SU&SD Review: Spirit Island!

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
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ความคิดเห็น • 721

  • @jefft.7180
    @jefft.7180 ปีที่แล้ว +324

    Some say people are still waiting for Matt's video about the expansion

    • @delihogg
      @delihogg ปีที่แล้ว +3

      Oh no

    • @Crazypuertoz0
      @Crazypuertoz0 ปีที่แล้ว +9

      Still waiting lmao

    • @fagelhd
      @fagelhd ปีที่แล้ว +8

      At least they can now include Horizons and Nature Incarnate as well!

    • @doritosp1853
      @doritosp1853 10 หลายเดือนก่อน +5

      Still waiting haha

    • @TheDragonoverlord666
      @TheDragonoverlord666 10 หลายเดือนก่อน +3

      Explains why I couldn't find it anywhere :')

  • @Bleuchz
    @Bleuchz 2 ปีที่แล้ว +604

    Interesting the framing of the "fuzziness" of the game is framed as a negative whereas for me it is a HUGE positive. There's not a lot of "Hey, Tom use that power here so I can use this power here and then Matt does this over there and we're good" but there is a lot of "Uhhhhh can someone help me out here?" which is very much so my preferred type of collaboration :)

    • @RichardTran
      @RichardTran 2 ปีที่แล้ว +94

      "Uhhhhh can someone help me out here?" is a complete storyline for Spirit Island

    • @christopherleffler4096
      @christopherleffler4096 2 ปีที่แล้ว +37

      @@RichardTran Along with "Can anyone deal with X?"

    • @soogymoogi
      @soogymoogi 2 ปีที่แล้ว +34

      @@RichardTran "Anyone Got Defend? A Spirit Island Novel"

    • @Quinsec
      @Quinsec 2 ปีที่แล้ว +41

      Agreed. One of my favorite parts of the game is that there is so much going on, and you are so in the weeds, that no one can tell anyone else how to play the game or what to do on their turn. The best you can do is beg for or offer help.

    • @oblati
      @oblati 2 ปีที่แล้ว +15

      Absolutely! Sometimes, especially when I'm more experienced at a game, I can feel like I'm kind of playing the whole game, and that's a really bad feeling. Like when I'm playing Ghost Stories with some friends, the least experienced player often doesn't have a lot of agency. I like the feeling like we're all doing things that help, even if not everyone is as good as each other.

  • @SameerYalamanchi
    @SameerYalamanchi 2 ปีที่แล้ว +356

    The barrier to quaterbacking is one of my favorite things about the game. The players have to work as a team rather than as a single person with 4 heads.

    • @KindredBrujah
      @KindredBrujah 2 ปีที่แล้ว +3

      I do think the teamwork only really comes into play with more experience and, probably, more complicated Spirits, however.

    • @tigriscallidus4477
      @tigriscallidus4477 2 ปีที่แล้ว +13

      @@KindredBrujah really? The first time i played it already felt cooperative. We played it with 4 players 3 never played the game and it was the best cooperative (non campaign) game I ever playd.
      Maybe we were judt more experienced players?

    • @KindredBrujah
      @KindredBrujah 2 ปีที่แล้ว +1

      @@tigriscallidus4477 My choice of words wasn't quite right... the teamwork only really comes _into its own_ when you're more experienced. When you play with the basic card drafting on the entry Spirits you lose out on a lot of the crazy combos you can set up with some of the Major Powers.

    • @tigriscallidus4477
      @tigriscallidus4477 2 ปีที่แล้ว +11

      @@KindredBrujah hmm that may be! But the "i go there can you do this" etc. Worked for us from the beginning. And it was a "can you do x?" Instead of in other games a "you do x"

    • @andyrichdale
      @andyrichdale ปีที่แล้ว

      What is the barrier to quarterbacking? I've only played once and it basically involved all 4 of us standing around everybody's hands and deciding everyone's actions as a group, which seems very open to quarterbacking. Perhaps we were missing some rules?

  • @HelloFutureMe
    @HelloFutureMe 2 ปีที่แล้ว +310

    Absolutely my favourite game of all time. So happy to see it being covered here. So. Much. Strategic. Depth.

