Hard Surface Techniques in Houdini

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • In today's video I am sharing a few techniques I learned while modeling an hard surface object in Houdini.
    Grab this file:
    / cgside
    My procedural Houdini courses:
    / shop
    00:00 - Intro
    00:26 - 3D clip on curved surfaces
    02:46 - Randomizing vellum cloth patterns
    04:05 - Quad remesh control by groups
    06:00 - Crease corners in Houdini
    07:31 - Snap orient with vex
    09:37 - Outro and Shop promo
    #houdini #procedural
    Thank you

ความคิดเห็น • 11

  • @photoindra
    @photoindra 2 หลายเดือนก่อน +1

    Thanks for video. Nice trick with bend stiffness attribute at 3:30 on similar elements.

  • @maximpavlov7415
    @maximpavlov7415 2 หลายเดือนก่อน

    Good job!

  • @JacKsCave
    @JacKsCave 2 หลายเดือนก่อน

    Awesome!!
    You are becoming my best patreon to improve my houdini learning!! Thanks for your knoledge!

  • @photoindra
    @photoindra 2 หลายเดือนก่อน

    Another great tip on using custom groups for quadremesher at 5:00. Will definitely try it your way.
    By the way: does checkbox "use Normals Splitting" works on your quadremesh like it supposed to? Looks like in Houdini it is completely broken. I was comparing it with blender and there it works exactly as described in help popup.

    • @cgside
      @cgside  2 หลายเดือนก่อน +1

      Yeah, the normal splitting seems to not work properly from the quick test I've done. Haven't tried in blender.

  • @sridharan5172
    @sridharan5172 2 หลายเดือนก่อน

    Did you tried the houdini modeler plugin?

    • @cgside
      @cgside  2 หลายเดือนก่อน +1

      hey, not yet, I will probably buy it when the 2024 version comes out. :D Cheers

    • @sridharan5172
      @sridharan5172 2 หลายเดือนก่อน +2

      @@cgside 😇

    • @photoindra
      @photoindra 2 หลายเดือนก่อน +2

      ​@@cgside I have it and it makes direct modeling in houdini so much faster. Strongly recommend.

    • @sridharan5172
      @sridharan5172 2 หลายเดือนก่อน +1

      @@photoindra but not for production ready bro

    • @photoindra
      @photoindra 2 หลายเดือนก่อน

      @@sridharan5172 You mean to pass other people down the line that doesn't have the pluging? I usually use "stash" node in this case after I'm done with some basic destructive modeling parts. And "move stash no new file" to keep filesize of hip file low.