Just some general advice- #1: Le first layer of da Onion. As a Sub, avoiding detection is as easy (or hard) as diving deep and staying quiet. On the Surface, avoiding detection can mean turning into the enemy to minimize identifyable Radar return, and having a ship peel off behind your battlegroup to act as an emitter to triangulate enemy positions, ideally with a helicopter. While cruel, having an enemy Battlegroup fire on a single ship is usually a neccesary sacrifice, and who says you can't try to protect them with some SAMs once the enemy Radar goes loud and you pick up ESM? Also, to avoid revealing your entire Battlegroup, you can have them Sail tight in Line Ahead formation towards the enemy, fanning out when it gets hot. #2: Helichoppers. Using a Helo is basically like using a Torp with Active Sonar to determine Course, Bearing and Position. To be specific, you dog-leg it. Have the Helo travel at a low Altitude for a few Miles, then have it pop up, go loud, then immediately dive down and RTB once you've established Radar Contact. If the enemy is Trigger-happy, you might have an incoming AA missile- mark that bearing. Best-case, your fleet intercepts it and your Helo can be re-used, worst case it gets shot down and you now have a pretty good idea where the enemy is. Don't forget to look up the most likely missile culprit to establish a possible range to the enemy from your Helo from it's weapon range. 3# Fire-Control. Hit first, hit hard. When the outer Layers fail you, and you cannot avoid detection, you want to make sure the enemy is not the first to land a crippling hit. That means, launch many, and launch early, ideally once you have a rough enemy position from your Air Assets. This goes for Long-Range AA as well, waiting for VISCON with an Anti-Missile is usually too late unless you have really clear skies or a well-placed SAM turret. Launch a few AA missiles before or after your Anti-Surface Volley, before when you have active Radar or passive ESM contact, after when you don't. "After" usually requires a few seconds of waiting so your SAMs don't catch up with your ASMs. In terms of Spread, too little is better than too much, but you usually have a good general idea on where to shoot based on basic detection. As for Range? That's what the Helo should find out for you. Always assume a closing bearing. 4# Comms. Always Radio single targets to ID, ideally in a regular interval to avoid accidents and gauge who is likely an enemy. If you've got a vessel or aricraft away from the group, you can usually determine wether or not something is closing, which is another indicator of hostile intent. Ideally, the "outlier" ship will be the one Radio-ing, but even if it isn't, i'd avoid calling an Unknown with two different ships. If they are an enemy, they might be able to discern your Fleet Composition and determine how strong/weak you are to a specific tactic. Uhhh that's the best i can come up with based on general knowledge on the Subject, good luck!
@@Stealth17Gaming If you're interested in learning stuff like that you should look into the old harpoon 2 manual, there's some really good stuff in there about what ship to use for what role and why, how to approach different missions such as sea control, power projection etc
Also, the symbols on the map tell a lot, they are using NTDS (Naval Tactical Data System), which is a navy standard. By a glance you can tell if something is in the air, on the surface or underwater by the missing part of the symbol(air has only top of symbol, underwater has only bottom and surface is a complete symbol), also circle is friendly, square is unknown and diamond is hostile
We had several occasions when Swedish and Danish navy were playing hide and seek behind our tanker when passing the Belt. But they were really close to our stern.
@@Cetun79Concorde did fly to the gulf when it was banned from flying into the US. Also the US navy murdered 300 people when an incompetent crew shot down an airliner in pretty much exactly this position.
@@davidwright7193 and this is unfortunate... doesn't change the fact that a small radar contact going at supersonic speed is probably not a Airliner. And even if a Concorde was flying to the gulf (pretty sure that was in the 70s not the 80s though) it would not flying south from Iran to Africa. You know i was just trying to be funny... but please keep going to find some "but what about...." and "that one time" cases.
Fr he does the same thing over and over lol but tbh I would do the same, just not so high, theres not much a helicopter can do at 10,000ft or at 500ft if a modern missile is heading towards it and it doesn't know it until its half way to the helicopter
Basing on what I've seen from this and Wolfpack's vid of him doing the same mission, I think it would be best to NOT send your choppers ahead for this scenario, lol. I'd def have them at max altitude for that over-the-horizon AWACS ability, but several clicks behind the ship formation to ensure they stay within the USN SAM bubble.