    • @somethinguncreative2634
      @somethinguncreative2634 2 ปีที่แล้ว +4

      I actualy got the game because of the video you made on it. Absolutely love it. Thanks a bunch :)

    • @TinkersSword
      @TinkersSword 2 ปีที่แล้ว

      Ay! another reason to love you and you're channel XD

    • @TankTaur
      @TankTaur 2 ปีที่แล้ว +4

      Wait, you like a game about controlling the elements? No way! ;)

    • @ChristianDall-p2j
      @ChristianDall-p2j 11 หลายเดือนก่อน

      Hello i,ve seen YOUR Channel but never saw YOUR video on this specificeret game. Maybe i should che it out after wachting this one!.

  • @rosmith606
    @rosmith606 2 ปีที่แล้ว +451

    Tom that "medium" joke was bloody brill. I was eating cereal and nearly lost my mouthful.

    • @benanderson46
      @benanderson46 2 ปีที่แล้ว +3

      Oh! I get it now.

    • @tigerpjm
      @tigerpjm 2 ปีที่แล้ว +4

      Grinworthy at best

    • @lananghayomingbumi2782
      @lananghayomingbumi2782 2 ปีที่แล้ว +2

      1:27

    • @anjovimusic
      @anjovimusic 2 ปีที่แล้ว +2

      @@tigerpjm I just thought of this...If i had a mouthful of cereal and I had an unexpected grin come up...I might of at least dribbled some cereal out..I wonder if such a thing gets re-accounted as a mouthful. :P

    • @wicaksonoadi1035
      @wicaksonoadi1035 2 ปีที่แล้ว

      Yeah, it's brilliant.

  • @shadowphoenixxx
    @shadowphoenixxx 2 ปีที่แล้ว +66

    Best 2 player coop game there is. It is literally the only game ever where I went through the manual for the "hard modes" and actually fealt like it wasn't just a cheap way to stretch the game but in fact, the hard mode actually is the MAIN game. It was sooo fun to figure out a combination of spirits that could actually beat some of those modes.

  • @lolhaxwtfpwnd111
    @lolhaxwtfpwnd111 2 ปีที่แล้ว +39

    I think something you overlooked was how good this game is to play solo, the scalable difficulty and massive variety of spirits really gave a ton of replay value and the puzzle has so much depth it was constantly being pulled off the shelf during the lockdowns. Honestly the more you play the more you fall in love with it

  • @scottcameron174
    @scottcameron174 2 ปีที่แล้ว +34

    "why do you...why do you hate Spirit Island Tom?" had me on the floor

  • @Le_Codex
    @Le_Codex 2 ปีที่แล้ว +33

    I swear, whenever Tom is in a review, there is a 1 in 3 chance I'll be exclaming "Noooooo" at the sight of game pieces getting destroyed before the half way point. And it's great

  • @Quinsec
    @Quinsec 2 ปีที่แล้ว +38

    I love this game. Sad that so many just stop with the basic game - this is a game where the expansions add so much without subtracting any fun from the game. Jagged Earth and Branch and Claw add so much to the game. The addition of event cards and so many more spirits really brings the game alive. It becomes less predictable, and there are so many spirits that act in so many different ways.

  • @rudinah8547
    @rudinah8547 2 ปีที่แล้ว +61

    One of those games that I don't understand how anyone plays this game "quickly" (90 mins). I love playing with a friend but the two of us will try to optimize every turn so much that we'll finally finish in about 3 hrs

    • @Wallach_a
      @Wallach_a 2 ปีที่แล้ว +1

      I feel your pain. 💁🏻

    • @coltonpeyton6418
      @coltonpeyton6418 2 ปีที่แล้ว +3

      This game can definitely take a while, but at the same time the times I’ve played solo, I’ve been able to get games in very quick… like 30 minutes quick

    • @grantprice9768
      @grantprice9768 2 ปีที่แล้ว +6

      If you’ve played your spirit many times, often you know what your first 2-5 growths will be as well as you’ll be much quicker deciding which cards to gain. If you’ve played enough that your brain has automated the flow of each phase that takes a lot of time off. If you need to look something up every turn still this will definitely continue to take awhile. -from someone with 160 plays. Record is solo base game 17 minutes with River

    • @joshgeiger8942
      @joshgeiger8942 2 ปีที่แล้ว

      Honestly I’ve had plenty of thirty minute games - but only as a result of not trying to optimize everything and having trust in my over arching strategy (typically trying to blow out innate powers). But yea - that said those thirty min games are not the norm. Especially when you start adding scenarios or adversaries.

