Mmmm I'm really happy to see this gaining traction now, honestly I'm surprised a lot, I will definitely have to see this. Just to confirm I am indeed the author, I just use a new handle/username these days over my original hehe.
I love the attention to detail relative to the original level, like the skeletons where Lara originally killed the Damned, and the pre-solved Masonic labyrinthe - presumably the freemasons didn't bother to return since 1998. great how it stays faithful to the original layout, but you are able to approach sections from different angles and see the effect time and the excavations has had on the area.
The Aldwych station looks more rundown than it did back in 1998 when Tomb Raider 3 came out and that was only 4 years after the Aldwych station closed down. I love these Tomb Engine Custom levels. You should keep up the good work
avevo giocato anni fa un livello di questo autore ambientato in uno zoo e mi era piaciuto molto! Adesso è migliorato parecchio e in questo gioco è stato bravissimo, sono contenta di rivedere questo autore. Grazie Steven per averlo giocato cosi egregiamente e condiviso qui 🥰
7:05 and 7:40 I think that Lara was careless to be pushing a drum with a lit flare in her hand, because what if one of those drums was full with flammable substances? This would be a disaster 😨
It's good to know that that the trains are still running, but I'm a little concerned with them going in both directions on the same track. What happened to health and safety, or are we blaming the government more budget cuts to public transport?
So we back to the subway station with all terrain are almost the same, that's memorable. I think the author might play FF14 because the final boss' bgm is from the Nidhogg's BOSS fight and the final treasure is its eye.
I still do, Heavensward still has the best music in terms of the northern region, the eye was indeed meant to be the power source for the enemy to help along the lore reason for fire attacks...meanwhile I wait for Dawntrail such a long wait!
As for the "???" Key, all I can really say is..."watch this space". (It was intended to be used for something else but before finishing up I decided to go in another direction with it's existence there.)
Can you tell me about the custom levels? I just found out about them i thought its only the normal tomb raider versions Like are all the custom levels from a single source?
Yeah, they are created by different builders from the community. They even provide some objects, textures, musics to the resource site for all the TRLE builders to use. Can't say it's a modded game 😉
I can tell you this one is one of the few levels that feature sewer or underground I like. This one's definitely fun and not so complicated like the original TR3 😅
Mmmm I'm really happy to see this gaining traction now, honestly I'm surprised a lot, I will definitely have to see this.
Just to confirm I am indeed the author, I just use a new handle/username these days over my original hehe.
Also I just read the description, much a appreciated ❤
Thanks again for the effort on this level and coming yesterday 🙏😊
I love the attention to detail relative to the original level, like the skeletons where Lara originally killed the Damned, and the pre-solved Masonic labyrinthe - presumably the freemasons didn't bother to return since 1998. great how it stays faithful to the original layout, but you are able to approach sections from different angles and see the effect time and the excavations has had on the area.
The Aldwych station looks more rundown than it did back in 1998 when Tomb Raider 3 came out and that was only 4 years after the Aldwych station closed down.
I love these Tomb Engine Custom levels. You should keep up the good work
avevo giocato anni fa un livello di questo autore ambientato in uno zoo e mi era piaciuto molto! Adesso è migliorato parecchio e in questo gioco è stato bravissimo, sono contenta di rivedere questo autore. Grazie Steven per averlo giocato cosi egregiamente e condiviso qui 🥰
Anche io. È bello vedere sempre più costruttori tornare nella comunità ultimamente 😄
7:05 and 7:40
I think that Lara was careless to be pushing a drum with a lit flare in her hand, because what if one of those drums was full with flammable substances?
This would be a disaster 😨
damn good point..... lol
@@stevenPCGaming Yeah XD
It's good to know that that the trains are still running, but I'm a little concerned with them going in both directions on the same track. What happened to health and safety, or are we blaming the government more budget cuts to public transport?
So we back to the subway station with all terrain are almost the same, that's memorable. I think the author might play FF14 because the final boss' bgm is from the Nidhogg's BOSS fight and the final treasure is its eye.
I still do, Heavensward still has the best music in terms of the northern region, the eye was indeed meant to be the power source for the enemy to help along the lore reason for fire attacks...meanwhile I wait for Dawntrail such a long wait!
Wow, this is a cool aldwych level.☺️
Totally agree! 😆
Dragnoth the Demigod of Aldwych.
Good Work Steven, keep it up 👍
Thank you 😄
Good one ❤love it😂
Haha thank you Angela 😄
As for the "???" Key, all I can really say is..."watch this space".
(It was intended to be used for something else but before finishing up I decided to go in another direction with it's existence there.)
no wonder... I was hoping to use it for something 😂
Its good 😊😊😊 its just too bad we cant buy it would make a good addition to my complete tombraider collection
You can download them for free at least lol 😆
Awesome walkthrough.
Thank you 👍
Magnifique !
The last section was Raider 2s Temple of Xian with raider 4 Last Revelation look.
Haha it has lots of elements from TR2~ TR5 😄
bluffant !!!
love this game
Bonjour Steven3517, Le Retour d'Aldwych
Can you tell me about the custom levels? I just found out about them i thought its only the normal tomb raider versions
Like are all the custom levels from a single source?
Yeah, they are created by different builders from the community. They even provide some objects, textures, musics to the resource site for all the TRLE builders to use. Can't say it's a modded game 😉
@@stevenPCGaming ❤️❤️ ty
49:00 BOSS
28:10 Invisible Walls
I wish level designers would at one point accept that sewers and underwater mazes are just not fun.
I can tell you this one is one of the few levels that feature sewer or underground I like. This one's definitely fun and not so complicated like the original TR3 😅
What was the purpose of the ??? Key?
The author has explained why the key exists, see the pinned comment 😉
👍
08:00 A barrel after a corpse uhm
🥰