YT deleting comments...but SM2-ER can only range out to the horizon in surface attack mode because it is guided by a radar beam from the firing ship...there is no over the horizon ability yet back in the 1980s/90s. Also, Seasprite helo is crewed by 3...sorry to say...not 2. Also, also...there must be a way in game to check your rules of engagement, no? Also also also...this game is giving me strong Harpoon vibes, except for with much better models. LOL
There is OTH strike capability in the form of Active Radar Missiles, but those can be unreliable when engaging Ground Units. Theoretically, if the Ground-based ASMs were Semi-actively guided, a Wild Weasel mission by Thunderchiefs or Intruders could destroy them using early Anti-Radiation Missiles, provided the Battle Scenario is in the late 60s/early 70s.
@@acceptablecasualty5319 Given this scenario, none of these 3 warships has anything long ranged to attack the ground based anti ship missile batteries he was thinking of attacking. They have Harpoon missiles, but only the anti-ship version of them...not the ground attack version. So even though those missiles do have OTH targeting capability using the helicopters, they cannot attack targets on land. The ships also have their guns...but the only other thing they have for surface targets is the surface attack modes of their SAMs.
@@iKvetch558 TLAM-C only started going into the fleet post-85 and even then only proliferated in the early 90's. Prior to that the only land attack weapon the ships had was the 5" gun.
@@julhelm1821 You are correct, of course...but I am confused as to why you would even mention the TLAM, since nobody was talking about it...and as you said, there were no TLAMs on any of the ships in question.
Airliners would usually be up at FL350 (35,000 feet) and not down amongst the General Aviation aircraft at 10,000 feet. At 10,000 feet their fuel economy would be crap, there would be noise complaints from the ground, and they wouldn’t be able to glide to an alternate airport in case of engine failure.
One tactical piece I would suggest, if your going to take a ship off EMCON, I'd advise moving it away from the convoy. my logic is that the enemy EW systems are going to see a ship lighting off a search radar and given that military radars are much more powerful then civilian sets, this is likely going to draw attention to the ship using said equipment, by moving the ship away from the convoy, you reduce the chance that an enemy is going to overfly the emitting ship and stumble on the convoy itself. fifteen miles would be far enough away that breaking EMCON wouldn't compromise the security of the convoy, but the ship would still be well inside it's missile defense range. simple tactic but it's something a lot of gamers tend to forget in games like this. Also, if your choppers are engaged, I would advise they switch off their radars, Anti-Radiation missiles are likely to yeet your choppers into Davy Jones locker.
@@Stealth17Gaming Anti-Radiation missiles target anything emitting radar to the best of my knowledge. Radar waves are Radar waves. and a quick google. search says that ARM's can be used to target aircraft via their radar systems.
@@Stealth17Gaming According to a quick google search, Anti-Radiation missiles can be used on anything emitting radar waves. which is why current US policy being to use drones to mark hostile targets with Radar well aircraft operating via data link use the drone to guide in missiles.
@Stealth17Gaming I mean I could see them adding it, the game is supposed to be in the modern setting so well most people probably don't know about how radar is a double edged sword irl I'd be amazed if the devs didn't know.
I didn't realize how much damage those Iranian ships could do if they got within range of their ASu weapons. After learning about Operation Praying Mantis, I wonder what the USN will deem as a "proportional response."
GWS.20 was the initial manually controlled version of the British Seacat (or Tigercat for shore-based weapons) missile, which was eventually phased out in favour of the GWS-25/GWS-26 Sea Wolf.
I dont know if you can set "Possible hostile" because I know that a surface contact dont sail 3 at a line like that unless they are military and trying to line up a shot. The same with the two air targets you saw. I also dont how the game does punish the player if you do choose to engage in a unknown target. I mean, with their helicopter I would ask it to ID itself two or 3 times. If no responds and it is getting closer to me or the fleet, then I will take the choice to have my ships shoot it down. I have people to protect, so I will take the no answer and still going for straight line towards the fleet as enemy I know there had happened an incident where a US ship in the Gulf that shot down an civil plane. But the air controller on the ship did ask for ID (On the wrong chanel if I recall it currectly) but the chief of the CIC did order it to get shot down as it looks on the radar that it was an enemy aircraft going straight to the ship
@@nicolas2838 I mean it is unlikely. So I will take it as hostile until they do something that doesnt look like they are military. That is why that Im not sure if the game is able to set "possible" hostile. It just making me aware on to keep an eye on them. I also dont know if we can get the ships to do a warning shot
@@Danspy501st well as this looked more like a full scale war instead of a convoy mission you might just kill everything you see. So I guess all targets might be hostile. But as a merchant sailor I can safely say most contacts on your civilian radar are just doing their job, especially in waters like dover, belt, Taiwan and the entry to suez.
