As I’ve said before, I’m constantly blown away by the rate at which you put your content out, especially in light of the quality of said content. It really is mind boggling; I wish I knew how you do it. Congrats on closing in on 30k! Also, I’m curious: of the features listed in this video, if you had to pick one as your overall favorite, which would it be?
Ah, thanks for the kind words. To be honest, I've scripted and edited so many videos in the last decade that I've got a very consistent sense of workflow, so I can generally pump a video out in a day if I really need to. I just stockpile ideas for rainy days. As for your question - My favourite has to go to the Metroidvania level design of Dark Souls. While I adore a good boss fight, I'm far more fascinated by fully fleshed out worlds and levels and how they all fit together. Bloodborne comes a close second because I adore the weapon system in that game.
@ “I can generally pump a video out a day if I really need to.” I wish I could say the same; unfortunately constantly working on video editing earlier in my YT career left me with repetitive stress injuries in both of my forearms, meaning I can only edit for a few hours a day. It’s really frustrating, because I get so much enjoyment out of the act of working on my content, but between filming and editing, I’m severely limited in how much time I’m able to spend doing so. And that’s not even taking into account playing games for leisure on my own time… Anyways, thanks for all the time and effort you put into your work, and for sharing it with us! Here’s hoping you hit that 30k goal soon!
After how fun Sekiro was to me I wasn't sure how they would top it. i was honestly skeptical when ER appeared. But about a year went by while being swamped with work and not really on social media. I kept hearing parts of conversations by people enamored with it. I'm really happy I was able to experience it, albeit as a late comer. It and the community built around it is truly something special. Subbed!
Elden Ring inductee here! For a good while, I believed the Souls games simply weren't for me; not because of difficulty, but because it just looked clunky. But now, I've got ER, DS1, and DS3 under my belt, and I fully intend to continue expanding my experience. It wasn't Elden Ring itself that made me think otherwise, though, but rather Hollow Knight. And... yeah, I think I agree with you on the freedom of builds and player expression being Elden Ring's best aspect. In addition to accessibility, it provides heaps of replay value. I've beaten it four times, and I'm currently on a fifth playthrough. I've tried something new with every run, and I can never seem to get enough of it. DS1 and DS3 are great, too, but ER has still been the one to keep me coming back, hungry for more.
I wouldn't call world and level design a feature, this said DeS: tendency unique mechanics Ds1: every weapon had an unique attack at least in its moveset Ds2: bonfire ascetics Bloodborne: rally Ds3: combat speed Sekiro: deflection Elden Ring: Build variety
For Bloodborne I would say the trick weapons. How many players really lean into the rally? You should but watching most people play they spam blood vials instead of going ultra aggressive. Elden Ring really dropped the ball in terms of the Great Runes, as the first one you get is the best for a lot of players. But hybrid play, in terms of using both melee and magic is the best it's ever been by a lot. Honestly you could just say magic overall to include the weapon arts.
@@geordiejones5618 I would say rallying is still up there with trick weapons especially since I think it unconsciously makes you be more agressive (especially with well-timed viscerals restoring your whole healthbar). Like, you don't necessarily think about the rallying mechanic all the time but I think it makes aggression that more rewarding and less scary. It also makes aggression possible since otherwise you would constantly worry about healing, and considering the healing is farmable... (which might have also been an incentive for players to rely on rally more). There were a lot of times in DSIII, which I've played after Bloodborne, where combat seemed fast enough to play aggressive and then I was heavily punished for it because I was careless, because I thought I was obviously rallying health lmao Definitely a "best feature in its own game" kind of situation now that I think about it though (although sometimes I wish DSIII and Elden Ring would reward aggression more, considering how aggressive the bosses are...)
There are many times I don't feel what people say "Oh whenever X youtuber posts I run to see what it is" but I actually do with you, as soon as possible cuz Im usually busy but then I get in TH-cam and straight to your new upload haha BTW make more randomized gameplays of any game pleaaasseee it was sooo fuuuunnn
ds2 had some of the best lore, some the best npc quests, some of the best build customizatiin between weapons, power stance, armor sets, and spells, and some of the most interesting npc behavior. It had the best multiplayer - both co-op and pvp, the brilliant bonfire ascetic system, the best implementation of ng+. So much of ds2 was fantastic, but it was rushed to release by bandai, so there was more jank than other souls games, and it was more visibly cobbled together from unfinished parts with how the world map didn't really fit together, and it didn't look as good as the pre-release promotional material made it look, and for these crimes the online community rejected it, so subsequent games threw out every good idea.
