Hard Surface Techniques in Houdini
ฝัง
- เผยแพร่เมื่อ 8 ก.ค. 2024
- In today's video I am sharing a few techniques I learned while modeling an hard surface object in Houdini.
Grab this file:
/ cgside
My procedural Houdini courses:
/ shop
00:00 - Intro
00:26 - 3D clip on curved surfaces
02:46 - Randomizing vellum cloth patterns
04:05 - Quad remesh control by groups
06:00 - Crease corners in Houdini
07:31 - Snap orient with vex
09:37 - Outro and Shop promo
#houdini #procedural
Thank you
Thanks for video. Nice trick with bend stiffness attribute at 3:30 on similar elements.
Good job!
Awesome!!
You are becoming my best patreon to improve my houdini learning!! Thanks for your knoledge!
Another great tip on using custom groups for quadremesher at 5:00. Will definitely try it your way.
By the way: does checkbox "use Normals Splitting" works on your quadremesh like it supposed to? Looks like in Houdini it is completely broken. I was comparing it with blender and there it works exactly as described in help popup.
Yeah, the normal splitting seems to not work properly from the quick test I've done. Haven't tried in blender.
Did you tried the houdini modeler plugin?
hey, not yet, I will probably buy it when the 2024 version comes out. :D Cheers
@@cgside 😇
@@cgside I have it and it makes direct modeling in houdini so much faster. Strongly recommend.
@@photoindra but not for production ready bro
@@sridharan5172 You mean to pass other people down the line that doesn't have the pluging? I usually use "stash" node in this case after I'm done with some basic destructive modeling parts. And "move stash no new file" to keep filesize of hip file low.