3:14 A full tank crew will count as a 9 since when on hard cap you contribute as a factor of 3 so (3 x 3 = 9) But that was something 15 minutes for a comp match is insane!
Great sweater Smithers. Armor is so power in hardcap because its not getting killed by arty so its a constant 9 cap weight inside the circle with a full crew, 12 with reinforce. Well played in this game, that is a super fast match. Just goes to show what you can accomplish when you take risks.
Great video and nice steam roll. In your opinion what should the opposing team done differently in order to avoid that? obviously more garrisons but curious to know what you think their biggest blunder was
If the team feels like they're gonna be outgunned or if it's clear that they will NOT win the cap (the team should know probably 1/2 through the first cap, then they will need to start dropping back SL's to set up a radar of Outposts on the defensive point. That way they can respond to however aggressive the enemy is being. 2nd - the team on the defensive HAS to know when take a threat seriously. In this case, it doesn't appear SLK deemed the threat that great so probably just said in command chat "It's fine, it's just a couple guys"
I'm glad my favorite "Relive every heartbreaking loss to ESPT" channel is diversifying content.
3:14 A full tank crew will count as a 9 since when on hard cap you contribute as a factor of 3 so (3 x 3 = 9)
But that was something 15 minutes for a comp match is insane!
Great sweater Smithers. Armor is so power in hardcap because its not getting killed by arty so its a constant 9 cap weight inside the circle with a full crew, 12 with reinforce. Well played in this game, that is a super fast match. Just goes to show what you can accomplish when you take risks.
Thank you buddy - thank ya for the clarification on the armor cap weight.
Great video and nice steam roll. In your opinion what should the opposing team done differently in order to avoid that? obviously more garrisons but curious to know what you think their biggest blunder was
If the team feels like they're gonna be outgunned or if it's clear that they will NOT win the cap (the team should know probably 1/2 through the first cap, then they will need to start dropping back SL's to set up a radar of Outposts on the defensive point. That way they can respond to however aggressive the enemy is being.
2nd - the team on the defensive HAS to know when take a threat seriously. In this case, it doesn't appear SLK deemed the threat that great so probably just said in command chat "It's fine, it's just a couple guys"
💪i got one kill this game.