Cave Story 3D - Ballos Boss Fight

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 17

  • @policeperson7589
    @policeperson7589 ปีที่แล้ว +119

    look what they did to him dawg 😭😭😭😭

    • @Eviled
      @Eviled ปีที่แล้ว +30

      it's fucked up...

    • @takbudder
      @takbudder ปีที่แล้ว +23

      absolutely decimated... his first phase's face looks like a just born kitten

    • @ShlongMaster5000
      @ShlongMaster5000 ปีที่แล้ว +4

      @@takbudder He does, good lord.

    • @Morphcast
      @Morphcast 6 หลายเดือนก่อน +6

      It hardly looks like he's moving first phase. He mostly just stretches and tilts. The original and + version pixel art made him look more harrowing with his eyes compared to this version.
      The graphical fidelity is so low on the last phase that the pixel versions look more terrifying than the red blobs we get in this version.

  • @kquote0364
    @kquote0364 8 หลายเดือนก่อน +31

    He looks and moves like a gummy bear :((((((((((

  • @brandonkashinsky9222
    @brandonkashinsky9222 11 หลายเดือนก่อน +16

    Ballos is so unsettling with that creepy smile

    • @NeritantanGaming
      @NeritantanGaming 3 หลายเดือนก่อน

      Ballos was inspired by Mozgus which is a character in Berserk

  • @georgemccartney8906
    @georgemccartney8906 6 หลายเดือนก่อน +13

    Wow that 3d looks abysmal. It somehow looks more static than the original sprites, despite being in one of the more easier medias to animate extra movement in. Like barely anything changes, the textures are all blurry and hard to make out, it's just bad

  • @appleseedmg
    @appleseedmg 9 หลายเดือนก่อน +8

    That's a solid run time 👍

  • @kilizero1979
    @kilizero1979 ปีที่แล้ว +9

    I feel like cave story 3d should have been on the psssp

  • @elenatrout362-k3g
    @elenatrout362-k3g หลายเดือนก่อน

    The upsetting part here is the lack of sharp outlines and the absence of the high color saturation really ruins everything they've could've done with the model.
    It could be due to how the 3DS rendered it, but I'd like to believe it was more of an art direction than software limitations.

  • @ivyskegg
    @ivyskegg ปีที่แล้ว +6

    thats awesome

  • @SLvoid9
    @SLvoid9 6 หลายเดือนก่อน

    The true gigachad was hidden away in a seal chamber all along

  • @staymonspencertcb7046
    @staymonspencertcb7046 10 หลายเดือนก่อน +3

    #TCB🌠: hell looks even more dangerous 💀

  • @NickeyJohnson2602
    @NickeyJohnson2602 4 หลายเดือนก่อน +1

    Its lengend of zelda on nintendo 64