For anyone wanting to get the 5 kills in 3 seconds this is for you. After picking up the kuva ayanga and you're heading toward the boss, right in the entrance to the boss there are exactly 5 kuakas that you can kill SUPER easy, don't make it any harder than it has to be. Pick up ayanga run toward boss and before you run in cuz the kuaka are literally at the entrance of the boss room spray em down and you'll complete the challenge
Leave the Klems and take Kahl solo into some of the side tunnels. Some of them have a high number of enemies. Wittle them down a bit, use the tunnel to group them all together, and throw all your grenades. Shoot wildly at anything left. I got in my first mission playthrough, but it did take two serious attempts.
This is how I got it. I did it completely by accident. There was a lone sentient floating by there and I shot at it killing everything and unlocking the challenge.
2 more tips- You can spam reload while firing the Kuva Ayanga to reload super fast (this really helped me a lot when they were spread out a bit) Also, you can stun enemies with Kharl's 3rd (viel breaker thing) to keep like 3 in place while you kite a few more over... With those 2 combined I was able to get it second attempt with 3 stunned together, and 3 pretty far away (one was actually behind me). And the tunnel trick is excellent advice too @Cosmo Djinn, I was planning on doing that, but I got it on my first serious attempt. Hopefully, you all should good now, GL.
Idk, i think this mission is MUCH better than the first one as its more like the veilbreaker quest. You have a grakata, a jetpack, no timer to finish the mission fast, and no unlimited spawning deacons that two shot you. You can take your time and just have a blast flying around killing stuff without worrying about typical warframe BS like status effects and energy. This and the next mission type which is presumably freeing grineer on a murex like the quest are the go-to mission types. The stealth one sucked and was a very weak introduction to the weekly kahl missions imo.
My main complaint about second mission, is the size of the map. When I was searching for tags, especially in earlier parts of the mission, if don't fight anyone, don't solve any puzzle, just looking at every nook and cranny running around vast empty spaces
the timer for the first mission was only there for the bonus objective. you were never required to beat that mission in under 15 minutes unless you were going for the bonus objective
It's not that the map is huge, it's just that it feels huge because your movement is extremely restricted in comparison to a warframe. Not having access to bullet jumping, rolling and parkouring in general gives you an extremely different experience. And if you found this tileset huge, try any Jupiter mission without parkouring.
I wouldn't say the last mission was "bad", but I liked this mission way more. I hope the next one is at least as good as this one. Kahl and Daughter's interactions are great too.
Oh yeah brozime you can lock the deacon in the other pathway, by activating a drone then activating the door control. Kahl and daughter even have a laugh about it lol.
Or do what I did and switch the barriers then turn the drone on, playing that same bit of dialogue as the Deacon's AI just turned off and he froze in place.
When it comes to the ramparts in the thumper fight, they are supposed to stun it so you can just blap the knees, but there seems to be a lot of bugs involved. Every consecutive time you stun the thumper it gets up faster, and the ramparts projectile is so large it can hit itself coming out of the barrel sometimes. I also found you can tell your brothers to use them too, but they will try to shoot the sentients and then give up.
The 5 kills in 3 seconds one is really easy: If you enter the Arena with the Thumper, there are a bunch of Rabbits right at the start (see them running away in this vid at 15:37). Be quick and shoot them with the Kuva gun, voila! ^^
A tip to get the kills is in the 2nd part after you get the archgun there's spawns of critters you can just 1 shot 3 of them instantly. There's the rabbits and birds.
something to note about the Veild Grenieer. if you save them and make them an ally. your allies will NOT attack or shoot at another veiled Grenieer. this means you wil be able to rescue them without worry.
When you start testing Archon mods wanted to give you this. Electric Elemental Ward Hildryn with Blazing Pillage, Both Archon Stretch and Vitality work on this build, and Archon Stretch basically gives her infinite shield.
@@ToniFalck I miss the days of having an extra Arcane Aegis so much. I started playing just before Fortuna dropped and was gifted the hildryn pack pretty early on. She quickly became my favorite frame and multiple years in she's still my most played by a ridiculous amount.
About Archon Stretch, any frame can activate the buff by picking up a Wisp shock mote. So if you have a Wisp on your team Archon Stretch is a very good idea for the free energy!
plus archon intensify should be pretty solid on wisp. not sure that the cold or heat ones wil be all that great though. frost isnt exactly a good frame, and Lavos doesnt need energy.
