, speed *boosts* given by items won’t work. -Items such as poser’s katana, krellis, and other necessary items are blacklisted from apparitions and are replaced by one of the roblox gear melees. This will also happen if used on an npc or a player without any melee items at all (vip weapons don’t count.) -Apparition’s ball toss attack still does 30 damage and only ragdolls for 2 seconds. -Vein Center deals 40 damage, the 2 second cooldown starts after it has activated its hitbox. -CORRUPTION’s dash has void protection. -CORRUPTION projectiles’ hitboxes are somewhat smaller than the size of shadow axe’s. -Friendly fire shenanigans removed, instead whenever players affected by CORRUPTION deal damage, half of the damage they deal will be applied back to themselves, along with the same status effects. (thorns) -CORRUPTION only provides 25-35% defense for the JGN. -You can still move while using DREAD, but are slowed down by 5 speed. -DREAD’s windup is increased to 3 seconds, however the cooldown now set to 9 seconds, and the ability blocks access to other attacks. -DREAD’s hitbox is about the size of fox devil’s. -DREAD can be deflected by franklin badge. -CHARGE will halt movement like Cubic Buff does. -CHARGE will go on overtime if OUTBURST is used at a point where charge would end mid-outburst, then both of their cooldowns would trigger after OUTBURST is over. -UPHEAVAL slows down the JGN by 14 speed until the attack is over. -UPHEAVAL’s cooldown is increased to 6 seconds. -UPHEAVAL’s spikes always emerge out of the ground similar to stomp/retro stomp, but have the hitbox of elemental maul’s eruption, just taller this time. -UPHEAVAL is based on that singular spike and fire in the background during the fight btw -OUTBURST’s start lag is lowered to 3.25 seconds because CHARGE already provided a warning ahead of time, and the ability also has 2 seconds of endlag. -OUTBURST’s hitbox is actually more comparable to judgement’s hitbox (and when I said fission hitbox in the video I meant pre-explosion fission.) -maybe just ignore anything i said about cooldowns im not very good at those oh, and so this video can actually be a CUSTOM jgn video, if you want to recreate this jgn: -set attack to 1.15x -knuckle samwitch -hamonic blade -sonído counter (lilynette) -inferi -idaho/fox devil (⚓️ from the sky can make its own minions so) -grand volley -bible -eruption (elemental_maul) -obstructa (fili-orbs) if you’re on mobile, unfortunate, but also here’s the kit version -grand volley -bible -soba kick/fission 150 health, 20 speed, 1.15x attack, 10% defense
The little text at the beginning really made me think, Hatred is a boss that actively seeks your demise, but it can only do so much, it’s in your mind, but it can be taken care of or prevented entirely.. but after all the years of the asylumers suffering in what seems to be an infinite loop of combat, their very own Hatred just might be as strong as ever, if not stronger. Amazing concept btw, coming from a fan of Block Tales, and Item Asylum alike.
