How I program C

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • This is a talk I (@eskilsteenberg) gave in Seattle in October of 2016. I cover my way of programing C, the style and structure I use and some tips and tricks. Fair warning: There is a fair bit of Programming religion in this talk.
    My projects can be found at www.quelsolaar.com
    My source can be found at: www.gamepipelin...
    On twitter i am: @eskilsteenberg // private
    and: @quelsolaar // work.

ความคิดเห็น • 1.7K

  • @henrykkaufman1488
    @henrykkaufman1488 2 ปีที่แล้ว +1373

    "In the beginning you always want the results. In the end all you want is control." These two lines more or less sum up my 10 years of programming experience.

    • @grimvian
      @grimvian ปีที่แล้ว +44

      With my experince - almost seven decades, I think that statement address everything in my life. Except regarding my wife, I still in the beginning. 🙂

    • @dancom6030
      @dancom6030 ปีที่แล้ว +14

      @@grimvian 70 years? Damn you must've met Dennis Ritchie himself lol. But joking aside that's awesome.

    • @grimvian
      @grimvian ปีที่แล้ว +34

      @@dancom6030 It's over 40 years ago, I got my first computer born with BBC Basic and inline assembler. One second to boot and no noise. So back then, I learned hexadecimal and 6502 assembler.
      I could even have met Dennis in the discotheque in the seventies and having beers together, but I did not know English either. :o)

    • @Hoofinite
      @Hoofinite ปีที่แล้ว

    • @TozzaYT
      @TozzaYT ปีที่แล้ว +2

      what does he mean control

  • @jiayu5988
    @jiayu5988 2 ปีที่แล้ว +666

    0:00 intro
    5:00 garbage collection is not suitable for high performance scenarios
    6:20 prefer stable & concise language features & technology stack
    8:25 avoid ambiguity
    11:00 don't be "clever"
    11:45 be explicit
    14:40 static-type language can catch more errors
    16:00 early crashes are better than hidden bugs
    17:30 improve your developing tools
    20:20 general naming convention & coding style
    27:20 prefer imperative & sequential code, long functions are OK
    31:40 function naming
    35:20 API design
    36:00 how to organize .h & .c files
    38:40 C & OOP-style APIs
    41:00 void pointer is your friend to hide internal data
    44:18 macros: __FILE__, __LINE__
    49:40 a custom allocator for memory debugging
    53:10 macro utilities for binary data packing/unpacking
    57:10 memory control & pointers
    1:03:00 malloc
    1:06:00 arrays
    1:09:20 struct
    1:11:15 inheritance via C pointer casting
    1:16:35 struct packing, padding, memory alignment
    1:22:55 memory pages, realloc, gflags.exe
    1:33:42 memory caches
    1:42:30 don't store data twice
    1:45:25 trick to reduce allocations: Flexible Array Member
    1:48:30 trick to reduce allocations: joint malloc (dangerous)
    1:50:48 use "stride" for better handling of Array Of Struct (AOS)
    1:53:15 architecture on top of small & flexible primitives
    1:55:45 prefer incremental progress
    2:00:00 fix code ASAP
    2:01:55 UI application design
    2:08:50 Carmack's fast square root algorithm
    2:09:56 magical random number generator
    2:10:30 closing, contacts

    • @rutabega306
      @rutabega306 ปีที่แล้ว +17

      Nit: fast sqrt isn't Carmack's. From Wikipedia:
      > The algorithm was often misattributed to John Carmack, but in fact the code is based on an unpublished paper by William Kahan and K.C. Ng circulated in May 1986. The original constant was produced from a collaboration between Cleve Moler and Gregory Walsh, while they worked for Ardent Computing in the late 1980s.

    • @montyoso
      @montyoso ปีที่แล้ว +6

      I added this list of chapters to SponsorBlock so the users of that extension can see them on the timeline.

    • @eyadsy6208
      @eyadsy6208 ปีที่แล้ว

      Thx

    • @Kitejrpaladin
      @Kitejrpaladin ปีที่แล้ว +6

      He has a point about 5:00, the biggest optimization you tend to do in GC languages aside from improving the algorithm is minimizing allocations to reduce garbage.
      Languages like C#, Java, and Go are massively improving their performance stories. I can really only speak on C# as I’ve been following the changes. Access to CPU instrinsics, stackalloc, no copy slicing, Ahead of time compilation,
      These languages have gotten much better in that area, they can definitely reach really high throughput, where the GC can trip you up is in latency sensitive scenarios. Also runtime reflection.. it’s used a bit too willingly by libraries.
      I think these days if I really wanted to write in a systems language like C, with a batteries included Stdlib, and explicit control over memory I’d probably use something like Zig.
      Keep the core language simple, use type inference, treat types as first class so the language should have the ability to modify types and run expressions at compile time.
      Pretty much don’t use macros let type system be expressive enough to do what macros do so everything is type safe.

    • @cuongtrinh714
      @cuongtrinh714 ปีที่แล้ว +2

      > 1:11:15 inheritance via C pointer casting
      Personally, I think this is Polymorphism concept in OOP instead, fix me I'm wrong.

  • @mannycalavera121
    @mannycalavera121 4 ปีที่แล้ว +357

    As a beginner I can't explain how much I appreciate this video. Clear, concise and simplified without sacrificing content. I started with python and am struggling with picking up C. Learning syntax is one thing, learning HOW to apply it is another

    • @daemonzap1481
      @daemonzap1481 2 ปีที่แล้ว +44

      I am a college student and C is my first language and now I am learning Python and it feels wrong not putting brackets or semicolons everywhere lol

    • @LazizbekYusupov92
      @LazizbekYusupov92 ปีที่แล้ว +1

      You hit the point! Some paper I have learned by heart and my mentor pointed me millions of times how to apply things I already knew!

  • @billowen3285
    @billowen3285 3 ปีที่แล้ว +83

    I've been trying to learn C++ and have realised that C is actually the place for me

  • @randomrfkov
    @randomrfkov 2 ปีที่แล้ว +73

    The video is nearing 6 years, yet one of the most profound video on C programming.

    • @draganjonceski2639
      @draganjonceski2639 ปีที่แล้ว +4

      When will C99 be old enough though lol

    • @potatofuryy
      @potatofuryy 3 หลายเดือนก่อน +1

      @@draganjonceski2639 Maybe when it’s 25 years old lol

  • @Pico_444
    @Pico_444 4 ปีที่แล้ว +1827

    The only thing better than C is HolyC

  • @Krakatou1
    @Krakatou1 3 ปีที่แล้ว +57

    You are a legend! I've been writing C code for 20 years and you've taught be a few ticks I just hadn't realised until now. Thank you.

  • @Stillow
    @Stillow 4 ปีที่แล้ว +1458

    pretty dissapointing video, no indian accent

    • @purplep3466
      @purplep3466 4 ปีที่แล้ว +17

      I WANNA SEE JOMBO 😭

    • @SimGunther
      @SimGunther 4 ปีที่แล้ว +20

      If you squint your ears enough, you'll hear a vaguely Indian accent from his beautiful Swedish voice

    • @RagHelen
      @RagHelen 4 ปีที่แล้ว +22

      A coding tutorial without honking cars in the background.

    • @azenkwed
      @azenkwed 4 ปีที่แล้ว +23

      ... and he used a good microphone. ... and there no loud generic techno music playing in the background. Very disappointing indeed.

    • @azenkwed
      @azenkwed 4 ปีที่แล้ว +2

      @Sebastian Oleński He's being sarcastic.

  • @NeedBetterLoginName
    @NeedBetterLoginName 4 ปีที่แล้ว +134

    This is literally one of the best advanced programming talks on TH-cam. 30 years of experience programming and so many "hey that's brilliant moments". Thank you for making this. (You gotta spell check your code comments more though. yeesh!)

    • @Elinzar
      @Elinzar 4 ปีที่แล้ว +8

      fuck spell checking in the comments lmao, we already do enough in the code v:(---

    • @Rafale25
      @Rafale25 4 ปีที่แล้ว +15

      @@Elinzar Well, maybe this one at least : "Acitectectiure" 1:53:22

    • @Julian-mc3tc
      @Julian-mc3tc ปีที่แล้ว +22

      @@Rafale25 you know somebody is a great programmer if he can't speak human languages anymore

    • @sortof3337
      @sortof3337 ปีที่แล้ว

      @@Julian-mc3tc that's bullshit bruh. also this talk is kinda trash and culty and is literally anti-intellectual. Science and technology is built on top of common trust and sharing. him trying to prove he is a genius after literally saying don't be clever.
      watch jacob sorber or molly rocket :: handmade hero if you actually like building stuff with C. There is also this guy who builds like tiny 8 bit pcs from scratch which is pretty cool.

