I love the implication the Aztecs would have been absurdly more powerful if only the Spanish hadn't rushed them during the Discovery age. In an alternate timeline the Americans never had a civil war, we were too busy trying to fend off a man who could simply walk up to a gatling gun battery and wipe it while an army of slingers decimated Grant's flanks.
@@ayuuraragna3998 To be honest it was more. Native city states did a rush with Spanish minor civ units only for the Spanish event of annexing their entire lands to play despite the Meso American setting not suited for such a setting thus completely destroying the meta.
I don't understand why people don't go age 2 with the naturalist more often: the 2 cows gives a base 400 food, only less than 500 food age up and you get +2 vills with it. Seems like great value to me.
back when they first added "ultra far" camera distance i believe there was a sound bug caused by zooming out too much. you should try zooming in when the fight is happening
Azzy lategame units are good for sure but no wonder they look op if Otto pushes Otontins with Azaps and uses Bombards as a melee units. Skirm goon is a nightmare for aztecs, no abus guns seems like a mistake
I disagree with your narrative that Ottomans have no good units in this fight. Azap and bombard are just not the correct combination. The Spahi were very effective and showed that the Ottoman player had to use way more cavalry, so he had to build more Deli.
27:30 he still could have won despite the micro, the questionable units comp and the bombards badly protected. From my understanding of how the game works there are certain civs you must not fight directly, but rather occupy the map/deny resources to a point the the sea, the tp, the mines, pump in your eco so much resources you can win even with a horrible micro. Aztecs along with China and Japan and possibily US are this kind of civ.
I think Otto lost this game (as opposed to Kynesie winning) Awful micro, and spamming azap into skirms without sufficient backup. Also, tbh, I think bombards just aren't that great (much less with the amount he protected them). Lower DPS vs infantry than a lot of other cannons. That early base push with Nizam and Bombards should have ended the game. He just threw by pushing too far with too little backup for the bombard :(
27:30 push : one bombard shot a single volley to enemy infantry and went down, the other two bombards shot 3 volleys and got killed, one by the war chief ((!!!) the other one by a bunch of skirmisher refusing to die. If you see closely, the damages were very modest. Very painful to watch.
What about massing Grenediers before revolting to Hungary? A major weakness of the Aztecs are that they are pure infantry civ. Also, Magyar Hussars alongside Spahi could make for a great shield for the cannons and grenediers
The War Chief civs are weak in the true late game (30 min or more), because their powerspike from unit shipments, big buttons, Lakota not needing houses, etc. wears off. They are also weak to Outposts, since they don't have good anti-building artillery (Light Cannons's main use is versus other artillery not pre-emptively set to bombard mode). On water maps, they can gain fish and whales to compensate though.
His micro was so bad.. this is why he lost this.. he is sleeping before firing those great bombards.. kept sending 3 or 4 .. if he saved at least full 8 and went with then that was different
Maybe instead of mass great bombard, use mass Falconets/ Horse Artillery/ Napoleon Gun for rate of fire? with Janissary/ Azaps/ Fusiliers as meat shields, with Delis + Sipahis + Mamluks to raid base/ eco
The only reason i would ever build azaps is to counter goons type units or especially brits with their arks merc. Gathering that much wood isnt really eco effective compared to tank with jannis and shred with abus.
The only way to make Otto works against Aztec is to maybe give Azaps Halberd sweep ability, or attack/ damage increase cards/ buff, or all of them btw, that could be Kerimb, judging the Mosque build order
@@zachariastsampasidis8880 Nah, they should be nerfed TO THE GROUND. Starting by eliminating Arrow knights which is the most absurd unit of the whole game.
@@blueeurope Their problem is that they have both very strong early game and strong late game, but like Inca, their units have already been gutted stat/cost wise. Only their eco/priest boom is good enough that allows them to shit out enough units, effectively like the goths in aoe2 or zerg. Proper defensive play until you can steamroll is adviced. This otto player overextended his attacks two times and lost too many cannons plus no water cards on this map.
I love the implication the Aztecs would have been absurdly more powerful if only the Spanish hadn't rushed them during the Discovery age. In an alternate timeline the Americans never had a civil war, we were too busy trying to fend off a man who could simply walk up to a gatling gun battery and wipe it while an army of slingers decimated Grant's flanks.
Spanish did a native rush
They are just being helped by Ornlu the Wolf 🐺.
@@ayuuraragna3998 To be honest it was more. Native city states did a rush with Spanish minor civ units only for the Spanish event of annexing their entire lands to play despite the Meso American setting not suited for such a setting thus completely destroying the meta.
Great narration, very entertaining and we learned how to stop the Aztec war chief in the beginning of the game.
I don't understand why people don't go age 2 with the naturalist more often: the 2 cows gives a base 400 food, only less than 500 food age up and you get +2 vills with it. Seems like great value to me.
Far less tempo
@@ignasigarces1049 and tempo is the meta in this game
Early Age 2 is all about the tempo.
400 food/2, because it gathers more slowly than crates. More like 200 food + 2 vils (which is not bad, admittedly)
Naturalist is best with Sweden imo, who can just delete the Cows next to their Torps for autogather.
back when they first added "ultra far" camera distance i believe there was a sound bug caused by zooming out too much. you should try zooming in when the fight is happening
Azzy lategame units are good for sure but no wonder they look op if Otto pushes Otontins with Azaps and uses Bombards as a melee units.
Skirm goon is a nightmare for aztecs, no abus guns seems like a mistake
Monitors would have been a nightmare to deal with from the coast as well. They can range important locations like TCs and TP sites.