DS2 features/interactions with DS1 level design and DS3 bosses would be the most amazing way to remake all three games as like a greatest hits collection. Update fan favorite bosses so it functions as a spiritual successor to all 3 that maintains the setting as a soft remake. No other company could pull that off but FS could.
Heck the game is so Alice in Wonderland-ey, the map design being weirdly interconnected isn't even an issue in my books T_T I hope more people decide to give it a shot, I know I did, I thought it would be bad (influence from the internet and all that); I think it's my favorite souls game! I'm kind of tired of seeing people excitedly jump into the souls series, finish the masterpiece that is DSI, wanting to go into DSII and being almost harrassed by people into skipping it..
Aldia is such a deep and interesting character but my whole interaction with him every playthrough is walking up to a bonfire and yelling COULD YOU JUST NOT?!!
Best feature in my experience Ds1: good exploration, the layout of each maps, is huge that is worth exploring( better than ds3 ) Ds2: felt like a sandbox game for me, an early Elden ring if you would it had everything I’d wish ds3 had, like bonfire acetic thingy, being able to interact with environment like burning the wind mill to reduce the poison, or firebomb to a barrel that lead to a secret items it’s so good for me Blood borne: never play it, I’m not good at ps controller anyway Ds3: idk could be the weapon arts system but not really worth using unlike Elden ring where I started to feel comfortable allocate my flask cuz there are soo many talismans to help you with, Ig you could say it’s addicting cuz of how small it is Sekiro it a bossrush game, that have one of the badass combat music ever, well some of em anyway, the combat is ehh idk it’s good Ig but after moving out from that game it felt like I miss out on game that’s offer more play style to play with oh and the enemies and bosses are great some are interactable, and some are pretty strict to their script, like some bosses or enemies, I’d just wish I can send enemies for fun like their older game, but it’s not for everyone Elden ring: it’s Elden ring, whether YOU wonna explore the world or not, I can choose that to my liking, not asking everyone opinion on this, it’s just mine, the world and the legacy dungeons look cools and you get to explore everything AND the ash of wars is so fun to use lol, and yes I love spamming em, it’s fun idc what anyone says, spirit summoning the most unique idea I never thought about, felt so much better summoning enemies from the games, rather than the usual npc players.and etc there more but im writing the whole things. Tldr all souls games are the best for me, it’s a shame I had to pick sides, becuz now everyone is nitpicking bosses from all games.
You know, maybe I'm one of those weird people, but here's how the Souls series (minus Sekiro, since I've just started playing it so can't count it) always went for me: Demon's Souls: "I'm going in to try and win this time" is the mindset I have to have when I go in. Maybe it's easier for others, but this is one game I HAVE to clear several days to the side for so I can focus on beating it. And if something comes up that keeps me away for a few days, I have to start over because I can't remember jack about what my plan was, and will have to do it all again. It also just "feels" heavier, can't explain it more than that, which just throws me at times. Dark Souls: I just wanna have fun. I don't care about winning, or getting trophies or weapons or anything. I wanna see how much I can play it before getting bored. The areas are interesting, some of the fights are awesome while some are "Capra Demon and his back-up dancers", a.k.a. "cheap". DS2: My favorite of the DS series. No, that's not a joke, I enjoy this game a LOT. The story, the weapons, the fact that I can choose to make the game easier or harder on myself, right down to the fact that I can do something as simple as light a torch at a bonfire because, let's be clear here, it's a fire that I can use for more than just resting at. It may not sound like much, but DS2 is the closest of the trilogy I've come to clearing because I play it so much and have memorized so much of it. DS3: Controversial statement, this is my least favorite of the three DS games. This game stresses me out, because I can never remember where to go, what to do, the bosses are almost all forgettable to me, I don't like being placed on a path with minor detours, and playing this after DS1 and 2 where I had more freedom makes it worse for me. Sure, some of the bosses are awesome like the Unnamed King and final boss, DLC is really good with the bosses even if I don't like the Sister's area. The weapons are amazing, sure, okay great. But those are small bits for me in a game that demands more from me than the previous two did. I CAN play it, but I'd rather play mods like Archthrones than the base game. Elden Ring: I think the reason I like this game so much is because it reminds me of 2. Open World, interesting lore, some of the best bosses I've fought. Sure, beat it a few times and now, even if I have only one ending trophy left to get, I only play it with a randomizer to see how good I am, but that's the thing! I like the game because I can do things like that, and still enjoy every fight because they're all fun to me which is the most important thing. But I also feel like this is the one game where I can legitimately spend 20-30 minutes in character creation, deciding what type of fighting style I want to focus on, and with what branch.