Interesting situation. I think the strategy for protect a convoy back then was to have your ships form a protective perimeter around the convoy so that the ships can protect the convoy from anti-ship missiles. The riskier move would be to try and engage the enemy before they come close enough to the convoy to be a threat to it but that is a rather tricky proposition especially if you lack the resources.
US Navy ship torpedoes are not just ASW use only. They are dual purpose.. Both surface AND subsurface capable. I have no idea if the game has modeled that. But they are capable of both. One other problem is your ships never unmasked their mounts. The one ship that took a hit first, its CWiS had no LOS to even engage anything. Also it should be brought to the attention of the DEVS that phalanx are all independent of each other. One phalanx going offline, does not take the others offline. They are autonomous outside of power being needed of course. The Spruance took a hit aft but still had power so her forward CWiS would have continued to operate. BTW that missile you had no idea on what it was, is a HELO fired anti ship missile, similar to something like a Hellfire.
Hah I did the same as you my first time on this. Based on the briefing I thought threats would come from the land in Iran so I moved my formation to put the tankers on the other side south, then I ran right into the ships :D I've done this twice now and both times the vampyre spam gets through my defenses.
o/ Told you I'd cya in the next one! Another great video and scenario I'm really digging the different tech eras in this. From a repurposed WW2 cruiser in a Vietnam scenario, to this scenario with a bunch of late-70's to early-80's goodness like the Oliver Hazard Perry -- so many possibilities with all of that! It also makes me hope they continue to add more to the game. In particular I (and I imagine many others) would really love to see more modern vessels, aircraft and weapons which could make for some fantastic asymmetrical battles, and in a game like this more is always better! I can already imagine some *amazing* mods for this 🤤 Hoping it has great mod support
12:51 You can shoot down the helicopter. It came from Iran and the Iranian Airforce just started hostilities. Anything coming from Iran is now fair game.
Yeah. UAD needs to copy the formation editor and give you the ability to set formations before the game starts. Also needs the ability to manage your fleets. Make and edit task forces, give them orders on the campaign map to run as a strike force that stays in port on standby, patrol, escort, and raiding. So annoying how youll have a ship engage in the bearing strait then repairing in vladivostok the next turn
I'll be waiting to see what the campaign will look like. I somehow learned to play cold waters so maybe I'll take interest in this one too, does seem to require a lot of knowledge on how different systems work.
you should always launch a helicopter with ASW loud out because you can drop sonar buoy that can detect surface ships and subs also they have torpedoes but I'm not sure if the torpedoes can be used on surface ships
ahh Fleet Command Vibes comes back with this Game 😅 i hope like in Fleet Command we can Rescue Pilots and as a new option Ship Crews out of the Water...
I don't know if anyone has noticed what the American ships are signaling with the signal flags but I think it could be informative. “Foxtrot-Uniform-Charlie-Kilo” and “Yankee-Echo-Alpha-Hotel” 😮 😁 Someone likes the Team America movie song.
On Early Access Release it will have over 20 Scenarios including both historical and fictional encounters and a Dynamic Campaign (Alpha). An evolving theatre-scale campaign that will grow throughout the Early Access development. It also will have an Mission Editor. Its also heavy modable.
@Stealth17Gaming I only picked it up on Friday, so it was only my 2nd mission to try. Going to spend some time with it today and re-watch some of your videos it's definitely one of those games you learn so much from defeat.
Yes, subs also in the game. But all ships are more on an operational level, not at a direct command like in Cold Waters. But you still kann steer them with wasd.
as 12 minutes you claim that somehow your ship missed with both missiles.... not.. completely accurate... and not wrong either. If you look carefully, they got misled by Flares which... did you really expect a Jet aircraft to NOT have Flares? add to that that you were shooting your missiles on a running away target instead of an approaching one and it made it way less likely they'd hit
@Stealth17Gaming love this game. Thank u for making videos on it. It would be so cool if they had ww2 ships in this game. This game engine looks so good and versatile
@@Stealth17Gaming true, regardless, it DID use some kind of countermeasures and maybe planes in this game just release chaff and flares at the same time
Consider that this is going back to a time where the USSR had just laid down most of the ships that are playable, and were (at least in the eyes of the pentagon) at or close to parity with comparable US craft. Lack of maintenance and modernization has degraded capabilities, sure, but this isn't contemporary. (Also Stealth needs some practice in Surface Combat)
Looks like you need some serious practice at modern warfare tactics..no way you survive the anti-ship missiles after wasting so much on the attack boats.
@@Stealth17Gaming I imagine getting used to the complicated and deep UI controls is very difficult, as is getting used to the many different weapons types. Are there tutorials or explanations in game yet as to how to use the different missile types? I know what an SM-2 and what a Harpoon are used for, but that's about the extent of my missile knowledge. Wouldn't know when to use an SM-3 for instance.