Corruption’s E move is gonna be op… It will literally force players that spawn with bobm to make a tough choice : -Be smart, don’t use it and probably win -Go go gadget terrorism
some silly idea Dread clap : peform a clap filling with sense of dread , release a bolt of wraith deal 60 damage , it predictable Wraith beast : 5 quick slash combo , each slash deal 7.5 damage , ragdoll and cause bleed for 1.5 second at last slash. It can hit multiple player Hateful strike : perfom a grab , if it grab someone , make juggernaut and grabbed player lauch into air , allow juggernaut glide in air , land will cause a shockwave like hale , and if grabbed player less than 50% of their max health , land cause them die instantly. Passive : increase damage multi to 1.1 and defend to 10% upon juggernaut hp reach 40% hp left
I have a idea for Griefer JGN, let’s give it a phase 2! Like when he has only 25%, maxhealth, he can turn into the bubonic plant and get a whole new moveset, and go back to maxhealth (it will be decently low, possibly around 1.5k, but when they turn into bubonic plant, they gain all thier maxhealth back, so it’s in total 2.625k maxhealth on max player server)
I also had a concept for a new jgn, though it is pretty rough Name: Memory Eater Speed: 15 Jumpheight: 50 Atk. Mult: 1x Defense: 0% Health: Not sure, but it should have lower scaling compared to other jgns. SPECIAL CONDITION: Survivors dont spawn with regular items. Instead, each of them spawns with one item with "sword" in the name. Heavy sword and steel sword do count but legacy bat sword doesnt (for obvious reasons). Cosmetic: At the start of the round, survivors spawn in with regular items and one switch droid minions spawns on the map. (Minion that deals contact damage while sometimes teleporting behind the nearest player.) After that minion is killed, the players get their items taken away and get granted a sword. (After that, after you die you just respawn with a sword.) The jgn then spawns in. First item - Void Bullets M1 - Shoots bullets similar to those of the blaster. Pretty much no cooldown and not much to say. E (Black Hole) - Throws an orb that expands into a black hole, sucking anyone in who gets close. These black holes work a bit different than the ones from blackhole raygun, as they dont ragdoll you, have a weaker pull and one shot you when you touch them. Cooldown should probably be long. Second Item - Sweeping Beam M1 - Fires a beam that goes on for until it hits a wall. This attack last for a couple seconds, and in that time, you can control the beam with your cursor. Should probably have a decently long cooldown. E (Draining Laser) - This attack can only be used when you've reached half health. Targetted player will get quickly drained by a laser until he's left at 1 hp. Activating any other attack during this one deactivates it. Cooldown should probably be short. Third item - Switch M1 - Teleports the player to a spot chosen by the cursor. Once Memory Eater has initiated the teleport, all survivors temporarily get flashbanged by purple static, tho this doesnt last long. Should probably have a long cooldown. E (Mass Teleport) - Teleports around a targetted player 5 times in a couple seconds. Should probably have a cooldown lesser than the M1. Also this whole Jgn is based off of Randomly Generated Droids. Highly reccomend that game if you are a fan of rougelikes.
In my opinion, I feel the disguise part might not work as well. Sure, its a decent counter but you probably wont have time to react to teleport with how much you get hit.
I have a juggernaut idea Greed - steals all player items - steals 4 IA coins from every player currently on IA servers - you get to stare them in the eyes (you don’t have any damage moves)
Super cool idea that would really make it stand out with that summoning and incredible long range high aoe dmg and probably be a competitor for top jgn since those abilities are insane
if this were to get added what status would it be. its already way too similar to bleed AND unholy technically tbh you could probably cook something about it also being bleed since youre so great at cooking and it ALSO inflicts bleed but it also kinda inflicts burn so it would ALSo make sense for bleed and since its technically unholy it also makes sense because of real knife shenanigans
" GET IT TO 10 HP, USE THE WATER HOSE, I BEG YOU! " Another week, another day I suffer from my fav character's boss fight ( Gosh I better get used to Item asylum mechanics )
my main problem with this is SUMMON, summon is OBVIOUSLY made for targeters and is basically what it is MADE for. you go focus on a player with a good melee and when you kill them boom you basically get a minion with a good melee (like fire axe oh goodness) still VERY good idea maybe nerf the minions alittle more and then were good (my personal suggestion is to make a custom blacklist of weapons the minion can’t have like fire axe birch tree etc. smile and da capo is very easily taken care of anyway since the 0.5x dmg is worthless unless you intently to feed it either as HATRED or on the player team)
pretty epic ideas, I think outburst should deal 60 damage far away, and 200 damage up close. it costs a lot of hatred, and his other moves are really good, so I think it's fair.
