not sure what happened to the other reply, i can't see it on my end; so sorry if this ends up being a double reply this is the list i was trying that night 3 Jesmon (X Antibody) BT10-016 2 Sistermon Ciel BT10-085 2 Seiken Meppa BT10-110 3 Jesmon GX BT10-112 4 Huckmon BT13-009 4 BaoHuckmon BT13-013 2 SaviorHuckmon BT13-016 2 Jesmon BT13-017 3 Magnamon (X Antibody) BT16-102 4 Sakuttomon BT4-001 4 Huckmon BT6-009 4 SaviorHuckmon BT6-015 2 Sistermon Ciel BT6-084 1 Sistermon Blanc (Awakened) BT7-082 2 Red Memory Boost! P-035 2 Huckmon ST12-04 2 BaoHuckmon ST12-06 2 Sistermon Blanc ST12-12 2 Sistermon Ciel ST12-13 4 From Master to Disciple ST12-15
I think he has just enough if I'm not mistaken: 1 Swing mirage then play Thomas, tap unsuspend and then burst 2 Swing burst and unsuspend via its effect 3 Swing burst again 4 Swing hybrid 5 play Thomas again from hand and tap to Swing again Assuming memory was done correctly it would be at 4 after he goes into mirage so when he plays Thomas he drops to 1. Then when he burst he gets back 2 and has exactly enough to play it again at the end of the combo. Basically the one Thomas gets recycled enough to clutch
Mirage still kicking butts!!
Could you share the decklist of the Jesmon?
this is the list i was trying that night
// Digimon DeckList
3 Jesmon (X Antibody) BT10-016
2 Sistermon Ciel BT10-085
2 Seiken Meppa BT10-110
3 Jesmon GX BT10-112
4 Huckmon BT13-009
4 BaoHuckmon BT13-013
2 SaviorHuckmon BT13-016
2 Jesmon BT13-017
3 Magnamon (X Antibody) BT16-102
4 Sakuttomon BT4-001
4 Huckmon BT6-009
4 SaviorHuckmon BT6-015
2 Sistermon Ciel BT6-084
1 Sistermon Blanc (Awakened) BT7-082
2 Red Memory Boost! P-035
2 Huckmon ST12-04
2 BaoHuckmon ST12-06
2 Sistermon Blanc ST12-12
2 Sistermon Ciel ST12-13
4 From Master to Disciple ST12-15
not sure what happened to the other reply, i can't see it on my end; so sorry if this ends up being a double reply
this is the list i was trying that night
3 Jesmon (X Antibody) BT10-016
2 Sistermon Ciel BT10-085
2 Seiken Meppa BT10-110
3 Jesmon GX BT10-112
4 Huckmon BT13-009
4 BaoHuckmon BT13-013
2 SaviorHuckmon BT13-016
2 Jesmon BT13-017
3 Magnamon (X Antibody) BT16-102
4 Sakuttomon BT4-001
4 Huckmon BT6-009
4 SaviorHuckmon BT6-015
2 Sistermon Ciel BT6-084
1 Sistermon Blanc (Awakened) BT7-082
2 Red Memory Boost! P-035
2 Huckmon ST12-04
2 BaoHuckmon ST12-06
2 Sistermon Blanc ST12-12
2 Sistermon Ciel ST12-13
4 From Master to Disciple ST12-15
@@PinOytaku thank you so much
I take it the Jesmon build runs the new Magnamon X in it?
it's the better crania / gankoo
yeah, I'm at 3x currently
and it has been everyone's bane
Think you would of been one attack short unless you had another thomas, or rookie to bring him back to 9 cards
I think he has just enough if I'm not mistaken:
1 Swing mirage then play Thomas, tap unsuspend and then burst
2 Swing burst and unsuspend via its effect
3 Swing burst again
4 Swing hybrid
5 play Thomas again from hand and tap to Swing again
Assuming memory was done correctly it would be at 4 after he goes into mirage so when he plays Thomas he drops to 1. Then when he burst he gets back 2 and has exactly enough to play it again at the end of the combo. Basically the one Thomas gets recycled enough to clutch
Yep the comment below pretty much nails it right there. But we live and we learn haha