@@Stealth17Gamingin modern warfare information is the key. Its not about who has the bigger stick in this case, you cant use the big stick if you dont know who to use it against. So i would try to narrow down the possible threats asap. Also prioritise countering enemy missiles, afterall a sunk ship has no radar nor strike capability. When your ciws has to fire you know something went wrong. That should definitely be a last ditch effort not a common thing. I think in this case ship knowledge is also important wich requires playing the game and ofc losing sometimes. If you know the enemy has far less asm than you have anti missile capability you can just sit there and wait for them to "blow their load". Exploiting weaknesses is crucial, but as i said it requires knowledge of them. Striking first can be advantageous but afterall the winner is the one who survives. So i would say go for information and self preservation as a priority. When you have experience and know what each missile is capable of then you can plan accordingly. Now honestly i dont know how good the tooltips are ingame, but a google search can provide the basics of each missile for a degree. They usually have roles, range, guidance and other useful things listed
Just some general advice-
#1: Le first layer of da Onion. As a Sub, avoiding detection is as easy (or hard) as diving deep and staying quiet. On the Surface, avoiding detection can mean turning into the enemy to minimize identifyable Radar return, and having a ship peel off behind your battlegroup to act as an emitter to triangulate enemy positions, ideally with a helicopter. While cruel, having an enemy Battlegroup fire on a single ship is usually a neccesary sacrifice, and who says you can't try to protect them with some SAMs once the enemy Radar goes loud and you pick up ESM? Also, to avoid revealing your entire Battlegroup, you can have them Sail tight in Line Ahead formation towards the enemy, fanning out when it gets hot.
#2: Helichoppers. Using a Helo is basically like using a Torp with Active Sonar to determine Course, Bearing and Position. To be specific, you dog-leg it. Have the Helo travel at a low Altitude for a few Miles, then have it pop up, go loud, then immediately dive down and RTB once you've established Radar Contact.
If the enemy is Trigger-happy, you might have an incoming AA missile- mark that bearing. Best-case, your fleet intercepts it and your Helo can be re-used, worst case it gets shot down and you now have a pretty good idea where the enemy is. Don't forget to look up the most likely missile culprit to establish a possible range to the enemy from your Helo from it's weapon range.
3# Fire-Control. Hit first, hit hard. When the outer Layers fail you, and you cannot avoid detection, you want to make sure the enemy is not the first to land a crippling hit. That means, launch many, and launch early, ideally once you have a rough enemy position from your Air Assets. This goes for Long-Range AA as well, waiting for VISCON with an Anti-Missile is usually too late unless you have really clear skies or a well-placed SAM turret. Launch a few AA missiles before or after your Anti-Surface Volley, before when you have active Radar or passive ESM contact, after when you don't. "After" usually requires a few seconds of waiting so your SAMs don't catch up with your ASMs. In terms of Spread, too little is better than too much, but you usually have a good general idea on where to shoot based on basic detection. As for Range? That's what the Helo should find out for you. Always assume a closing bearing.
4# Comms. Always Radio single targets to ID, ideally in a regular interval to avoid accidents and gauge who is likely an enemy. If you've got a vessel or aricraft away from the group, you can usually determine wether or not something is closing, which is another indicator of hostile intent. Ideally, the "outlier" ship will be the one Radio-ing, but even if it isn't, i'd avoid calling an Unknown with two different ships. If they are an enemy, they might be able to discern your Fleet Composition and determine how strong/weak you are to a specific tactic.
Uhhh that's the best i can come up with based on general knowledge on the Subject, good luck!
Thanks very much!
@@Stealth17Gaming If you're interested in learning stuff like that you should look into the old harpoon 2 manual, there's some really good stuff in there about what ship to use for what role and why, how to approach different missions such as sea control, power projection etc
Also, the symbols on the map tell a lot, they are using NTDS (Naval Tactical Data System), which is a navy standard. By a glance you can tell if something is in the air, on the surface or underwater by the missing part of the symbol(air has only top of symbol, underwater has only bottom and surface is a complete symbol), also circle is friendly, square is unknown and diamond is hostile
Don't hesitate to ask if you wanna know more
We had several occasions when Swedish and Danish navy were playing hide and seek behind our tanker when passing the Belt. But they were really close to our stern.
"For all i know it's a Airliner" Sure.... with a Small Radar Echo flying Supersonic. What a Airliner! :)
Eh... Concorde?