    • @jaydeestrong
      @jaydeestrong 2 ปีที่แล้ว +1

      It comes with experience

  • @chrinan
    @chrinan 2 ปีที่แล้ว +35

    I would love for you guys to do a list of your favourite coop games, since you want different things from coop games!

  • @jasoncronin9145
    @jasoncronin9145 2 ปีที่แล้ว +243

    This is my favorite game and my most played non party game so I went into this a bit defensive. But what a fantastic review. Covered its shortcomings and praised it's best parts. I will say make sure you include the two promo packs in your follow up Matt or you'll be missing my favorite spirit "downpour drenches the world"

    • @BrentDubroc
      @BrentDubroc 2 ปีที่แล้ว +17

      Alternately, grab Feather and Flame as it's just a retail release of both Promo Packs.

    • @Killercreek
      @Killercreek 2 ปีที่แล้ว

      ALSO KNOWN AS WET-ASS-PRETTYBIRD

    • @jaydeestrong
      @jaydeestrong 2 ปีที่แล้ว +1

      its my favoriite spirit as well, playing 1 card is so much fun haha

    • @dubcity566
      @dubcity566 2 ปีที่แล้ว +5

      I love downpour so much! So well captures unending, miserable rain.

    • @moooseman3
      @moooseman3 2 ปีที่แล้ว +3

      In my last group game I played Downpour and played a total of 1 card for the first 4 turns (growth 2!). It was very silly but I loved it.

  • @calebokeefe376
    @calebokeefe376 2 ปีที่แล้ว +26

    Jagged Earth is such a great expansion. I haven't gotten to play Spirit Island at higher player counts but man this is easily a top 3 all time for me at 2 players.

  • @dogtato
    @dogtato 2 ปีที่แล้ว +78

    i've legit searched for "su&sd spirit island" at least twice in the past. this is my favorite board game and every spirit i've played is differently overpowered and fun. it's true that you often end up just focusing on your segment of the island, which would make it really difficult for someone to quarterback. it's just too hard to keep track of what everyone has going on and what powers they can use

    • @SarahCharles92
      @SarahCharles92 2 ปีที่แล้ว +3

      Unless, of course, you are playing with Finders of Paths Unseen... then you suddenly care VERY MUCH about other people's boards.

  • @Brannen666
    @Brannen666 2 ปีที่แล้ว +107

    The fact that I discovered a game before SUSD reviewed it... *Pats own back*

    • @connor1586
      @connor1586 2 ปีที่แล้ว +2

      I discovered Go before Quinn's reviewed it. I played it before it was cool!

    • @LeonLayer
      @LeonLayer 2 ปีที่แล้ว +2

      I researched Spirit Island just today - and BAM, they give us a review of it.

    • @AwestynJaxxxson
      @AwestynJaxxxson 2 ปีที่แล้ว +2

      They actually reviewed it on their website years ago , just not as a video

  • @robertnoall8847
    @robertnoall8847 7 หลายเดือนก่อน +6

    Laughed out loud with the booing of England hahaha

  • @ashleyturner6644
    @ashleyturner6644 2 ปีที่แล้ว +10

    People will say this, but Spirit Island is not a complete experience without Branch and Claw.

    • @Quinsec
      @Quinsec 2 ปีที่แล้ว +1

      Jagged Earth is the icing on the cake. Gotta grab those promo packs, too! I have been so impressed by how different each spirit plays, thematically too.

  • @beebsman4331
    @beebsman4331 2 ปีที่แล้ว +14

    I’d like to advocate for playing it with 4 players! Yes, you loose the ability to plan with precision due to the chaotically clustered board, but if you simply draft and play power cards that help you activate the extra spirit powers you end up generally being able to do enough “stuff” every round that you don’t need to know exactly when or where your going to do it. Then, after everyone has paid and played their cards, you get to have a great open discussion with 4 people, about when, where, and what everyone might be able to do and what would be best for the island. Very few games provide that type of cooperative conversation where no one alone can know what’s best.