silly jgn idea DIO Over Heaven Description: "Aggressive on both close combat and far ranged, extremely good crowd control but poor mobility." Stats: HP: 3500 (+250 with every player in the server) SPD: 13 DEF: N/A item: reality tooltip: "i think i am already gone to heaven" M1 (4 second cooldown) : 3 hit basic punch, third punch knocking the opponent away and summoning a thunder on them *13.5 punch damage and 20 for thunder damage* E - Accelerated Knives (10 second cooldown) Throws 3 lightning imbued knives, if hit on a solid object or a player, summon a thunder on them and dealing fire damage from thunder *25 damage for knives and 20 damage for thunder* R - Enemy Conversion (2 minute cooldown) Aimed using a cursor or mobile crosshair, if someone is targetted then they will be teleported to you and converted into an enemy, they can fight alongside you but after 2 minutes end and the converted player didn't die, then they will instantly die the world over heaven tooltip: "definitely not a reskin of the original the world" E - Heavenly Barrage (10 second cooldown) Release a flurry of barrages and dealing a punch at the end, there is a 25% chance for a thunder to strike the opponent midst barrage *1.5 per tick barrage damage, 20 damage for lightning* R - Ally Summon (1 minute cooldown) Summons an NPC with a random stand, 200 health and seeks opponents, doesn't despawn, but using R again will kill them and spawn a new one reality overwrite tooltip: "i smell a nerf coming" This item relies on a damage meter, maximum of 1000 damage can be stored on the meter E - Ascended Time Stop (3 minute cooldown) Hits a pose before stopping time for 12 seconds, Accelerated Knives are shortened to 2 second cooldown (requires 500 damage on the meter) R - Thundering Ascension After activating, thunder will strike all players in the map with infinite range, the floor will be marked by a red circle before sending a thunder, can be easily dodged by walking away (requires 250 damage on the meter) *20 damage for lightning and fire damage)
being attacked by psi forgiveness alpha while below 10% health as hatred should INSTANTLY vaporize you and deal 10,000 damage, ending the fight, but if you're above 10% health it's consumed by the darkness and doesn't work
Confusion status effect should be removed OR have damage limit with no fatal damage(like you can do only 15 dmg to your teammate, but you cant kill him) Cuz teammers.
ive had so much pstd from this boss, and now its in a JGN CONCEPT? if this gets added im gonna get reminded of that pstd (also never beat the boss first try!!! infact, multiple trys!!!) (Still never beat the boss!!!)
i have made a loadout similar to this basic_maul hook kick purity hellgate (only use after purity) inferi stomp cero (with legion kata in the inventory but unusable anchor from the sky (only dock (r)) fission
Post-Production/Patch Notes:
-New Health-Scaling, 225 Base, +350 Per Person, 5,125 Max
-The Block Tales damage indicator thing does NOT apply to when survivors hit the JGN.
-This JGN may optionally have the Unholy tag.
-hatred’s (item) regular and held M1s do not share the same cooldown.
-HATRED SLASHES have void protection.
-HATRED SLASHES only deal knockback and no ragdoll.
-HATRED SLASHES’ hitboxes are similar to that of soul m1s, though the reach is noticeably smaller.
-TAIL WHIP cooldown increased to 5.
-Upon a successful counter and the disguise breaking, the JGN will remain invisible until they teleport and reform in the heart again. The JGN will not go invisible once the disguise breaks on an unsuccessful counter.
-GULLIBILITY only provides 1 second to activate, upon a successful counter the JGN will have a 1 second period where they can’t accidentally click on someplace undesirable, then the JGN receives 3 seconds to select the spot they want to teleport instead.
-GULLIBILITY only allows the jgn to teleport 125 studs away instead, if it detects the JGN trying to teleport into a hazard, it’ll just teleport the JGN to a random spot within 125 studs that isn’t a hazard.
-The cooldown for GULLIBILITY upon success is 10 seconds, and the cooldown for failing is 15 seconds,
-Mobile users will teleport to the mobile crosshair.
-Alternatively, GULLIBILITY can just work exactly like sonído counter.
-“SUMMON” ability renamed to “SUMMON (Use on Bodies)” and cooldown increased to 8 seconds.
