Hey Jon, great job with your first time playing Angmar! There are a lot of unique rules and abilities. Keep sticking with it. More reps, more experience, will lead to more mastery. Good luck!
@@Competentetyler Thanks mate, normally I like to play Rivendell, Numenor and Durin's Folk. Hopefully the rematch will go towards the will of Angmar!!!!
Some early notes: - Harbinger of Evil is only 12” -1 Courage - If a model passes a Courage Test to charge Orcs, wins a Heroic Combat, he does not need to re-test that turn. You are only required to pass a courage test for a specific rule (in this case Terror), once a turn. - Horn from Helm would negate Gully’s Harbinger
27:00 Fun fact about Paralyze. A Paralyzed model does not get to contribute dice to any duel or contribute its fight value. So in this instance, Jon would just be rolling to Wound the Royal Guard. Strikes would be doubled as well as the model is prone. Get those 2H’s in there. Piercing Strike. Stab. Whatever you gotta do! No risk.
Hey thanks! I thought Helm’s horn was only blown on the way into combat to cause Terror that turn for anyone else trying to get into him.. does it do other stuff?
Beautiful armies guys.
Gotta remember helms horn, thst +1 helps a lot against terror
Fun to watch. Thanks for putting this out. I think Barrow wights can only cast paralyze 6”. Saw one on the left side cast too far for sure.
Love it! Great game Frazer and Jon. Sucks about Gul, but let's see him come back next time 😮
I like that you posted the corrections as they happen, way better than having it off camera and explaining it later.
Thanks for the feedback!! I’ll make sure to keep doing that 👍
Great game guys, also very nicely painted armies! Love playing Helm with some foot Rohan
Thanks painting models is awesome fun and I try my best. I think I will take Helm with some foot royal guard in the future
Lovely painted armies especially the water bases are superb
Great game Frazer, I had a blast and definitely looking forward to the rematch!!!!!
PS: The trauma from 5:06 is real!
Hey Jon, great job with your first time playing Angmar! There are a lot of unique rules and abilities. Keep sticking with it. More reps, more experience, will lead to more mastery. Good luck!
@@Competentetyler Thanks mate, normally I like to play Rivendell, Numenor and Durin's Folk. Hopefully the rematch will go towards the will of Angmar!!!!
We love seeing Gully!
Some early notes:
- Harbinger of Evil is only 12” -1 Courage
- If a model passes a Courage Test to charge Orcs, wins a Heroic Combat, he does not need to re-test that turn. You are only required to pass a courage test for a specific rule (in this case Terror), once a turn.
- Horn from Helm would negate Gully’s Harbinger
14:57 Reminder that Paralyze has a range of 6”.
27:00 Fun fact about Paralyze. A Paralyzed model does not get to contribute dice to any duel or contribute its fight value. So in this instance, Jon would just be rolling to Wound the Royal Guard. Strikes would be doubled as well as the model is prone.
Get those 2H’s in there. Piercing Strike. Stab. Whatever you gotta do! No risk.
Hey thanks! I thought Helm’s horn was only blown on the way into combat to cause Terror that turn for anyone else trying to get into him.. does it do other stuff?
@@FrazerDoesWargaming Yes! That Terror portion is an “addition” to it being a regular War Horn. A War Horn gives all friendly models +1 Courage.
The armies look great, especially the pink horse. Don’t forget about Helm’s horn for +1 courage and check the range on the spells when you’re casting!