  • @chrisprovince1322
    @chrisprovince1322 ปีที่แล้ว +1

    My wife doesn’t like board games that make her strategize too much. She prefers a more simple relaxing experience. But she saw how much fun I had with Spirit Island that she figured she could play a game or two with me to spend some time together. We now play so often it’s almost daily. We love it! We love working together and taking on harder and harder adversaries! We can’t wait for Nature Incarnate in a few weeks!

  • @roosterchains
    @roosterchains 2 ปีที่แล้ว +6

    Audible "Wow" when I saw the thumbnail.

  • @danilomancini
    @danilomancini 2 ปีที่แล้ว +8

    THEY REALLY BLENDED THE FIGURES

  • @goblinninja1109
    @goblinninja1109 2 ปีที่แล้ว +2

    I'm glad you guys reviewed this game as it is my favorite game of all time. I like how difficult it gets when you start playing with the different nations and scenarios, but it's never so difficult that it becomes unfair. When I play this with my brother we are usually communicating from round 1, each controlling two spirits, trying to cover each others weaknesses while not neglecting the problems closest by. It's the balance of short and long term thinking combined with a fair amount of unpredictability and an excellent theme that make it so I never get tired of this game.

  • @stefanoperna231
    @stefanoperna231 2 ปีที่แล้ว +3

    Great and fair review. A couple of points based on my experience:
    1/ Re: the communication tokens, as you said, they are just reminders that you promised to do something. For the rest you can talk to the other players. That's how you communicate the complexity of your actions. I don't think the tokens are meant to be sufficient as communication mediums.
    2/ Re: playing your own game, only certain spirits allow you to do that (namely, damage spirits like Ocean or Lightning). Most Spirits interact with the board by pushing, gathering, and defending the Dahan, and that requires you to coordinate with other players, as pushing pieces away or towards them can have disastrous consequences.
    I also love this game, it's great to see it covered by SUSD. Keep up the good work!

  • @Demoncy0
    @Demoncy0 2 ปีที่แล้ว +40

    Tom, I think the game's event cards and scenarios would really change what you think is stale about the game. Like Matt said, events give you that, 'and now someone has thrown sticks in my spokes' feel, and the scenarios change the win condition a lot of the time. There's one scenario where you have to prevent invaders from getting to the heart of the island, another where you need to recover relics to get power ups but the bad guys get power ups if they get them instead, and my favorite, one where you have to perform a Super Ritual 3 times that involves a big explosion of sh*t which is fun to just gather up and toss off the table. I really recommend them! Just know that they can be *more* difficult than the base game, so it does help to really have a grasp on what's going on.

    • @roxtrox7
      @roxtrox7 2 ปีที่แล้ว

      Totally agree! My group pick a scenario and an invading force at random and some combos are IMPOSSIBLE. Very fun!

    • @Demoncy0
      @Demoncy0 2 ปีที่แล้ว +4

      @@roxtrox7 It's kind of like Matt said, where if you really get invested in the higher difficulties, the game becomes incredible. There are a lot of friends I play Spirit Islands with, where we just play with events, all spirits + powers, and that's it, and we do it casual. And then there are a select 3 people I play this game with where we're a crack team of dirty minmaxers who challenge the higher threats.
      I totally agree with Matt when he said you really can't quarterback other players because of the spirit's complexities. I mean, you can, if you want the game to take 10 hours, but it means you really just have to trust each other to do *something* and at higher difficulties, you need to be able to quickly and concisely explain where your spirit is at, how much time you need for your build to be online, when you need to reclaim, and what types of threats you can deal with. Man, I love this game.

  • @crushingit5128
    @crushingit5128 2 ปีที่แล้ว +4

    Im glad they brought up the "Character Variety" as a potential negative, even for experienced playing groups.
    When playing this game solo, 2 handed, I noticed a crazy amount of pathways and combos. "Well if push them here now using a quick action, the other god then have them pulled a space for a slow action, then that makes over 4 settlers, meaning I can use a power that will...". This ended up being pretty fun experience solo.
    All that was lost when playing co-op. The variety of actions per monster just ended up being too expansive for the team to utilize an impressive combo. You really have to read the other player(s) mind to know what CAN be done next. It turns into a solitary co-op experience, but without any of the cool combos you would experience if you did play solo.

