Thanks for another excellent video. It really shows how the SNAFU rolls can influence your plans. That is much more realistic in my view. I would recommend trying out the optional orders rules, particularly for solo play. Having to set your all formations goals at the start of the turn and then playing them out is quicker to play and again more realistic than always choosing the best plan at the start of each activation. It can be frustrating though when your formation heads off in one direction as ordered and misses a golden opportunity, but it's much more like the real reports of the battle.
What an interesting second part. Regardong the US 1 Arm, a very unfortunate CCA activation indeed. However, do not forget that CCA & CCC are buddies so no mixing or cr crossing the streams can happen. Also, the HQ can voluntary retreat in a Fail SNAFU. It could have helped to avoid isolation step losses on Kern's battalion. Regarding the 88, it is true that no re-assignments can happen in turn one but the a reinforcement Formation can enter the board with support units already assigned.
I've been silent on the vid front mainly because I spent the last year finishing work on my dissertation and earning my PhD in History. With that finished, I should have more free time to devote to looking at some other games I have on the shelf. I'm looking over the BCS rules now, but skipped ahead to the designer's notes to get a feel for what Dean wanted to accomplish with his new design. I think the battalion level of emphasis will really appeal to me. Something about being able to better visualize in my head the movement of 300-500 infantry versus the movement of 2500+ is probably a factor.
Thanks for another excellent video. It really shows how the SNAFU rolls can influence your plans. That is much more realistic in my view. I would recommend trying out the optional orders rules, particularly for solo play. Having to set your all formations goals at the start of the turn and then playing them out is quicker to play and again more realistic than always choosing the best plan at the start of each activation. It can be frustrating though when your formation heads off in one direction as ordered and misses a golden opportunity, but it's much more like the real reports of the battle.
What an interesting second part. Regardong the US 1 Arm, a very unfortunate CCA activation indeed. However, do not forget that CCA & CCC are buddies so no mixing or cr crossing the streams can happen. Also, the HQ can voluntary retreat in a Fail SNAFU. It could have helped to avoid isolation step losses on Kern's battalion. Regarding the 88, it is true that no re-assignments can happen in turn one but the a reinforcement Formation can enter the board with support units already assigned.
Bought a copy based on your videos and enjoyment with the system. Kudos on the effort and keep up the good work.
When are you going to make some more vids? You could do a comparison with the Von Borries game...
I've been silent on the vid front mainly because I spent the last year finishing work on my dissertation and earning my PhD in History. With that finished, I should have more free time to devote to looking at some other games I have on the shelf. I'm looking over the BCS rules now, but skipped ahead to the designer's notes to get a feel for what Dean wanted to accomplish with his new design. I think the battalion level of emphasis will really appeal to me. Something about being able to better visualize in my head the movement of 300-500 infantry versus the movement of 2500+ is probably a factor.
Such a very nice video. Thanks so much for the careful work with this.
I call rigged dice against the Germans!