When I first heard about this game, it didn't appeal to me at all. For some reason, I did start looking at a couple playthroughs (again) a few months back and ended up buying the game. No regrets, it's my absolute favourite game at the moment. I actually think it plays really well solo (and quite quickly too!).
Great review! Your playthrough of Spirit Island is what convinced me to buy the game, and to become a Patron. I've now played 15 times with only one loss: Solo 1 Spirit against Sweden - Level 6. Despite the high win-rate, it always feels tense, and is probably one of my favourite all-time games.
Two player is really really good! Everything is tight, fast, beautifully working off each other. And it only lasts 1.5 hours on average. It's just a really great 2p experience.
My group does D&D on Sundays and Spirit Island on Thursdays. We (all five of us, playing with 5 people kinda works as long as someone plays ocean) all love this game.
Always enjoy your reviews, well done. Whether I agree or disagree with the conclusion, the way you break it down provides a lot of useful information to make decisions from.
One thing my friends and I have said if you have never lost at a level its not hard enough for you. keep working up the ladder until you lose then try that level again and again until you beat it.
I love boardgames but recently I have a greater purpose for them. Getting married has pushed me to think about how to better learn my wife and also to develop our ability to work together...making this game a no brainer. Hope she enjoys it enough to go deeper into the more challenging elements.
Collaboration between players not always makes games more interesting but eventually lead to more "happy end" for everyone :) also there is not so many cooperative game which is also good, the card designed good as for the graphic and the placement of explanation and symbols. As always very good job done on making this review , you took and explain all aspect of the game, i only with you mention the bad sides of the coin as well ...
Negative #1 is kind of neutralized by playing on difficulty 8 or higher, in which case you will always almost always feel like losing, even up to the very point where you might finally realize that you can actually win. The fact that you feel like winning but still need another 20-30 minutes to finally get there is usually a sign of you playing at a difficulty that is too low. Also, there is the scoring system. This might be a good reason to keep playing even a game that is like 100% won until the end, to see if you are getting better and better and thus reaching higher scores.
I imagine you are correct here. I haven't had a chance to play this one in a long time now, but when I do I will for sure try a higher difficulty level and see how it goes.
Great review Jon. Everything you said mirrors my thoughts. Its my fave coop. I've got 5 plays under my belt, all at 0 difficulty, all victories. Your neutral point #1 is spot on. It would have been nice for some direction of ramping up difficulties. Your single negative point is totally valid until we try upper difficulties. With respect to player count...3 is best, but solo is also a lot of fun, but only when you play as two spirits. Great review of a fabulous game.
No losses? Man I've played 7 times solo and barely squeaked by two victories while getting thrashed the other times. Spawning near every adjacent town or city means explorers swarm fast and I always feel starved for power or cards to handle it all.
It's impressive that you treat a game like this so objective .... I would not.... I would never even play it at all.... so you impress me in more than one way!
I definitely think it's best at 2, great solo, okay to good at 3 and cumbersome and too fiddly at 4 even with an experienced group. "Likely good" at 2 is a crazy objectively wrong opinion. Probably the best 2player coop on the market
I absolutely appreciate your through take on the game. But come on, man. How are you going to do a full review without having played the harder difficulty levels? Why would you not ramp up the difficulty if you kept winning?
The biggest reason was I was playing with new people each time, so it seemed to make sense to keep it on the easy side so they could figure out what was going on. In retrospect I wish I had ramped a couple of those up, and I plan to in the future when it gets played again. It's not a short game though, so it doesn't hit the table as often as I'd like unfortunately.
Jon, I love this enthusiasm! Nice to see your personality coming through more and more. Awesome work, keep it up!
Excellent review. Love how you have organized the sections! You put a ton of work into the video and it shows
When I first heard about this game, it didn't appeal to me at all. For some reason, I did start looking at a couple playthroughs (again) a few months back and ended up buying the game.
No regrets, it's my absolute favourite game at the moment. I actually think it plays really well solo (and quite quickly too!).
Great review! Your playthrough of Spirit Island is what convinced me to buy the game, and to become a Patron.
I've now played 15 times with only one loss: Solo 1 Spirit against Sweden - Level 6.
Despite the high win-rate, it always feels tense, and is probably one of my favourite all-time games.
Thank you for the video.