  • @robertdascoli949
    @robertdascoli949 2 ปีที่แล้ว +2

    Spirit island for me have the biggest competency curve of any game I've ever played. When I started, I could barely win at level zero. The more you play, the better you understand the timing of the game, and the value of getting your Elementary symbols to match to get the free ability. Perfect design and scaling.

  • @Azord
    @Azord ปีที่แล้ว +1

    I am also incensed that this review is so long in coming. I own every expansion of spirit island, kickstarted the newest expansion, Nature incarnate, and even have the little optional bits, like the premium token pack. I've introduced all my friends to this game, to wild success, and played every spirit at least once. In the past six months, this has been the game I pull out on at least 90% of game nights. The replayability is endless, and as you get more experience working with a group, getting those really fun cooperative turns gets easier, and even necessary when playing on the mounting difficulties of adversaries and scenarios.
    Thanks for bringing attention to this great game, it's a great value for the money, seats 6 with jagged earth, and been something I continuously talk about long after we've left the table.

  • @colingerber5319
    @colingerber5319 2 ปีที่แล้ว +2

    At last! Great to see SI getting the SUSD treatment. This is one of the few games that truly blossoms with the expansion (Branch & Claw). The added events give enough randomness to mess with the conveyor belt and the extra tokens provide more interesting strategic levers to pull. Jagged Earth hits that “more stuff” sweet spot and pumps the total number of spirits up to 24 (!). There’s a reason SI has been our most played game for years running between my spouse and I.

  • @stopsomewhere9104
    @stopsomewhere9104 2 ปีที่แล้ว +3

    One of the first solo pandemic games that I played for myself locked up alone

  • @JoannaPiancastelli
    @JoannaPiancastelli 2 ปีที่แล้ว +8

    I love this game, it's a great combination of needing meaty forward planning but not completely screwing you if you make one strategically bad choice early in the game because you weren't an omniscient mega being with perfect knowledge of the future.

  • @aedrorwindrunner4172
    @aedrorwindrunner4172 2 ปีที่แล้ว +4

    "I like co-op games where everyone tries to tell each other what to do on their turn" is basically what Tom said. Spirit Island's design of simultaneous turns balancing players building their individual engine with working together is absolutely genius (avoiding quarterbacking in the most clever and fun way possible).
    (I love your videos im just being snarky lol.)

    • @tigriscallidus4477
      @tigriscallidus4477 2 ปีที่แล้ว

      Yeah I also understood it like that and this feels so strange for me.

    • @EricMeerstra
      @EricMeerstra 2 ปีที่แล้ว +1

      I think he is blessed to have a good collaberative group. It comes down to the players. We played pandemic season 1 this way, but we were all strong board game players who just debated everything in real time. For us the enjoyment was having the debate for each character each turn. But i think there are very few groups where this works.

    • @tigriscallidus4477
      @tigriscallidus4477 2 ปีที่แล้ว

      @@EricMeerstra well or he is a person who likes to get commanded around? For games like pandemic even with a good group it just feels like i could just play it alone.

  • @nathanj.2645
    @nathanj.2645 2 ปีที่แล้ว +2

    I'm a big fan of renaming your spirit at the end of the game based on how your spirit grew and changed. Finding a creative way to summarize your arc is pretty neat.
    My favorite renames from my games include:
    Time Bends to the Peoples Will (Fractured Days discarded events to make the uprising event come sooner vs France)
    A Reservoir of Power Freely Shared (Shifting Memory of ages got Wrap in Wings of Sunlight, Trees and Stones Speak of War, and Promises of power and protection empowering the Dahan so so much)
    Dark Clouds Weep Bitter Tears (Downpour managed to spam Spill Bitterness into the Earth)

    • @EmperorZ19
      @EmperorZ19 ปีที่แล้ว

      "Mom, can we have Wounded Waters Bleeding?"
      "We have Wounded Waters Bleeding at home"
      Jokes aside, that's a cool idea

  • @MST3kpumaman
    @MST3kpumaman 2 ปีที่แล้ว +2

    ". . . like an oiled up Ned Flanders." A phrase I NEVER expected to hear in my life and now that I have heard it, I'm wondering where it's been all my life.