@@avaliantsoul5408 Frost is an old man. But the change from 40% to 60% on the armor strip frees up much needed mod space with fewer required strength mods. Also the strip doesn't end after the freeze duration so you dump duration with no downside. While Frost is still sub par, he now has more flexibility in his build.
Not being able to backtrack after the boss fight is the biggest pain in the ass. Miss one genestamp, thinking it'll be one of the spawns at the end room, and nope, get fucked, run it again.
Archon Intensify triggers on Titania's passive btw. It doesn't refresh on every cast, but it does trigger on the first cast that would cause Titania to hela herself and she does NOT need missing HP for the heal neither.
@@elementxghilliejoshf.2844 But you might as well use it if you're already running flow. Mirage is a special case as she benefits in some shape or form from the heat, toxin, and cold procs so the archon mods at least have an effect on a legerdemain build.
after replaying quests , it seems duviri paradox will take place befor the awakening quest and inbetween gameplay, also is now being refreneced in other quests. like duviri is befor and after at the same time and also a form of end game like a multivers time paradox. like duviri paradox seems to be at the same time the beginning, middle and end and the reason to why.
Thanks for the guide! I was able to finish everything in one go... Also for the 5 kills you can spam reload while firing the Kuva Ayanga to skip like half the reload time, Incase you miss a shot or if they're not bunched up enough. It's the reload that really gets ya if you mess up.
I completed the kill 5 in 3 seconds before getting the ayanga, i ran to the spot with the ostron cage and genestamp location below it, i threw grenades at the enemies that clustered up in the tight tunnel
I got the 5 kills in 3 seconds right after acquiring the ayanga. Three of those ground-based sentience come running across the bridge, I left them and then kept running a little bit forward to where there's like three or four more sentients. I got them all grouped up and then used the grenades amd ayanga at that point. I left all the grineer guys veiled because the first time around they were just stealing a lot of my kills and made it harder to do the challenge.
This has nothing to do with the video but I thought of a Grendel rework, Firstly he casts off of health, all of his abilities cost health to cast and the ramping up drain on his continuing drain abilities are either removed or displayed (Hysteria style). Secondly his passive becomes part of his first, as well as he gets health Regen per enemy in his stomach up to a certain number of enemies where it begins costing you health to hold all of them, but the armor increase still goes up. Thirdly, his passive becomes Garuda’s old passive, as his health gets low his damage from all sources increases. Nourished energize would have to be changed if all abilities cast off health, so I thought his augment for nourish becoming nourish energize would be good, so he grants himself immunity to status for a duration per enemy in his stomach, also nourish wouldn’t restore hp anymore, since that’s feast’s job now. For his upchuck ability it would probably stay the same, maybe change the damage type to viral in an explosion/cone from the impact point. And for his pulverize I was thinking one of two things, the first is that he gets damage immunity for the first two seconds (not changed by duration) of the ability but it would also drop him dramatically in health, I’m talking a percentage of his current health to cast(reduced based on how many enemies are in your stomach), this would do a couple of things, one it would encourage him to have a lot of enemies in his stomach for the armor bonus, the healing and the reduced cost of pulverize, or (almost) the same idea but instead of damage immunity when you transform get damage reduction so you don’t just die instantly, the Dr would be based on ability strength and there’s no percentage drain instead just being a big drain of Grendel’s sizable health pool, let me know what you guys think! i really like the idea of Grendel but his abilities drain so much energy that it’s a ridiculous chore to manage all of them
Tip for doing 5 kills in 3 seconds is that you can actually slam attack with melee after getting the jetpack. In the boss room, group a bunch of enemies up and just slam them to complete the challenge
Instead of making us do annoying easter egg hunts and complete obnoxious challenges, they should just have x amount of rewards for beating it, then have a steel path version that will give you the rest for beating it..
Last weeks map was definitely much tighter, which made it a lot easier to find things, other than the toolbox. I can't seem to do the 5 kill thing though, I've stacked them up, tried the kuakas everyone mentions, and it just doesn't count. I'm glad its only 15 stock so I can safely skip it.