    • @NphiniT
      @NphiniT 11 หลายเดือนก่อน

      😂😂@@Julian-mc3tc

  • @EvasHookGame
    @EvasHookGame 10 หลายเดือนก่อน +11

    Started my journey of learning C++ 6 months ago from 0 experience in programming, just watched 16 minutes of your video for the moment but you're already saying "philosophical approach" stuffs I instantly felt during my very young journey.
    Very glad to hear my noob "feelings" are not that "heretic" : "why overloading if I could just type few more lines ? why hiding me some details of the code and optimize things I could do myself , getting me bad habits ?" ( especially when learning the roots of how everything work, it's hard to connect the dots lol )
    Thanks from a rookie, to help me open my mind in this world :)

  • @heapslip8274
    @heapslip8274 4 ปีที่แล้ว +62

    Thank you for this. I wish there was more of this kind of content available, but nowadays it's full of "Learn X in 2 hours", "How to make a CLI tool in X", etc. This was something I watched closely and took notes.

  • @danflurry
    @danflurry 2 ปีที่แล้ว +78

    “Fuck macros!”
    *proceeds to discuss benefits of macros for ten minutes*

  • @andrew9800
    @andrew9800 3 ปีที่แล้ว +22

    I come back to this presentation from time to time. It's given me some good ideas for my own work. Thanks!

  • @potatoxel7800
    @potatoxel7800 4 ปีที่แล้ว +621

    Wow. this guy doesnt even use powerpoint. he uses C for slides :D.

    • @bjarnestronstrup9122
      @bjarnestronstrup9122 4 ปีที่แล้ว +47

      Disappointment he uses Visual Studio

    • @sharishth
      @sharishth 4 ปีที่แล้ว +12

      @@bjarnestronstrup9122 lol you expected vim?

    • @bjarnestronstrup9122
      @bjarnestronstrup9122 4 ปีที่แล้ว +38

      @@sharishth Vim is great , Emacs is also acceptable . IDE's are overrated bunch of bloat.

    • @sharishth
      @sharishth 4 ปีที่แล้ว +15

      @@bjarnestronstrup9122 nano is love nano is life

    • @bjarnestronstrup9122
      @bjarnestronstrup9122 4 ปีที่แล้ว +25

      @@sharishth Yes nano is alright, but once you get used to vim keybinds everything else seem like torture :).

  • @gazehound
    @gazehound 4 ปีที่แล้ว +405

    "the compiler is your friend when it tells you something is wrong."
    This is very true, but the problem with that is that C compilers give the least detailed or useful error messages out of any language I use, not to mention that managed languages give you actual error info at runtime instead of just "segmentation fault."
    Edited for clarity.

    • @gazehound
      @gazehound 4 ปีที่แล้ว +25

      that js snippet would set x to undefined, not zero

    • @gazehound
      @gazehound 4 ปีที่แล้ว +25

      anyway i mostly agree with the stuff in this video but i think the takeaways can be applied to non-garbage-collected languages that are much better than C

    • @gazehound
      @gazehound 4 ปีที่แล้ว +12

      or even to garbage collected languages, because GC in a lot of applications is fine

    • @Jam_Spam
      @Jam_Spam 4 ปีที่แล้ว +29

      @Simon Farre just don't make errors it takes so much time out of your day as a programmer and one of the things that impacts your efficiency the most

    • @Bennyhanaa
      @Bennyhanaa 4 ปีที่แล้ว +22

      @@Jam_Spam You're expecting people to write thousands of lines of code perfectly without any error whatsoever. are you dumb?

  • @jtw-r
    @jtw-r 10 หลายเดือนก่อน +14

    “if you’re gonna be a good programmer, you’re gonna want to learn how to do things” ugh exactly!!!!!! there’s so many phenomenal points in this presentation
    -
    Although there was a LOT of typos in it 😂 no judgement though

    • @anonnon2278
      @anonnon2278 3 หลายเดือนก่อน

      Some where in Nietzsche there is the line - don't think about all the stuff you must know, think about what you must DO.

  • @LagMasterSam
    @LagMasterSam 3 ปีที่แล้ว +60

    1:42:00 - If you already know the index to remove, you can just use memmove. It's much faster than most people realize because it will invoke SIMD operations and hardware intrinsics to move multiple chunks of memory per cycle. It can actually be faster to memmove an array to remove an element than to remove an element from a linked list using pointer reassignment. Pointers can make things very slow if they aren't used correctly.

    • @nicholasmaniccia1005
      @nicholasmaniccia1005 6 วันที่ผ่านมา

      I wish I could save comments that is interesting i'll have to test this out.

  • @seabass6106
    @seabass6106 4 ปีที่แล้ว +17

    This boosts my self esteem to program in a way that !not strictly uses design patterns, but the way you understand best! Thanks for sharing!

  • @indycinema
    @indycinema 4 ปีที่แล้ว +175

    This is insanely useful. Lots of idioms that a JS dev getting into C needs to hear.

    • @QckSGaming
      @QckSGaming 4 ปีที่แล้ว +30

      Take it with a huge grain of salt. There's a reason why many "new" features have been built to newer versions. This code you are looking at is very outdated. Like, why name something module_object_action when you could use namespaces which is made exactly for that cause (module::object.action). I'd look elsewhere. He also advocates monster functions which is just horrible and completely unmaintainable and unscalable way to code.

    • @uziboozy4540
      @uziboozy4540 4 ปีที่แล้ว +11

      Using C in 2020? Come on.. you should be using Rust instead 😂

    • @zakarouf
      @zakarouf 4 ปีที่แล้ว +5

      @@QckSGaming problem with namespace comes when you're in a shared project with multiple programmers.
      It gets confusing real fast. In standard libraries yeah it's fine nobody will confuse 'cout', but other than that yeah.....

    • @zakarouf
      @zakarouf 4 ปีที่แล้ว +42

      @@uziboozy4540 old stuff != bad and vice versa, plus everyone have their preference. If you like rust more power to you. People need to try out new stuff especially in tech field.
      But disregarding something just due to its age is bad mindset.

    • @uziboozy4540
      @uziboozy4540 4 ปีที่แล้ว +2

      @CooCooWizard overrated? Whether or not you think the syntax is garbage, is just your own sensitive opinion.
      To me it just sounds like you're either too stupid or too lazy to learn the language.
      If you don't like it, don't use it.
      Rust is still better than C or C++ without doubt.
      Please, elaborate on anything that is better in C/C++ as opposed to in Rust.
      I'm not a fan of the way implementation works in Rust, so that's a win for C++ there with classes.
      Other than that.. nothing

  • @Kyle_The_Furry
    @Kyle_The_Furry ปีที่แล้ว +25

    I'm a Julia programmer (started with C and C++) and I love watching videos on lower level languages like C/C++ and Rust and always appreciate the level of control you can get over your memory.
    I love the framing of "Not wanting to manually manage memory but then living in fear of the garbage collector"
    I think the reason why people fear the garbage collector is because they don't understand how it works, and then they make mistakes which worsen the impacts of it.
    In Julia's documentation there are dedicated sections to the internals of the GC and how to optimize your code so that your code can work in tandem with it.
    I've had so many situations where simply tweaking my code according to those guidelines resulted in ~4x speedups and ~3x less garbage collection.
    No matter the language, try to learn it inside out to the point where writing optimized code doesn't even require thinking about it.

    • @catocall7323
      @catocall7323 ปีที่แล้ว +5

      That adds to his point though, the time spent researching and understanding how to work around your languages garbage collector is time that could have been spent learning how to manage memory instead.

  • @Ganerrr
    @Ganerrr ปีที่แล้ว +9

    First half is just "language X does Y which sounds really nice until Z" except you basically never experience Z and Y is absolutely amazing and makes you code faster

    • @eskilsteenberg
      @eskilsteenberg  ปีที่แล้ว +3

      People keep telling me you all these features to be effective. So why do people who don't use them keep running circles around the people who do?