I don't care much for ds3 and ds2 is my favorite out of the trilogy. For me I don't like the straight path forward, the boss hitboxes are weird and limited builds were a turn off. Ds2 had the best build variety, alot of branching paths, some of the coolest weapons. The bosses were hit and miss but the dlcs were awesome. Adaptability was annoying but I got used to it after a while.
@jonathanfarrimond3619 i only played original for about an hour and had no clue what i was doing, however it does seem blue point took many liberties with lighting Boletaria up with blue banners and flags, etc took their own spin on the decay of the original
I'm not necessarily sure we can say that the archstone system is exclusive to Demon's Souls. Sure it's the only example where the hub is completely separate from the main game world and various areas are completely separate from each other but beyond that, the system makes a return in Bloodborne with the bigger areas and their lamps being split into different sections via the gravestones in the hunters dream.
To an extent, I get that. But it's not the direction I'm after with the system. Because it's just different headstones, but all part of a fully interconnected world (With the nightmare zones being exceptions aside from the first time you warp to them). What I adore about the archstones is how each stone leads to a completely different place that doesn't have to connect or adhere to the other locations in the game. There's a serious element of creative freedom that I really like.
I put off playing Dark Souls II for years because I’d heard so many bad things about it, so when I finally played and beat it this year I was surprised to find that the critics were all far too charitable and it sucks worse than I’d been led to believe.
Elden ring is definitely what got me into soulsbourne, and I think it may have been the involvement of George RR Martin. I’ve since played all the others and have loved every second of it all. Love the content….fingers crossed you cross the 30k mark by end of year!
Sekiro is just too tough and punishing for me. Tried to start new play throughs so many times and i just get so broken down its not even fun. Then it goes back in the case for like a year, and i get enough courage to try again, to get to the ogre fight, to sucumb to dragon rot and say screw this game. So many ppl praise the combat but i just dont enjoy this one (yet)
@dedalomusic i hope it will man. I love the worlds fromsoft makes and still remember the hype of the teaser trailer thinking it might be bloodborne 2 or something. I keep trying to remember "this isn't dark souls" but still doesn't stop me jumping the wrong way to 1/2 less health off a cliff like a lunatic or make it any less punishing to be suplex-ed by the chained ogre off same said cliff, to have dragon rot kick in. And have to farm medallions again. Even thinking about it is enough to make me a Lil angry lol
I don't think he exclusively meant gameplay feature I think he meant the word in the broadest term as in, thing he liked most in each game, as featured. I guess he could have titled it better.
Definitely think Lies of P's entry would have been the detachable weapon system. The insane game-breaking combos you can make are unmatched, even compared to Bloodborne.
We're still playing it atm. For Lies of P, we're going to do a more traditional boss ranking from him, as opposed to the SotE video format. But he's really enjoyed the game so far.
My opinion: DeS: the uninstall button Ds1: leveling up from bonfires Ds2: bonfire aesthetic( idk how to spell it) (PLEEEAAASSEEE BRONG THIS BACK FROMSOFT) Ds3: idrk BB: trick weapons (duh) Sekiro: gauntlet/ reflections (PLEEEEASEEEEEE BRING THIS BAVK FROMSOFTTT) ER: ash of war system Honorable mention being the stake of Marika
@ that’s cool and all. But Elden ring improved the system. Also it’s a list of the best features. The skill system in ds3 is hardly worth the title of best feature lol
@@Jay_daewi You are the one listing leveling up from bonfires as a best feautre for DS1, why wouldnt the skill system be a best feature especially if you "dont really know" what to put. I would also say while Elden Ring improved on the system they made it unbalanced af. At least in DS3 it was situational, now you spam it.