@@Stealth17Gaming would have a large radar signature, also concorde never did flights in this area . Only transatlantic flights from europe to the US.
No one wants to be the USS Vincennes
@@Cetun79Concorde did fly to the gulf when it was banned from flying into the US. Also the US navy murdered 300 people when an incompetent crew shot down an airliner in pretty much exactly this position.
@@davidwright7193 and this is unfortunate... doesn't change the fact that a small radar contact going at supersonic speed is probably not a Airliner. And even if a Concorde was flying to the gulf (pretty sure that was in the 70s not the 80s though) it would not flying south from Iran to Africa. You know i was just trying to be funny... but please keep going to find some "but what about...." and "that one time" cases.
I love your playstyle: 1. loose helicopter, 2. receive a lot of missiles, 3. ??? 4. PROFIT! :)
First point won't be bad if the helicopter flies at 1000 ft, not 10000 ft.
Fr he does the same thing over and over lol
but tbh I would do the same, just not so high, theres not much a helicopter can do at 10,000ft or at 500ft if a modern missile is heading towards it and it doesn't know it until its half way to the helicopter
>we lost a helo, they lost a plane
>its only fair
Tell that to the helo crew xD
You can check the Rules of Engagement under "Mission Briefing" when you press Esc.
So hyped for this game, getting really impatient now
Oh boy, been through the straits of Hormuz WAY too many times in my life, thankfully none were like this
Man, November cannot get here soon enough. I’ve been waiting on this game for four years.
Basing on what I've seen from this and Wolfpack's vid of him doing the same mission, I think it would be best to NOT send your choppers ahead for this scenario, lol.
I'd def have them at max altitude for that over-the-horizon AWACS ability, but several clicks behind the ship formation to ensure they stay within the USN SAM bubble.
Never considered them staying behind. Makes much more sense lol. Thanks for the tip
YT deleting comments...but SM2-ER can only range out to the horizon in surface attack mode because it is guided by a radar beam from the firing ship...there is no over the horizon ability yet back in the 1980s/90s. Also, Seasprite helo is crewed by 3...sorry to say...not 2. Also, also...there must be a way in game to check your rules of engagement, no? Also also also...this game is giving me strong Harpoon vibes, except for with much better models. LOL
There is: Escape -> Mission Briefing
There is OTH strike capability in the form of Active Radar Missiles, but those can be unreliable when engaging Ground Units. Theoretically, if the Ground-based ASMs were Semi-actively guided, a Wild Weasel mission by Thunderchiefs or Intruders could destroy them using early Anti-Radiation Missiles, provided the Battle Scenario is in the late 60s/early 70s.
@@acceptablecasualty5319 Given this scenario, none of these 3 warships has anything long ranged to attack the ground based anti ship missile batteries he was thinking of attacking. They have Harpoon missiles, but only the anti-ship version of them...not the ground attack version. So even though those missiles do have OTH targeting capability using the helicopters, they cannot attack targets on land.
The ships also have their guns...but the only other thing they have for surface targets is the surface attack modes of their SAMs.
@@iKvetch558 TLAM-C only started going into the fleet post-85 and even then only proliferated in the early 90's. Prior to that the only land attack weapon the ships had was the 5" gun.
@@julhelm1821 You are correct, of course...but I am confused as to why you would even mention the TLAM, since nobody was talking about it...and as you said, there were no TLAMs on any of the ships in question.
Airliners would usually be up at FL350 (35,000 feet) and not down amongst the General Aviation aircraft at 10,000 feet.
At 10,000 feet their fuel economy would be crap, there would be noise complaints from the ground, and they wouldn’t be able to glide to an alternate airport in case of engine failure.
The phrase, "Better to shoot the archer than the arrow" comes to mind.
God im so hyped for this game, cant wait for it to release!
Hey Stealth, just figured I’d let you know that IRIAF stands for “Islamic Republic of Iran Air Force”, just a minor detail.
Love your content.
I figured someone would post this, thanks. 😊
i thought the fact that the target is 2000ft above the ground would signal "aircraft" all by itself :)
One tactical piece I would suggest, if your going to take a ship off EMCON, I'd advise moving it away from the convoy. my logic is that the enemy EW systems are going to see a ship lighting off a search radar and given that military radars are much more powerful then civilian sets, this is likely going to draw attention to the ship using said equipment, by moving the ship away from the convoy, you reduce the chance that an enemy is going to overfly the emitting ship and stumble on the convoy itself. fifteen miles would be far enough away that breaking EMCON wouldn't compromise the security of the convoy, but the ship would still be well inside it's missile defense range. simple tactic but it's something a lot of gamers tend to forget in games like this.