-An apparition’s melee weapon will appear (dilated, stretched, and distorted, and) all red.
-Apparition stat nerfs:
Health: 80
Speed: 17
Jump: 50
Attack: 0.5x
Defense: 0%
-The speed of apparitions are capped at 17, speed *boosts* given by items won’t work.
-Items such as poser’s katana, krellis, and other necessary items are blacklisted from apparitions and are replaced by one of the roblox gear melees. This will also happen if used on an npc or a player without any melee items at all (vip weapons don’t count.)
-Apparition’s ball toss attack still does 30 damage and only ragdolls for 2 seconds.
-Vein Center deals 40 damage, the 2 second cooldown starts after it has activated its hitbox.
-CORRUPTION’s dash has void protection.
-CORRUPTION projectiles’ hitboxes are somewhat smaller than the size of shadow axe’s.
-Friendly fire shenanigans removed, instead whenever players affected by CORRUPTION deal damage, half of the damage they deal will be applied back to themselves, along with the same status effects. (thorns)
-CORRUPTION only provides 25-35% defense for the JGN.
-You can still move while using DREAD, but are slowed down by 5 speed.
-DREAD’s windup is increased to 3 seconds, however the cooldown now set to 9 seconds, and the ability blocks access to other attacks.
-DREAD’s hitbox is about the size of fox devil’s.
-DREAD can be deflected by franklin badge.
-CHARGE will halt movement like Cubic Buff does.
-CHARGE will go on overtime if OUTBURST is used at a point where charge would end mid-outburst, then both of their cooldowns would trigger after OUTBURST is over.
-UPHEAVAL slows down the JGN by 14 speed until the attack is over.
-UPHEAVAL’s cooldown is increased to 6 seconds.
-UPHEAVAL’s spikes always emerge out of the ground similar to stomp/retro stomp, but have the hitbox of elemental maul’s eruption, just taller this time.
-UPHEAVAL is based on that singular spike and fire in the background during the fight btw
-OUTBURST’s start lag is lowered to 3.25 seconds because CHARGE already provided a warning ahead of time, and the ability also has 2 seconds of endlag.
-OUTBURST’s hitbox is actually more comparable to judgement’s hitbox (and when I said fission hitbox in the video I meant pre-explosion fission.)
-maybe just ignore anything i said about cooldowns im not very good at those
oh, and so this video can actually be a CUSTOM jgn video, if you want to recreate this jgn:
-set attack to 1.15x
-knuckle samwitch
-hamonic blade
-sonído counter (lilynette)
-inferi
-idaho/fox devil (⚓️ from the sky can make its own minions so)
-grand volley
-bible
-eruption (elemental_maul)
-obstructa (fili-orbs)
if you’re on mobile, unfortunate, but also here’s the kit version
-grand volley
-bible
-soba kick/fission
150 health, 20 speed, 1.15x attack, 10% defense
wait 11 hours ago waht
corruptions tooltip should be "must've been a pibby glitch"
@@himynameisyothprobably commented before it was public while it was private and then made it public idk
Should have renamed "SUMMON" to "CALL FOR HELP"
You forgot about mobile users tho
actually a great idea tbh
i really hope the block tales dev and ia creators shake hands to make this an official jgn
Shedlestsky uses the item asylum cane animation to do damage
What if you : Want to make a fun and fair JGN
But JBC Said : "Outclassed by Vessel and Doomslayer"
real
The little text at the beginning really made me think, Hatred is a boss that actively seeks your demise, but it can only do so much, it’s in your mind, but it can be taken care of or prevented entirely.. but after all the years of the asylumers suffering in what seems to be an infinite loop of combat, their very own Hatred just might be as strong as ever, if not stronger.
Amazing concept btw, coming from a fan of Block Tales, and Item Asylum alike.
YOU CANNOT GRASP THE SHEER POWER OF HATRED'S ATTACK!
PLAYER COLLAPSED!
@@fireballofficiall Player recieved mortal damage!
You lost the battle...