The archstones are not really a unique feature of DeS. Ways to travel to faraway lands exist in nearly all Soulsborne games in some form. DS has the Painted World and the DLC area, DS3 has Archdragon Peak, the other painted world and the Dreg Heap/Ringed City stuff, Bloodborne has the Nightmare zones, Sekiro has Hirata Estate and Fountainhead Palace, Elden Ring has the entire Shadow Lands. The only truly unique features of DeS is the whole World/Character Tendency stuff and good riddance to that.
I disagree, as all of the aforementioned examples you gave are one-off moments within their games that aren't the main focus of the world design. Demon's Souls bases it's entire world around that feature, every single Archstone with an entirely new disconnected series of areas to explore. That's the feature I enjoy, the fact that it's an entire game dedicated to that type of world design/mechanic.
Bro is gonna be milking this cow dry for the next few years until the next From game comes out lol. Dude is just making videos about anything at this point
@AccursedHawk . . . Clearly you are new to TH-cam. Welcome. If you are tired of watching videos on this channel, you can always look up other things that you will like.
I want a boss that is can only be attempted maybe five times. If you can't beat the boss, it destroys itself and you can't fight it until the next playthrough. I think it should be hard and more of a troll boss, like a really fun fight, but a silly reward.
Oh hell nah. That would lock out of that boss a majority of players. And things only get harder on the NG+ cycles. You really think you have a bigger chance of beating a boss there that you couldn't beat the first time? And many people need more than only five attempts to learn a boss's moveset. I'm sorry... interesting idea, but also a terrible one. Not a fan of it. Except if there would be a way to make it optional. So that those who want this challenge can do it, and those who don't can get as many attempts on the boss as they want.
Yeah, the ending is probably one of the best in the series for how beautiful it actually is if you know what's going on, then the new game+ is probably the best in the series.
@ well I was more so praising the end of it because it meant you no longer had to suffer this awfully designed game. But I also agree with what you said.
@iamMildlyUpsetWithMostOfYouTub I just played it for the first time and got the platinum. I agree that it was not well designed or structured at all. There was a lot I like about it and a lot I didn't like but I am glad that I finally played it.
i wish we had ways to refight bosses in elden ring like the bonfire asthetics in ds2 or the memory fights from sekiro
Convergence has a boss respawn feature, plus it's just the better way to play IMO, combined with seamless coop it just takes the game that much higher
@@Jackson-de1fw true, sadly i play on xbox
@@Eldan-l0rd External SSD with savestates at every boss is an option. But not great.
As I’ve said before, I’m constantly blown away by the rate at which you put your content out, especially in light of the quality of said content. It really is mind boggling; I wish I knew how you do it. Congrats on closing in on 30k!
Also, I’m curious: of the features listed in this video, if you had to pick one as your overall favorite, which would it be?
Ah, thanks for the kind words. To be honest, I've scripted and edited so many videos in the last decade that I've got a very consistent sense of workflow, so I can generally pump a video out in a day if I really need to. I just stockpile ideas for rainy days.
As for your question - My favourite has to go to the Metroidvania level design of Dark Souls. While I adore a good boss fight, I'm far more fascinated by fully fleshed out worlds and levels and how they all fit together. Bloodborne comes a close second because I adore the weapon system in that game.
@ “I can generally pump a video out a day if I really need to.”
I wish I could say the same; unfortunately constantly working on video editing earlier in my YT career left me with repetitive stress injuries in both of my forearms, meaning I can only edit for a few hours a day. It’s really frustrating, because I get so much enjoyment out of the act of working on my content, but between filming and editing, I’m severely limited in how much time I’m able to spend doing so. And that’s not even taking into account playing games for leisure on my own time…
Anyways, thanks for all the time and effort you put into your work, and for sharing it with us! Here’s hoping you hit that 30k goal soon!
