@@AtillaTheFun1337 Personally, I think Valve still has their head on straight. They don't make games as often as they used to, but Steam is good and their VR hardware is excellent. I hope Steam Deck is a quality product.
@@shapowlow In Korea yes. In America and elsewhere no. American servers are dead and new content is sparse. I’d love it to be as popular as it was because there was a growing community that we could really get into. Not that there isn’t one now it’s just not as active.
+JustAnotherGuyWhoMakesStuff The story in SCII is far more fleshed out. If you add up all the in engine scenes and CGI out of WOL, HOTS and LOTV it comes to a full feature movie. I have to agree though I still check the "original broodwar" options in the music menu whenever I'm playing SCII. The music is legendary. It's on my MP3 player too! XD
+TheVanillatech SC1 was frightening dark on par with Diablo. Something about the music and graphics in modern games doesn't make me feel quite as involved. Like you said, it was more like a movie where you know nothing bad is going to happen.
***** You talk absolute bullshit. The story had twists and turns and was well scripted but ... wait, it's a BLIZZARD GAME. Just like the ones that came before and after. You need to open your eyes and your mind and stop putting that shit on a pedestal. It was a good game, one of the best games released that year, sure. It's not jesus though.
I remember at one point Terran was able to lift, land and slide the CC right in front of the minerals, which skyrocketed the income. But the coolest bug was that zerg used to be able to instantly transform zerglings to mutalisks with the help of a lurker; the best part was that the speed and attack speed upgrades for zerglings made mutalisks made from lings ridiculously OP... I think 1.4 or 1.5 fixed those.
Posted 14 fucking years ago… Man, I was 7 when this video came out. Starcraft is just as fun to play now as I’m sure it was when it released back in ‘98. Blizzard will never make another game as good as this one ever again.
Blizzard is slowly turning into EA, except their releases aren't buggy as hell. They basically just rerelease small batches of new content and expect gamers to pay for brand new games out of it. Actually almost all of the big game devs have turned into that except valve and games that do microtransactions like League of Legends/DOTA, etc.
sutrkane Blizzard is by no means turning into EA. Not even close. I don't thingk Blizzard will ever release a game that has LESS content than the game before it, in the same damn franchise. (Cough, Sims, Cough)
Always thought that was kind of disturbing. That, and the screaming that comes out when you click on the Academy. You're like, "WTF is going on in there???" =o
Zealots used to have 80/80 instead of the 60/100 they have now. Psionic Storm used to deal over 120 damage total. The Scout use to have 90/130 instead of 100/150, and it’s air-to-air was 24 before it was changed to 28 damage. Carriers HP was originally at 250 with a base armor of 3. The Disruption Web (like shown in the video) used to remain in effect for much longer. Photon Cannons originally dealt Explosive type damage (exactly like the dragoon). The Dragoon’s upgraded range was shorter than the Battlecruiser’s standard range. The Goliath’s ground attack power was originally at 10. The Floor Gun Trap’s attack power is (in a way) evidence of this since it has the same Twin Autocannons attack. The Goliath’s ground attack range was also shorter than it is now. Alan Schezar’s Goliath still retains the original range. The Dropship was slower than it is now. Originally, it had the same speed as a non-upgraded Protoss shuttle. Now it can outrun units with Science Vessel’s speed or slower. The Wraith’s air-to-air damage was originally at 15, before it was changed to 20. Valkyries originally did 5 damage per missile, before being changed to 6 per missile. The Battlecruiser’s base armor was originally at 2 instead of 3. The Terran Command Center had to have its health display red (below 510 HP) before being able to be infested by a Queen. This was changed to just below 750 HP. The Sunken Colony was originally at 400 HP, 30 damage, and 0 armor. This would eventually be changed to 300 HP, 40 damage, and 2 armor. Spore Colonies (at least I faintly remember) dealt Explosive type damage before being change to Normal type (just like with the Photon Cannon). The Terran Campaign Rebel Yell (Episode I) originally had 12 missions (I believe this was the original vanilla game before any patches started). In the Zerg Mission 7 (The Culling) Kerrigan was originally in this mission before being removed from it (probably by later patches).
This is something of my personal experience, but in earlier versions of the game, Zerg Queens in Eye of the Storm (Protoss Mission 10 of Episode III) were able to uses spawn broodings on the Dark Templar WHILE HAVING NO VISION of them AT ALL (including no DETECTION from Overlords or Observers that had Parasites on them).
I enjoy both but what really hurt me on SC2 what the unit voice acting. The Ghost and Zealot to me, are echo's of their former selves. Many units sound, empty if you get me. They don't pack their punch like they did in the first game voice acting wise.
Phthe Phenphessphness Phodphast We cannot hold.... MY LIFE FOR AUIIIIIRRRRRRRRRRRRRRRRRR!!!! *AR AR AR RAR ARRRRRRRRRRRRRRR* When those things came charging at your base, every marine would run for fucking cover. In SC2, it's a different story..
Perfect Dark I remember that feeling. The "OH F@(/" feeling of a swarm of Zealots coming to your base with only one thought in their mind. "I be here to f@(/ your day UP. And there isn't anything you can do to stop it." Ah, the good old days. I am going back through the entire Starcraft 1 campaign again, just because it feels better than Starcraft 2. Is Starcraft 2 an awesome game? HELL yeah. But, it just isn't as satisfying for me. But MAN, do I love this franchise. Really need to get around to getting the Heart of the Swarm... I just hope the cut down on the timed missions. How can you enjoy a mission if you can't amass a giant army and proceed to lay waste to anything and everything in your way?
Who hyped for SC remaster? This is an amazing video, I started around 2004-2005... Did not know ANY of this!! I'm a little blown away.. I have linked this to my friends...
Matthew Kim It's because SC1 set an standard hard to beat to newer RTS games. Also I installed yesterday SC1 to remember the good times. I have to say SC2 finally will give a little balance to zerg with the return of the almighty lurker
Luckyfool what are your thoughts on SC2? Nostalgia aside do you think it lives up to its predecessor? SC was probably my most played game growing up but I never had a good PC or much free time to devote to playing SC2 until recently, I was thinking of getting it (I've been caught up in Overwatch though since I bought it three weeks ago).
How far we've come from the days of memorable but simple brood wars or chiptune songs. Growing steadily into the pc days spent lounging a few too many hours on diablo or starcraft. Today with the fancy graphics and ultra super hd video, it always does my heart great joy to watch videos like this. Even though i think starcraft 2 is a great game, still starcraft 1 will always be in my heart.
Fact of the matter is Even SC1 Was imbalance and had major issues, the differance was in the responce and how it grew. Blizzard North is not Blizzard Activision, Point is people claim SC1 as a GOD AMONG RTS. It isnt, it had HORRIBLE flaws tooked about 7-9 Years to become balance, So why do we like it? Becouse Blizzard North Cared and did there best to keep balacing / patching it even 7+ years after the game Release Thats why. now a days? your lucky if they care past year 2. heck its starting to become past year 1.
I don't think you realize how hard it is to balance a game like SC2 out. And to be honest, you can rarely tell from statistics which races are better than others (I can legitimately only think of the broodlord/infestor-era, where zerg was considerably better than the other races). Top players of the world are always leveled out. So is master's league and grandmaster's league.