You have sold me on the game. I look forward to when it gets back into stock!
Two player is really really good! Everything is tight, fast, beautifully working off each other. And it only lasts 1.5 hours on average. It's just a really great 2p experience.
gameboardgeek.com also lists 2 players as optimal for this game.
My group does D&D on Sundays and Spirit Island on Thursdays. We (all five of us, playing with 5 people kinda works as long as someone plays ocean) all love this game.
Awesome review Jon!
Always enjoy your reviews, well done. Whether I agree or disagree with the conclusion, the way you break it down provides a lot of useful information to make decisions from.
One thing my friends and I have said if you have never lost at a level its not hard enough for you. keep working up the ladder until you lose then try that level again and again until you beat it.
I love boardgames but recently I have a greater purpose for them. Getting married has pushed me to think about how to better learn my wife and also to develop our ability to work together...making this game a no brainer. Hope she enjoys it enough to go deeper into the more challenging elements.
Collaboration between players not always makes games more interesting but eventually lead to more "happy end" for everyone :) also there is not so many cooperative game which is also good, the card designed good as for the graphic and the placement of explanation and symbols. As always very good job done on making this review , you took and explain all aspect of the game, i only with you mention the bad sides of the coin as well ...
Negative #1 is kind of neutralized by playing on difficulty 8 or higher, in which case you will always almost always feel like losing, even up to the very point where you might finally realize that you can actually win. The fact that you feel like winning but still need another 20-30 minutes to finally get there is usually a sign of you playing at a difficulty that is too low.
Also, there is the scoring system. This might be a good reason to keep playing even a game that is like 100% won until the end, to see if you are getting better and better and thus reaching higher scores.
I imagine you are correct here. I haven't had a chance to play this one in a long time now, but when I do I will for sure try a higher difficulty level and see how it goes.
Great review Jon. Everything you said mirrors my thoughts. Its my fave coop. I've got 5 plays under my belt, all at 0 difficulty, all victories. Your neutral point #1 is spot on. It would have been nice for some direction of ramping up difficulties. Your single negative point is totally valid until we try upper difficulties. With respect to player count...3 is best, but solo is also a lot of fun, but only when you play as two spirits. Great review of a fabulous game.
RIP your spacebar key
Probably my favourite game ever! Great video :)
Thanks for the review. LOVE this game!
My question is, how did you get the fear/invader board to lay flat?
I do have to bend it backwards abit on the spine every time I play it :P
No losses? Man I've played 7 times solo and barely squeaked by two victories while getting thrashed the other times. Spawning near every adjacent town or city means explorers swarm fast and I always feel starved for power or cards to handle it all.
i mostly lost in solo, you need someone to cover your spirit weaknesses
Can you do a video of how the innate powers work for each spirit especially the rock spirit? its kinda confusing.
Sorry, but I don't think I'll be taking the time to make another video about Spirit Island.
To those who own this game, my group want a coop game. Should I get Pandemic Iberia, Pandemic Fall of Rome, Desert Island or Spirit Island?
If they don't mind a 2h game, then I still really recommend Spirit Island. I haven't played the others, so I can't really speak to them.
Your reviews are very good .. you should really go back to doing them Jon. Cheers!
Unfortunately they took so much effort that they were killing my love for actually playing board games so I don't see myself going back.
similiar to some games of magic the gathering...where u know u have lost...but ur opponent takes another 10 turns to do it.....
It's impressive that you treat a game like this so objective .... I would not.... I would never even play it at all.... so you impress me in more than one way!
Why would you never play it at all?
I definitely think it's best at 2, great solo, okay to good at 3 and cumbersome and too fiddly at 4 even with an experienced group.
"Likely good" at 2 is a crazy objectively wrong opinion. Probably the best 2player coop on the market
Even better Solo with playing 2 or 3 spirits. I have done with 4 spirits as well, but very demanding ...
I absolutely appreciate your through take on the game. But come on, man. How are you going to do a full review without having played the harder difficulty levels?
Why would you not ramp up the difficulty if you kept winning?
The biggest reason was I was playing with new people each time, so it seemed to make sense to keep it on the easy side so they could figure out what was going on. In retrospect I wish I had ramped a couple of those up, and I plan to in the future when it gets played again. It's not a short game though, so it doesn't hit the table as often as I'd like unfortunately.