    • @Ganerrr
      @Ganerrr ปีที่แล้ว +2

      ​@@eskilsteenberg en.wikipedia.org/wiki/Programming_languages_used_in_most_popular_websites
      C is 5%, you think they'd catch on? Not to mention the percent of high severity security bugs related to memory problems

    • @konnosgar
      @konnosgar 11 หลายเดือนก่อน +1

      @@GanerrrThe web is the jungle my friend. Full of wild animals

  • @raihankhan197
    @raihankhan197 3 ปีที่แล้ว +172

    I would really love to see a whole C tutorial. I have been searching someone like you, who can really teach C. Please, I really insist you to make aa whole tutorial series for C. I am a new CS student. And I absolutely love C. I also want to do some networking, system programming. You tutorials will help me a lot and others too. Please make a series.

    • @williamreji435
      @williamreji435 3 ปีที่แล้ว +11

      Try Casey handmade hero ,chillitomatonoodle and cherno..with some algorithms and books on the side

    • @dinethnirmal7888
      @dinethnirmal7888 3 ปีที่แล้ว +8

      Try jacob sorber, brian will, brian fraser and barry brown

    • @apresthus87
      @apresthus87 3 ปีที่แล้ว +38

      Don't think you should learn C by following tutorials, it's really a terrible idea, and I speak from personal experience. You become a much better programmer by doing your own projects that you care about, from scratch and try to figure out things as you go, looking up certain things a long the way if you get stuck. Getting stuck in tutorial hell will get you nowhere. Just many hours of videos watched when you could have been making stuff and honing your skills. That being said, C is an amazing language. I come from a C# and JS background and I fell in love with C once I decided to learn it properly. It's so pure in a way, I find that I can focus a lot more of my time of figuring out how to implement functionality in my code rather than worrying about abstractions and things not related to what I'm actually trying to do. Good luck!

    • @raihankhan197
      @raihankhan197 3 ปีที่แล้ว +9

      @@apresthus87 What you just said, I did that exactly the same way. I wrote that comment 5 months ago. I already learnt C and C++ then. But I wanted to know more From experienced programmers. I did small and also big projects with C and C++. I love lower level things so much, that after 1 and a half year I am still using C and C++. Learning new things, trying frameworks, graphics library etc. I just wanted to know more, thats why I wrote that comment.

    • @apresthus87
      @apresthus87 3 ปีที่แล้ว +3

      @@raihankhan197 That's good to hear! My answer was just as much for beginners that stumble over videos like this. Many beginners get tricked into thinking you can become a good programmer by watching tutorials. I used to be one of them :D I wanted to see how experienced programmers structured the code as I went on instinct more so than anything when making my game engine as my first big C project. I'm happy to hear that you are doing well and still using C though! :)

  • @oct_nate
    @oct_nate 17 วันที่ผ่านมา +4

    TH-cam recommended this again after a year and I it think this is gonna be one of those videos I come back to every year to pick up new info and see how my C understanding improves

    • @Tolstoievsky
      @Tolstoievsky 11 วันที่ผ่านมา +1

      That's exactly how I treat Terry Davis videos/old livestreams

    • @grimvian
      @grimvian 6 ชั่วโมงที่ผ่านมา +1

      In my third year of my fantastic journey in C programming and I'm still coming back to the C wisdom.

  • @tianned
    @tianned 3 หลายเดือนก่อน +5

    There is some sexy code. I suppose the guide really reveals the philosophy of c. That’s so satisfying

    • @me_12-vw1vi
      @me_12-vw1vi หลายเดือนก่อน

      sexy code

  • @rayboblio
    @rayboblio 3 ปีที่แล้ว +11

    This is fantastic. So much experience condensed into an easily digestible format. Thank you for sharing!
    Having a bit of (theoretical) background in C and C++, just from reading mostly, I've always been hesitant to work in C. Most of that hesitation comes from what I learned in school about OOP and all the do's and don'ts. I've already started doubting much of that since, I always felt it made programming so much harder than it had to be and your video just gave me that extra push.

  • @discreaderror
    @discreaderror ปีที่แล้ว +8

    22 minutes in, and this is totally my speed right now. This is where I’m at on my journey in learning to use C, and it feels so validating to finally come across something like this. Looking forward to the rest of the video. Thanks for sharing. ☺️

  • @its0xFUL
    @its0xFUL 10 หลายเดือนก่อน +4

    Keep coming back to this video. Such a gem.

  • @badwolf8112
    @badwolf8112 4 ปีที่แล้ว +18

    i love operator overloading, its so expressive. if you don't know what an operation is, don't guess, read the interface

    • @skejeton
      @skejeton 2 ปีที่แล้ว

      but its much nicer to just see exactly what's happening

    • @atijohn8135
      @atijohn8135 ปีที่แล้ว +8

      @@skejeton if you're not simultaneously using 5 different libraries for vector math, you'll know what "a * b" means everywhere

  • @franzflasch8181
    @franzflasch8181 5 ปีที่แล้ว +145

    The best thing about C is that it IS actually a very simple and elegant Programming Language and you still get full control of your HW with it. I never understood why so many people hate it so much. As you are pointing out at the beginning, I actually love it for all the reasons other people hate it. Thanks for this very good talk!

    • @andreika6681
      @andreika6681 5 ปีที่แล้ว +22

      project managers hate it, not programmers

    • @RivenbladeS
      @RivenbladeS 4 ปีที่แล้ว

      @Abigail Jones Link for the debugger?

    • @Muck-qy2oo
      @Muck-qy2oo 4 ปีที่แล้ว

      @@andreika6681 Like always they want a result without minding about mastering the process.

    • @Artaxerxes.
      @Artaxerxes. 4 ปีที่แล้ว +6

      havent seen a computer science major hate it. Programmers who come from shit background are te ones that dislike it

    • @taslaklar1155
      @taslaklar1155 4 ปีที่แล้ว +9

      Franz Flasch No, in fact NO. I love C, but even this tutorial is full of undefined behaviour (WHICH is really dangerous) and bad C practices. Do not cast pointers, do not cast structs even when they are identical. Do not ... C is full of DO NOT´s which you really must avoid doing.

  • @koktszfung
    @koktszfung 4 ปีที่แล้ว +157

    "Typing is not a problem"
    proceed to make lots of typo LOL
    but I agree, that's why we have an editor

    • @potatoxel7800
      @potatoxel7800 4 ปีที่แล้ว +3

      yeah, along with refactoring tools to rename things. ;D

    • @Tasty_sand
      @Tasty_sand 4 ปีที่แล้ว +8

      I think he deliberately made the typos so other people who steals the video to present to others will look dumb.

    • @TheExiledMeriler
      @TheExiledMeriler 4 ปีที่แล้ว +7

      "Typing is not a problem"
      But reading what you typed is. You need to read this multiple times and that takes your time. And the more time you spend on reading abd understanding the more time you lose on other tasks. We kinfa don't have 3 years to write server for our project, cause during that time it would be outdated enough.

    • @matthiasschuster9505
      @matthiasschuster9505 4 ปีที่แล้ว +5

      @@TheExiledMeriler See the guys homepage. I think this is some form of learning disorder or so. As you hear, can he speak just fine, so it'ss not about his native origin or so. I know for a fact, that there are disabilities who prevent consistent and correct spelling. That does not impact your ability as programmer, obviously

    • @94Quang
      @94Quang 3 ปีที่แล้ว +8

      I think he mentioned that he is dyslexic. So I think we should give him a break :).

  • @jean-naymar602
    @jean-naymar602 4 ปีที่แล้ว +291

    12:15
    Not a compelling argument at all in my opinion.
    Operator overloading mostly makes sense when it's used to define real mathematical operators. (With the exception of string concatenation i guess, and maybe other types)
    Operators *ARE* functions. They take data in, they spit data out.
    If you're smart enough to understand that "strcat" concatenate two strings together, you're smart enough to understand that '+' concatenate two strings together. Its just another notation to mean the exact same thing.
    Using the example of vector multiplication is dishonnest : its ambiguous because there's no clear definition of what a multiplication of vector is. Not because '*' is not explicit in and of itself. And that's why half the people say parwaise mult, and the other half say dot product : They don't know because there's no good anwser.
    In fact, i'd like for you to elaborate on why you think "mult_vec (&vecA, vecB, vecC)" is somewhat more explicit than "vecA = vecB*vecC". there's no sementic difference between them... they mean the *exact* same thing. They're Just written differently. Therefore if "mult_vec" is explicit, so is '*'.
    I suppose you *DO* use operators on primitive data types ? Why ? Why are they explicit enough ? Because you know what '+', '-', '*', '/', '%' mean on numbers.
    In reality, no operator is explicit. You **HAVE** to know what they do to know what to expect from them.
    If I'm able to know what an operator does to primitive data types, I don't see why I wouldn't be able to do the same for other data types.