Also, if your choppers are engaged, I would advise they switch off their radars, Anti-Radiation missiles are likely to yeet your choppers into Davy Jones locker.
Not sure you can get launch a HARM at a helo. Thought those were radar sites only.
@@Stealth17Gaming Anti-Radiation missiles target anything emitting radar to the best of my knowledge. Radar waves are Radar waves. and a quick google. search says that ARM's can be used to target aircraft via their radar systems.
@@Stealth17Gaming According to a quick google search, Anti-Radiation missiles can be used on anything emitting radar waves. which is why current US policy being to use drones to mark hostile targets with Radar well aircraft operating via data link use the drone to guide in missiles.
@@KnightShadowsong Interesting. That being a reality doesn't mean it's modeled in game though. I'll ask the devs
@Stealth17Gaming I mean I could see them adding it, the game is supposed to be in the modern setting so well most people probably don't know about how radar is a double edged sword irl I'd be amazed if the devs didn't know.
I didn't realize how much damage those Iranian ships could do if they got within range of their ASu weapons. After learning about Operation Praying Mantis, I wonder what the USN will deem as a "proportional response."
Stealth love your videos, they are always the highlight of my day! I’m so hyped for all the Sea Power videos! Cheers man.
GWS.20 was the initial manually controlled version of the British Seacat (or Tigercat for shore-based weapons) missile, which was eventually phased out in favour of the GWS-25/GWS-26 Sea Wolf.
So stoked for this game. November here we come!
I dont know if you can set "Possible hostile" because I know that a surface contact dont sail 3 at a line like that unless they are military and trying to line up a shot. The same with the two air targets you saw. I also dont how the game does punish the player if you do choose to engage in a unknown target. I mean, with their helicopter I would ask it to ID itself two or 3 times. If no responds and it is getting closer to me or the fleet, then I will take the choice to have my ships shoot it down. I have people to protect, so I will take the no answer and still going for straight line towards the fleet as enemy
I know there had happened an incident where a US ship in the Gulf that shot down an civil plane. But the air controller on the ship did ask for ID (On the wrong chanel if I recall it currectly) but the chief of the CIC did order it to get shot down as it looks on the radar that it was an enemy aircraft going straight to the ship
I have seen several fishing vessel sailing in such a formation as well. Same for overtaking vessels in confined waters.
@@nicolas2838 I mean it is unlikely. So I will take it as hostile until they do something that doesnt look like they are military. That is why that Im not sure if the game is able to set "possible" hostile. It just making me aware on to keep an eye on them. I also dont know if we can get the ships to do a warning shot
@@Danspy501st well as this looked more like a full scale war instead of a convoy mission you might just kill everything you see. So I guess all targets might be hostile.
But as a merchant sailor I can safely say most contacts on your civilian radar are just doing their job, especially in waters like dover, belt, Taiwan and the entry to suez.
Love all your SP videos, great gameplay-playthrough style to them!
Interesting situation. I think the strategy for protect a convoy back then was to have your ships form a protective perimeter around the convoy so that the ships can protect the convoy from anti-ship missiles.
The riskier move would be to try and engage the enemy before they come close enough to the convoy to be a threat to it but that is a rather tricky proposition especially if you lack the resources.
US Navy ship torpedoes are not just ASW use only. They are dual purpose.. Both surface AND subsurface capable. I have no idea if the game has modeled that. But they are capable of both. One other problem is your ships never unmasked their mounts. The one ship that took a hit first, its CWiS had no LOS to even engage anything. Also it should be brought to the attention of the DEVS that phalanx are all independent of each other. One phalanx going offline, does not take the others offline. They are autonomous outside of power being needed of course. The Spruance took a hit aft but still had power so her forward CWiS would have continued to operate. BTW that missile you had no idea on what it was, is a HELO fired anti ship missile, similar to something like a Hellfire.
It looks so much like Janes Fleet Command, I can't wait!
Hah I did the same as you my first time on this. Based on the briefing I thought threats would come from the land in Iran so I moved my formation to put the tankers on the other side south, then I ran right into the ships :D
I've done this twice now and both times the vampyre spam gets through my defenses.
o/ Told you I'd cya in the next one! Another great video and scenario
I'm really digging the different tech eras in this. From a repurposed WW2 cruiser in a Vietnam scenario, to this scenario with a bunch of late-70's to early-80's goodness like the Oliver Hazard Perry -- so many possibilities with all of that! It also makes me hope they continue to add more to the game. In particular I (and I imagine many others) would really love to see more modern vessels, aircraft and weapons which could make for some fantastic asymmetrical battles, and in a game like this more is always better!