@@MTG2343Player2 uses Resurrect!
@@ToastPlays739 HATRED used Call For Help!
[PLAYER] used Ice dagger (+8hp & +4sp)
Now thats a jgn that i would main 100%
Yeah even I, ngl
same
id stay to my red mist tbh
but id use hatred for fun
YOU CANNOT GRASP THE SHEER EPICNESS OF HATRED'S ATTACK! YOUR GAME CRASHED INSTANTLY!
Corruption’s E move is gonna be op…
It will literally force players that spawn with bobm to make a tough choice :
-Be smart, don’t use it and probably win
-Go go gadget terrorism
Trolling potential is through the roof
IA devs better add this in their next update fr 🗣️🔥🔥
They would have to collaborate with the Block Tales devs to do that tho.
@@TheHorizonRise...a collab would be fire 🔥
@@ħappy Real
Hell yeah
*the air tingles with a looming sense of dread....*
**uses ghost potion**
CORRUPTION forms in the mouths of the HATEFUL
YOU CANNOT GRASP THE SHEER POWER OF HATRED'S ATTACK
I brace myself for PK Thunder…
A few frames after PK Thunder lands, I tap on the screen, successfully dodging PK Thunder.
*insert equipping Franklin badge*
*CORRUPTION forms in the mouths of the HATEFUL.*
*The air tingles with a looming sense of DREAD.*
@@jaredgaming69420 ⚡
*YOU CANNOT GRASP THE SHEER POWER OF HATRED ATTACK*
@@dirgaprabawa678 *CORRUPTION forms in the mouths of the HATEFUL.*
YOUR GHOST POTION HAS A STRANGE INTERACTION
I actually like this suggestion ngl.
It's very risk vs reward, making you to stand still to do things and risk getting damaged a lot.
some silly idea
Dread clap : peform a clap filling with sense of dread , release a bolt of wraith deal 60 damage , it predictable
Wraith beast : 5 quick slash combo , each slash deal 7.5 damage , ragdoll and cause bleed for 1.5 second at last slash. It can hit multiple player
Hateful strike : perfom a grab , if it grab someone , make juggernaut and grabbed player lauch into air , allow juggernaut glide in air , land will cause a shockwave like hale , and if grabbed player less than 50% of their max health , land cause them die instantly.
Passive : increase damage multi to 1.1 and defend to 10% upon juggernaut hp reach 40% hp left
IA x BLOCK TALES WHERE YOU AT‼️‼️‼️‼️‼️🗣️🗣️🗣️🗣️
hopefully nowhere
@@strayYTuser Ya fr these games are great but they are not compatible for collaboration at all
@@i_dunnowhattotype Nah this person already turned this 3d, and the main weapon added would be ball
@@i_dunnowhattotype. You say this, yet games like untitled tag game and doors collabed.
@@retro_guyy1015 just a singular map and doors only added a badge not anything to make up for it
Do a cruel king jgn and a griefer jgn it will be fire🗣🔥
YES
I have a idea for Griefer JGN, let’s give it a phase 2! Like when he has only 25%, maxhealth, he can turn into the bubonic plant and get a whole new moveset, and go back to maxhealth (it will be decently low, possibly around 1.5k, but when they turn into bubonic plant, they gain all thier maxhealth back, so it’s in total 2.625k maxhealth on max player server)
@@Samurai-ul1fb FIRE???
I think you should also make it so holy attacks dont work unless its the final hit since prayer is cancelled
agreed, and if possible, make it have a visual on the screen that says the block tales line when you try anyways
Wait this is actually really good
Nice job!
this is a good start to include block tales in the funny game
I also had a concept for a new jgn, though it is pretty rough
Name: Memory Eater
Speed: 15
Jumpheight: 50
Atk. Mult: 1x
Defense: 0%
Health: Not sure, but it should have lower scaling compared to other jgns.