    • @karma6746
      @karma6746 4 ปีที่แล้ว +32

      You clearly missed the point.
      What an operator does to primitive data-types is clearly and unambiguously defined by the standard. It is guaranteed to remain the same forever, irrespective of the compiler and much less of the person writing the code. With overloading, it is up to whims and fancies of whoever implemented it.
      mult_vec (&vecA, vecB, vecC) clearly advertises itself to be a function call, the documentation of which can be looked up. B*C looks like a standard operation when it could be, sans any type info, literally anything.
      To make matters worse there could be 100 different overloads of the same '*' operator even for the same type for different second arguments types. My biggest pain when debugging C++ code is that there is no quick way of finding the correct overload or template specialization that is being invoked.

    • @QckSGaming
      @QckSGaming 4 ปีที่แล้ว +10

      @@karma6746 Also, mult_vec shows that you are _modifying_ an existing object (pass by ref) while a = b * c might return a _new_ object

    • @0xCAFEF00D
      @0xCAFEF00D 4 ปีที่แล้ว +5

      I agree mostly. It's really a problem of having a feature that risks ambiguity. In C you'll know what uint + uint is assuming basic algebra knowledge (and overflow knowledge). For many it may be unintuitive what uint* + uint does. But the reason that isn't a problem is because it's well known to someone who knows the rules of the language. People can agree that someone who doesn't know the fundamental rules of the language don't count and I think most do. You wouldn't criticize a language because a newbie doesn't get it. They're taken out of the legitimate confusion set. And you need that boundary somewhere. For operator overloading it's not going to be consistent everywhere. I can't hold you to a standard where you have to intuit what every library author chose their vec*vec to mean.
      It's a risk averse approach. Not trying to absolutely eliminate confusion.
      I'm not personally all that opposed operator overloading. If that's the only interface for types I don't approve of I wrap it. I use it for vector types sometimes. You really just have to check that you know what the operators do before you use them.

    • @lupsik1
      @lupsik1 4 ปีที่แล้ว

      I think theres an even better argument IMHO.
      You can create your own operators to avoid ambiguity. They're not exactly operators but the resulting code will look as if they were.
      stackoverflow.com/a/41780190/7322371
      Im guessing the author of the video would hate that solution but in that way we can have both multiplications : vecA vecB , and vecA*vecB, and at this point its obvious which operation we're performing.

    • @karma6746
      @karma6746 4 ปีที่แล้ว +6

      @@lupsik1 That is not creating a new operator. It is simply using a (very ugly) hack that overloads the '' operators to make something that looks like a new operator while relying on not one by two operator overloads in the background, not to mention the additional overhead due to the template being used. But that is not even the real problem. There is a reason why C++ only allows existing operators to be overloaded. If a program is filled with multiple such custom 'operators' does it decrease ambiguity or increase it? Imagine trying to debug someone else's code where he has gone wild with those! Your link serves as an even better example of what is wrong with operator overloading. This is the kind of horror that sub-standard programmers create using the features that C++ provides. This is exactly what Linus was talking about in his famous anti-C++ rant. He wasn't against C++, he was against the large number of C++ programmers who don't understand how to write simple, performant, readable, debugable code. The worst part is that these guys don't even understand what they are doing wrong - they think it is cool!

  • @androth1502
    @androth1502 4 หลายเดือนก่อน +2

    7 years later, still the best C resource on the net.

  • @brecoldyls
    @brecoldyls 4 ปีที่แล้ว +75

    I will be honest, at first I did not like this video too much. However I kept watching until the end and now I think I really like it. I think the parts about why C is the best language and other programming languages aren’t so great could be left out. I really like the deeper knowledge that this video provides. I think this video is not just a great video about C, but rather a great video about computers, programming, and memory through C. Thank you for sharing

  • @MonkoGames
    @MonkoGames 2 ปีที่แล้ว +5

    I'm an intermediate C programmer, and this video was very very helpful and very well put together. Thank you. I wish I saw this immediately after taking a C course!

  • @konstantinrebrov675
    @konstantinrebrov675 4 ปีที่แล้ว +14

    Wow! I learned so much in this lecture! A real treasure, cheers!
    The examples are very good for understanding the concepts.

  • @danielcjlee2871
    @danielcjlee2871 2 ปีที่แล้ว +6

    Excellent demo! I've learned so much concept and programming technique from this video.

  • @fredg8328
    @fredg8328 2 ปีที่แล้ว +20

    Nobody overloads the multiplication with vectors. Every math lib I saw uses explicit names: dot, cross, scale. The * operator is sometimes used to multiply a vector by a scalar (uniform scale) but that's all. C++ programmers are less dumb that you think.

    • @h.cazador
      @h.cazador หลายเดือนก่อน +1

      if i program in C, will my wife come back?

  • @kellybmackenzie
    @kellybmackenzie ปีที่แล้ว +4

    I absolutely love this so much, thank you!!

  • @tathtath
    @tathtath 6 ปีที่แล้ว +49

    Nice overview Eskil! I found that people who love C are people who know their hardware. I am one for sure :).

  • @splodgebox
    @splodgebox 5 ปีที่แล้ว +133

    I really support this guy, You can kinda see that he is dyslexic but he tries which you gotta respect. Along with the fact it didn't stop him.

    • @tah3460
      @tah3460 5 ปีที่แล้ว +74

      @Abigail Jones Norwegian here! All Swedes are dyslexic. It's part of their culture!

    • @javaman5
      @javaman5 4 ปีที่แล้ว +20

      I would prefer a Swedish programmer that do a few spellings errors which the compiler will handle, before a Norwegian fish farming guy with an IQ slightly under the salmon's.

    • @3rdvoidmen594
      @3rdvoidmen594 4 ปีที่แล้ว +2

      @@tah3460 lol and all Norwegians have a funny bone?

    • @amadlover
      @amadlover 4 ปีที่แล้ว +2

      why dyslexic ?

    • @favourotiger2920
      @favourotiger2920 4 ปีที่แล้ว +4

      How do you know he is dyslexic?

  • @danielkonstantinovsky108
    @danielkonstantinovsky108 ปีที่แล้ว +7

    This has some really good points. In my (admittedly somewhat limited) experience c++ is good/ fine if and only if you are disciplined about the abstractions you create. For whatever problem you are trying to solve, think carefully about what abstractions will make solving the problem easier then implement them, including operator overloading, and then STOP. The rest of the time, build the solution out of those early abstractions and don't introduce new ones unless there's a VERY good reason for it. Then you get the best of both worlds. It doesn't make sense to have to write loops to add two vectors. "+" works perfectly IF you are disciplined about it. That's why c programming experience is vital for good c++ programmers. Coming at c++ from python without c experience will transfer the "wanting results" to c++ code instead of "wanting control" as the video says. Good points, just not quite so absolute.

    • @harleyspeedthrust4013
      @harleyspeedthrust4013 ปีที่แล้ว +5

      Agree about C++ being good and having the discipline to not over-engineer your code. I think that can be applied to any language - when I used to write Java and I was still relatively new, I had a habit of getting carried away with class hierarchies and abstractions. At the end of the day the abstractions were mostly useless, and they overshadowed the actual code that solved the problem. Nowadays I do a lot of C++ and I've learned a lot since then. One of the most important lessons was to just build the damn application. You don't need class hierarchies unless you have a very good reason for them, and you shouldn't introduce extra abstractions until you have a clear need for them. Having to refactor some code is not the end of the world.

  • @JA-in3hw
    @JA-in3hw 2 ปีที่แล้ว +5

    I love this talk a lot. Watched it a year or two ago when I was starting out moving over to c from c++. Just re-watched it after actually getting into a c opengl project pretty good. Got a lot more out of it this time. I really agree with your philosophy and found myself doing a few of these "wrong". Gonna incorporate some of these tips. Cache friendly main loop is still eluding me. Thanks for all the sharing you do.

  • @amitjosh79
    @amitjosh79 4 ปีที่แล้ว +18

    In your Javascript example - 'x' will not be ZERO, but 'undefined'.

  • @tadeln
    @tadeln 4 ปีที่แล้ว +58

    11:34 - C++ tries to hide things
    55:30 - I've hidden my macro really well

    • @stewartzayat7526
      @stewartzayat7526 4 ปีที่แล้ว +11

      If this isn't meant as a joke, you misunderstood what he meant by saying c++ hides things

    • @nextlifeonearth
      @nextlifeonearth 4 ปีที่แล้ว +11

      It's you hiding something yourself versus the language mandating things stay hidden from you.

