Homeworld:Cataclysm in the news

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  • เผยแพร่เมื่อ 17 ส.ค. 2019
  • Here's a local Vancouver BC News Channel interview with the people at Barking Dog studios as they prepare to finalize Homeworld:Cataclysm
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ความคิดเห็น • 13

  • @stevvzzie
    @stevvzzie 2 ปีที่แล้ว

    legendary developers, wish this much planning and preparation in games would come back.

  • @MrCalland
    @MrCalland 4 ปีที่แล้ว +9

    $70 a copy wow didnt think it was that much

  • @MrCalland
    @MrCalland 4 ปีที่แล้ว +4

    Nice

  • @MrCalland
    @MrCalland 4 ปีที่แล้ว +9

    Where the hell is the source code just cant believe it's just gone :(

    • @paintballer7171986
      @paintballer7171986 4 ปีที่แล้ว

      I dont understand computers what does that mean?

    • @still_guns
      @still_guns 4 ปีที่แล้ว +1

      I reckon wherever Barking Dog went, the source code went with it

    • @LeafBowParadox
      @LeafBowParadox 4 ปีที่แล้ว +1

      GOG has it. It was renamed to something else (Insurgency I think?) to avoid copyright and IP infringement with Blizzard (at the time, World of Warcraft Cataclysm )

    • @still_guns
      @still_guns 4 ปีที่แล้ว +3

      Emergence. That's just a straight port of Cata. A bit of polishing her and there to allow it to work on newer OS's, but that doesn't require the source code. It's still lost.

    • @ReddwarfIV
      @ReddwarfIV 4 ปีที่แล้ว +6

      @@paintballer7171986 The computer game you run is not the same thing the developers programmed - this is to stop people taking their hard work and making a new game with their intellectual property. The source code is code that controls how the game runs, and is needed in order to make changes to how the game functions.
      You cannot take a copy of a game and access it's source code. Which means that if it is lost, no changes can be made to the game even if plenty of copies exist.