SPECIAL CONDITION: Survivors dont spawn with regular items. Instead, each of them spawns with one item with "sword" in the name. Heavy sword and steel sword do count but legacy bat sword doesnt (for obvious reasons).
Cosmetic: At the start of the round, survivors spawn in with regular items and one switch droid minions spawns on the map. (Minion that deals contact damage while sometimes teleporting behind the nearest player.) After that minion is killed, the players get their items taken away and get granted a sword. (After that, after you die you just respawn with a sword.) The jgn then spawns in.
First item - Void Bullets
M1 - Shoots bullets similar to those of the blaster. Pretty much no cooldown and not much to say.
E (Black Hole) - Throws an orb that expands into a black hole, sucking anyone in who gets close. These black holes work a bit different than the ones from blackhole raygun, as they dont ragdoll you, have a weaker pull and one shot you when you touch them. Cooldown should probably be long.
Second Item - Sweeping Beam
M1 - Fires a beam that goes on for until it hits a wall. This attack last for a couple seconds, and in that time, you can control the beam with your cursor. Should probably have a decently long cooldown.
E (Draining Laser) - This attack can only be used when you've reached half health. Targetted player will get quickly drained by a laser until he's left at 1 hp. Activating any other attack during this one deactivates it. Cooldown should probably be short.
Third item - Switch
M1 - Teleports the player to a spot chosen by the cursor. Once Memory Eater has initiated the teleport, all survivors temporarily get flashbanged by purple static, tho this doesnt last long. Should probably have a long cooldown.
E (Mass Teleport) - Teleports around a targetted player 5 times in a couple seconds. Should probably have a cooldown lesser than the M1.
Also this whole Jgn is based off of Randomly Generated Droids. Highly reccomend that game if you are a fan of rougelikes.
rgd fans rise up
RANDOMLY GENERATED PEAK
RGD MENTIONED 🗣️🔥
WHERE MY VOLTMAGE X MEMORY EATER DUO 🔥🔥🔥
Rgd fan, opinion validated
Nice concept! Keep going, dude!
0:15 why did i immediately recognize that as the wither storm roar man 😭
i swear man it's literally the Wither Storm roar
Fr it sounds so familiar 😭
it likely is
IT ÎS AND IM NOT THE ONLY ONE YIPEE
@@lunactiathemoth it almost 100% is, or at least the same stock sfx for both
PEAK ASYLUM X PEAK TALES
YEAH
Should have given it 1% defense (you know why)
hmmm i wonder why...
1 DEF Point.
base 1% defense would be peak
absolute cinema
Your Ghost Potion Resonates In The Tension...
In my opinion, I feel the disguise part might not work as well. Sure, its a decent counter but you probably wont have time to react to teleport with how much you get hit.
PEAK, i hope they collab
PLEASE ADD THIS ITS SO GOOD. i will main hatred if this gets added istg PLS
JEAN BETTER TAKE NOTES FROM THIS ONE 🔥🔥🔥✍️✍️✍️
I genuinely really really like this, 100% a collab would be fire
I have a juggernaut idea
Greed
- steals all player items
- steals 4 IA coins from every player currently on IA servers
- you get to stare them in the eyes (you don’t have any damage moves)
'I absolve you of your sins'
*Lozio prayed and the RED THING got vaporized!
You have been forgiven
Super cool idea that would really make it stand out with that summoning and incredible long range high aoe dmg and probably be a competitor for top jgn since those abilities are insane
I think if you use summon on someone with no lives left they can play as the apparition
Fun idea
BLOCK TALES LETS GOOOOOOOOOO
Edit: After watching the video i can confirm that this is a banger idea
hot take, hatred looks like mewtwo
That also looks like giygue form mother1(earthbound beginnings)
@@nstelecom5109I’m pretty sure that was the inspiration for hatred
block tales fans if they'd just play the source material (giegue was based off mewtwo)
oh god i will never unsee it
@@cloverkip Giygue was still probably the inspiration despite the fact that Giygue is based off Mewtwo
Good concept but personally the coldowns are a bit short.