It now forces you to use turrets. Wonderful. I have the absolute WORST luck with this mission, as when I need to use a turret to get it damageable again, it plays hide and seek.
getting the 5 kills can actually be easier, just group up 5 enemies and do a heavy melee slam attack, it basically one shots all the sentient :) thats the easiest/most consistent way that I've been able to do it (heavy melee slam is just middle mouse button aiming down in air)
Greetings Can you please make a video of the Wukong and Umbra bug. As far as I understood what DE Pablo said, the clone uses our ammo to shoot, but I have been at full ammo and the clone doesn’t shoot or even use melee when I’m shooting. It just stands there like Loki decoy eating bullets. this bug essentially destroys 25% of Wukong abilities. And there is no AFK involved. The clone will attack (gun or blade) for like a minute then it just freezes. Umbra is having the same issues.
4:54 right now I’m stuck here but on my screen I can’t access it, in the video he just runs straight through, I’m so confused I did everything he did and there’s a red electric fence keeping me from going through
Found all the stuff on the first run, but it was hard to find enemies clustered enough to get the 5 on 3 seconds (wish it had been a challenge to defeat the thumper in X-amount of time)... edit: I've actually found 6 brothers in the mission (as if getting the 5 kills wasn't hard enough alone)...
Anything is better than the trash they called a mission last time... Edit: TBH i just dont get these missions, we spend all of our time making frames etc, enjoying what makes warframe warframe. Then we got forced to play a basic limp dick grineer that gets stuck on half the ledges and runs at 2 mph.
How do you enter the area at 4:58?? I'm during the kalh mission as we speak and the gate is locked by a defective console and a mine. shooting the mine does work, there are no cameras for me to pop it any close.
My imagination has a different interpretation of what this mission should be like. Imagine you get to be your frame and you go help Kahl do all this stuff together. Also clem is with you. You free his brothers and Kahl says tenno watch Kahl back, clem says clem, and starts bucking it down with his twin grakatas and the other brothers engage in the fight, your frame is going nuts. Kahl is like tenno good friend clem is like clem. Mission over, that's what I vision.
This video is inaccurate in some bizarre way. After taking the jet pack and going back, there is locket laser gate for me that I just cannot get through (she says something about electric mines about it). You have no obstacle there at all.
For me the door at 4:55 is locked, there's a marker on the floor, signaling one of those mines that are exactly like the ones used to kill the deacons on the previous room. However, there's no camera to arm this mine. There's a computer thingy right beside it but I can't interact with it, and in the map I can see there's a green dot, meaning the ostron I'm lacking is there but I can't get ino the room :(
@@wolfhaze1189 i don't remember the specifics (and i've yet to run this mission this week), but iirc you need to do this early in the mission and you need a brother to open the gate.
I'm not sure but I think you have to do the mission once even if you don't achieve all the extra stuff and then they will start rotating, takes like 3 days to rotate to this one
this isnt what i consider "endgame" a bonus activity perhaps i have so many things to do,but i have to stop playing my warframe to play story missions for power? not gonna happen. and there should be a reward for completion.there isnt ...so not gonna do it.
Ah for fuck sake again, "5 kills in 3 seconds" is just fine. If you want it easier AND IT IS NOT THAT HARD!, why not just ask them to give you the challenge completed for moving forward? God forbid you had to do anything in the game. A literal fuckton of them spawns at the long bridge after you get the Ayanga. Just jet up and open fire on the fodder Sentients. Done. I even had all 6 brothers running around after me shooting up the house. The cages as well DO NOT have to glow, it's a huge cage! Does its panel glow orange? Then it has a prisoner in, if it is not glowing it's not inside. It's extremely hard to miss unless you're blind on both eyes. I even missed the Jetpack the first time and it was fine. Just have fun for a change... Kahl missions are a CHANGE OF PACE, take your time, run around, shoot stuff for more than a microsecond, you don't have to maximize movement speed, it's not a speedrun. JUST. HAVE. FUN. It's a game. I love your content, and in your videos there is so much understanding of deeper mechanics and the "fight the disease, not the symptoms" but christ mate...