    • @johnjackson9767
      @johnjackson9767 3 ปีที่แล้ว +2

      @@nextlifeonearth Exactly

    • @nyyakko
      @nyyakko ปีที่แล้ว +5

      @@stewartzayat7526 except it doesn't. in the same way it was the guy's decision to encapsulate that macro, it also was his decision to do the same with the operator overloading example

    • @me_12-vw1vi
      @me_12-vw1vi หลายเดือนก่อน

      @@nextlifeonearththis.
      control is what you get with c

  • @ipeprotoipe9122
    @ipeprotoipe9122 7 ปีที่แล้ว +5

    Thank you so much Eskil. Thank you for sharing both; your knowledge and your style.
    Now everyone can see that the output is just a reflex of the input, meaning that your software are beautiful because the way you think about how to write it, is beautiful.
    There is a large amount of advice and details here that is very difficult to find out alone if you are a beginner.
    Gold in the form of a video.

  • @MoveTrueRecords_
    @MoveTrueRecords_ ปีที่แล้ว +6

    Dude this is how teaching should be. I been really trying to innerstand the concept of what code is doing and why numbers are needed. Why why why. Thank you man ❤

  • @ratchet1freak
    @ratchet1freak 7 ปีที่แล้ว +104

    the inverse square root works because if you bitcast a floating point to an int you get a decent approximation to the log2 of the number in fixed point.
    Then it uses the fact that log2(x)/ 2 (where the bit shift comes into play) equal to log2(sqrt(x)) and a bit more math™ to get a good approximation of the sqrt which is then refined using 1 or 2 newton-raphson iterations.

    • @tobianew6493
      @tobianew6493 5 ปีที่แล้ว +1

      What🤔🤔🤔🤔🤔🤔

    • @johnsherfey3675
      @johnsherfey3675 4 ปีที่แล้ว +15

      Makes sense

    • @Vaaaaadim
      @Vaaaaadim 4 ปีที่แล้ว +1

      interesting!

    • @ekrem_dincel
      @ekrem_dincel 4 ปีที่แล้ว +4

      You are a crazy mathematician!

    • @ME0WMERE
      @ME0WMERE ปีที่แล้ว +3

      @@ekrem_dincel there are several explanations for this on the web. It was popularised due to the source code reveal of quake III, so the algorithm is quite well-known. (Apologies if he said this in the video. I haven't watched that far yet.)

  • @Seedwreck
    @Seedwreck หลายเดือนก่อน +2

    You know its good when you enter the video and see controll

  • @a.b.c.d.e...
    @a.b.c.d.e... ปีที่แล้ว +3

    I would advise anyone to take this with a grain of salt. It's a good talk and there a lot of valid points made, but I suggest not to take everything he says as ground truth.
    There are millions of productive programmers in the languages this guy is effectively calling "inherently wrong". And many smart minds who have designed them.
    You have to find and use what works for you, not what works for someone else.

  • @grimvian
    @grimvian ปีที่แล้ว +16

    Content with very skilled competence. After 18 month of C++ and writing two relation databases and tons of training code, I realize, that C must be the future for me. I’m hoping Eskil is making more talks about C. It’s is gold and super interesting. The parts with structs, pointers and memory management is fantastic and explained very well!

  • @Zynqify
    @Zynqify ปีที่แล้ว +4

    never written a line of c in my life but still watched this
    very nice, think i will pick it up soon

  • @nathanaelmoh5848
    @nathanaelmoh5848 2 หลายเดือนก่อน +1

    I have exactly about 5 weeks coding with C. I hadn't coded in 8 years. I don't have much education but about 25 minutes into your video and I do most of the things you have said are good. Made me feel really good even though I really struggled with pointers. I'm doing C Primer Plus by Stephen Prata page by page. After it I'm doing a book that's only about pointers in C. It has good reviews so I hope after that I'll be a more or less decent C programmer. Very nice video though I don't agree with everything but I do enjoy getting to hear the reasoning behind your decisions.

    • @Devdevbruh
      @Devdevbruh 2 หลายเดือนก่อน +1

      Don't get stuck in tutorial hell. Just code. Solve problems with C everyday. If you don't understand a concept well enough use ChatGPT and ask for exercises/projects using said concept and work through it. Only book I ever used was C Programming A Modern Approach 2nd Ed. Everything will just click eventually if you keep practicing.
      Also, google Aalto C MOOC and go through the content and try the exercises. University of Helsinki's MOOCs are amazing and offer certification as well. Got my Java I and Java II certs but I am by no means an expert.

  • @Zero_Contradictions
    @Zero_Contradictions ปีที่แล้ว +10

    The video description needs to be corrected. This is not programming religion, this is programming philosophy, and damn good philosophizing at that. I've learned so much within these 2 hours of watching.

  • @seanmccrary8300
    @seanmccrary8300 5 หลายเดือนก่อน +1

    Hello, I just came across your channel and I'm glad I did. I'm new to programming, the paradigm that most people on youtube teach when talking about programming never has resonated with me. I just don't learn that way. My mind can't think abstractly enough to understand some of the stuff they talk about. I understand things more literally. I've been trying to find resources for quite some time now that would help me get my foot in the door for programming. I've been through the trenches of tutorial hell with several language. From what I've gathered from your lecture is that C can abstract things if you build your program to do so, but it also seems very explicit. Maybe I'm wrong on that. I come from a hardware background, was in the Navy for a long time and have a deep understand of electronics and digital electronics like TTL and IC. I've always wanted to get into programming, mainly because I've always wanted to make a badass game, that was mine. Is there any resources you could share that could help me get started on this journey? Maybe ways to think about the tremendous amounts of mathematical understanding you need to do something like you did with building a graphics rendering in scratch? I think I've made up my mind though, C seems to be the language for me. It's closer to machine code then anything else I've seen, save ASM.

  • @g0d182
    @g0d182 11 หลายเดือนก่อน +3

    I come back from time to time to observe this art!

  • @M0du5Pwn3n5
    @M0du5Pwn3n5 2 หลายเดือนก่อน +2

    By 2016, fast inverse square root was substantially slower than hardware instructions like rsqrtss.
    A fantastic example of something else in the talk: don't be seduced by cleverness.

  • @brucetungsten5714
    @brucetungsten5714 4 ปีที่แล้ว +3

    Got back to your video after archiving it and I'm pretty pleased.
    Great work + love your approach!

  • @santiagolerin
    @santiagolerin 4 ปีที่แล้ว +23

    I don't even code in C, and here I am 2 hours into this great video

    • @cioccox
      @cioccox 3 ปีที่แล้ว

      nasheeeeeeeeeeeeee

  • @jayflaherty5260
    @jayflaherty5260 3 ปีที่แล้ว +76

    The most underrated nugget of wisdom is "build a mountain." Everyone thinks those of us that write C code constantly reinvent the wheel or start from scratch. Most of us have been building a mountain for years that all future work just builds upon. It takes awhile to build but once you do, it's yours and you wrote it so your productivity is enormous. You can then focus on debugging your code instead of debugging your knowledge of the language as I find myself doing with languages with ready built mountains like C++ and Rust. It's why I am interested in Zig as their philosophy seems to be in line with this idea of keeping the language simple but slightly higher level of abstraction.

    • @MrAbrazildo
      @MrAbrazildo 3 ปีที่แล้ว +1

      C++ is pretty easy do debug. We build mountains too, even resulting in syntax ≃ to higher level languages.

    • @jayflaherty5260
      @jayflaherty5260 3 ปีที่แล้ว +1

      @@MrAbrazildo Well, this is the debate. OO tends to reduct the total lines of code, but increase the lines of code you have to view when you debug per issue. When you look at the code that triggered the bug, it's hard to tell what is local and what was inherited, patched, subclassed etc.

    • @MrAbrazildo
      @MrAbrazildo 3 ปีที่แล้ว

      @@jayflaherty5260 In C++ you can name a list of 'friend's, which says who can access specif data. To breach that security, a bug has to be nasty, usually combining more than 1 error.
      And it's possible to craft tools behind operators or classes, which can debug without changing the external code.

    • @Waldganger64
      @Waldganger64 3 ปีที่แล้ว

      ​@@MrAbrazildo Look at the standard library error messages, I mean, what were they thinking ?

    • @MrAbrazildo
      @MrAbrazildo 3 ปีที่แล้ว

      @@Waldganger64 Do you mean exception handling messages? I don't use them.

