This video, and the resulting discussion got me banned from the development team’s Discord server. My full statement can be read here: th-cam.com/users/postUgkx7X3b1GS29FTdjs_VZn0bmKXXQL5EjHhE
Actually, they got my attention with the "caRPG" idea, sounds very interesting and unique (the only other games that i recall doing this are Racing Lagoon and that one Choro Q game).
Another caRPGs I know are: S.C.A.R. (Squadra Corse Alfa Romeo) and Corvette: Evolution GT. Gran Turismo but what if it has stats that affects not only your driving but also (kinda) body resistance? These are basically the same game, but one is just Alfa Romeos and the other has variety of cars that's not just Corvettes.
I am still genuinely excited to play Resistor around the time it releases. I played GT7 for over a year and was gradually becoming tired of it, but that's when I was lucky enough to have discovered this game.
if the majority of the game is like road rage i hope they end up doing a traffic attack type game mode like in burnout revenge but im probably asking for too much as these people are making the game they want to make rather than their version of burnout
I think I'm inclined to agree that the comment you mentioned in the video suggests that the game isn't eactly what has been depicted in the trailers. But I also agree with you in that the game still looks interesting, I especially like the art style and the driving gameplay look really solid too.
There's a bit of give and take with that kind of marketing. Vehicular combat on its own is even more niche than the racing genre itself. It could possibly be in their best interest to market to a wider audience than focus in on the audience that enjoys that specific niche. Imo, it's a bit too early to worry about the marketing not being specific enough about what the game is. I doubt that the trailers we have seen are the only trailers we'll ever see. Closer to the game's release is likely where we'll see trailers that really dive into what this game is about. As with any game, it's a big red flag if the audience does not have a proper idea on what the game actually is when it releases. The only games that get away with that are AAA franchises/studios with a lot of influence and Palworld. The racing community has been scorned too many times to not be skeptical and I'm sure the Resistor devs are aware. I'd only worry if the game was going to release next week and we still didn't know how the game really plays. (Like how does the open world work here? I wanna know!)
The concern is understandable but for me personally Resistor sounds like it's potentially right up my alley! I certainly admire the creator's attitude of wanting to creating a game she wants to play first, regardless of commercial success. That to me shows proper passion. Otherwise if success was all they cared about then they would probably just imitate whatever's currently trendy in the racing genre like Forza or The Crew; Plenty of licensed cars, fast-driving, festivals and photorealistic graphics, but not enough destructive action to suit my tastes. (Hence why I've been playing Wreckfest so much recently) When it comes to action-based racing games it's all about *fun-factor* for me, regardless of what position I finish. E.g...My first ever driving game Demolition Racer, the winner is given to the driver who acquires the most points, not crossing the line in 1st place. Points are rewarded for smashing and destroying your opponents, and your finishing position multiplies your score. And likewise, crashing and taking down opponents in Burnout is the biggest fun-factor for me so the idea of "Road Rage with objectives" sounds pretty promising so far.
Driver San Francisco to me is the prime example of smart marketing in racing games history, Ubisoft is not straightly advertised this games as Racing games but rather a Action Adventure Driving Games and yet there's still plenty of racing elements in the games although the action car chase ala movies and narrative criminal story is the main focus of the game Anyway in short what we concerned about this game (Resistor) is something called "FALSE ADVERTISING" They advertised this games as Racing games but yet we don't really see any Racing elements in the games seen by the trailer, it would be better if they just rather advertised this game as Pure vehicular combat games then Racing vehicular combat games
From the comments in the video it sounds more like the creator understands the issues that Flatout and other Destruction Derby Racers had, which is punishing the core aspect of the game by making the games only about getting first place or being the last to survive a derby. Honestly this'd make me more hopeful for a good game, tho I also believe you don't need to fake more cars on track, instead give the actual ones on track rubberbanding like how Demolition Racer did and weigh points for combat rather than final position, that's how to make a demolition derby game feel natural imo. Regardless tho, if the developer sees these issues the older games had it's a good sign we're getting a good demolition derby racer.
This captures exactly why the indie racing genre will never get the attention people want. The thing with indie games is that they take one element from a game they love and try to turn that into its own title when it never had the legs to stand on its own. This is a gamemode that should be in a bigger title that's supported by other content to engage with.
after The Day Before, people are start being skeptical with modern gaming in general, I'm afraid we might seeing TDB style scams within the racing game genre with probably this and TDU Solar Crown to put on perspective, even Super Street The Game actually updates their games with QoL features and stuff, whereas TDB pretty much vanished from everyone's existence last January
I'm not sure if I'd go so far as to say Resistor is scamming us. But I do think saying 'race' or 'racing' when it isn't really a racing game is a bit misleading.
