3D Pixel Art Shaders Unity | 3D Pixel Art Rendering

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 16

  • @S5RY
    @S5RY ปีที่แล้ว +3

    I used to see everyone do it in a toon shader style but this is good too
    + Is this sea or grass? XD
    Can I ask a question? The white edges on the rock, I've been looking for a while for a way to do it but I haven't found it honestly because I don't know what to look for, do you know hints or a name I can use to search (I work with godot, not Unity so maybe hints on how it works or a name for it would be really Helpful, thanks :) ،)

    • @aidencantcode
      @aidencantcode  ปีที่แล้ว +1

      The grass seems that way becuase the terrain is only 100x100 in size, thus the grass appears to be too big and im too lazy to fix it for a demo
      As for the edge detection, its a custom written shader for its renderer feature, Its done in Unity urp using the screen depth and nrml buffer, Maybe known as toon outlines? Its a renderer feature thus u can use it on top of on any material
      Since gadot dsnt have such a feature directly, i assume u can make a shader for edge detection with screen normal and depth buffer, Im bot that sure as i never worked with gadot tthat much :D

    • @S5RY
      @S5RY ปีที่แล้ว

      @@aidencantcode
      Thanks,
      I can't wait to see more of your work because it really looks amazing، Good luck (:

    • @Kiannightingale_
      @Kiannightingale_ ปีที่แล้ว +1

      hey not sure if you're still interested in recreating this effect but I successfully remade it in godot 4

    • @S5RY
      @S5RY ปีที่แล้ว

      @@Kiannightingale_
      I'm honestly interested, I'd like to see how it works if you'd like to show me (:?
      I'm not very good at creating SHADERS in godot in general, I mean I barely learned to use it in blender XD

    • @Kiannightingale_
      @Kiannightingale_ ปีที่แล้ว +1

      @@S5RY I won’t lie I’m absolutely terrible myself I’m a complete beginner but the way I’ve been teaching myself is by using a scene break down by t3ssel8r he made on imgur a while back and then I got chat gpt to break down for me step by step and teach me how to implement it into my scene and shader code it wasn’t perfect but it helped me get a really good understanding as I could ask questions to it haha

  • @EnchikO
    @EnchikO ปีที่แล้ว

    Is that optimized ? Last time, when I used someone's shader, my GPU was like 90% in usage.

    • @aidencantcode
      @aidencantcode  ปีที่แล้ว +2

      its a geometry shader thus it has a lot of issues with optimization, im trying gpu instancing but since they arnt individual mesh thus gpu instancing isnt seeming to work properly and so i think making a screen culling would fix a lot of issue

  • @inxendere
    @inxendere ปีที่แล้ว

    We have been begging and pleading for a tutorial for months. PLEASEEE TUTORIAL !!

    • @lawrence9713
      @lawrence9713 ปีที่แล้ว

      Not going to happen, everyone will do it then and his videos won't be unique anymore

    • @S5RY
      @S5RY ปีที่แล้ว +1

      I think the project files are on the patreon in the video description

  • @iamahtic
    @iamahtic ปีที่แล้ว

    i wish it looked more like t3ssel8r's