I was expecting the dual welding feature or the bonfire ascetics on DS2, and our Billy got a step ahead and went really deep, great video.
After how fun Sekiro was to me I wasn't sure how they would top it. i was honestly skeptical when ER appeared. But about a year went by while being swamped with work and not really on social media. I kept hearing parts of conversations by people enamored with it. I'm really happy I was able to experience it, albeit as a late comer. It and the community built around it is truly something special.
Subbed!
Elden Ring inductee here! For a good while, I believed the Souls games simply weren't for me; not because of difficulty, but because it just looked clunky. But now, I've got ER, DS1, and DS3 under my belt, and I fully intend to continue expanding my experience. It wasn't Elden Ring itself that made me think otherwise, though, but rather Hollow Knight.
And... yeah, I think I agree with you on the freedom of builds and player expression being Elden Ring's best aspect. In addition to accessibility, it provides heaps of replay value. I've beaten it four times, and I'm currently on a fifth playthrough. I've tried something new with every run, and I can never seem to get enough of it. DS1 and DS3 are great, too, but ER has still been the one to keep me coming back, hungry for more.
I wouldn't call world and level design a feature, this said
DeS: tendency unique mechanics
Ds1: every weapon had an unique attack at least in its moveset
Ds2: bonfire ascetics
Bloodborne: rally
Ds3: combat speed
Sekiro: deflection
Elden Ring: Build variety
For Bloodborne I would say the trick weapons. How many players really lean into the rally? You should but watching most people play they spam blood vials instead of going ultra aggressive. Elden Ring really dropped the ball in terms of the Great Runes, as the first one you get is the best for a lot of players. But hybrid play, in terms of using both melee and magic is the best it's ever been by a lot. Honestly you could just say magic overall to include the weapon arts.
@@geordiejones5618 I would say rallying is still up there with trick weapons especially since I think it unconsciously makes you be more agressive (especially with well-timed viscerals restoring your whole healthbar). Like, you don't necessarily think about the rallying mechanic all the time but I think it makes aggression that more rewarding and less scary. It also makes aggression possible since otherwise you would constantly worry about healing, and considering the healing is farmable... (which might have also been an incentive for players to rely on rally more). There were a lot of times in DSIII, which I've played after Bloodborne, where combat seemed fast enough to play aggressive and then I was heavily punished for it because I was careless, because I thought I was obviously rallying health lmao
Definitely a "best feature in its own game" kind of situation now that I think about it though (although sometimes I wish DSIII and Elden Ring would reward aggression more, considering how aggressive the bosses are...)
There are many times I don't feel what people say "Oh whenever X youtuber posts I run to see what it is" but I actually do with you, as soon as possible cuz Im usually busy but then I get in TH-cam and straight to your new upload haha BTW make more randomized gameplays of any game pleaaasseee it was sooo fuuuunnn
ds2 had some of the best lore, some the best npc quests, some of the best build customizatiin between weapons, power stance, armor sets, and spells, and some of the most interesting npc behavior. It had the best multiplayer - both co-op and pvp, the brilliant bonfire ascetic system, the best implementation of ng+. So much of ds2 was fantastic, but it was rushed to release by bandai, so there was more jank than other souls games, and it was more visibly cobbled together from unfinished parts with how the world map didn't really fit together, and it didn't look as good as the pre-release promotional material made it look, and for these crimes the online community rejected it, so subsequent games threw out every good idea.
DS2 features/interactions with DS1 level design and DS3 bosses would be the most amazing way to remake all three games as like a greatest hits collection. Update fan favorite bosses so it functions as a spiritual successor to all 3 that maintains the setting as a soft remake. No other company could pull that off but FS could.
Heck the game is so Alice in Wonderland-ey, the map design being weirdly interconnected isn't even an issue in my books T_T I hope more people decide to give it a shot, I know I did, I thought it would be bad (influence from the internet and all that); I think it's my favorite souls game! I'm kind of tired of seeing people excitedly jump into the souls series, finish the masterpiece that is DSI, wanting to go into DSII and being almost harrassed by people into skipping it..
Aldia is such a deep and interesting character but my whole interaction with him every playthrough is walking up to a bonfire and yelling COULD YOU JUST NOT?!!
