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Thanks for the video
For anyone checking this video, at the "else if (other.gameObject.CompareTag("Ground")" don't forget to put "&& !gameOver)" or else the balloon will keep bouncing even when the game ends.
Thanks for the video
For anyone checking this video, at the "else if (other.gameObject.CompareTag("Ground")" don't forget to put "&& !gameOver)" or else the balloon will keep bouncing even when the game ends.