I can already imagine some *amazing* mods for this 🤤 Hoping it has great mod support
There's Iowa class battleships in the editor too, to add more fuel to your imagination ;)
Im pretty sure you can bind ships to hotkeys 1,2,3 etc. Should make switching between them easier.
Good point
12:51 You can shoot down the helicopter. It came from Iran and the Iranian Airforce just started hostilities. Anything coming from Iran is now fair game.
Fishing boats actually are known to form up into broad lines. It’s to capture large schools of fish.
Yeah. UAD needs to copy the formation editor and give you the ability to set formations before the game starts. Also needs the ability to manage your fleets. Make and edit task forces, give them orders on the campaign map to run as a strike force that stays in port on standby, patrol, escort, and raiding. So annoying how youll have a ship engage in the bearing strait then repairing in vladivostok the next turn
I'll be waiting to see what the campaign will look like. I somehow learned to play cold waters so maybe I'll take interest in this one too, does seem to require a lot of knowledge on how different systems work.
Had you been on the ball early on, identifying those missile boats, and getting missiles in the air, you wouldn't have taken casualties.
you should always launch a helicopter with ASW loud out because you can drop sonar buoy that can detect surface ships and subs also they have torpedoes but I'm not sure if the torpedoes can be used on surface ships
ahh Fleet Command Vibes comes back with this Game 😅 i hope like in Fleet Command we can Rescue Pilots and as a new option Ship Crews out of the Water...
20:38 that looks kinda like an F-86, but as a missile.
sounds familiar to a certain type of event that happening today in the strait of hormuz
I don't know if anyone has noticed what the American ships are signaling with the signal flags but I think it could be informative.
“Foxtrot-Uniform-Charlie-Kilo” and
“Yankee-Echo-Alpha-Hotel” 😮 😁
Someone likes the Team America movie song.
Has anyone mentioned the pretty rotor wash from the helos?
Anyone know if it will have a dynamic campaign or just senarios at launch?
On Early Access Release it will have over 20 Scenarios including both historical and fictional encounters and a Dynamic Campaign (Alpha). An evolving theatre-scale campaign that will grow throughout the Early Access development. It also will have an Mission Editor. Its also heavy modable.
Is there any kind of more detailed AAR available that shows exactly where units were, what hit what, replays, etc.?
Sort of, but it's heavily work in progress.
What is AAR?
@@sebastianbenner977 After Action Report
Awesome video, could you use the kynda class cruiser perchance ?
I just badly failed this mission so I thought ah Stealth will show me how to play properly, turns out he was just as bad as me, now I feel better!
This was one of my first missions. I've gotten a lot better since. How long have you been playing? Give yourself some time ;)
@Stealth17Gaming I only picked it up on Friday, so it was only my 2nd mission to try. Going to spend some time with it today and re-watch some of your videos it's definitely one of those games you learn so much from defeat.
If I remember correctly I think Wolfpack345 made this mission but I could be wrong but I saw him playing this exact scenario
No this is a standard scenario. He didn't make it
What difficulty did you play,i dont think you mentioned? wolfpack played hard and got slightly smashed but passed the mission...just.
Realistic
Ohhhh the hype is so real!
Can you use more helicopters??
It would be nice if you get an Iowa-class battleship in the scenario.
You can
You're good at military games for a "Body Language Coach."
Been years since I last trained people in that. Where did you find that?
Is this game developed by the makers of "War on the Sea"? I see quite a few similarities with that other game set in World War II.
No that's Killerfish. This was made by Triassic.
I do get a lot of cold waters vibes though. Definitely feels like dot mod +
@@titusseptim Dot is one of the developers. Very nice guy :)
@@Stealth17Gaming oh. Didn’t know that. That’s awesome
i'd totally make a similar scenario but as the attacker, cause this tottally gives me yemeny attack vides
I’m hyped for this game although I KNOW I’m going to be terrible at it 😂
You keep saying that you are not sure what you can do, perhaps the devs can provide a proper ROE in the mission parameters?
Where can I get this game?
This reminds me of Janes Fleet Command
Early access in November
11:13 IRIAF stands for the initials of Islamic Republic of Iran Air Force
Your ships can also intercept missiles. You don't have to sacrifice your helicopter.
I wouldn’t think they could, let alone in the time allotted, hit an AIM-9 though
@@ronaldmcreagann6343 They can. Why shouldn't it be able to hit an AIM-9? It's just an infrared homing missile, nothing else special about it.
@@sebastianbenner977 even if they can lock it, I doubt they could’ve hit it in the time he had before impact.