Best feature in my experience
Ds1: good exploration, the layout of each maps, is huge that is worth exploring( better than ds3 )
Ds2: felt like a sandbox game for me, an early Elden ring if you would it had everything I’d wish ds3 had, like bonfire acetic thingy, being able to interact with environment like burning the wind mill to reduce the poison, or firebomb to a barrel that lead to a secret items it’s so good for me
Blood borne: never play it, I’m not good at ps controller anyway
Ds3: idk could be the weapon arts system but not really worth using unlike Elden ring where I started to feel comfortable allocate my flask cuz there are soo many talismans to help you with, Ig you could say it’s addicting cuz of how small it is
Sekiro it a bossrush game, that have one of the badass combat music ever, well some of em anyway, the combat is ehh idk it’s good Ig but after moving out from that game it felt like I miss out on game that’s offer more play style to play with oh and the enemies and bosses are great some are interactable, and some are pretty strict to their script, like some bosses or enemies, I’d just wish I can send enemies for fun like their older game, but it’s not for everyone
Elden ring: it’s Elden ring, whether YOU wonna explore the world or not, I can choose that to my liking, not asking everyone opinion on this, it’s just mine, the world and the legacy dungeons look cools and you get to explore everything AND the ash of wars is so fun to use lol, and yes I love spamming em, it’s fun idc what anyone says, spirit summoning the most unique idea I never thought about, felt so much better summoning enemies from the games, rather than the usual npc players.and etc there more but im writing the whole things.
Tldr all souls games are the best for me, it’s a shame I had to pick sides, becuz now everyone is nitpicking bosses from all games.
You know, maybe I'm one of those weird people, but here's how the Souls series (minus Sekiro, since I've just started playing it so can't count it) always went for me:
Demon's Souls: "I'm going in to try and win this time" is the mindset I have to have when I go in. Maybe it's easier for others, but this is one game I HAVE to clear several days to the side for so I can focus on beating it. And if something comes up that keeps me away for a few days, I have to start over because I can't remember jack about what my plan was, and will have to do it all again. It also just "feels" heavier, can't explain it more than that, which just throws me at times.
Dark Souls: I just wanna have fun. I don't care about winning, or getting trophies or weapons or anything. I wanna see how much I can play it before getting bored. The areas are interesting, some of the fights are awesome while some are "Capra Demon and his back-up dancers", a.k.a. "cheap".
DS2: My favorite of the DS series. No, that's not a joke, I enjoy this game a LOT. The story, the weapons, the fact that I can choose to make the game easier or harder on myself, right down to the fact that I can do something as simple as light a torch at a bonfire because, let's be clear here, it's a fire that I can use for more than just resting at. It may not sound like much, but DS2 is the closest of the trilogy I've come to clearing because I play it so much and have memorized so much of it.
DS3: Controversial statement, this is my least favorite of the three DS games. This game stresses me out, because I can never remember where to go, what to do, the bosses are almost all forgettable to me, I don't like being placed on a path with minor detours, and playing this after DS1 and 2 where I had more freedom makes it worse for me. Sure, some of the bosses are awesome like the Unnamed King and final boss, DLC is really good with the bosses even if I don't like the Sister's area. The weapons are amazing, sure, okay great. But those are small bits for me in a game that demands more from me than the previous two did. I CAN play it, but I'd rather play mods like Archthrones than the base game.
Elden Ring: I think the reason I like this game so much is because it reminds me of 2. Open World, interesting lore, some of the best bosses I've fought. Sure, beat it a few times and now, even if I have only one ending trophy left to get, I only play it with a randomizer to see how good I am, but that's the thing! I like the game because I can do things like that, and still enjoy every fight because they're all fun to me which is the most important thing. But I also feel like this is the one game where I can legitimately spend 20-30 minutes in character creation, deciding what type of fighting style I want to focus on, and with what branch.
I don't care much for ds3 and ds2 is my favorite out of the trilogy. For me I don't like the straight path forward, the boss hitboxes are weird and limited builds were a turn off. Ds2 had the best build variety, alot of branching paths, some of the coolest weapons. The bosses were hit and miss but the dlcs were awesome. Adaptability was annoying but I got used to it after a while.