MAP!
cdn.discordapp.com/attachments/234792425460072448/1021580925408116776/JunkRunMap.png
expired
For anyone wanting to get the 5 kills in 3 seconds this is for you. After picking up the kuva ayanga and you're heading toward the boss, right in the entrance to the boss there are exactly 5 kuakas that you can kill SUPER easy, don't make it any harder than it has to be. Pick up ayanga run toward boss and before you run in cuz the kuaka are literally at the entrance of the boss room spray em down and you'll complete the challenge
O7
Still no luck though, seems only 3 spawn for me...
You can also get a few of the sentients to follow you through the last puzzle gate. I got 7 of them at the bridge and was able to get it.
Leave the Klems and take Kahl solo into some of the side tunnels. Some of them have a high number of enemies. Wittle them down a bit, use the tunnel to group them all together, and throw all your grenades. Shoot wildly at anything left. I got in my first mission playthrough, but it did take two serious attempts.
This is how I got it. I did it completely by accident. There was a lone sentient floating by there and I shot at it killing everything and unlocking the challenge.
2 more tips- You can spam reload while firing the Kuva Ayanga to reload super fast (this really helped me a lot when they were spread out a bit) Also, you can stun enemies with Kharl's 3rd (viel breaker thing) to keep like 3 in place while you kite a few more over... With those 2 combined I was able to get it second attempt with 3 stunned together, and 3 pretty far away (one was actually behind me). And the tunnel trick is excellent advice too @Cosmo Djinn, I was planning on doing that, but I got it on my first serious attempt. Hopefully, you all should good now, GL.
Idk, i think this mission is MUCH better than the first one as its more like the veilbreaker quest. You have a grakata, a jetpack, no timer to finish the mission fast, and no unlimited spawning deacons that two shot you. You can take your time and just have a blast flying around killing stuff without worrying about typical warframe BS like status effects and energy.
This and the next mission type which is presumably freeing grineer on a murex like the quest are the go-to mission types. The stealth one sucked and was a very weak introduction to the weekly kahl missions imo.
My main complaint about second mission, is the size of the map. When I was searching for tags, especially in earlier parts of the mission, if don't fight anyone, don't solve any puzzle, just looking at every nook and cranny running around vast empty spaces
the timer for the first mission was only there for the bonus objective. you were never required to beat that mission in under 15 minutes unless you were going for the bonus objective
@@phoenixrose1995 bonus objectives are the main point though. Not like there are other ways to get stock to buy extra archon shards with.
@@phoenixrose1995 Except you LITERALLY dont get anything unless you do the side challenges, its a trash system.
100% how I feel
This week was much much better than last week's but the map is absolutely huge
It's not that the map is huge, it's just that it feels huge because your movement is extremely restricted in comparison to a warframe. Not having access to bullet jumping, rolling and parkouring in general gives you an extremely different experience. And if you found this tileset huge, try any Jupiter mission without parkouring.
@@tonyoik1012 that's fair
I wouldn't say the last mission was "bad", but I liked this mission way more. I hope the next one is at least as good as this one.
Kahl and Daughter's interactions are great too.
Oh yeah brozime you can lock the deacon in the other pathway, by activating a drone then activating the door control. Kahl and daughter even have a laugh about it lol.
Or do what I did and switch the barriers then turn the drone on, playing that same bit of dialogue as the Deacon's AI just turned off and he froze in place.
It just froze my deacon in place lmao
When it comes to the ramparts in the thumper fight, they are supposed to stun it so you can just blap the knees, but there seems to be a lot of bugs involved. Every consecutive time you stun the thumper it gets up faster, and the ramparts projectile is so large it can hit itself coming out of the barrel sometimes.
I also found you can tell your brothers to use them too, but they will try to shoot the sentients and then give up.
Sometimes? It always stuns my rampart
20:52
*Brozime:* "And then, the week after that, we start getting shards, which is gonna start with... blue shards."
*Chipper:* "Well, la-di-dah..."
The 5 kills in 3 seconds one is really easy: If you enter the Arena with the Thumper, there are a bunch of Rabbits right at the start (see them running away in this vid at 15:37).
Be quick and shoot them with the Kuva gun, voila! ^^
A tip to get the kills is in the 2nd part after you get the archgun there's spawns of critters you can just 1 shot 3 of them instantly. There's the rabbits and birds.