Yea abud are just a menace, they do very well vs coyotes as well ehich is funny
@@UniDocs_Mahapushpa_Cyavana definitly... tlaloc canoes are monsters though, so ig azzy would have counterplay there
azaps + Fully upgraded humbarachi + artillery + cav archers. micro azaps and cav archers hard. humbarachi are INSANE vs inf
I disagree with your narrative that Ottomans have no good units in this fight. Azap and bombard are just not the correct combination.
The Spahi were very effective and showed that the Ottoman player had to use way more cavalry, so he had to build more Deli.
27:30 he still could have won despite the micro, the questionable units comp and the bombards badly protected.
From my understanding of how the game works there are certain civs you must not fight directly, but rather occupy the map/deny resources to a point the the sea, the tp, the mines, pump in your eco so much resources you can win even with a horrible micro.
Aztecs along with China and Japan and possibily US are this kind of civ.
Why make Azaps against Skirms, lol. Abus, Deli and Bombards should have been his composition, or revolt to Egypt.
That's what I wonder too! Does he think that cuz they shoot arrows they are light infantry?
i think that he did it because of the dps. making abus against that quicker and lower cost units would have been an early lost
I think Otto lost this game (as opposed to Kynesie winning)
Awful micro, and spamming azap into skirms without sufficient backup. Also, tbh, I think bombards just aren't that great (much less with the amount he protected them). Lower DPS vs infantry than a lot of other cannons.
That early base push with Nizam and Bombards should have ended the game. He just threw by pushing too far with too little backup for the bombard :(
27:30 push :
one bombard shot a single volley to enemy infantry and went down, the other two bombards shot 3 volleys and got killed, one by the war chief ((!!!) the other one by a bunch of skirmisher refusing to die.
If you see closely, the damages were very modest.
Very painful to watch.
well otto lost this game by making azaps
What about massing Grenediers before revolting to Hungary? A major weakness of the Aztecs are that they are pure infantry civ. Also, Magyar Hussars alongside Spahi could make for a great shield for the cannons and grenediers
Man, aztec repelled some crazy attacks, wow.
The War Chief civs are weak in the true late game (30 min or more), because their powerspike from unit shipments, big buttons, Lakota not needing houses, etc. wears off.
They are also weak to Outposts, since they don't have good anti-building artillery (Light Cannons's main use is versus other artillery not pre-emptively set to bombard mode).
On water maps, they can gain fish and whales to compensate though.
revolt, maybe that would help .. but awesome job done by both players! Awesome job Lion for showing as such a play!
16:10 mashallah jackson
His micro were terrible he doesn't even protect his great bombards and he getting into close range with these great bombards
Also he terrible at damage micro too
@@sametbelediyesi4996 terrible unit composition as well, azaps vs skirms, lol.
His micro was so bad.. this is why he lost this.. he is sleeping before firing those great bombards.. kept sending 3 or 4 .. if he saved at least full 8 and went with then that was different
I wanna see a full game casted while you wear that ottoman nipple hat
Maybe instead of mass great bombard, use mass Falconets/ Horse Artillery/ Napoleon Gun for rate of fire? with Janissary/ Azaps/ Fusiliers as meat shields, with Delis + Sipahis + Mamluks to raid base/ eco
Arrow knigh are really a bothersome units
An early cav or Jan rush is about it once Aztec eco is up and running it’s basically bombards and pray
Otto players cant comprehend Azaps not working against everything
The only reason i would ever build azaps is to counter goons type units or especially brits with their arks merc. Gathering that much wood isnt really eco effective compared to tank with jannis and shred with abus.
Arrow Knights with wallhack even more OP
Is heavy cavalry + cannons a thing that could be done against them?
The Elo difference here is too great. Pass!
i thinmk humbaraci and jans is good :)
better micro wins
Nizam fulliser and field guns
the right answer to what do Otto make here: mass Humbaraci
Otto rush maybe. But they again Aztecs can rush as well
‘How do you turn this on?’ Those who know, know :p
Was Kynesie smurfing here..? The guy with 3 bombards didn't take the war hut out. What the fuck was that.
Lion otto just make abus jan and u do well, abus just melt all azzys inf
to see otto AI civilization lose is so refreshing fk otto they never receive nerf
/Tuck tuck tuck
I say it like I mean it: Aztec are op
1:40 Option Number 2 is Elo dropping
The only way to make Otto works against Aztec is to maybe give Azaps Halberd sweep ability, or attack/ damage increase cards/ buff, or all of them
btw, that could be Kerimb, judging the Mosque build order
Foist
Nerf Aztecs.
NO
Aztecs no easy to play. You see kynesie play and think is easy but kynesie is a top 5 player
@@xiroxioAOE3DE excatly. the fact he was able to do what he did in this video is insane... makes aztecs look easy but fuck me they are not
Abus
Aztec needs a nerf.
I think it's fine to have a strong late game civ. The problem is their priest boom is too strong and too fast.
@@zachariastsampasidis8880 Nah, they should be nerfed TO THE GROUND. Starting by eliminating Arrow knights which is the most absurd unit of the whole game.
@@blueeurope Their problem is that they have both very strong early game and strong late game, but like Inca, their units have already been gutted stat/cost wise.
Only their eco/priest boom is good enough that allows them to shit out enough units, effectively like the goths in aoe2 or zerg. Proper defensive play until you can steamroll is adviced. This otto player overextended his attacks two times and lost too many cannons plus no water cards on this map.
Lmao just mass light infantry and done, Otto loses cause they can't spam skirmishers as Abus are 2 pop
@@insertname1837 Azaps are a mix of pikes crossbows so use them