How to Use the BEND COMMAND in Rhino - Step by Step Tutorial!

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  • เผยแพร่เมื่อ 19 ต.ค. 2024

ความคิดเห็น • 15

  • @TheRhinoEssentials
    @TheRhinoEssentials  2 ปีที่แล้ว +1

    Hi everyone! Let me know if you have any questions about the Rhino bend tool in the comments below! :)

  • @I2AT
    @I2AT 17 วันที่ผ่านมา

    Justin, thank you so much for your videos. Hoping my kids get more involved in using CAD programs. So grateful for the time you’ve put into making these videos.

  • @DaTruthbetold1
    @DaTruthbetold1 26 วันที่ผ่านมา

    Thank you. You don't know how hard I've been trying to do this very thing with my model. Your videos have been so helpful!

  • @grantnelson7717
    @grantnelson7717 2 ปีที่แล้ว +3

    I like your tutorials because you do not make them from the perspective of a Rhino groupie/religion, or just reproducing the training manual, but from a practical user POV.

    • @grantnelson7717
      @grantnelson7717 2 ปีที่แล้ว +1

      Also, you will some day want to make some videos comparing Rhino to Sketchup, and when to use one instead of another.

    • @TheRhinoEssentials
      @TheRhinoEssentials  2 ปีที่แล้ว +1

      Yeah I try not to fanboy about any 3D software - I look at them all as different tools in a 3D toolbox

  • @haroldskolnick4650
    @haroldskolnick4650 2 ปีที่แล้ว +2

    I like your clear tutorials. Have you mention your site on the offical Rhino forum?

    • @TheRhinoEssentials
      @TheRhinoEssentials  2 ปีที่แล้ว +1

      Not yet, but I might eventually. Thanks for the tip!

  • @luke_fabis
    @luke_fabis ปีที่แล้ว +2

    Protip: Operations like Bend shove a lot of control points into any geometry you alter with that tool, and it's typically not only unnecessary, but gets in the way of further modeling. So, always remember to rebuild your geometry before things get out of hand.

  • @elliottotbc
    @elliottotbc หลายเดือนก่อน

    Hi Justin,
    I'm currently in the process of writing a paper on the flexibility of a dinosaur tail and believe that Rhino3D might be the best help for this. I have a couple of questions however.
    Firstly, through using the Bend command is it possible to halt bending once an object touches another object? With subsequent vertebrae bending all at once, they will contact eachother at different points depending on the angle of the Bend, whether it be the neural spine, the caudal ribs or to a lesser extent the haemal spines.
    Secondly, I need to read the angle between the contacting vertebrae at the point in which they contact eachother. Is there a way to read the angle between them dynamically such that I can change the angle of Bend from up and down through full 360 degrees without having to stop for every degree in the circular arc that the tail could take? There are 45 vertebrae with 44 connections between them so without this way of changing Bend and reading the angle automatically, I would need to take 15840 readings with god knows how much time between each. It is possible to do it like this, but for time saving purposes if this is possible it would be absolutely massive.
    Do you have any videos that may put me on my way in this regard?
    Thanks,
    Elliott

  • @kiri6117
    @kiri6117 ปีที่แล้ว

    super nice tutorial! thank you:)

  • @yapanwolf
    @yapanwolf 4 หลายเดือนก่อน

    Hi, do U think is it worth it to buy Rhino or maby Plasticity? PLasticity does not have all needed options for complex objects like a.o.
    bending

  • @snaderi92
    @snaderi92 ปีที่แล้ว

    Thanks a lot for the tutorial. Quick q: would it be possible to bend only the middle section of a 3D shape. I am trying to get a cylinder the goes up, then slightly bends out and then return above the foundation and be straight in the upper section. Think of it as a water pipe that bends to avoid an obstacle but returns to the same line/direction of movement after. Thanks again for the helpful tutorial. Best.

  • @kalpit3d934
    @kalpit3d934 ปีที่แล้ว

    informative video.

  • @willmonson5691
    @willmonson5691 2 ปีที่แล้ว

    Is there a way to lock part/s of a polysurface prior to a bend?
    As an example, I have a CAD model of a pair of headphones that I got from the manufacturer, and the ear cups are passing through each other. So I split the headband into two symmetrical pieces, left and right. I'm using the bend command with the spine at the top, center of the headphones and bending the ear cups out and away from each other. The problem is that there is now a gap between the two sides of the headband that I can't easily rejoin. I want all the vertices that fall along the Z axis to remain locked in place.