50 photo's - maybe more......158! Lot of nervous people passing by, I wonder where they work? Very well shot and extremely useful Dave, I have a few questions but I'll ask direct if I may.
Feel free on the questions. I still need to reply to your other email. 😀 Also good point about the passing people. Hadn't considered that but bet some do work at that place!
Great tutorial! btw, is it possible to use the same method, when making a 3d model of your own house(inside and out)? And, should you use a flash when taking photos inside? Is there any problems using different cameras, want to make photos using my canon camera outside first, and then use a drone to get all details from above?
Thank you! Yes you can use it for your own house. Be careful if you have lots of blank white walls because it can struggle with those. Yes you can mix cameras in on scan too. I've mixed drone photos with handheld photos on a few scans and it works well. The software recognises most camera types. With the lights on indoors and if it's not too dark, I'd avoid using flash because it can flatten out details that the software might need for alignment.
I use two gtx 1080 ti's but I know people who use metashape on Mac without Nvidia gpus. You should also be able to run it on cpu alone but it will be slower.
Hi David, this was a good tutorial, I learned more in this short tutorial than many I've watched, it gives a good workflow walkthrough, when I import into Unreal Engine the model isn't looking great, it looks like triangle bubbles, the colours are the same but it doesn't display like it did in sweet mode, do you have any suggestions
It could be that the normals are missing. I've discovered this same problem when importing obj models into Unreal that don't have normals. Maya has an option (that you have to tick on) to make sure the obj is exported with normals.
It's so detailed 😮
Hi David, greetins from Medellin-Colombia, thanks for the amazing tutorial, you make this look very easy to do! 🤣
Brilliant, thanks David. This was really helpful.
Super awesome. Thx for taking the time to make this for us!
Very nice Video, enjoyed it.
Thanks a lot for the tutorial. Very helpful for those starting out in Photogrammetry
Nicely done!
Thanks David, this was a very good tutorial for me as a beginner with Reality Capture
Thanks for the great tutorial, very clear 👌
Very good job!
Very nice video!
50 photo's - maybe more......158! Lot of nervous people passing by, I wonder where they work? Very well shot and extremely useful Dave, I have a few questions but I'll ask direct if I may.
Feel free on the questions. I still need to reply to your other email. 😀
Also good point about the passing people. Hadn't considered that but bet some do work at that place!
@@cgfletch1 Wait until we put the drone up! Ooh maybe not.
Great tutorial! btw, is it possible to use the same method, when making a 3d model of your own house(inside and out)? And, should you use a flash when taking photos inside? Is there any problems using different cameras, want to make photos using my canon camera outside first, and then use a drone to get all details from above?
Thank you! Yes you can use it for your own house. Be careful if you have lots of blank white walls because it can struggle with those. Yes you can mix cameras in on scan too. I've mixed drone photos with handheld photos on a few scans and it works well. The software recognises most camera types.
With the lights on indoors and if it's not too dark, I'd avoid using flash because it can flatten out details that the software might need for alignment.
@@cgfletch1 cool, thanks!
Do you mind me asking what Graphics Card you use? Made it all the way to the mesh-creation only to find out it's NVIDIA only, haha!
I use two gtx 1080 ti's but I know people who use metashape on Mac without Nvidia gpus. You should also be able to run it on cpu alone but it will be slower.
Hi David, this was a good tutorial, I learned more in this short tutorial than many I've watched, it gives a good workflow walkthrough, when I import into Unreal Engine the model isn't looking great, it looks like triangle bubbles, the colours are the same but it doesn't display like it did in sweet mode, do you have any suggestions
It could be that the normals are missing. I've discovered this same problem when importing obj models into Unreal that don't have normals. Maya has an option (that you have to tick on) to make sure the obj is exported with normals.