Terkel1994 Its simple to figure it out just quit looking at High tier only, Look at lower tier and medium tier game play, They evolve and change just like the Elite games, I'll talk about SC1, Zerg was imbra / OP but if you where a good enough player 'Elite' It wasnt NEARLY as op as people think it was and could be beaten just fine and dandy making it look 'balance' Honestly SC1 Blizzard North tended to care about ALL levels of skill not just the 'Elites' Becouse they knew it would create a false Screen. One reason why Blizzard north is Epic, and Blizzard Activision is just meh, More about greed then anything eles.
THAC0MANIC Not sure what you're talking about, I got the game day 1 and we were hit with patches at least once a month sometimes twice. Yea, the patches died down but that's because the game is mostly balanced.
untrue. The final balance patch was on 2001: 3 years after the release of brood war. After that, balance was never touched again. Don't mislead people by your bandwagon facts. Brood war was NEVER balanced. Koreans made it competitive, despite its imbalances.
***** Broodwar was balanced, the problem became the maps more than the game itself. A lot of the BW unit cost and train times transferred over to WoL and HoTS.
God bless, Brood War will always be around, in 2100, and in 2200. It's like a chess for gamers world. Yet it's purpose is unique, it must watch over Crys..oh where was i? So new crazy tactics will be invented by yet unborn players of the future. ALL HAIL BROOD WAR!
There is an even older version (1.00 if I remember correctly) that I believe is only available without Brood War that has the mineral, gas and supply numbers in-game colored white instead of green and has only Melee and Use Map Settings as game options for Play Custom. I don't know if there are any more differences apart from that compared to the first version you showed here. That is the version I first played Starcraft on and I still have it, with the embossed box, massive manual, promos for WarCraft Adventures: Lord of the Clans before it got cancelled and everything! :D
Yeah I remember that version. Oddly enough the thing I remember most about it is that it had very low rate of fire for Sunken Colonies, about half I believe.
I played it dude! The original Starcraft when it was first released dude. I even played the demo dude. There was only 3 missions; Introduction tutorial map, in-corridor battle, and the last one is with full-base building with Arcturus Mengsk in Siege Tank colored white in troops box marking as general. Its graphics were the best in those times of era. I replayed it over and over even though it's only a demo. I anxious to get the full game at that moment. 300 Minerals Scout, Turret 100 Minerals. But the real game turns out to be much harder so I didn't play it at full potential, haha..
sc1 will always be better to those who grew up playing it.. especially if that was your first RTS.. the memories is what makes it better than sc2 not the actual game
Played it since I was 6 years old. I think SC2's campaign and story background is better, however in terms of gameplay, the game really limits the noobs of the game, me being one of them.
Rhyan Xyvenn The actual game itself holds a large portion of it too, I mean you aren't going to have time to MAKE memories if the game is shit and you give up on it.
ProxyTube Corrector SC2's story = Is the worst thing since my son. While my son eventually hung himself in the ___________ , the ______ ________ ______
The first time I played starcraft I was only 10 years old. Having gone through almost all patches and starcraft2 I'm now 22. It is the game which kept me company my whole life time. THANK YOU BLIZZARD THANK YOU SC you gave me so much fun. Looking forward to legacy of void.
People were not afraid of imbalances in SC2. We were afraid of a sloppy job. Ridiculous, toy-like units, low quality unit sounds and an immature plotline. It was also a widespread fear that due to automatization of certain elements in the game it would lose its competitive edge. Our fears came true...SC2 is nothing like the original, not in single player, not in multiplayer. It will fade sooner than people stop playing SC1 competitively.
I completly agree with you Alonso de Hojeda. I hope people will understand this. Sc2 is nothing compared to the original one, SC broodwar. See why it happened ; the original blizzard company that made Sc broodwar closed.
Exotic.Tofu sc2 wasn't as much as a fail as d3. Sc2 had a pretty good campaign. Certainly better then the sc1 campaign. Sure they made the game worse but it's not that bad as u say
Dimedichi No its actually quite true. Sc2 was a joke competetively and PvE speaking. Even the arcade is a shadow of the former arcade. the only difference between sc2 and every other "new" rts to me is just my FPS. lol. As a zerg main in broodwar, not having my favorite unit.. Lurker(that under 20 supply duo lurker rush)/Devourer was nail in the coffin for me.
Dante Chiesa are you really saying sc2 campaign is better than sc1 campaign ? it looks like a Disney world story to me. In sc broodwar nobody could tell if jim raynor and sarah had a story, it wasnt really important anyway. In sc2, its a love story .. seriously wtf is this ?
I just find it impressive that Blizzard has the respectable attitude to constantly improve their game, unlike most game companies that simply put out a game and release some DLCs and are pretty much done with improvements to the game and don't bother to update it after that. EDIT: However, if I had one gripe is that I wish they paid more attention to the story and lore. You have to wonder if the story writers even knew the SC1's lore at all or they were simply told the gist of it and wrote something down haphazardly. Also, SCBW felt more believable if that makes any sense for a sci-fi game such as Starcraft. A dark story built on betrayal and survival unlike SC2's story about the love between Raynor and Sarah. Of course, this is all preference, but just my two cents.
That is agreeable. Good game design, especially for a RTS campaign, is casually fitting in tutorial with gameplay and preferably a story to tie everything together.
Epsilon I for one would say in StarCraft BW we fell in love with the main characters and factions, in StarCraft 2 the secondaries took all the love. Agria Colonists, Tosh, Dehaka, Abathur, the Primal Zerg, the Purifiers and my personal favourite: Alarak and the Tal'darim. I for one loved how their secondary histories worked out with the main ones
"they'll spend another 10 perfecting this one if they need to..." exactly 10 years they did. and now starcraft is dead along with blizzard. was a good ride
1:32 if you watch carefully you will see the lurker death bug in effect. The lurker only did three shots but the damage counted as 4 because the last spine was ejected at the same time when the lurker died.
in the older versions. Kerrigan was also in Mission 7 of Episode II. These current versions do not have her, despite the strategy guide i have stating and showing her in the Mission Objectives to survive
lol at the comments made here. people seem to think that its easy to make a great game. SC1 is one of the greatest games ever made. the reason why its so rare is because its so fucking hard to produce a perfect mix of gameplay, longevity, mass appeal etc, not to mention funding, working with multiple companies across many years. SC2 is far from perfect, but to say that its an extreme disappointment and blizzard fucked up is pretty harsh. the same for D3. while i agree the gap between D2 and D3 is definitely visible, D3 is still pretty good. and getting rid of the AH was a great move.
The races in Sc2 are too wildly different. Brood War balance worked because the races all still followed the same overall mechanic -- you have a production building, and you build from it, rallying the constructed unit wherever. The races followed strict archetypes; tank, glass cannon, and in between. When they introduced Inject Larva and Warpgates, the game was broken at that point. It meant that Protoss could no longer be a tanky race and Zerg could no longer be a race of glass cannons. Warpgate: - Mitigates the opponent's defender's advantage. - Makes attack paths and map design largely irrelevant. - Gives the strongest race arguably the strongest harass. - Makes all-inning ultimately the most efficient way to play the race. - Necessitated the need for the Sentry and the Mothership Core, both of which are poorly designed units. Inject Larva: - Forces Zerg to play reactionary, pigeonholing style. - Necessitates Zerg having incomplete or somewhat ineffectual tiers on their tech tree. - Makes Zerg overly difficult to beat without heavily exploiting timings, which has more to do with mechanical limitations in-game than skill. - Breaks Zerg's defender's advantage due to not having consolidated space for their production like Terran or Protoss. I say this as a Zerg player. Sc2 is and always will be broken, regardless of what LotV brings. The imbalances are fundamental to the game's design. We just have to hope that StarCraft III fixes these things.
