Low Gravity in Unreal Engine 5.2!!

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  • เผยแพร่เมื่อ 11 พ.ย. 2024

ความคิดเห็น • 4

  • @toolexport
    @toolexport 2 หลายเดือนก่อน

    Exelent....I want to see more ..thanks

  • @SjinsAdviser
    @SjinsAdviser ปีที่แล้ว +1

    I followed everything to the T so far except I went for a trigger sphere over box since that's what I need. (havnt done the event mapping yet tho) For some reason when i open my blueprint child of the c++ file there is no gravity tab to modify. Would you happen to know why? I've never really learned c++ so this is kind of new to me.

    • @eternalstellargames
      @eternalstellargames  ปีที่แล้ว

      Make sure that directly above the variable in c++ you have the following. "UPROPERTY(EditAnywhere, BlueprintReadWrite)" If you don't, you won't be able to see it in the blueprint child. Let me know if that worked!

  • @pigeonsoldier4539
    @pigeonsoldier4539 12 วันที่ผ่านมา

    the gravity doesn't seem to stop when I exit the box