You can lure the first Deacon as well with the downed drone then switch to lock him out
the boss fight with the thumper was really neat. so far, the kahl missions are really interesting and fun.
something to note about the Veild Grenieer. if you save them and make them an ally. your allies will NOT attack or shoot at another veiled Grenieer. this means you wil be able to rescue them without worry.
I realized this pretty much immediately my first run because by the third or fourth Grineer I noticed this. It let me grab all six grineer of the map.
When you start testing Archon mods wanted to give you this.
Electric Elemental Ward Hildryn with Blazing Pillage, Both Archon Stretch and Vitality work on this build, and Archon Stretch basically gives her infinite shield.
So are we back to same levels of immortality as with energy siphon?
@@ToniFalck don’t know about that. It might work until you can’t find a nearby enemy to proc electric on then the energy regen will stop
@@ToniFalck I miss the days of having an extra Arcane Aegis so much. I started playing just before Fortuna dropped and was gifted the hildryn pack pretty early on. She quickly became my favorite frame and multiple years in she's still my most played by a ridiculous amount.
About Archon Stretch, any frame can activate the buff by picking up a Wisp shock mote. So if you have a Wisp on your team Archon Stretch is a very good idea for the free energy!
Build those specters
plus archon intensify should be pretty solid on wisp. not sure that the cold or heat ones wil be all that great though. frost isnt exactly a good frame, and Lavos doesnt need energy.
@@avaliantsoul5408 Frost is an old man. But the change from 40% to 60% on the armor strip frees up much needed mod space with fewer required strength mods. Also the strip doesn't end after the freeze duration so you dump duration with no downside. While Frost is still sub par, he now has more flexibility in his build.
I've noticed that the thumper in this mission puts its exposed knees in front of you to make it easier
Not being able to backtrack after the boss fight is the biggest pain in the ass. Miss one genestamp, thinking it'll be one of the spawns at the end room, and nope, get fucked, run it again.
Yep that screwed me over on my first mission but at least I got 4 out of the 6 objectives done
How do i open the area at 4:49
Did u figure it out I’m out it now
Archon Intensify triggers on Titania's passive btw. It doesn't refresh on every cast, but it does trigger on the first cast that would cause Titania to hela herself and she does NOT need missing HP for the heal neither.
archon flow works really well with explosive legerdemain in ESO as it does cold damage often.
Yeah but it has to kill with cold damage, then 1/10 of that time then add a 10sec cooldown
@@elementxghilliejoshf.2844 But you might as well use it if you're already running flow. Mirage is a special case as she benefits in some shape or form from the heat, toxin, and cold procs so the archon mods at least have an effect on a legerdemain build.
after replaying quests , it seems duviri paradox will take place befor the awakening quest and inbetween gameplay, also is now being refreneced in other quests. like duviri is befor and after at the same time and also a form of end game like a multivers time paradox. like duviri paradox seems to be at the same time the beginning, middle and end and the reason to why.
Thanks for the guide! I was able to finish everything in one go... Also for the 5 kills you can spam reload while firing the Kuva Ayanga to skip like half the reload time, Incase you miss a shot or if they're not bunched up enough. It's the reload that really gets ya if you mess up.
I completed the kill 5 in 3 seconds before getting the ayanga, i ran to the spot with the ostron cage and genestamp location below it, i threw grenades at the enemies that clustered up in the tight tunnel
I got the 5 kills in 3 seconds right after acquiring the ayanga. Three of those ground-based sentience come running across the bridge, I left them and then kept running a little bit forward to where there's like three or four more sentients. I got them all grouped up and then used the grenades amd ayanga at that point. I left all the grineer guys veiled because the first time around they were just stealing a lot of my kills and made it harder to do the challenge.
