I have 10 objects in a scene I want to export from blender as a GLTF and import into Unreal Engine 5. This is not importing the Meshes, when the meshes were selected for export
@@johnnytriesvr7433 Open Content Drawer > select Import > choose glTF file > Open. When "Interchange Pipeline Configurator (Import Content)" window appears, scroll down to Static Meshes > Combine Static Meshes > Import = Mesh is now combined. ***I was using Unreal V5.2 Games template*** But hey, great video showing how to combine mesh in Blender beforehand!
I have 10 objects in a scene I want to export from blender as a GLTF and import into Unreal Engine 5. This is not importing the Meshes, when the meshes were selected for export
hi i was searching for 3 days! this 1min tutotial made my day! big fan bro! please keep it up!
Man you save hours of my live. Thank you 🍕🍻
Can I make this work in animation?
Why don't you just use combine meshes in Unreal's import options?
I've never seen or heard of that option for the .gltf format. If you know how to do it for this format, then please screenshot and share.
@@johnnytriesvr7433 Open Content Drawer > select Import > choose glTF file > Open. When "Interchange Pipeline Configurator (Import Content)" window appears, scroll down to Static Meshes > Combine Static Meshes > Import = Mesh is now combined. ***I was using Unreal V5.2 Games template*** But hey, great video showing how to combine mesh in Blender beforehand!
Thanks bro, it is very usefull
Dont have this option in blander
Sorry, did work, just missed a point:)
Didnt work for me
thanks a lot!
Glad to help
thanks
Dude you are a life saver 🥹 I spent like 3 days trying to figure that out on my own