"Warpgate: - Removes defender's advantage from the opponent." - This is a common misconception about Warpgate. It doesn't remove the advantages of being a defender, it removes some of the disadvantages of being an attacker. You (as the defender) still get your Photon Overcharge, the ability to put down Spines, wall off, have closer rallies, be able to exploit the terrain like ramps, etc. "- Makes attack paths and map design largely irrelevant." Map design is hardly ever irrelevant. Certain maps lend themselves to Warpgate attacks far more than others. "- Makes all-inning ultimately the most efficient way to play the race." Maybe if you're just wanting to try and get into Masters AFAP. But that's pretty much the same with any race, assuming you have good micro/multitasking. Once you get to high masters(ish), almost everyone knows how to hold Protoss 2-base attacks fairly consistently (assuming they're scouted), and it becomes far less reliable to just all-in every game. "- Necessitated the need for the Sentry and the Mothership Core, both of which are poorly designed units." I've always felt that the Sentry was really the core of the problem when it comes to Protoss early/mid game, and not the Warpgate mechanic. While Warpgate can be a pretty powerful tool, it's not something that's superimbabroken. "Inject Larva: - Forces Zerg to play reactionary, pigeonholing style." This may of been true 6 months to a year ago, but not today... at least when it comes to ZvP (ZvT and ZvZ have remained fairly static). Outside of all-ins, Zerg is actually the one dictating the pace of the game, and Protoss are the ones who are having to play "reactionary". This is because right now ZvP is filled with hard counters and few soft ones. Couple this with the larvae mechanic and as Protoss it's very easy to simply die to a tech you didn't see coming. Zerg went into Mutas and you don't have Phoenix? Get fucked. Zerg went mass Roach/Hydra/Viper and you don't have HT? Get fucked. Zerg went Ultra/Infestor/Queen and you don't have a bunch of Immortals, Archons, and HT? Get fucked. There are so many viable tech routes that can outright kill an unprepared Protoss right now it's kinda nuts. "- Necessitates Zerg having incomplete or somewhat ineffectual tiers on their tech tree." I'm not really sure what you mean by "ineffectual tiers". A Zerg can be dangerous at any tier. "- Makes Zerg overly difficult to beat without heavily exploiting timings, which has more to do with mechanical limitations in-game than skill." This is kinda true. A late game Zerg with a giant bank is a very scary thing due to what I mention before about hard counters coupled with larvae. What I've found to be the best way to deal with Zerg in the late game is to be (as usual) constantly scouting, and constantly trying to engage/harass. If you prevent the Zerg from getting that giant bank, they become much more manageable. "Sc2 is and always will be broken, regardless of what LotV brings. The imbalances are fundamental to the game's design. We just have to hope that StarCraft III fixes these things." That's a pretty cynical attitude. I'm not going to say Starcraft 2 is perfectly balanced because it isn't. It is however balanced to the point that 99.9% of the time if you lose, it's because you fucked up, and not because of balance issues.
IncredibleGoliath "Your comment does nothing but take Nick Hiebert's points out of context, mess with semantics, and even intentionally miss words so you can respond to nuanced statements as if they were generalizations." The points he made were quoted in full and then responded to. I never took anything out of context nor did I "miss words" in order to exploit a point (at least, I'm not aware of doing such a thing, feel free to point out any examples of me doing this as I obviously missed them). If anyone wasn't being nuanced in this discussion, it would be Nick. Many of his points about balance were cliche, shallow, and not thought out well. For example, his claim that Warpgate removes the defenders advantage. This is something I hear a lot, but is actually incorrect, as I pointed out. Removing the advantages of being a defender and removing the disadvantages of being an attacker (namely, longer rallies) are VERY different, and to think they're not, or to think they're just semantics shows a basic lack of understanding when it comes to the game. "You must have put so many hours into SC2 that you can't accept the core premises of a comparison between the two games." - I would never claim that SC2 doesn't have balance issues, or even fundamentally flawed systems whether in comparison to Brood War, or simply taken as a stand alone game. I just take issue with people making overly simplistic, or blatantly false claims to explain why it's broken/imbalanced. This kind of shallow thinking is incredibly prevalent in the Starcraft community, and to be quite honest, it gets tiring.
IncredibleGoliath "Your first point "removing defenders advantage = removing attackers disadvantage" was just playing with semantics: when people refer to defenders advantage they have always been referring to things like longer rallies" Defender's advantage makes up much more than just shorter rallies for you compared to your opponent, which was my point. You can't just say that Warpgate removes defender's advantage, full stop. Well I guess you can, but you're not going to be taken seriously by anyone worth being taken seriously by. "Your second point ignores the word "largely" so you can pretend he was generalizing about all map features." - I never said, nor implied that he claimed that Warpate made the map terrain/design always irrelevant. I am honestly baffled as to how you could come to such a conclusion. "Your third ignored that he was comparing with Broodwar, where all-ins were less potent, so you could just waffle about getting to Masters. Etc." - He claimed it was the most efficient way to play the race, not that it was more efficient than in Broodwar. Which, once you're up against people who know what they're doing, it simply isn't. Again, unless your goal is to grind up to Master league as fast as you can. But that comes more from the fact that all-inning is more time efficient as opposed to win/loss efficient. The fact that I'm having to clarify these things to you suggests that either your reading comprehension skills aren't up to par, or that you're so biased towards Broodwar over Starcraft 2 that you're letting it get in the way of actually understanding what people are saying. Next time, try taking a deep breaths, calm yourself down, and then read.
Thanks for this video - I played StarCraft during my high school years and it always brings back some very fond memories of simpler times. When I play SC occasionally, I remind myself of all those battle lost... and battles won ;)
firehand1011 no lan bad map style focuses more in massing deathballs than in actual strategy cartoony looking units units being taken away from sc1 units deformed beyond recognition races being way more similar to each other campaign and im probably forgetting a couple more
akli maron And they only took lan away since they were afraid of piracy. Well they were correct, sort of, back in the day lan parties were the place to pirate games, but afterwards people bought the games to play online. There's so many games I've bought since our lan group used to play them. Blizzard has gone downhill ever since WOW was released.
Basaltq most pirates are from 3rd world countries who can't afford the original game. and there actually is a non-official system that allows lan in sc2 (starfriend) sc2 sold because of the appeal to the casual and fancy graphics
akli maron I think deathballs is the biggest argument against SC2...the rest of your points seem kind of silly. LAN is questionable, but I think in this new age lan is pretty much dead anyway
Actually a lot of people don't realize that the same is the case with the Diablo games.... 2 was quite far from perfect as well upon release and it took a lot of patches and years to be the game that they always compare with Diablo 3...
That's a good point, and I agree actually. Diablo II 1.0 was so much different from 1.13, especially with the expansion involved! and with Diablo 3, it's the same case: kinda meh at launch, then after a series of patches and a great expansion, so much more fun to play with friends and so much more satisfying with the dungeon crawling and loot collecting! Goes to show that they don't stop with good enough: they keep working until it's where they want it to be, and listen to feedback too!
I played this game off and on from 2002 onward and I recall that even in 2007-2009 replays bugged out as workers went on raids that never happened and the skies were blotted out by carriers and battlecruisers that were never built
i reading the messages a while ago, i wasn't excepting anything related to that in a starcraft video you surprised me, keep up the work even know they wont like you wherever you post it.