Islamic Republic of Iran Air Force is how you expand IRIAF.
GWS 20 is British Seacat - a command guidance surface to air missile. Pretty rubbish. Probably from an Iranian Vosper frigate.
Did stealth just started a full scale war with Iran?
Why run passive at the beginning? The enemy knows you are coming so concealment is not really an effective tactic
They know I'm coming but not exactly where.
How did you get the game I thought it was going to be released in November. ?
I got early access from the developers/publisher.
@@Stealth17Gaming is it too late for others to get it?
@@airplanekp You can get it when it goes into early access in November.
@@airplanekp You can get it when it goes into early access in November.
Brutal
Can you also control subs like cold waters?
Yes, subs also in the game. But all ships are more on an operational level, not at a direct command like in Cold Waters. But you still kann steer them with wasd.
Yes, although i assume they will play less of a role in gameplay, considering the size of these engagements.
>that 19:40 CIWS moment
Hnnnnnnnnng
F5's have chaff
I think iriaf stands for Iranian Islamic airforce 11:17
Islamic Republic of Iran Air Force 👍💯
@@iKvetch558 yessir
IRIAF most probably stands for Islamic Republic of Iran Air Force
11:25 Islamic Republic of Iran Air Force
as 12 minutes you claim that somehow your ship missed with both missiles.... not.. completely accurate... and not wrong either. If you look carefully, they got misled by Flares which... did you really expect a Jet aircraft to NOT have Flares? add to that that you were shooting your missiles on a running away target instead of an approaching one and it made it way less likely they'd hit
Flares don't work on radar guided missiles. It might have used chaff though.
@Stealth17Gaming love this game. Thank u for making videos on it. It would be so cool if they had ww2 ships in this game. This game engine looks so good and versatile
@@wastelander89 Ww2 is covered by Ultimate Admiral Dreadnoughts
@@Stealth17Gaming true, regardless, it DID use some kind of countermeasures and maybe planes in this game just release chaff and flares at the same time
iranian air force is known as Islamic Republic of Iran Air Force
Ah thank you
IRIAF stands for the Islamic Republic of Iran Air Force
Chad Iranian fighter pilot.
so annoying to watch all your pauses you are doing + all the damage you have taken :D
This was the first scenario I did. Of course I sucked. Watch a new video and compare.
I cant take the pausing
Warships shouldn't be used like submarines, radars should ALWAYS be active
One day we will get a modern game where Russian equipment isn't buffed to impossible figures
Consider that this is going back to a time where the USSR had just laid down most of the ships that are playable, and were (at least in the eyes of the pentagon) at or close to parity with comparable US craft. Lack of maintenance and modernization has degraded capabilities, sure, but this isn't contemporary. (Also Stealth needs some practice in Surface Combat)
Funny that you post this under a video that barely even has Soviet equipment in it. All the missiles that hit Stealth's units were American-made.
Looks like you need some serious practice at modern warfare tactics..no way you survive the anti-ship missiles after wasting so much on the attack boats.
It's easy to say "Get better". It'd be much more useful if you pointed out WHAT to improve or resources to read.
@@Stealth17Gaming I imagine getting used to the complicated and deep UI controls is very difficult, as is getting used to the many different weapons types. Are there tutorials or explanations in game yet as to how to use the different missile types? I know what an SM-2 and what a Harpoon are used for, but that's about the extent of my missile knowledge. Wouldn't know when to use an SM-3 for instance.
@@Stealth17Gamingin modern warfare information is the key. Its not about who has the bigger stick in this case, you cant use the big stick if you dont know who to use it against. So i would try to narrow down the possible threats asap. Also prioritise countering enemy missiles, afterall a sunk ship has no radar nor strike capability. When your ciws has to fire you know something went wrong. That should definitely be a last ditch effort not a common thing. I think in this case ship knowledge is also important wich requires playing the game and ofc losing sometimes. If you know the enemy has far less asm than you have anti missile capability you can just sit there and wait for them to "blow their load". Exploiting weaknesses is crucial, but as i said it requires knowledge of them. Striking first can be advantageous but afterall the winner is the one who survives. So i would say go for information and self preservation as a priority. When you have experience and know what each missile is capable of then you can plan accordingly. Now honestly i dont know how good the tooltips are ingame, but a google search can provide the basics of each missile for a degree. They usually have roles, range, guidance and other useful things listed
15:04 Yes, you just let a jet crashed in the city, I guess this will be the headline tomorrow
15:53 I have never screamed HOLY FUCK YES louder in my life. Ffs as much as I love that game it pisses me off so much sometimes.