This has nothing to do with the video but I thought of a Grendel rework,
Firstly he casts off of health, all of his abilities cost health to cast and the ramping up drain on his continuing drain abilities are either removed or displayed (Hysteria style). Secondly his passive becomes part of his first, as well as he gets health Regen per enemy in his stomach up to a certain number of enemies where it begins costing you health to hold all of them, but the armor increase still goes up. Thirdly, his passive becomes Garuda’s old passive, as his health gets low his damage from all sources increases. Nourished energize would have to be changed if all abilities cast off health, so I thought his augment for nourish becoming nourish energize would be good, so he grants himself immunity to status for a duration per enemy in his stomach, also nourish wouldn’t restore hp anymore, since that’s feast’s job now. For his upchuck ability it would probably stay the same, maybe change the damage type to viral in an explosion/cone from the impact point. And for his pulverize I was thinking one of two things, the first is that he gets damage immunity for the first two seconds (not changed by duration) of the ability but it would also drop him dramatically in health, I’m talking a percentage of his current health to cast(reduced based on how many enemies are in your stomach), this would do a couple of things, one it would encourage him to have a lot of enemies in his stomach for the armor bonus, the healing and the reduced cost of pulverize, or (almost) the same idea but instead of damage immunity when you transform get damage reduction so you don’t just die instantly, the Dr would be based on ability strength and there’s no percentage drain instead just being a big drain of Grendel’s sizable health pool, let me know what you guys think! i really like the idea of Grendel but his abilities drain so much energy that it’s a ridiculous chore to manage all of them
Tip for doing 5 kills in 3 seconds is that you can actually slam attack with melee after getting the jetpack. In the boss room, group a bunch of enemies up and just slam them to complete the challenge
omg thank you for the pick-up map, I went 4/5 Genestamps twice and couldn't find the last one for my last Archon mod
Instead of making us do annoying easter egg hunts and complete obnoxious challenges, they should just have x amount of rewards for beating it, then have a steel path version that will give you the rest for beating it..
Last weeks map was definitely much tighter, which made it a lot easier to find things, other than the toolbox. I can't seem to do the 5 kill thing though, I've stacked them up, tried the kuakas everyone mentions, and it just doesn't count. I'm glad its only 15 stock so I can safely skip it.
love these missions, they remind me of how warframe use to play in the very early days
And there’s a reason they moved on from that.
This was a huge improvement to an already pretty damn good game mode.
Completed everything in one go. Thanks broz
I'm so used to playing against Grineer, I killed like half of the veiled guys before it even occurred to me that I'm supposed to be saving them lol.
"looking for you dudes"
They're called Deacons!
I'm so glad that this garbage is optional.
Thank u I needed this in my life
This is the second video I’ve watched where they skipped the step I need. There’s a door you need to open around the 5 min mark fyi
Kahl: Kahl like Big Boom,
Sneaking for Ezio.
It's official. We're becoming Kahlframe now.
Better than Visoframe that's for sure
It now forces you to use turrets. Wonderful. I have the absolute WORST luck with this mission, as when I need to use a turret to get it damageable again, it plays hide and seek.
The kill 5 enemies in a short time is wayyyyy too much for how low the enemy density is in the mission.
getting the 5 kills can actually be easier, just group up 5 enemies and do a heavy melee slam attack, it basically one shots all the sentient :) thats the easiest/most consistent way that I've been able to do it (heavy melee slam is just middle mouse button aiming down in air)
Greetings
Can you please make a video of the Wukong and Umbra bug.
As far as I understood what DE Pablo said, the clone uses our ammo to shoot, but I have been at full ammo and the clone doesn’t shoot or even use melee when I’m shooting. It just stands there like Loki decoy eating bullets. this bug essentially destroys 25% of Wukong abilities. And there is no AFK involved. The clone will attack (gun or blade) for like a minute then it just freezes.
Umbra is having the same issues.
4:54 right now I’m stuck here but on my screen I can’t access it, in the video he just runs straight through, I’m so confused I did everything he did and there’s a red electric fence keeping me from going through
Same issue, did you get in eventually?
@@sjonniesjonnie4378 i just replayed the entire mission doing exactly what he did in the video (also i lowkey dont remember it was a long time ago)
Wow, I just got around to doing the previous one earlier today lol. Seems like I had 0 time to spare on that lol
please include the maps in your vid as much as possible if not a link to it in the description/pinned comment my god was it helpful
ty
I wish that the unveiled Grineer wouldn't stand in your line of fire. I kept shooting them when I was trying to kill the boss
What is that giant thing in the background at the start ????? 👍
Beautiful
Found all the stuff on the first run, but it was hard to find enemies clustered enough to get the 5 on 3 seconds (wish it had been a challenge to defeat the thumper in X-amount of time)...
edit: I've actually found 6 brothers in the mission (as if getting the 5 kills wasn't hard enough alone)...
how you fly with Khal?
Anything is better than the trash they called a mission last time...