tdu solar crown is probably gonna be a train wreck once it releases id be verry suprised if it ends up really good after all the concerning signs leading up to its release
@@GamerAlexVideosmaybe I'm just being paranoid and shit lately, but The Day Before has resounding effects within the gaming space in general despite being a one time occurence of a rugpull scheme, I fear the racing game genre will sooner or later might have it's own TDB-style scams one day
@@Sharky_0456this, even those two singaporean brothers larping as ruskis are more communicative with TDB development than nacon/kt with TDUSC and even then, they knew nobody's gonna buying their bs right from the start with their first gameplay trailer, so they gotta fabricate everything starting with steam wishlists that's likely voted by their bot accounts
These indie projects should always have 2 trailers, the cinematic / gameplay one, and a more corpo meeting one where the dev team explains their game basics (minimum). Not everything needs to be esoteric mumbo jumbo or super vague action sequences. Give people with doubts the option to look for more details about your game people.
It's a racing game with vehicular combat similar to Burnout's Road Rage, where exactly does it stop being a racing game? You're still racing with a car and other opponents, instead of only doing that you're smashing them up. I see that more as a bonus to the traditional "just race 'em" types and I definitely loved Road Rage so I wouldn´t mind playing this game. Also, it's an indie game, they can do whatever the hell they want with it and as the dev said they aren´t going after various demographics or whatever. They're just making whatever kind of games they'd like to play, which I respect a lot more than AAA companies just going after profits Still, not a marketing problem. It's a racing game that includes vehicular combat. Simple. Imo
But Road Rage isn't racing, though. You are driving in a track, but without a finish line or your finishing position determined by where you are with the other racers, that technically isn't racing. I mean, McVee herself didn't describe it as racing, did she?
The isn't about what the game IS, it's about how they are marketing it. Not everything needs vagueness and secrecy. Just tell people what your game IS.
This video, and the resulting discussion got me banned from the development team’s Discord server. My full statement can be read here: th-cam.com/users/postUgkx7X3b1GS29FTdjs_VZn0bmKXXQL5EjHhE
That sucks. Even your response video got deleted, what's up?
@Mrinal523 I didn't make a response video. I only made this video and then a statement on my community page.
@@GamerAlexVideos turns out your link started working. Idk why it was giving me an error a few days ago, but now it does. Sorry for the whole mixup.
Damn. Thats just scummy on their behalf...
Actually, they got my attention with the "caRPG" idea, sounds very interesting and unique (the only other games that i recall doing this are Racing Lagoon and that one Choro Q game).
Another caRPGs I know are: S.C.A.R. (Squadra Corse Alfa Romeo) and Corvette: Evolution GT.
Gran Turismo but what if it has stats that affects not only your driving but also (kinda) body resistance?
These are basically the same game, but one is just Alfa Romeos and the other has variety of cars that's not just Corvettes.
Can't wait to try this game, no matter if there's racing or not. Great video as always!
I am still genuinely excited to play Resistor around the time it releases. I played GT7 for over a year and was gradually becoming tired of it, but that's when I was lucky enough to have discovered this game.
Destruction Derby Arenas soundtrack, nice! Scuffed game but I love it!
if the majority of the game is like road rage i hope they end up doing a traffic attack type game mode like in burnout revenge but im probably asking for too much as these people are making the game they want to make rather than their version of burnout
I think I'm inclined to agree that the comment you mentioned in the video suggests that the game isn't eactly what has been depicted in the trailers. But I also agree with you in that the game still looks interesting, I especially like the art style and the driving gameplay look really solid too.
There are plenty of racing games, not enough vehicle combat games, so let’s gooo!
There's a bit of give and take with that kind of marketing. Vehicular combat on its own is even more niche than the racing genre itself. It could possibly be in their best interest to market to a wider audience than focus in on the audience that enjoys that specific niche.
Imo, it's a bit too early to worry about the marketing not being specific enough about what the game is. I doubt that the trailers we have seen are the only trailers we'll ever see. Closer to the game's release is likely where we'll see trailers that really dive into what this game is about.
As with any game, it's a big red flag if the audience does not have a proper idea on what the game actually is when it releases. The only games that get away with that are AAA franchises/studios with a lot of influence and Palworld. The racing community has been scorned too many times to not be skeptical and I'm sure the Resistor devs are aware.
I'd only worry if the game was going to release next week and we still didn't know how the game really plays. (Like how does the open world work here? I wanna know!)
The concern is understandable but for me personally Resistor sounds like it's potentially right up my alley!