  • @okie9025
    @okie9025 หลายเดือนก่อน +2

    After you said thing.Hello in "Java script" returns 0, I actually considered keeping track of how many inconsistencies or flat out wrong statements there were in this video, but then I realized that was just 15 minutes into the video.

  • @Humble_Electronic_Musician
    @Humble_Electronic_Musician 9 หลายเดือนก่อน +4

    Excellent talk.
    Especially for the garbage collection i love C and C++
    This is so crisp and clear explanation: hope you will make more videos like this

    • @eskilsteenberg
      @eskilsteenberg  9 หลายเดือนก่อน +6

      I will try, but im slow...

  • @adamrexrode789
    @adamrexrode789 3 ปีที่แล้ว +2

    All of this information is excellent. Anyone writing code should strive to understand all of these concepts no matter what language is being used. This video may be a bit older, but it is still very relevant. Thank you for posting this wonderful content.

  • @SudilHasitha
    @SudilHasitha 5 หลายเดือนก่อน +3

    I learnt why C is superior to all. I only know Python and JS front-end framework. Learning C is a fight worth fighting. Thanks this is an eye opener for eveyone.

  • @itellyouforfree7238
    @itellyouforfree7238 ปีที่แล้ว +7

    1:47:10 "because I know what the hell I'm doing": no you don't! if you access data past the first element it's UB, that's what you're doing...

    • @rolandinnamorato1953
      @rolandinnamorato1953 ปีที่แล้ว

      Wrong. He malloc'd in the next line

    • @itellyouforfree7238
      @itellyouforfree7238 ปีที่แล้ว +4

      @@rolandinnamorato1953 No, you are wrong. If you *declare* `data` to be an array of length 1, you have no right to access past index 0, even if you allocate 1TB of memory for it. The compiler is free to optimize assuming that `data` has length 1 because that's what you told him

  • @catocall7323
    @catocall7323 ปีที่แล้ว +8

    I started with C and then went to Python. I actually felt uneasy with Python right away because it felt like I had no idea what was going on half the time and stuff was happening by magic. 😅

  • @gnif
    @gnif 8 หลายเดือนก่อน +2

    What what? You are saying that `realloc` causes page remapping using the MMU? Sorry but this seems incorrect.
    1) Even if this is true, it should not be relied upon, it's not part of the C standard and is dangerous to even infer that one could rely on this.
    2) glibc uses pools to allocate memory that is < 128kb in size. If the realloc size exceeds the size of the pool the memory was allocated from, it will allocate a brand new pointer and perform a memcpy
    3) For allocations that are >= 128kb glibc will use `mmap` to create an anonymous mapping as this can be released back to the OS unlike memory obtained via sbrk. If you realloc to a size that exceeds the size of the `mmap` this will allocate a brand new pointer and perform a memcpy.
    4) Getting the kernel to adjust the memory mappings via the MMU would be expensive both due to additional syscalls, and it would not be worth doing unless it hit 2 or more pages.
    5) `realloc` is implemented in user space as part of libc, and has no notion of or even view of how memory is mapped by the kernel.
    This is why implementing buffer objects that never "realloc" but rather just allocate another buffer and provide an interface to read/write contiguous memory in the buffers is usually done. Or implementing memory pools for specific fixed size structs that grow by again, allocating additional buffers.
    Also your realloc example at 1:38:11 doesn't allow for the fact that `realloc` may fail, which if it does not only will you crash because `array` will become `NULL`, but even if you check for failure here, you will have leaked memory because you just overwrote your pointer with NULL and now you can't free it.
    As for your "faster" backwards remove, it depends on the size of each array element, you're literally copying around memory to do this. If you must do this, it is much faster to do a forward search (which is a far faster memory access pattern) for the index of the element you wish to remove, and then use `memmove` as it will take advantage of intrinsic operations to accelerate the copy. If the linked list struct is large, or your linked list is a huge data set, it's enormously faster to remove from a linked list as you only have to update a couple of pointers. You can also maintain cache coherency to a large extent with a linked list if you allocate your items from a memory pool (but that's subject to fragmentation depending on your usage patterns).
    Iterating backwards through the array can also cause cache latency issues because CPUs (especially older generation ones) expect to read ahead to fill the cache line, not read backwards.

  • @jmrumble
    @jmrumble ปีที่แล้ว +10

    Really cool stuff! I just started writing C, for fun I guess, after years of node.js and before that PHP. I love how simple it is! Everyone talks about the big scary memory management thing, but once I could visualize it, it makes a lot of sense. I’m going to have to rethink something I’m doing with doubly linked lists now, but the ideas of structs having a definite size and structure that’s usable, as well as the ideas of stride and “inheritance” makes something else that was going to become a quadruply linked list much easier and simpler I think! (I have to reason it out still, but this potentially makes my life a lot easier!) Also I love the debugging stuff with macros! Truly ingenious! So far I’ve just been using them to colorize printf output by prepending escape codes automatically xD Sorry for the long comment, but the video contained a lot of gold info to comment on as well!

    • @christianbouwense4702
      @christianbouwense4702 ปีที่แล้ว +1

      I'm in the same boat, long time JavaScript dev and I'm starting to code in C for fun in my spare time. The simplicity of the language is just so cool. I don't need to Google around for different frameworks that I need, I can just write them myself!

    • @jmrumble
      @jmrumble ปีที่แล้ว +1

      @@christianbouwense4702 Have learned since I wrote that, that how I think is the best way to write something is often not very efficient in terms of code lines or memory/processor use, but that's learning xD
      Strings though... zomg.
      strtok is actually destructive and will litter your original string with NULLs. If you need to parse things but still need the original string, keep that in mind.
      You can create your own that uses a string buffer and string views (which track the starting and ending point in a struct rather than using null terminators, but keep in mind to convert it back to a string for any functions that require nul terminators or else implement string-view aware versions :)

    • @christianbouwense4702
      @christianbouwense4702 ปีที่แล้ว

      @@jmrumble Nice, thanks for the info! Yeah I'm still trying to get used to strings and arrays in general. One thing I'm trying to wrap my head around is: if you have a function that takes in an array, is it standard practice to always pass in the array size? Is there any time you can omit the size? And if not, what about strings? 🤔 Should you never assume they're null terminated in a function body?

  • @CaptainTechnicalityLP
    @CaptainTechnicalityLP 8 หลายเดือนก่อน +3

    23:32 On this point, most IDEs or even text editors have a "match whole word" option when searching, which looks for word boundaries when searching. This removes the issue of searching "my_function" and getting "my_function_with_stuff" and also works for other types like variables.

  • @maximkovalkov1334
    @maximkovalkov1334 4 ปีที่แล้ว +35

    What a great video! Hope more people will be "enlightened" and discover C 's elegance in simplicity.
    And for those for whom some of the shortcomings of C would be a deal breaker, I'd suggest looking into Zig. It aims to be "a better C" by doing away with the most "problematic" features and adding some that really should have been there, while still remaining low-level and explicit

    • @xydez
      @xydez ปีที่แล้ว +3

      i'm gonna be honest, zig is completely unreadable, would probably just use rust instead

    • @epsi
      @epsi ปีที่แล้ว +1

      ​@@xydez I'm gonna have to try Zig now.
      Rust is almost entirely unreadable to me, just like C++, so if Zig is really that bad, i'm gonna have to stick with Go.

    • @leonardoasaro1832
      @leonardoasaro1832 ปีที่แล้ว +2

      ​@@epsi the really good thing about rust is enums, they make life a lot easier. Still id suggest you give it a try, its a very nice language once you get the syntax

    • @joestevenson5568
      @joestevenson5568 ปีที่แล้ว +2

      @@epsi C++ hits the balance just right imo, and it fits in with what he says at the start about how at first you want something to work but later on find yourself wanting extra tools/control that you can't add retroactively.
      You can still write that simple C (only major difference is you have to cast to void* explicitly) as much as you like, but when you find that situation where templates will save you hundreds to thousands of lines of code, or where using a class and some overloads lets you just wrap your brain around a problem by just raising the level of abstraction - they're there for you to use.
      Or you can shoot yourself in the face with them if you're so inclined

    • @LucasMior-v7y
      @LucasMior-v7y 10 หลายเดือนก่อน

      Zig being a better C is almost the same lie told by C++ inventors to make the new language get adopters because they can't make something better than C, the temptation of doing clever stuff is just too much. Zig does have some good points, but it is almost as complicated as rust and c++, and it has some insane stuff like unused variables stop the compiler from processing your code.