Well so do you most likely. Im willing to bet you havnt added one single cent intop the starcraft community with subscriptions and what not. Start with subscribing to Proleague...
TrojanPiece disagree. with different mechanics, different things should be added into the game. i dont know what specificaly but something else. i just dislike the fact that sc2 is treated the same as sc1. most of the things used in competative play were little bugs that were left over from the sc1 map editor. Since we can have more variety and more things to try, people should be more creative and treat sc2 as its own game and not try to follow in the foot steps of sc1. lets be real no matter how amazing the game was (i was in korea for a while when sc1 was big and was alot of fun) sc2 had so many chances to add alot to it but the didnt.
I remember 2009/2010 before SC2 came out I was still in highschool and felt like a little kid on christmas. Everyday me and my friends would talk about the game and about news, videos or leaks that came out. Then I remember stumbling upon channels like HDstarcraft and Husky who uploaded beta videos and I was addicted. Everyday I come from school, grab popcorn, and watch beta tournaments and commentaries. God those were good times. Now I'm 24 with family. So much has changed, but it all feels like yesterday. It's a shame SC2 faded so quickly. I even recall many top Korean pros never transferred to SC2 because all the money were still in brood war. What SC2 did do is give birth to esports in the western world, and became the grandfather to Dota, LOL and counter strike. Even though it died in a couple of years, I'll always view SC2 as a game that gave birth and recognition to esports worldwide.
There's a project in development right now called shieldbattery which aims to make broodwar playing on windows 10 seamless and easy. It's in closed beta right now but keep an eye on this project! www.shieldbattery.net/splash
Strange, I played Starcraft more than once in Windows 10 when I had it. It worked well, it even looked better than in Windows 7 where you would get problems with the palettes (black looking cyan in the menus, etc.). It was a little shoppy, though, it wouldn't run as smooth as in Win7, but still very playable.
rip sweet prince.. Rest in peace.. thank god you never saw the day when you turned into a casual friendly shit-fest... Thank... God... You call down the thunder, Now reap the whirlwind. I played alot of ICCUP
Not at all, those are legends eventhough they are not as famous as they once were and have been around for years, something that not "any RTS" would achieve.
If everyone thought the way this guy does, the SC2 community would be that much more cooperative and sympathetic with Blizzard as well as each other. Have faith in them SC2 people, they're an amazing videogame company!
Ah the good old days when we trusted Blizzard.
I miss those days. Both Blizzard and ValvE went to shit :(
ㅜ ㅡ ㅜ
Although, The last good thing blizzard did imo was sc remastered. Man, they did a good job. I just hope they don't touch it.
@@AtillaTheFun1337 what did Valve do
@@AtillaTheFun1337
Personally, I think Valve still has their head on straight. They don't make games as often as they used to, but Steam is good and their VR hardware is excellent. I hope Steam Deck is a quality product.
Yeah I'm sad. Those were the days
7 years in 7 minutes, uploaded 7 years ago
+mr559 illuminati all over this video ... play it backwards and watch it upside down it spells the end of days as we know them!
+mr559 lol ya
+mr559 7+7+7=21
21/7=3
Half Life 3 confirmed
+levente20000 Nope, its Starcraft 3 confirmed
+Corporal Corgi
OH
MY
GOD!
13 years. How the time has gone by. I wish we could revive this game one day so it’s glory could shine one again
Huh? It's alive and well. Its esport scene is more alive than sc2 in korea, what do you mean?
@@shapowlow In Korea yes. In America and elsewhere no. American servers are dead and new content is sparse. I’d love it to be as popular as it was because there was a growing community that we could really get into. Not that there isn’t one now it’s just not as active.
We need SC3
Yes I would do anything to get SC3 but seeing the disaster that was reforged, I can't trust Activision Blizzard.
@@theshooter9456 I agree the map settings where soo great in the 2000's. Man I miss my old Starcraft 1 friends.
i think the storyline in sc1 was darker and the dialogue seemed better than in sc2. and i like the music from sc1
+JustAnotherGuyWhoMakesStuff The story in SCII is far more fleshed out. If you add up all the in engine scenes and CGI out of WOL, HOTS and LOTV it comes to a full feature movie. I have to agree though I still check the "original broodwar" options in the music menu whenever I'm playing SCII. The music is legendary. It's on my MP3 player too! XD
+TheVanillatech SC1 was frightening dark on par with Diablo. Something about the music and graphics in modern games doesn't make me feel quite as involved. Like you said, it was more like a movie where you know nothing bad is going to happen.
*****
You talk absolute bullshit. The story had twists and turns and was well scripted but ... wait, it's a BLIZZARD GAME. Just like the ones that came before and after. You need to open your eyes and your mind and stop putting that shit on a pedestal. It was a good game, one of the best games released that year, sure. It's not jesus though.
TheVanillatech You need to calm down or you'll bust an artery.Go rage your opinion at someone else.
*****
You need to become a real adult before you can hope to successfully guess a persons emotion. Go talk shit someplace else.
I remember at one point Terran was able to lift, land and slide the CC right in front of the minerals, which skyrocketed the income. But the coolest bug was that zerg used to be able to instantly transform zerglings to mutalisks with the help of a lurker; the best part was that the speed and attack speed upgrades for zerglings made mutalisks made from lings ridiculously OP... I think 1.4 or 1.5 fixed those.
Diyan Boyanov I was looking for such comment! Oh boy.. good old times.
What do you mean zerglings transforming into mutalisks?
I love how SC1 replays are still half-broken even today in Remastered lmao
Posted 14 fucking years ago…
Man, I was 7 when this video came out. Starcraft is just as fun to play now as I’m sure it was when it released back in ‘98. Blizzard will never make another game as good as this one ever again.
Back with brood war was a different time. Blizzard have changed a lot. You wont see the same passion from them again
Agreed.
Blizzard is slowly turning into EA, except their releases aren't buggy as hell. They basically just rerelease small batches of new content and expect gamers to pay for brand new games out of it. Actually almost all of the big game devs have turned into that except valve and games that do microtransactions like League of Legends/DOTA, etc.
sutrkane Well making game does cost quite a lot of money...especially when it's a full 30+ mission campaign
sutrkane Blizzard is by no means turning into EA. Not even close. I don't thingk Blizzard will ever release a game that has LESS content than the game before it, in the same damn franchise. (Cough, Sims, Cough)
starcraft 2 was well damn inferior to broodwar to me.
now we need 24 years in 24 minutes
I am 30. I was around 13 when SC1 was released.
I still can't forget Starcraft 1, the best RTS ever made.
Yop, the memories...
+Xecutionner2K me2 bro!! I bought the demo at a discount store lol. Played terran vs terran on 56k
Best RTS ever made is Armies of Exigo.
Remember when medics use to spill out so much blood when they die? Good times.
Jaden Khor That and their death sound.
Always thought that was kind of disturbing.
That, and the screaming that comes out when you click on the Academy. You're like, "WTF is going on in there???" =o
+Jaden Khor Emergency transfusion blood packs?
+cloakster Yes. I feeled the same. WTF is going one in that builind? That scream and then music!:D
+cloakster That screaming sound effect from the academy can be heard in a lot of movies. It's a bit like the poor man's Wilhelm scream.
its crazy to think a game i was raised on is over 2 decades old now, thank you for the nostalgia my dude
3:07 oh how times have changed.
Zealots used to have 80/80 instead of the 60/100 they have now.