Edit: TBH i just dont get these missions, we spend all of our time making frames etc, enjoying what makes warframe warframe. Then we got forced to play a basic limp dick grineer that gets stuck on half the ledges and runs at 2 mph.
Ok, yeah, this mission is WAY easier than the previous one
Archon intensify and vitality are great for my gloomy Ember
4:58 Did wish you would have said how to get that door open tho... =(
hi I wonder how you moving a camera fast? I just discover on youtube. ^^
How do you enter the area at 4:58??
I'm during the kalh mission as we speak and the gate is locked by a defective console and a mine. shooting the mine does work, there are no cameras for me to pop it any close.
Unveil the grineer hit command button and look at mine/ press X/Square Not B/Circle. Just figured this shit out.
My left side is closed
Generally more enjoyable mission because no timer, but locking out sections and kills per second is what makes you not have a good time
My imagination has a different interpretation of what this mission should be like. Imagine you get to be your frame and you go help Kahl do all this stuff together. Also clem is with you. You free his brothers and Kahl says tenno watch Kahl back, clem says clem, and starts bucking it down with his twin grakatas and the other brothers engage in the fight, your frame is going nuts. Kahl is like tenno good friend clem is like clem. Mission over, that's what I vision.
Maybe it’s me, because I can’t make heads or tails of the map
i think the bridge is the best place to get the 5 kills
This video is inaccurate in some bizarre way. After taking the jet pack and going back, there is locket laser gate for me that I just cannot get through (she says something about electric mines about it). You have no obstacle there at all.
Gotta use one of the brothers to bomb the gate
Is anyone having trouble with the genestamp because I can’t seem to find the last one
Same thing, i ran the mision 3 times: 2 without this map, one with the map and still ended the mision with 4/5 =/
For me the door at 4:55 is locked, there's a marker on the floor, signaling one of those mines that are exactly like the ones used to kill the deacons on the previous room. However, there's no camera to arm this mine. There's a computer thingy right beside it but I can't interact with it, and in the map I can see there's a green dot, meaning the ostron I'm lacking is there but I can't get ino the room :(
Bro I’m locked out the same spot. This guy never showed how he opened it.
@@wolfhaze1189 i don't remember the specifics (and i've yet to run this mission this week), but iirc you need to do this early in the mission and you need a brother to open the gate.
I just figured it out. You have to use the interact button in the command menu while aiming at the mine to signal them to arm it.
@@wolfhaze1189 yup, definitely need a brother then haha
How do you get one? I did this and never got a brother to help me. @@wolfhaze1189
Why is my only mission the Narmer Sabotage? I'm on console if that means anything
I'm not sure but I think you have to do the mission once even if you don't achieve all the extra stuff and then they will start rotating, takes like 3 days to rotate to this one
I'm really enjoying these missions. Hope one day he uses the MIGHTY SEER
I found this week’s mission much more fun. The kill 5 in 3 seconds was super easy, barely a inconvenience.
Link to the map?
Nevermind got it myself.
this isnt what i consider "endgame"
a bonus activity perhaps
i have so many things to do,but i have to stop playing my warframe to play story missions for power?
not gonna happen.
and there should be a reward for completion.there isnt ...so not gonna do it.
I actually found the first mission better.......this one was kinda boring
Ah for fuck sake again, "5 kills in 3 seconds" is just fine. If you want it easier AND IT IS NOT THAT HARD!, why not just ask them to give you the challenge completed for moving forward? God forbid you had to do anything in the game. A literal fuckton of them spawns at the long bridge after you get the Ayanga. Just jet up and open fire on the fodder Sentients. Done. I even had all 6 brothers running around after me shooting up the house. The cages as well DO NOT have to glow, it's a huge cage! Does its panel glow orange? Then it has a prisoner in, if it is not glowing it's not inside. It's extremely hard to miss unless you're blind on both eyes. I even missed the Jetpack the first time and it was fine.
Just have fun for a change... Kahl missions are a CHANGE OF PACE, take your time, run around, shoot stuff for more than a microsecond, you don't have to maximize movement speed, it's not a speedrun. JUST. HAVE. FUN. It's a game.
I love your content, and in your videos there is so much understanding of deeper mechanics and the "fight the disease, not the symptoms" but christ mate...