  • @grimvian
    @grimvian 2 หลายเดือนก่อน +1

    This video was the foundation and the knowledge I got to write a small relational database including a graphical interface. The database have tables, queries, forms, reports on screen and paper and editing facilities - Thanks Eskild.
    Now two years in my C journey and I feel somewhat confident in C, but I clearly know who the C master is!

  • @asmrenjoyer2016
    @asmrenjoyer2016 4 ปีที่แล้ว +7

    You speaking straights facts for two hours straight, damn.

  • @douglaseleveld2707
    @douglaseleveld2707 7 ปีที่แล้ว +48

    There is a bug at 1:50, not enough memory is allocated

    • @eskilsteenberg
      @eskilsteenberg  7 ปีที่แล้ว +35

      You are right! Obviusly it should be: sizeof(MyStructA) + sizeof(MyStructB) . Thanks for spotting it!

    • @jjinux
      @jjinux 7 ปีที่แล้ว +12

      Best comment ever.

    • @qwerasdfhjkio
      @qwerasdfhjkio 4 ปีที่แล้ว +19

      1:50:00, not 1:50 lmao I was confused

  • @voicev8426
    @voicev8426 2 ปีที่แล้ว +24

    1. About function overloading, I do actually prefer c++ here, as it has a way to specify the type, and be less cryptic about it. It's literals for when that is available or explicitly calling type constructors when not. There is an argument as this is not enforced and implicit type conversions may cause a bug, but when you need it, providing argument type with the arguments themselves, instead of in the function name will force you to change them once you want to edit the function call. As a benefit, you also get arguments types as part of function signature which helps a lot with naming, as while it is good to be explicit, and not have ambiguity, going too much in that direction will lead to code becoming white noise, and it's much harder to not make mistakes, or miss anything while reading.
    2. I agree crashes are good, but to me it's obvious that compile time errors are strictly better.
    Love the video otherwise

    • @skipdrill373
      @skipdrill373 2 ปีที่แล้ว +1

      That is true ++

    • @loucadufault6549
      @loucadufault6549 ปีที่แล้ว +7

      Agree. In general I think any language feature that forces typings from the syntax into the naming tokens (in this case method names) is a bad one. This usually devolves into having to maintain some kind of consistent notation to encode the type into the name in the interface (like Hungarian notation), and quickly becomes unruly.
      This is also a case where a compiler could easily warn that one of the arguments is being downcast or whatever in the given example

  • @everythingcouldbesimplify818
    @everythingcouldbesimplify818 หลายเดือนก่อน

    7 years and still super relevant that’s why I love C ❤

  • @Nawarian
    @Nawarian 3 ปีที่แล้ว +6

    I can't even express how much this video helped me grasping SO MANY concepts that I simply couldn't. I no longer program by C coincidence. Thank you!

  • @dr-Jonas-Birch
    @dr-Jonas-Birch 4 หลายเดือนก่อน

    I have a rather peculiar question. Who taught you the word "nifty"? I use it myself since way back when, and not many do, so I'm quite curious. Btw, this video is practically perfect and I agree with basically everything (except superficial stuff). Well done. JB

  • @sidekick3rida
    @sidekick3rida 5 ปีที่แล้ว +37

    Probably the best C video I've seen. Definitely a goldmine. I think C is the greatest, also. I share most of these sentiments! Great stuff, thanks for sharing, learned a ton!

    • @eskilsteenberg
      @eskilsteenberg  5 ปีที่แล้ว +6

      Thank you very much. I'm glad you liked it!

  • @Brice23
    @Brice23 ปีที่แล้ว +2

    Object oriented paradigm indeed, the individuals who dreamed up this interpretation of organizing instructions/data to feed to a CPU probably thought that they were very clever to have conceptualized programming in this way. Because they call it more realistic we see a reflection of the fallacy of their thoughts, I wonder what they were smoking. No, more realistic is to comprehend that the computer memory and CPU are the objects, procedures and the data you feed to them are objectified by the magnetic and electronic pulses that are the substance of their reality. Realistically. The inheritance, polymorphism, other "features" of the object oriented organization scheme are entirely superfluous.
    Also, very good stuff here. Very well made. Glad that I stumbled into your realm here.

  • @monad_tcp
    @monad_tcp ปีที่แล้ว +4

    You can't have control, the purpose of a programming language is to abstract the machine, otherwise you would write machine code directly. You are giving up control.
    The real question is how much.
    I don't want control, I want abstraction power, I'm more of a top-down designer coming from mathematics side of things. The machine does the computation for me, not the other way around.

  • @brightprogrammer
    @brightprogrammer ปีที่แล้ว +2

    Totally agree with all your points. I have a tendency of building everything from scratch but I get demotivated by anyone who hears this (generally). Highly motivated after this ❤

  • @Sigmath_Bits
    @Sigmath_Bits 4 ปีที่แล้ว +41

    Immediate like for "C is the greatest language."
    Totally 100% agree: I love every feature about C including its limitations. It makes it more elegant, in my opinion: one thing is for sure, I always know exactly what happening (like near the metal) when using C. Or, if I don't, I know that it's completely my fault and not the fault of language weirdness. Everything it does is because I told it to do so.

    • @jeanlucthumm
      @jeanlucthumm 4 ปีที่แล้ว +3

      That's true for every other language too. If you feel like there is language weirdness, then it's still your fault for not knowing it well enough

    • @BruceBigby
      @BruceBigby 4 ปีที่แล้ว +2

      I do agree with you about the explicitness of C, and you build whatever higher abstractions and libraries that you want to build -- low to high, and full control.

    • @ekrem_dincel
      @ekrem_dincel 3 ปีที่แล้ว

      Yeah, who would not love weak typing systems?

    • @avashurov
      @avashurov 3 ปีที่แล้ว +1

      How is for witness the fact that int can be 8bit, 16bit, 32bit, or 64bit and even long can be 16bit, 32bit, or 64bit depending on implementation

    • @henrylang699
      @henrylang699 2 ปีที่แล้ว

      @@avashurov that's not an issue though, it's not a good idea to ever use "int" or "long", use standard integer types which are guaranteed to have a specific amount of bits

  • @paulofonseca7664
    @paulofonseca7664 3 ปีที่แล้ว +2

    Very nice talk, filled with valuable advice. Thanks for taking the time.

  • @mully006
    @mully006 ปีที่แล้ว +4

    With operator overloading you overlooked the issue with code duplication. It seams like a non issue with simple functions like add() or addf() however for a complex function under development you now have to change 3 function. What if the inputs are structs with similar fields, you easily could have 10 different function that all need to be updated when you make a change. This is the reason why C++ with operator overloading, template, and deduction guides so powerful. One piece of code can handle all of the types
    Secondly, I like your system for function naming, however this is exactly what namespaces are for. Replace your "_" with "::" and you have namespaces.
    Combining the two points your imagine_setting functions becomes only 5 functions. get, set, save, load, and test. This is much simpler and save a lot of repetitive work if you need to add new parameter to be set.

    • @chri-k
      @chri-k ปีที่แล้ว

      but unfortunately C does not have namespaces. That’s one of the C++ features that are an actual improvement to C, ( as opposed to a step in a completely different direction from where C was going; which, i clarify, is not inherently bad )

    • @mully006
      @mully006 ปีที่แล้ว

      @@chri-k I guess I was reacting to his preference for C over C++ which has operator overloading and namespaces.

  • @winrg1234
    @winrg1234 ปีที่แล้ว +13

    i would be interested to hear your opinions on Rust, as i think it makes a good effort to mitigate and even solve many of the problems you reference in non-c languages, while providing the cushy high-level interface many love.

  • @o_enamuel
    @o_enamuel 3 ปีที่แล้ว +3

    the thing of allocating arrays on stacks and pointers = arrays are the most important lessons of this video imo.

  • @yurisena
    @yurisena ปีที่แล้ว +2

    This video is pure gold

  • @johanngambolputty5351
    @johanngambolputty5351 ปีที่แล้ว +9

    12:43 `vector_mult` is only clearer than `vec_b * vec_c` when its right next to `vector_dot`, otherwise it still could mean elementiwise mult/dot mult/cross mult... though in either case, with that variable naming its clear that its not dot because dot outputs a scalar (not a vec!).

  • @r.f.mineguy7715
    @r.f.mineguy7715 ปีที่แล้ว +4

    That point at 31 minutes makes no sense to me. Wouldn't you want to be able to read your code flow without having to worry about scrolling through it and potentially getting lost in it? Like forgetting about some state that you set 300 lines earlier that matters later in the code?