Psionic Storm used to deal over 120 damage total.
The Scout use to have 90/130 instead of 100/150, and it’s air-to-air was 24 before it was changed to 28 damage.
Carriers HP was originally at 250 with a base armor of 3.
The Disruption Web (like shown in the video) used to remain in effect for much longer.
Photon Cannons originally dealt Explosive type damage (exactly like the dragoon).
The Dragoon’s upgraded range was shorter than the Battlecruiser’s standard range.
The Goliath’s ground attack power was originally at 10. The Floor Gun Trap’s attack power is (in a way) evidence of this since it has the same Twin Autocannons attack.
The Goliath’s ground attack range was also shorter than it is now. Alan Schezar’s Goliath still retains the original range.
The Dropship was slower than it is now. Originally, it had the same speed as a non-upgraded Protoss shuttle. Now it can outrun units with Science Vessel’s speed or slower.
The Wraith’s air-to-air damage was originally at 15, before it was changed to 20.
Valkyries originally did 5 damage per missile, before being changed to 6 per missile.
The Battlecruiser’s base armor was originally at 2 instead of 3.
The Terran Command Center had to have its health display red (below 510 HP) before being able to be infested by a Queen. This was changed to just below 750 HP.
The Sunken Colony was originally at 400 HP, 30 damage, and 0 armor. This would eventually be changed to 300 HP, 40 damage, and 2 armor.
Spore Colonies (at least I faintly remember) dealt Explosive type damage before being change to Normal type (just like with the Photon Cannon).
The Terran Campaign Rebel Yell (Episode I) originally had 12 missions (I believe this was the original vanilla game before any patches started).
In the Zerg Mission 7 (The Culling) Kerrigan was originally in this mission before being removed from it (probably by later patches).
This is something of my personal experience, but in earlier versions of the game, Zerg Queens in Eye of the Storm (Protoss Mission 10 of Episode III) were able to uses spawn broodings on the Dark Templar WHILE HAVING NO VISION of them AT ALL (including no DETECTION from Overlords or Observers that had Parasites on them).
This guy loves Pure Pwnage
Man, time flies..
Yeah...
yeah..
7 years
I enjoy both but what really hurt me on SC2 what the unit voice acting.
The Ghost and Zealot to me, are echo's of their former selves. Many units sound, empty if you get me. They don't pack their punch like they did in the first game voice acting wise.
Phthe Phenphessphness Phodphast
We cannot hold....
MY LIFE FOR AUIIIIIRRRRRRRRRRRRRRRRRR!!!!
*AR AR AR RAR ARRRRRRRRRRRRRRR*
When those things came charging at your base, every marine would run for fucking cover.
In SC2, it's a different story..
Perfect Dark I remember that feeling. The "OH F@(/" feeling of a swarm of Zealots coming to your base with only one thought in their mind. "I be here to f@(/ your day UP. And there isn't anything you can do to stop it."
Ah, the good old days. I am going back through the entire Starcraft 1 campaign again, just because it feels better than Starcraft 2. Is Starcraft 2 an awesome game? HELL yeah. But, it just isn't as satisfying for me. But MAN, do I love this franchise. Really need to get around to getting the Heart of the Swarm...
I just hope the cut down on the timed missions. How can you enjoy a mission if you can't amass a giant army and proceed to lay waste to anything and everything in your way?
Phthe Phenphessphness Phodphast DDDUUUDDEEE.... I THOUGHT I WOULD BE CALLED STUPID IF I SAY THAT.... THAT'S EXACTLY WHAT I THINK
lmfao
7 years in 7 minutes 7 years ago :^)
Thought the same thing ^^
MrCobu47 Time flies way too quickly.
Mike Hawk You said it
+Mike Hawk (Hertz) And your comment was written 7 months ago. :D
And in 7 minutes.........Illuminate confirmed???
2021 and this is in my recommendation... I'm glad
Just realized this was made in 2008 therefore it was the start of the Starcraft 2 hype...
And it recently got one of its biggest to date.
This game cant die.
Very interesting video. I joined the SC Universe with SC2 in 2010. Thanks for sharing it
My childhood in seven minutes.Great video bro...My respect from Chile. ;-)
Didn't realise this video is 15 years old
I love coming back to this video.
Who hyped for SC remaster? This is an amazing video, I started around 2004-2005... Did not know ANY of this!! I'm a little blown away.. I have linked this to my friends...
I still remember when they shut down the ladder, I was one of those kids deranking his rank trying to get a certain number..
It's crazy how I'm watching this 7 years later when Starcraft 2 and all the extensions are finshed developing...
Matthew Kim It's because SC1 set an standard hard to beat to newer RTS games. Also I installed yesterday SC1 to remember the good times. I have to say SC2 finally will give a little balance to zerg with the return of the almighty lurker
11 years ago... wow
I remember when the top comment was "And we're watching this video, 7 years later"
Woah 13 years later. The time really is fleeting.
And 8 years had been passed since this video
Vextority yep, next year marks 7 years since sc2 came out, guess it's time to make another...
lol
Luckyfool what are your thoughts on SC2? Nostalgia aside do you think it lives up to its predecessor?
SC was probably my most played game growing up but I never had a good PC or much free time to devote to playing SC2 until recently, I was thinking of getting it (I've been caught up in Overwatch though since I bought it three weeks ago).
Shinra Tensei just when the video reminded you how it takes time to perfect a games balance
We see plain stupid comment almost immediately
where did u get that info?
Anyone else back here in 2022?
Anyone came here after 15 Oct. 2020 anouncement? R.I.P. SC Franchise.
What announcement?
@@nathm2854 Basically, they pulled the plug on SC 2 Co-op and are going to update the PvP Starcraft but not as often.
How far we've come from the days of memorable but simple brood wars or chiptune songs. Growing steadily into the pc days spent lounging a few too many hours on diablo or starcraft. Today with the fancy graphics and ultra super hd video, it always does my heart great joy to watch videos like this. Even though i think starcraft 2 is a great game, still starcraft 1 will always be in my heart.
I always replay this video, so old and nostalgic, makes me wanna play again. Thanks!
will somebody please show this video to Blizzard.
no
Ignas taip ignai
I play this game every day. Starcraft will always remain one of my favorite games of all time. I give it credit for making me the gamer I am today.
Lol, the title says 7 years in 7 minutes while the vid is 7 years old.
Thesamurai1999 Three 7! Half Life 3 confirmed.
Kodoku 7
7 7 illuminati confirmed
+Thesamurai1999 and your comment is 7 months ago
+Thesamurai1999 Oh Shit
7 Years in 7 minutes, 7 years old, and your reply is 7 months old too,
Woooooooah!
***** Lol, illuminati confirmed o.O
This video makes me nostalgic about time I was little goblin.
cheers mate for compiling this.... this game was and still is LOVE
Fact of the matter is Even SC1 Was imbalance and had major issues, the differance was in the responce and how it grew. Blizzard North is not Blizzard Activision, Point is people claim SC1 as a GOD AMONG RTS. It isnt, it had HORRIBLE flaws tooked about 7-9 Years to become balance, So why do we like it? Becouse Blizzard North Cared and did there best to keep balacing / patching it even 7+ years after the game Release Thats why. now a days? your lucky if they care past year 2. heck its starting to become past year 1.
I don't think you realize how hard it is to balance a game like SC2 out.
And to be honest, you can rarely tell from statistics which races are better than others (I can legitimately only think of the broodlord/infestor-era, where zerg was considerably better than the other races). Top players of the world are always leveled out. So is master's league and grandmaster's league.
