Unreal Engine 4 [Course] Real-Time New Media Art / Interactive Art | Ch.4 - Blueprints 3

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 19

  • @gianlub99
    @gianlub99 ปีที่แล้ว

    hey man, just want to say big thanks to you and your work, really awesome and interesting too. really really thanks for sharing-

  • @pawelzdrojewski8746
    @pawelzdrojewski8746 ปีที่แล้ว

    Hi Yu, awesome and chill course,
    you could make it much easier on delay just moving it to pop adjacent.
    Really nice work, i am going to your patreon when i will finally find it :D

  • @bentheremedia3011
    @bentheremedia3011 ปีที่แล้ว

    Man I just worked through an issue with my spawner and I'm glad it happened because it really helped me understand how it's all working. My coordinates were completely different from yours (I made my cubes in Blender). I ended up having to plug the MaxRow value into the Z pin of the Make Vector node and I had to multiply the MaxCol value by -1 to invert it and plug it into the Y pin on the Make Vector node. My scale also ended up not translating well so I just changed the scale on the Transform node to 0.5 and it's all working quite well now!

    • @YFJSR
      @YFJSR  ปีที่แล้ว +1

      Love it man! This is THE way to learn, I’m glad you went out, overcame it and figured it out by yourself. You see, you also could’ve asked me this question, but I wouldn’t be able to help you much, because I don’t know the context of the problem.
      This isn’t you, but I have a real problem with newbies who think there’s some absolute answer, for example (as a metaphor) many people ask this type of vague question “Should I lower salt intake?” … well how would I know? 🤷‍♂️ Like if you’re fasting then sodium levels generally go down, so you may need to go higher, but if your diet contains a lot of added salt, maybe considering lowering.
      So most Unreal questions are, “it depends” questions, especially if the context is not well explained, and most times they also can’t explain it because they’re a beginner. Anyways, thanks for setting the example! Choosing to take the harder path that is most impactful.

    • @bentheremedia3011
      @bentheremedia3011 ปีที่แล้ว

      @@YFJSR I feel you on that! I’m fortunate enough to be in a full-time freelance position. I operate motion control robotics and I was fortunate enough to work at Vū (an LED studio) for a couple of years. I’ve been around unreal but haven’t really spent much time actually learning it until recently. Now that I have all this time on my hands though, I thought it was the perfect opportunity to dive in.
      I recently made a 3D rig model of the robot that can be controlled by Flair in real time using OSC. I’m stoked that people like you take the time to make all this learning material because I’m hoping to apply principles and use them for my previs tools I’m building!
      After I finished your 5 part course I just figured out how to access variables from other blueprints and I used that to expose the animation height and the emission strength on the BP_Spawner so that I can quickly change little visual settings without having to go back into the blueprint.
      I’m sure I speak for many when I say that I sincerely appreciate you taking the time to lay all this info out! It’s invaluable! Cheers!

  • @HalXu-j5r
    @HalXu-j5r ปีที่แล้ว

    Hi Yu, thanks for the great tutorial! I subscribed your Patreon and am exciting to learn more amazing stuff! However, before studying from your next tutorial I would like to try something with this project first. May I ask is there any way to control the recursion? for example, only pop the first adjacent 4 cubes around the cube been clicked? thank you.

    • @YFJSR
      @YFJSR  ปีที่แล้ว

      Well the powerful thing about procedural design is that you can! Rather than spawning with the grid BP, you can, put 5 BP cubes manually to the level in the cross pattern and if you have all the code for recursion there, it should work. In fact if you put BP cubes just in a single line, that should also work!

    • @HalXu-j5r
      @HalXu-j5r ปีที่แล้ว

      @@YFJSR Thank you! That make sense to me!

  • @andr101
    @andr101 ปีที่แล้ว

    is there any way to build the spawner in the Construction Script instead? This way I could adjust the lighting and the post process in the editor and have immediate feedback of the adjustment.

    • @YFJSR
      @YFJSR  ปีที่แล้ว

      Looks like you’re pretty new to Unreal! Spawning is a runtime action, it does not work in Editor. You can spawn instead use ‘Add Static Mesh’ node and add placeholder meshes that only exist before runtime.

  • @CerixMuse
    @CerixMuse 2 ปีที่แล้ว +2

    Your course is amazing, thanks a lot 🥺 ! I'm having an issue: I can only trig the Pop function when I click on a cube once. I have to restart the level to retrig it. Do you have an idea where could be the problem from ?

    • @YFJSR
      @YFJSR  2 ปีที่แล้ว +1

      Thank you for going through the course. Unfortunately you'd have to debug it yourself. With code/blueprints there could be several potential issues, I have no idea without looking at what you have.

    • @YFJSR
      @YFJSR  2 ปีที่แล้ว +1

      Maybe you resolved this already, but if someone has the same issue, I think you can check if “Consume Input” is checked in your Mouse Click Input Action Event node. If it’s checked, try unchecking it and it might solve this issue.

    • @InfiniteLightAura
      @InfiniteLightAura 2 ปีที่แล้ว

      @@YFJSR Having a similar problem, still running into that issue after doing this -- using unreal engine 5 (going to go back and watch the course.. I might have missed something 🤔)

    • @InfiniteLightAura
      @InfiniteLightAura 2 ปีที่แล้ว +2

      I figured it out LOL, I just connected the pop adjacent function to timeline [ play] and not timeline [play from start]

    • @DannoKaBlammo
      @DannoKaBlammo ปีที่แล้ว +1

      @@InfiniteLightAura Thanks, this fixed it for me too

  • @mardvkmedia3159
    @mardvkmedia3159 ปีที่แล้ว

    I get the cubes to to spawn, but they disappear after being clicked on. any ideas?

  • @jimmyhanna1643
    @jimmyhanna1643 2 ปีที่แล้ว

    the way you did the loop doesnt make any sense cause you will keep having an positive float all the time before multiplying it by 100 , I repeated the same process as you but I got a completed different output. Can you please suggest or explain another way or even explain how yours have a interchanging positive and negative values ?