  • @Carlos-kh5qu
    @Carlos-kh5qu ปีที่แล้ว +4

    recently I've been trying to do some bigger projects and i can affirm that without this video as a reference i would reach insanity before having a functioning build

  • @Bobster536
    @Bobster536 9 หลายเดือนก่อน +2

    Currently working in unity, but i feel whatever you have to say will be worth for me to take notes off. 20 minutes into video so far and youre very well spoken especially since a noobie like me can get your point

  • @Seacle14
    @Seacle14 3 หลายเดือนก่อน +3

    It's amazing how many things one can know about programming and still have 0 idea how to spell basic words.
    And I mean this as a compliment. You don't waste your time learning things which don't matter to you.

  • @Acuzzio
    @Acuzzio 2 ปีที่แล้ว +2

    I loved the part where you talk about Acitectectiure. Presentation full of typos, but immensely useful. Thanks a lot. Great content.

    • @Zero_Contradictions
      @Zero_Contradictions ปีที่แล้ว +2

      Maybe the presenter has dyslexia or something? He's pretty smart, but the only thing I disliked about all this was the amount of typos that I saw.

  • @michaelclift6849
    @michaelclift6849 4 ปีที่แล้ว +8

    I *LOVED* this video. I have been coding C in a very different environment (microcontrollers) for over 15 years. I have been quite isolated, I don't collaborate, and until recently I haven't explored others styles. My coding style and opinions match your own 99.9%. So does my spelling ability, (luckily sublime spell checks comments):
    9:43 - Readable not just to you, but to someone else. Sometime in the future, that someone else will be you.
    10:04 - I used to avoid abbreviations, (ptr was pointer etc..), but found a screen full of verbose names tiring to look at. I now abbreviate, but very strictly.
    31:00 - a massive function, but you didn't break the rule "a function does one thing", if that one thing takes a lot of code, so be it...
    39:10 - Strongly agree. And I've spoken those exact same words more than once.
    45:48 - I don't use for loops in function code, because they are the only control statement that doesn't read like English. They are useful for wrapping a block in entry/exit code though.
    50:12 - I have done the exact same thing, only I integrated it into my own allocater. The file# & line# of the caller are included in each free or used sections metadata, and because my heap is so small I can view it in a hex dump. This is a compile time option of course.
    I really look forward to checking out your projects.

    • @kshitijbisht6310
      @kshitijbisht6310 3 ปีที่แล้ว

      Hi Michael... I'm just getting into a company based on programming for embedded devices and they have informed me that C will be used extensively.. I'm comfortable in C but for a company while working would really like to get into every aspect in detail... Could you pls guide me on some material be it books vids on where to start and progress to an acceptable or advanced level... Also if you could give me some career advice on whether following the embedded path is good or should I change to something else like web dev etc

    • @michaelclift6849
      @michaelclift6849 3 ปีที่แล้ว +1

      @@kshitijbisht6310 Hi. I haven't read many books, but I can offer some advice. Check out Uncle Bob's book "Clean Code", or even just his video talks. It isn't specific to C, but he discusses valuable ways to think about code.
      Be consistent with your style, and document it for yourself, like this: www.kernel.org/doc/html/v4.10/process/coding-style.html
      I'm not saying you should copy that style but writing a similar document for yourself will help you to stay consistent.
      For each module (source file) you write, decide if the module is specific to the application, or if it could be reused in other projects. If it's re-usable, be sure to keep anything application specific OUT of it.
      Learn how makefiles work. IDE's come and go, make is forever. Any IDE worth it's salt should be able to import a makefile project anyway. WinAVR contains an excellent makefile that I found easy to modify for other platforms.
      Be thorough with versioning. Commit your changes with git (include notes), use semantic versioning, and track build numbers.
      Every project should have a GOOD assertion handler. Log assertion failures if you're able to. Have engineering access which can show you if the last reset was due to an error on __FILE__ & __LINE__, and the runtime at which it occurred. The goal is always bug-free code, the assumption that you have achieved that goal is the worst one you can make.
      Lastly, something I do which is non-standard, but has served me very well for many projects.. In addition to main(), have a main_fly(), anytime your application waits for something, call main_fly(). Modules which require background execution can have an associated _fly() function which gets called in main_fly(). You have to be careful main_fly() doesn't re-enter.
      As for your career choice, you'll perform best at whatever you're most interested in. Microcontrollers are fun for real time stuff, (motor control, sensors), and low power stuff, like something that runs from a battery for 5 years. I can't speak for other career paths as I'm not on them.
      One last tip, if you're on windows try switching to Debian or Ubuntu. Oh, and choof is bad for coding, don't smoke choof.

  • @windowsxseven
    @windowsxseven ปีที่แล้ว +2

    I WILL program in C and I WILL be happy

  • @swarnavasamanta2628
    @swarnavasamanta2628 3 ปีที่แล้ว +20

    You are absolutely correct. C is the only language that i tried which does exactly what i want it to do and not anything more. That's why i love using it, i can just look at c code and tell what it will really do and how the code will compile. It is also a great language as it has no abstraction of the most basic tasks and you have to do them yourself instead of relying on the compiler. Other recent languages are good if you just want something done effortlessly but if you're a programmer or engineer i see no other reason to not use C. The language itself can teach you more about computers and hardware by making you do everything yourself.

    • @harleyspeedthrust4013
      @harleyspeedthrust4013 ปีที่แล้ว +4

      C is great for learning and hobby projects but there are real reasons not to use C in production software. The lack of a standard library means that you'll probably be implementing basic data structures yourself in your own quirky way (do we use void pointers? do we use macros to simulate specialization? etc.) The rest of the team will then have to learn your way of doing simple things. And that goes for everything in C - it seems like everyone who does C has their own style and their own convention. That's all overhead that other team members will have to learn to contribute to a C project. Other reasons not to use C for production:
      - Spending time implementing basic data structures and algorithms (that should be part of any other standard library) takes time away from building the actual product
      - Your custom data structures are much more likely to have bugs or be less efficient than battle-tested ones
      - You could use C++ instead and have language conventions and a standard library - plus most of the features from C

  • @skejeton
    @skejeton 2 ปีที่แล้ว +2

    2:08:20 this opened my eyes... this is the most clever thing i've seen in my life

  • @luckybutunlucky8937
    @luckybutunlucky8937 2 ปีที่แล้ว +24

    I would usually watch videos of people programming in python and trash on them but it warms my heart when people program in C/C++ because it's not the hard programming language all the new generations are scared to program in. No in fact if you can program in C/C++ than you can pretty much program in any other language. Kudos to this channel.

    • @torphedo6286
      @torphedo6286 ปีที่แล้ว

      Agreed. I started out in C++, the initial learning curve was a little steep but once I understood the basic syntax it was fine.

    • @drmonkeys852
      @drmonkeys852 ปีที่แล้ว

      Yea they should really get people to start with C. It's so simple it's crazy, the most popular book the ANSI C standard is only 288 pages long (about a third of that is just appendices too). After skimming through it, I'm like damn I should have read this when I started because it truly teaches you the fundamentals.

    • @luckybutunlucky8937
      @luckybutunlucky8937 ปีที่แล้ว

      @@drmonkeys852 I will say the only thing I still get confused about is pointers. I tried making my own linked list and it worked up until I tried deleting something in the list.

    • @torphedo6286
      @torphedo6286 ปีที่แล้ว +1

      @@drmonkeys852 I started some of the exercises there, I need to do more of them at some point. I had no idea that you could print the "\b" character to backspace.

  • @ME0WMERE
    @ME0WMERE ปีที่แล้ว +1

    Bit off-topic, but I'm genuinely curious: are you dyslexic?

  • @eni4ever
    @eni4ever ปีที่แล้ว +3

    Fantastic tips all these years later! Thank you, Eskil ... much appreciated!

  • @catcatcatcatcatcatcatcatcatca
    @catcatcatcatcatcatcatcatcatca 3 หลายเดือนก่อน +1

    This is a great video! I am learning a lot. I think I will start naming my functions with the module-object-verb ordering. To add some flavour one can even borrow some aspects of Yodas dialect.
    ”moduleObjectCreated_itShall” could signify that the function doesn’t offer the object as usable output, but simply initialises it (object pointer elsewhere you will find). Or to emphasize that it is a costly function to call. (instantly grant your wish I can not).
    ”moduleObjectAction_mightItDo” could indicate that the function is responsible for checking some condition. (equivalent prefix ”maybe” might be).
    ”moduleObjectCondition_weShallSee” in turn should not affect the object in any way, but simply return some information about it (hmm! Yes! predicate it is!)