Terkel1994 Its simple to figure it out just quit looking at High tier only, Look at lower tier and medium tier game play, They evolve and change just like the Elite games, I'll talk about SC1, Zerg was imbra / OP but if you where a good enough player 'Elite' It wasnt NEARLY as op as people think it was and could be beaten just fine and dandy making it look 'balance'
Honestly SC1 Blizzard North tended to care about ALL levels of skill not just the 'Elites' Becouse they knew it would create a false Screen. One reason why Blizzard north is Epic, and Blizzard Activision is just meh, More about greed then anything eles.
THAC0MANIC Not sure what you're talking about, I got the game day 1 and we were hit with patches at least once a month sometimes twice. Yea, the patches died down but that's because the game is mostly balanced.
untrue. The final balance patch was on 2001: 3 years after the release of brood war. After that, balance was never touched again. Don't mislead people by your bandwagon facts. Brood war was NEVER balanced. Koreans made it competitive, despite its imbalances.
***** Broodwar was balanced, the problem became the maps more than the game itself. A lot of the BW unit cost and train times transferred over to WoL and HoTS.
God bless, Brood War will always be around, in 2100, and in 2200. It's like a chess for gamers world. Yet it's purpose is unique, it must watch over Crys..oh where was i? So new crazy tactics will be invented by yet unborn players of the future. ALL HAIL BROOD WAR!
There is an even older version (1.00 if I remember correctly) that I believe is only available without Brood War that has the mineral, gas and supply numbers in-game colored white instead of green and has only Melee and Use Map Settings as game options for Play Custom. I don't know if there are any more differences apart from that compared to the first version you showed here. That is the version I first played Starcraft on and I still have it, with the embossed box, massive manual, promos for WarCraft Adventures: Lord of the Clans before it got cancelled and everything! :D
Yeah I remember that version. Oddly enough the thing I remember most about it is that it had very low rate of fire for Sunken Colonies, about half I believe.
I played it dude! The original Starcraft when it was first released dude. I even played the demo dude. There was only 3 missions; Introduction tutorial map, in-corridor battle, and the last one is with full-base building with Arcturus Mengsk in Siege Tank colored white in troops box marking as general. Its graphics were the best in those times of era. I replayed it over and over even though it's only a demo. I anxious to get the full game at that moment. 300 Minerals Scout, Turret 100 Minerals. But the real game turns out to be much harder so I didn't play it at full potential, haha..
That was Edmund Duke in siege tank, *DUDE*!
wow it's been 10 years since this video uploaded
Amazing! And it’s still being viewed!
8 Year since SC2 and the game has changed so much too. Even more so than Starcraft1 did.
7 years later and the quality is still perfect. thank you for these feels
and next year marks 7 years since sc2!
Please do another part
That'd be awesome. Although Starcraft II didn't go through nearly as many changes as Brood War did.
Wrong. Starcraft 2 received a lot more balance changes than SC1 ever did.
I find it quite amusing and frustrating that the video seemingly ignores the period of time in which Brood War didn't exist and it was just StarCraft.
damn i remember in hs when we played this on the school pcs
sc1 will always be better to those who grew up playing it.. especially if that was your first RTS.. the memories is what makes it better than sc2 not the actual game
Played it since I was 6 years old. I think SC2's campaign and story background is better, however in terms of gameplay, the game really limits the noobs of the game, me being one of them.
i played it abit, but played AoE 2/1 alot more...and i have once thouth about starting up sc1 agen....but dident...and still play sc2
Rhyan Xyvenn The actual game itself holds a large portion of it too, I mean you aren't going to have time to MAKE memories if the game is shit and you give up on it.
of course.. i thought that was a given ;)
ProxyTube Corrector SC2's story = Is the worst thing since my son.
While my son eventually hung himself in the ___________ , the ______ ________ ______
The song is from the Pure Pwnage soundtrack and is called Elvis-6
The first time I played starcraft I was only 10 years old. Having gone through almost all patches and starcraft2 I'm now 22. It is the game which kept me company my whole life time. THANK YOU BLIZZARD THANK YOU SC you gave me so much fun. Looking forward to legacy of void.
People were not afraid of imbalances in SC2. We were afraid of a sloppy job. Ridiculous, toy-like units, low quality unit sounds and an immature plotline. It was also a widespread fear that due to automatization of certain elements in the game it would lose its competitive edge. Our fears came true...SC2 is nothing like the original, not in single player, not in multiplayer. It will fade sooner than people stop playing SC1 competitively.
I completly agree with you Alonso de Hojeda. I hope people will understand this. Sc2 is nothing compared to the original one, SC broodwar. See why it happened ; the original blizzard company that made Sc broodwar closed.
Exotic.Tofu sc2 wasn't as much as a fail as d3.
Sc2 had a pretty good campaign. Certainly better then the sc1 campaign. Sure they made the game worse but it's not that bad as u say
starcraft 2 is different, but that doesnt make it worse. it is a little bit better in my opinion.
Dimedichi
No its actually quite true.
Sc2 was a joke competetively and PvE speaking.
Even the arcade is a shadow of the former arcade.
the only difference between sc2 and every other "new" rts to me is just my FPS. lol.
As a zerg main in broodwar, not having my favorite unit.. Lurker(that under 20 supply duo lurker rush)/Devourer was nail in the coffin for me.
Dante Chiesa
are you really saying sc2 campaign is better than sc1 campaign ? it looks like a Disney world story to me. In sc broodwar nobody could tell if jim raynor and sarah had a story, it wasnt really important anyway. In sc2, its a love story .. seriously wtf is this ?
I just find it impressive that Blizzard has the respectable attitude to constantly improve their game, unlike most game companies that simply put out a game and release some DLCs and are pretty much done with improvements to the game and don't bother to update it after that.
EDIT: However, if I had one gripe is that I wish they paid more attention to the story and lore. You have to wonder if the story writers even knew the SC1's lore at all or they were simply told the gist of it and wrote something down haphazardly.
Also, SCBW felt more believable if that makes any sense for a sci-fi game such as Starcraft. A dark story built on betrayal and survival unlike SC2's story about the love between Raynor and Sarah.
Of course, this is all preference, but just my two cents.
The starcraft 1 story was pretty good, bit it was more of a tutorial/exposition.
That is agreeable. Good game design, especially for a RTS campaign, is casually fitting in tutorial with gameplay and preferably a story to tie everything together.
Epsilon I for one would say in StarCraft BW we fell in love with the main characters and factions, in StarCraft 2 the secondaries took all the love. Agria Colonists, Tosh, Dehaka, Abathur, the Primal Zerg, the Purifiers and my personal favourite: Alarak and the Tal'darim. I for one loved how their secondary histories worked out with the main ones
Love the PP music, ah nostalgia
oh man, I need to stop seeing these videos while i'm drunk. they put my heart in a place it doesn't need to be in.
on of te best sc vid i ever seen thx man, SC1 will always be in my heart the best game ever
Yo its already 12 years ago and quality is So huge and Also now we have Sc2.....
But it isnt the good They are both good in other meanings.
"they'll spend another 10 perfecting this one if they need to..."
exactly 10 years they did. and now starcraft is dead along with blizzard.
was a good ride
:(
SC2 is not dead but Blizzard certainly is in the worst ways possible.
6:17 starcraft remastered
1:32 if you watch carefully you will see the lurker death bug in effect. The lurker only did three shots but the damage counted as 4 because the last spine was ejected at the same time when the lurker died.