I certainly admire the creator's attitude of wanting to creating a game she wants to play first, regardless of commercial success. That to me shows proper passion. Otherwise if success was all they cared about then they would probably just imitate whatever's currently trendy in the racing genre like Forza or The Crew; Plenty of licensed cars, fast-driving, festivals and photorealistic graphics, but not enough destructive action to suit my tastes. (Hence why I've been playing Wreckfest so much recently)
When it comes to action-based racing games it's all about *fun-factor* for me, regardless of what position I finish. E.g...My first ever driving game Demolition Racer, the winner is given to the driver who acquires the most points, not crossing the line in 1st place. Points are rewarded for smashing and destroying your opponents, and your finishing position multiplies your score.
And likewise, crashing and taking down opponents in Burnout is the biggest fun-factor for me so the idea of "Road Rage with objectives" sounds pretty promising so far.
I cannot wait to get my hands on this title. 👍🏿👍🏿
Driver San Francisco to me is the prime example of smart marketing in racing games history, Ubisoft is not straightly advertised this games as Racing games but rather a Action Adventure Driving Games and yet there's still plenty of racing elements in the games although the action car chase ala movies and narrative criminal story is the main focus of the game
Anyway in short what we concerned about this game (Resistor) is something called "FALSE ADVERTISING" They advertised this games as Racing games but yet we don't really see any Racing elements in the games seen by the trailer, it would be better if they just rather advertised this game as Pure vehicular combat games then Racing vehicular combat games
From the comments in the video it sounds more like the creator understands the issues that Flatout and other Destruction Derby Racers had, which is punishing the core aspect of the game by making the games only about getting first place or being the last to survive a derby.
Honestly this'd make me more hopeful for a good game, tho I also believe you don't need to fake more cars on track, instead give the actual ones on track rubberbanding like how Demolition Racer did and weigh points for combat rather than final position, that's how to make a demolition derby game feel natural imo.
Regardless tho, if the developer sees these issues the older games had it's a good sign we're getting a good demolition derby racer.
This captures exactly why the indie racing genre will never get the attention people want. The thing with indie games is that they take one element from a game they love and try to turn that into its own title when it never had the legs to stand on its own. This is a gamemode that should be in a bigger title that's supported by other content to engage with.
after The Day Before, people are start being skeptical with modern gaming in general, I'm afraid we might seeing TDB style scams within the racing game genre with probably this and TDU Solar Crown
to put on perspective, even Super Street The Game actually updates their games with QoL features and stuff, whereas TDB pretty much vanished from everyone's existence last January
I'm not sure if I'd go so far as to say Resistor is scamming us. But I do think saying 'race' or 'racing' when it isn't really a racing game is a bit misleading.
tdu solar crown is probably gonna be a train wreck once it releases
id be verry suprised if it ends up really good after all the concerning signs leading up to its release
@@GamerAlexVideosmaybe I'm just being paranoid and shit lately, but The Day Before has resounding effects within the gaming space in general despite being a one time occurence of a rugpull scheme, I fear the racing game genre will sooner or later might have it's own TDB-style scams one day
@@Sharky_0456this, even those two singaporean brothers larping as ruskis are more communicative with TDB development than nacon/kt with TDUSC
and even then, they knew nobody's gonna buying their bs right from the start with their first gameplay trailer, so they gotta fabricate everything starting with steam wishlists that's likely voted by their bot accounts
@@adlibbed2138 its insane how there still hasnt been any gameplay from them
i think jack X was the perfect racing game too bad is not possible to use a racing wheel
yeah it was, well on ps2. Now i doubt with the ported version it wouldnt work.
@@itsfinakiddo i tried is a bit tricky with pcsx2 , it doesn't read the wheel
I was hyped for this one too, but this is very, very bad news.
There's a game called road rage
These indie projects should always have 2 trailers, the cinematic / gameplay one, and a more corpo meeting one where the dev team explains their game basics (minimum).
Not everything needs to be esoteric mumbo jumbo or super vague action sequences. Give people with doubts the option to look for more details about your game people.
It's a racing game with vehicular combat similar to Burnout's Road Rage, where exactly does it stop being a racing game? You're still racing with a car and other opponents, instead of only doing that you're smashing them up. I see that more as a bonus to the traditional "just race 'em" types and I definitely loved Road Rage so I wouldn´t mind playing this game.
Also, it's an indie game, they can do whatever the hell they want with it and as the dev said they aren´t going after various demographics or whatever. They're just making whatever kind of games they'd like to play, which I respect a lot more than AAA companies just going after profits
Still, not a marketing problem. It's a racing game that includes vehicular combat. Simple. Imo
But Road Rage isn't racing, though. You are driving in a track, but without a finish line or your finishing position determined by where you are with the other racers, that technically isn't racing. I mean, McVee herself didn't describe it as racing, did she?
@@GamerAlexVideos Don't know if she did, still sounds like racing to me tho.
The isn't about what the game IS, it's about how they are marketing it. Not everything needs vagueness and secrecy. Just tell people what your game IS.
This looks like an awful game