I love how you use the original demons souls instead of the new one
I don't own the new one + I like that I'm using footage from the version created by the original devs ^^
@@BillySYT i just dont like the new ones style, especially with the npcs
@jonathanfarrimond3619 i only played original for about an hour and had no clue what i was doing, however it does seem blue point took many liberties with lighting Boletaria up with blue banners and flags, etc took their own spin on the decay of the original
@@jonathanfarrimond3619 i like the new one's style more but you do you my guy
Yes we want the archthrones demo mod tier list. It's a god tier mod
Billy Snell moment
I'm not necessarily sure we can say that the archstone system is exclusive to Demon's Souls. Sure it's the only example where the hub is completely separate from the main game world and various areas are completely separate from each other but beyond that, the system makes a return in Bloodborne with the bigger areas and their lamps being split into different sections via the gravestones in the hunters dream.
To an extent, I get that. But it's not the direction I'm after with the system. Because it's just different headstones, but all part of a fully interconnected world (With the nightmare zones being exceptions aside from the first time you warp to them).
What I adore about the archstones is how each stone leads to a completely different place that doesn't have to connect or adhere to the other locations in the game. There's a serious element of creative freedom that I really like.
5:33 wait that was Ash Lake?! I didn't notice until now!
I put off playing Dark Souls II for years because I’d heard so many bad things about it, so when I finally played and beat it this year I was surprised to find that the critics were all far too charitable and it sucks worse than I’d been led to believe.
Skill issue
Based
Git gud casual
@@isaacgarcia4141 Does it hurt being this dense?
Did you play vanilla DS2 or Scholar of the First Sin ?
Elden ring is definitely what got me into soulsbourne, and I think it may have been the involvement of George RR Martin. I’ve since played all the others and have loved every second of it all. Love the content….fingers crossed you cross the 30k mark by end of year!
"I'm surprised we don't have decision anxiety here." Speak for yourself, Billy some of us do all the time with Elden Ring! 😆😆😆
Sekiro is just too tough and punishing for me. Tried to start new play throughs so many times and i just get so broken down its not even fun. Then it goes back in the case for like a year, and i get enough courage to try again, to get to the ogre fight, to sucumb to dragon rot and say screw this game. So many ppl praise the combat but i just dont enjoy this one (yet)
Bro i platinumed sekiro at age ten
It’s the easiest for me because the combat is more intuitive.
It's like that for many. But most people also say that the game "clicks" with them eventually.
@dedalomusic i hope it will man. I love the worlds fromsoft makes and still remember the hype of the teaser trailer thinking it might be bloodborne 2 or something. I keep trying to remember "this isn't dark souls" but still doesn't stop me jumping the wrong way to 1/2 less health off a cliff like a lunatic or make it any less punishing to be suplex-ed by the chained ogre off same said cliff, to have dragon rot kick in. And have to farm medallions again. Even thinking about it is enough to make me a Lil angry lol
This doesn't feel like ranking the best features at all.
This feels more like, "Every Feelings I Had in My 1st Playthrough"
I don't think he exclusively meant gameplay feature I think he meant the word in the broadest term as in, thing he liked most in each game, as featured. I guess he could have titled it better.
They should make a Sekiro 2, or something of the sorts...best FromSoft game ever!
Okay , ill be the first to rank them .
Ds3 > elden ring > sekiro > Lies of P(i added that 😅) > bloodborne > demon souls > dark souls 1 > dark souls 2
Definitely think Lies of P's entry would have been the detachable weapon system. The insane game-breaking combos you can make are unmatched, even compared to Bloodborne.
Totally agree.. Almost could’ve sworn I had already watched Seany Salami video with all of the exact same reasons. Guess great minds think a like
Ds3 easily has the best bosses in the series imo nothing beats Gael
Ah, I'm early to a video this time
Thank you for your amazing content. Literally the only male gamer TH-camr that I watch religiously ❤
Given how awful men are being lately, I will take that !
@BillySYT lately? Babes, str8 men will always be awful.
What's your full analysis of ds3
can i ask how are the lies of p with your boyfriend video going the shadow of the erdtree video as one of my favorites or is he still playing it
We're still playing it atm. For Lies of P, we're going to do a more traditional boss ranking from him, as opposed to the SotE video format. But he's really enjoyed the game so far.