You could look at the patch notes and use the map editor to backtrack. That's the wonderful thing about the editor. It's awesome.
You searched for this, didn't you?
2019 anyone?
Sheepy Panda ok
ok
7 years in 7 minutes 7 years ago
7 is an angle
3 angles is a triangle
IL-LU-MI-NA-TE!
Lol
Mims Zanadunstedt halflife 4 confirmed
12 years of change
in the older versions. Kerrigan was also in Mission 7 of Episode II. These current versions do not have her, despite the strategy guide i have stating and showing her in the Mission Objectives to survive
lol at the comments made here. people seem to think that its easy to make a great game. SC1 is one of the greatest games ever made. the reason why its so rare is because its so fucking hard to produce a perfect mix of gameplay, longevity, mass appeal etc, not to mention funding, working with multiple companies across many years. SC2 is far from perfect, but to say that its an extreme disappointment and blizzard fucked up is pretty harsh. the same for D3. while i agree the gap between D2 and D3 is definitely visible, D3 is still pretty good. and getting rid of the AH was a great move.
Ah.. The grand old game :')
What happened in patch 1.08 that changed everything?
Luckyfool: my first replay in may of 2001
His replay: 🧀
Randomly stumbled on this video, thanks for the flashbacks. Also pretty cool music too ;)
this has to be the best game ever made ... is almost perfection
I sunk countless hours into this game as a kid. Wouldn't change a thing.
Well, 2019 here.
The races in Sc2 are too wildly different. Brood War balance worked because the races all still followed the same overall mechanic -- you have a production building, and you build from it, rallying the constructed unit wherever. The races followed strict archetypes; tank, glass cannon, and in between. When they introduced Inject Larva and Warpgates, the game was broken at that point. It meant that Protoss could no longer be a tanky race and Zerg could no longer be a race of glass cannons.
Warpgate:
- Mitigates the opponent's defender's advantage.
- Makes attack paths and map design largely irrelevant.
- Gives the strongest race arguably the strongest harass.
- Makes all-inning ultimately the most efficient way to play the race.
- Necessitated the need for the Sentry and the Mothership Core, both of which are poorly designed units.
Inject Larva:
- Forces Zerg to play reactionary, pigeonholing style.
- Necessitates Zerg having incomplete or somewhat ineffectual tiers on their tech tree.
- Makes Zerg overly difficult to beat without heavily exploiting timings, which has more to do with mechanical limitations in-game than skill.
- Breaks Zerg's defender's advantage due to not having consolidated space for their production like Terran or Protoss.
I say this as a Zerg player. Sc2 is and always will be broken, regardless of what LotV brings. The imbalances are fundamental to the game's design. We just have to hope that StarCraft III fixes these things.
"Warpgate:
- Removes defender's advantage from the opponent."
- This is a common misconception about Warpgate. It doesn't remove the advantages of being a defender, it removes some of the disadvantages of being an attacker. You (as the defender) still get your Photon Overcharge, the ability to put down Spines, wall off, have closer rallies, be able to exploit the terrain like ramps, etc.
"- Makes attack paths and map design largely irrelevant."
Map design is hardly ever irrelevant. Certain maps lend themselves to Warpgate attacks far more than others.
"- Makes all-inning ultimately the most efficient way to play the race."
Maybe if you're just wanting to try and get into Masters AFAP. But that's pretty much the same with any race, assuming you have good micro/multitasking. Once you get to high masters(ish), almost everyone knows how to hold Protoss 2-base attacks fairly consistently (assuming they're scouted), and it becomes far less reliable to just all-in every game.
"- Necessitated the need for the Sentry and the Mothership Core, both of which are poorly designed units."
I've always felt that the Sentry was really the core of the problem when it comes to Protoss early/mid game, and not the Warpgate mechanic. While Warpgate can be a pretty powerful tool, it's not something that's superimbabroken.
"Inject Larva:
- Forces Zerg to play reactionary, pigeonholing style."
This may of been true 6 months to a year ago, but not today... at least when it comes to ZvP (ZvT and ZvZ have remained fairly static). Outside of all-ins, Zerg is actually the one dictating the pace of the game, and Protoss are the ones who are having to play "reactionary". This is because right now ZvP is filled with hard counters and few soft ones. Couple this with the larvae mechanic and as Protoss it's very easy to simply die to a tech you didn't see coming. Zerg went into Mutas and you don't have Phoenix? Get fucked. Zerg went mass Roach/Hydra/Viper and you don't have HT? Get fucked. Zerg went Ultra/Infestor/Queen and you don't have a bunch of Immortals, Archons, and HT? Get fucked. There are so many viable tech routes that can outright kill an unprepared Protoss right now it's kinda nuts.
"- Necessitates Zerg having incomplete or somewhat ineffectual tiers on their tech tree."
I'm not really sure what you mean by "ineffectual tiers". A Zerg can be dangerous at any tier.
"- Makes Zerg overly difficult to beat without heavily exploiting timings, which has more to do with mechanical limitations in-game than skill."
This is kinda true. A late game Zerg with a giant bank is a very scary thing due to what I mention before about hard counters coupled with larvae. What I've found to be the best way to deal with Zerg in the late game is to be (as usual) constantly scouting, and constantly trying to engage/harass. If you prevent the Zerg from getting that giant bank, they become much more manageable.
"Sc2 is and always will be broken, regardless of what LotV brings. The imbalances are fundamental to the game's design. We just have to hope that StarCraft III fixes these things."
That's a pretty cynical attitude. I'm not going to say Starcraft 2 is perfectly balanced because it isn't. It is however balanced to the point that 99.9% of the time if you lose, it's because you fucked up, and not because of balance issues.
IncredibleGoliath
I noticed that, but didn't bother replying. It was obvious he was just disagreeing for the sake of disagreeing.
IncredibleGoliath "Your comment does nothing but take Nick Hiebert's points out of context, mess with semantics, and even intentionally miss words so you can respond to nuanced statements as if they were generalizations."
The points he made were quoted in full and then responded to. I never took anything out of context nor did I "miss words" in order to exploit a point (at least, I'm not aware of doing such a thing, feel free to point out any examples of me doing this as I obviously missed them). If anyone wasn't being nuanced in this discussion, it would be Nick. Many of his points about balance were cliche, shallow, and not thought out well. For example, his claim that Warpgate removes the defenders advantage. This is something I hear a lot, but is actually incorrect, as I pointed out. Removing the advantages of being a defender and removing the disadvantages of being an attacker (namely, longer rallies) are VERY different, and to think they're not, or to think they're just semantics shows a basic lack of understanding when it comes to the game.
"You must have put so many hours into SC2 that you can't accept the core premises of a comparison between the two games."
- I would never claim that SC2 doesn't have balance issues, or even fundamentally flawed systems whether in comparison to Brood War, or simply taken as a stand alone game. I just take issue with people making overly simplistic, or blatantly false claims to explain why it's broken/imbalanced. This kind of shallow thinking is incredibly prevalent in the Starcraft community, and to be quite honest, it gets tiring.
FrostyTheArchon Actually, most of your post was just splitting hairs and rewording, haha.
IncredibleGoliath "Your first point "removing defenders advantage = removing attackers disadvantage" was just playing with semantics: when people refer to defenders advantage they have always been referring to things like longer rallies"
Defender's advantage makes up much more than just shorter rallies for you compared to your opponent, which was my point. You can't just say that Warpgate removes defender's advantage, full stop. Well I guess you can, but you're not going to be taken seriously by anyone worth being taken seriously by.
