'To the death' is a real test. Even though playing a regular grunt that shed scene shows why 'our hero' qualifies for a command position for trailing element in withdrawal operations - 'actively getting them out regardless' wins that badge. I could see you looking at the danger zone in the shed and the 'how do I get them out of this and not add to the pile?' Maybe less injuries if they'd key-holed it from down the back more, but bullets go through metal sheet sheds... From there going south was the repeated call, and regardless what direction you went in (to err is Human, although getting shot while in the map is 'Playah') it was all going South regardless. Everything about that mission was 'can you make any of those defensive positions worse?' The burn conveyed as real. Arma being Arma, it had me wondering (and hoping) that enemy tank was trying to get launched into space.
I'd title that one "Between a rock and hard places..."
Sucking Chest Wounds in the Mist
'To the death' is a real test.
Even though playing a regular grunt that shed scene shows why 'our hero' qualifies for a command position for trailing element in withdrawal operations - 'actively getting them out regardless' wins that badge. I could see you looking at the danger zone in the shed and the 'how do I get them out of this and not add to the pile?' Maybe less injuries if they'd key-holed it from down the back more, but bullets go through metal sheet sheds... From there going south was the repeated call, and regardless what direction you went in (to err is Human, although getting shot while in the map is 'Playah') it was all going South regardless.
Everything about that mission was 'can you make any of those defensive positions worse?' The burn conveyed as real.
Arma being Arma, it had me wondering (and hoping) that enemy tank was trying to get launched into space.