I followed everything to the T so far except I went for a trigger sphere over box since that's what I need. (havnt done the event mapping yet tho) For some reason when i open my blueprint child of the c++ file there is no gravity tab to modify. Would you happen to know why? I've never really learned c++ so this is kind of new to me.
Make sure that directly above the variable in c++ you have the following. "UPROPERTY(EditAnywhere, BlueprintReadWrite)" If you don't, you won't be able to see it in the blueprint child. Let me know if that worked!
Exelent....I want to see more ..thanks
I followed everything to the T so far except I went for a trigger sphere over box since that's what I need. (havnt done the event mapping yet tho) For some reason when i open my blueprint child of the c++ file there is no gravity tab to modify. Would you happen to know why? I've never really learned c++ so this is kind of new to me.
Make sure that directly above the variable in c++ you have the following. "UPROPERTY(EditAnywhere, BlueprintReadWrite)" If you don't, you won't be able to see it in the blueprint child. Let me know if that worked!
the gravity doesn't seem to stop when I exit the box