"Your second point ignores the word "largely" so you can pretend he was generalizing about all map features."
- I never said, nor implied that he claimed that Warpate made the map terrain/design always irrelevant. I am honestly baffled as to how you could come to such a conclusion.
"Your third ignored that he was comparing with Broodwar, where all-ins were less potent, so you could just waffle about getting to Masters. Etc."
- He claimed it was the most efficient way to play the race, not that it was more efficient than in Broodwar. Which, once you're up against people who know what they're doing, it simply isn't. Again, unless your goal is to grind up to Master league as fast as you can. But that comes more from the fact that all-inning is more time efficient as opposed to win/loss efficient.
The fact that I'm having to clarify these things to you suggests that either your reading comprehension skills aren't up to par, or that you're so biased towards Broodwar over Starcraft 2 that you're letting it get in the way of actually understanding what people are saying. Next time, try taking a deep breaths, calm yourself down, and then read.
Thanks for this video - I played StarCraft during my high school years and it always brings back some very fond memories of simpler times. When I play SC occasionally, I remind myself of all those battle lost... and battles won ;)
how time flies :(
bad news, balance wasn't the thing that made SC2 worse than brood war
what did?
firehand1011
no lan
bad map style
focuses more in massing deathballs than in actual strategy
cartoony looking units
units being taken away from sc1
units deformed beyond recognition
races being way more similar to each other
campaign
and im probably forgetting a couple more
akli maron
And they only took lan away since they were afraid of piracy. Well they were correct, sort of, back in the day lan parties were the place to pirate games, but afterwards people bought the games to play online. There's so many games I've bought since our lan group used to play them.
Blizzard has gone downhill ever since WOW was released.
Basaltq
most pirates are from 3rd world countries who can't afford the original game. and there actually is a non-official system that allows lan in sc2 (starfriend)
sc2 sold because of the appeal to the casual and fancy graphics
akli maron I think deathballs is the biggest argument against SC2...the rest of your points seem kind of silly. LAN is questionable, but I think in this new age lan is pretty much dead anyway
Actually a lot of people don't realize that the same is the case with the Diablo games.... 2 was quite far from perfect as well upon release and it took a lot of patches and years to be the game that they always compare with Diablo 3...
That's a good point, and I agree actually. Diablo II 1.0 was so much different from 1.13, especially with the expansion involved!
and with Diablo 3, it's the same case: kinda meh at launch, then after a series of patches and a great expansion, so much more fun to play with friends and so much more satisfying with the dungeon crawling and loot collecting!
Goes to show that they don't stop with good enough: they keep working until it's where they want it to be, and listen to feedback too!
MisterYodaSmith
Hardcore D1 fan detected. Lot of players still play it, you just don't see them cause Blizzard shut down D2 battle.net...
+ChaosCollection that's not true. You can still play Diablo 2 un batyle.net bit it's flooded with bots.
Neothunder240
Yeah but only open battle net?
+ChaosCollection it won't appear un the desktop app. launch the game normally and select battlenet un the main menu. there you go.
Who is watching this moovie in 2016 ?
I've said it before, and I'll say it again: I'm feeling nostalgic over a video about a game that I felt nostalgic over even as the video was new.
I played this game off and on from 2002 onward and I recall that even in 2007-2009 replays bugged out as workers went on raids that never happened and the skies were blotted out by carriers and battlecruisers that were never built
member starcraft? I member
2021
Fuck im watchching this in 2017
i reading the messages a while ago, i wasn't excepting anything related to that in a starcraft video you surprised me, keep up the work even know they wont like you wherever you post it.
Im 32 today and still playing this amazing game
Blizzard don't care about players, they care about MONEY! Thank you :)
Well so do you most likely. Im willing to bet you havnt added one single cent intop the starcraft community with subscriptions and what not. Start with subscribing to Proleague...
That was a prophecy, ladies and gentlemen.
And yes, 13 years later,starcraft 2 isn’t as perfectly balanced or as fun as starcraft 1
IKR? There will never be another SCBW.
starcraft 2 will never be as perfect as starcraft 1.
Dont say that so soon, theres still an expansion and tons of balancing and bug issues, its a young game
No, it's all about the things they already implemented in. It will never be and feel the same, and never be as awesome.
TrojanPiece disagree. with different mechanics, different things should be added into the game. i dont know what specificaly but something else. i just dislike the fact that sc2 is treated the same as sc1. most of the things used in competative play were little bugs that were left over from the sc1 map editor. Since we can have more variety and more things to try, people should be more creative and treat sc2 as its own game and not try to follow in the foot steps of sc1. lets be real no matter how amazing the game was (i was in korea for a while when sc1 was big and was alot of fun) sc2 had so many chances to add alot to it but the didnt.
It's got to be more of a Nostalgia thing for you. I mean SC1 is an awesome game, but so is SC2. They aren't the same game, but why should they be?
MinerPortal2Epic it's 4 years old man
The ASL season 3 just started a week ago. Bisu, Flash, Jaedong, Stork, Best, etc are still playing
I remember 2009/2010 before SC2 came out I was still in highschool and felt like a little kid on christmas. Everyday me and my friends would talk about the game and about news, videos or leaks that came out. Then I remember stumbling upon channels like HDstarcraft and Husky who uploaded beta videos and I was addicted. Everyday I come from school, grab popcorn, and watch beta tournaments and commentaries. God those were good times. Now I'm 24 with family. So much has changed, but it all feels like yesterday. It's a shame SC2 faded so quickly. I even recall many top Korean pros never transferred to SC2 because all the money were still in brood war. What SC2 did do is give birth to esports in the western world, and became the grandfather to Dota, LOL and counter strike. Even though it died in a couple of years, I'll always view SC2 as a game that gave birth and recognition to esports worldwide.
i wish i can play this on windows10
There's a project in development right now called shieldbattery which aims to make broodwar playing on windows 10 seamless and easy. It's in closed beta right now but keep an eye on this project! www.shieldbattery.net/splash
Strange, I played Starcraft more than once in Windows 10 when I had it. It worked well, it even looked better than in Windows 7 where you would get problems with the palettes (black looking cyan in the menus, etc.). It was a little shoppy, though, it wouldn't run as smooth as in Win7, but still very playable.
is there a mod or patch to run on Windows 10? im looking everywhere but no luck
Does ChaosLauncher not work?
Kelvin Cho mcalauncher works.
bw>>>>sc2
ok
rip sweet prince..
Rest in peace..
thank god you never saw the day when you turned into a casual friendly shit-fest...
Thank... God...
You call down the thunder,
Now reap the whirlwind.
I played alot of ICCUP
And now 2017: "Starcraft Remastered"
Thanks for great video to an old classic game!
Sorry to all SC2 fans, but SC1 is far better
***** :) you might be right, it's that nostalgia
It's more about opinion
Nostalgiafag classic
sc2 sucks ass, balance is broken as hell, its a dead game. everyone go back to BW since the servers are still alive
3:27 the current state of StarCraft BW and StarCraft 2.
Not at all, those are legends eventhough they are not as famous as they once were and have been around for years, something that not "any RTS" would achieve.
If everyone thought the way this guy does, the SC2 community would be that much more cooperative and sympathetic with Blizzard as well as each other. Have faith in them SC2 people, they're an amazing videogame company!
Pure Pwnage for life!