I hate the fact that he could be oneshotted with a holy item thus making this free points and not a boss
Fr
Bro summoned 2 communities
THIS IS FIRE
I absolutely LOVE this concept. It’s badass and sounds really fun to play, all whilst being pretty balanced. Great idea!
L take
@@justinsuzukinah you have the L take. probably a doom main
if this were to get added what status would it be. its already way too similar to bleed AND unholy technically
tbh you could probably cook something about it also being bleed since youre so great at cooking and it ALSO inflicts bleed
but it also kinda inflicts burn so it would ALSo make sense for bleed
and since its technically unholy it also makes sense because of real knife shenanigans
the result of unholy separating from holy
Definetly someone is going to make this idea a reality for other ia fangames.
Ill make animation of it btw.
I'm full of hatred... Wait-
ok I severely hate how much this reminds me of the DIFFICULTY JUMP from solitude to hatred
" GET IT TO 10 HP, USE THE WATER HOSE, I BEG YOU! "
Another week, another day I suffer from my fav character's boss fight
( Gosh I better get used to Item asylum mechanics )
my main problem with this is SUMMON, summon is OBVIOUSLY made for targeters and is basically what it is MADE for. you go focus on a player with a good melee and when you kill them boom you basically get a minion with a good melee (like fire axe oh goodness) still VERY good idea maybe nerf the minions alittle more and then were good (my personal suggestion is to make a custom blacklist of weapons the minion can’t have like fire axe birch tree etc. smile and da capo is very easily taken care of anyway since the 0.5x dmg is worthless unless you intently to feed it either as HATRED or on the player team)
pretty epic ideas, I think outburst should deal 60 damage far away, and 200 damage up close. it costs a lot of hatred, and his other moves are really good, so I think it's fair.
jean: WRITE THIS DOWN PORT
port: IM WRITING IT DOWN
*your ghost potion resonates with the tension...*
2:21 The dead guy that had birch tree.
The admin user that was using BRIDGE:
silly jgn idea
DIO Over Heaven
Description: "Aggressive on both close combat and far ranged, extremely good crowd control but poor mobility."
Stats:
HP: 3500 (+250 with every player in the server)
SPD: 13
DEF: N/A
item:
reality
tooltip: "i think i am already gone to heaven"
M1 (4 second cooldown) : 3 hit basic punch, third punch knocking the opponent away and summoning a thunder on them
*13.5 punch damage and 20 for thunder damage*
E - Accelerated Knives (10 second cooldown)
Throws 3 lightning imbued knives, if hit on a solid object or a player, summon a thunder on them and dealing fire damage from thunder
*25 damage for knives and 20 damage for thunder*
R - Enemy Conversion (2 minute cooldown)
Aimed using a cursor or mobile crosshair, if someone is targetted then they will be teleported to you and converted into an enemy, they can fight alongside you but after 2 minutes end and the converted player didn't die, then they will instantly die
the world over heaven
tooltip: "definitely not a reskin of the original the world"
E - Heavenly Barrage (10 second cooldown)
Release a flurry of barrages and dealing a punch at the end, there is a 25% chance for a thunder to strike the opponent midst barrage
*1.5 per tick barrage damage, 20 damage for lightning*
R - Ally Summon (1 minute cooldown)
Summons an NPC with a random stand, 200 health and seeks opponents, doesn't despawn, but using R again will kill them and spawn a new one
reality overwrite
tooltip: "i smell a nerf coming"
This item relies on a damage meter, maximum of 1000 damage can be stored on the meter
E - Ascended Time Stop (3 minute cooldown)
Hits a pose before stopping time for 12 seconds, Accelerated Knives are shortened to 2 second cooldown (requires 500 damage on the meter)
R - Thundering Ascension
After activating, thunder will strike all players in the map with infinite range, the floor will be marked by a red circle before sending a thunder, can be easily dodged by walking away (requires 250 damage on the meter)
*20 damage for lightning and fire damage)
Themaincharater
Bacon used prayer
THE RED THING GOT VAPORISED
The walls of text are... a pain
But nice
being attacked by psi forgiveness alpha while below 10% health as hatred should INSTANTLY vaporize you and deal 10,000 damage, ending the fight, but if you're above 10% health it's consumed by the darkness and doesn't work
this actually such a cool idea
holy hell its one of the best jgns for targetting and croud control
Get port up in here, this man cooked!