My opinion:
DeS: the uninstall button
Ds1: leveling up from bonfires
Ds2: bonfire aesthetic( idk how to spell it) (PLEEEAAASSEEE BRONG THIS BACK FROMSOFT)
Ds3: idrk
BB: trick weapons (duh)
Sekiro: gauntlet/ reflections (PLEEEEASEEEEEE BRING THIS BAVK FROMSOFTTT)
ER: ash of war system
Honorable mention being the stake of Marika
You dont know what to pick for DS3 but credit Ash of War System for Elden Ring when DS3 did that first?
@ that’s cool and all. But Elden ring improved the system. Also it’s a list of the best features. The skill system in ds3 is hardly worth the title of best feature lol
@@Jay_daewi You are the one listing leveling up from bonfires as a best feautre for DS1, why wouldnt the skill system be a best feature especially if you "dont really know" what to put.
I would also say while Elden Ring improved on the system they made it unbalanced af. At least in DS3 it was situational, now you spam it.
Ps re fighting bosses isn't that more CapCom's deal
The archstones are not really a unique feature of DeS. Ways to travel to faraway lands exist in nearly all Soulsborne games in some form. DS has the Painted World and the DLC area, DS3 has Archdragon Peak, the other painted world and the Dreg Heap/Ringed City stuff, Bloodborne has the Nightmare zones, Sekiro has Hirata Estate and Fountainhead Palace, Elden Ring has the entire Shadow Lands. The only truly unique features of DeS is the whole World/Character Tendency stuff and good riddance to that.
I disagree, as all of the aforementioned examples you gave are one-off moments within their games that aren't the main focus of the world design.
Demon's Souls bases it's entire world around that feature, every single Archstone with an entirely new disconnected series of areas to explore. That's the feature I enjoy, the fact that it's an entire game dedicated to that type of world design/mechanic.
Cool macncheese
Bro is gonna be milking this cow dry for the next few years until the next From game comes out lol. Dude is just making videos about anything at this point
hes a niche youtuber with a specific focus, boohoo
At he should. Let him get the coin, sis.
@AccursedHawk . . . Clearly you are new to TH-cam.
Welcome.
If you are tired of watching videos on this channel, you can always look up other things that you will like.
Like.... all of youtube?
Actually from what I've been told he's going to show how to rebuild a 88 mustang.
I like watching soulslike videos. I like learning new things. People have interests dude.
Where is Lies of P ?
Not made by From Software. It is a great game, but the focus of this video was games made by From.
Given up on Twitter huh? Me too
Yeah, I'm pretty much over it. Closing my account soon, moving to Bluesky, and I'll update my channel accordingly when I can ^^
I want a boss that is can only be attempted maybe five times. If you can't beat the boss, it destroys itself and you can't fight it until the next playthrough. I think it should be hard and more of a troll boss, like a really fun fight, but a silly reward.
Oh hell nah. That would lock out of that boss a majority of players. And things only get harder on the NG+ cycles. You really think you have a bigger chance of beating a boss there that you couldn't beat the first time? And many people need more than only five attempts to learn a boss's moveset. I'm sorry... interesting idea, but also a terrible one. Not a fan of it. Except if there would be a way to make it optional. So that those who want this challenge can do it, and those who don't can get as many attempts on the boss as they want.
Dark Souls 2: You can stop playing it
git gud
hehehe, 'strokes'
omfg please
Interesting video concept.
Bloofborne parries and rolls, without them you may as well stand still
Best thing about dark souls 2 is when you finish it.
Yeah, the ending is probably one of the best in the series for how beautiful it actually is if you know what's going on, then the new game+ is probably the best in the series.
@ well I was more so praising the end of it because it meant you no longer had to suffer this awfully designed game. But I also agree with what you said.
@iamMildlyUpsetWithMostOfYouTub I know I was just shitting you
@iamMildlyUpsetWithMostOfYouTub I just played it for the first time and got the platinum. I agree that it was not well designed or structured at all. There was a lot I like about it and a lot I didn't like but I am glad that I finally played it.