the tooltip for corruption could be "bullet hell but actually hard"
“CORRUPTION FORMS IN THE MOUTH OF THE HATEFUL”
This is going to be added.
this is so cool!1! i can't wait to fight a jgn i hate more than filibuster (no pun intended)
ITEM ASYLUM AND BLOCKTALES ??????
Hatered would be a really cool boss tbh!!
Confusion status effect should be removed OR have damage limit with no fatal damage(like you can do only 15 dmg to your teammate, but you cant kill him)
Cuz teammers.
The devs could do this, it would be fire
This'd be fun to play.
Aden Mayo making a remix for this jgn would be so lit 🔥🔥🔥
1:50 When the juggernaut accidentally forgets to put their mouse away from the environmental hazard (they fell off and died):
tooltip idea:
"corruption forms in the mouths of the hateful, no?"
Now thats a jgn that i would 100% main
ive had so much pstd from this boss, and now its in a JGN CONCEPT? if this gets added im gonna get reminded of that pstd
(also never beat the boss first try!!! infact, multiple trys!!!)
(Still never beat the boss!!!)
It could be it's own boss fight
missed opportunity to make hatred's tooltip be "haters gonna hate"
cool concept tho
dont suggest jgns till the final chapter guys we need absolute peak
grrr i *_hatred_* you all!!!!1!!1!1!!!
ive had this conversation with my friend, what if we had cruel king / greifer / hatred jgn
3:26 Imagine if the corruption ability hits a lilynette user using their cero matrella ability 💀💀
Nice concept
Small detail: dread can be countered by Franklin badge
Since it's PK thunder
i actually hate block tales...They nerfed summons😭
tfw once use summons instead of a cooldown when said summon dies ☠️
even gorilla becoming once use
What if you: Got a really good loadout
But God said: CORRUPTION forms in the mouths of the HATEFUL.
The air TINGLES with a looming sense of DREAD.
I think this should be more like a boss tbh but its fine being a boss
i have made a loadout similar to this
basic_maul
hook kick
purity
hellgate (only use after purity)
inferi
stomp
cero (with legion kata in the inventory but unusable
anchor from the sky (only dock (r))
fission
Block Tales and IA Collab looking sick 🔥
(Ik this isn't official I'm being satire)
corruption tooltip idea: "air ain't tingling. Or is it? probably not"
some of the abilities seem.....questionable.....and a bit unbalanced, but like 90% of this seems really neat
1:51 Mobile players have no cursor. If they don’t click anywhere during the teleport window, where would they teleport to?
Idk maybe make it random or something-
Love is in the air? WRONG The air TINGLES with a looming sense of dread
SUMMONER JGN!!!!!??!!
It'll be soo funny if Holy weapon deal more damage, but curse weapon deal less damage
Imagine an one-shot ability with discommunal area
Add this thing into Item Asylum now!
too op ngl the orbs are a free kill and the apparitions need to have 20 hp
nerf doom then.
get outta the kitchen lil bro
prefect; only problem is that
THIS GUY HAS LIKE NO HP 😭😭😭
buff it all by 1K or something idk 👍
yea i really hope they add hatred as a jgn
Fire!
How do you feel?
i feel Nothing
3:28 Hatred user when they see Michael P, Nuke, Honk: 🤑🤑
this thing is fair and balanced
it would be SUCH A GREAT jgn why wont they add it
Dread HAS to be deflectable by the Franklin Badge or else this is a 0/10
sure
idk nintendo wouldnt be too happy with this