  • @seanv42
    @seanv42 10 หลายเดือนก่อน +1

    I played two games and bought every expansion. If this game is your jam it will really be your jam

  • @SanyaJuutilainen
    @SanyaJuutilainen 2 ปีที่แล้ว +3

    Huge props for making me look frame by frame what was actually in the blender. Well played, guys, well played!

    • @SuperJacques96
      @SuperJacques96 2 ปีที่แล้ว

      did they replace it with paper or something?

    • @SanyaJuutilainen
      @SanyaJuutilainen 2 ปีที่แล้ว +3

      @@SuperJacques96 It's actually
      ...
      ...
      ...
      replaced by rice~

    • @cgarvie151
      @cgarvie151 2 ปีที่แล้ว +1

      @@SanyaJuutilainen Ohh thank god for that

  • @JoshOBryan
    @JoshOBryan ปีที่แล้ว +4

    that's my favorite part about this one, very difficult for someone to become the alpha over the whole game. everyone gets a chance to play their own spirits and it's very tense.

  • @Hahahahaaahaahaa
    @Hahahahaaahaahaa 2 ปีที่แล้ว +1

    British people pretending the American flag was the one raised to take over America is the best joke in the video.
    Also the medium joke, that's good too.

  • @JBStockton-f8k
    @JBStockton-f8k 9 หลายเดือนก่อน +1

    I am some people and I say that I am still waiting for Matt’s follow up video on the Spirit Island Expansions.
    Love you guys!

  • @dianacrow8701
    @dianacrow8701 2 ปีที่แล้ว +7

    Yay! Spirit Island is one of my absolute faves. The way each Spirit's characterization is embodied through mechanics is absolutely brilliant and should be an example to all heavy asymmetric games. In terms of the history it alludes to, I do sometimes have mixed feelings about the fear mechanic, because, in real world colonial history, if the indigenous powers fought back and destroyed a colonizer city, the colonizers would often escalate and get nastier. So the fact that fear just always makes the game easier and closer to ending rings a little un-thematic to me...although I definitely see why it's necessary in the interests of making *Spirit Island* a winnable three-hour game instead of an unwinnable or never-endign one. It just feels like a possibly over-optimistic take on resisting colonization sometimes. But it's in the context of a topnotch game. Glad to see it get an official SU&SD review.

    • @aarcade6676
      @aarcade6676 2 ปีที่แล้ว +2

      I get what you're saying about the theme, but maybe things would go differently if the coloniser's city was destroyed, not just by indigenous forces, but by genuine supernatural beings.
      However I'm not exactly an expert. Just sharing a thought.

    • @REricReuss
      @REricReuss 2 ปีที่แล้ว +6

      In early prototypes, there were negative Fear cards for just that reason! That just didn't end up working out mechanically, though.
      However, the dynamics you mention are the reason for having Event cards which key off of Terror Level - the vast majority of those make the Invaders more aggressive in various ways at the higher Terror Level(s).

  • @joelhaslam1120
    @joelhaslam1120 8 หลายเดือนก่อน +3

    I think its ravage, build, explore not explore, build, ravage....not sure if it makes much difference!

  • @nickc6621
    @nickc6621 2 ปีที่แล้ว +3

    You did what with a food processor! Anxiety rising…..

  • @evabe9523
    @evabe9523 2 ปีที่แล้ว +1

    We love spirit island. We're mostly playing with 2 player, but have once played with 4 and a couple games with 3 players.
    I think a part worth to mention is the training mode, for teaching a single new player how to play by taking some (not all) of their choices, while the more experienced players can do their thing. It's also good if some players are overwhelmed by the complexity of the game.
    There is a lot replayability, as with each combination of spirits or different nations, there are differrent things you have to cope with. River and Thunder are great using the dahan, while the volcano (from the expansion) doesn't mind burning some here and there. And sometimes, you find a card that doesn't match your playstile, but it's so good for you partner/scenario that you'll keep it anyway and choose other cards to support it to buy.
    I also like the simple tokens. I lay down my played cards and place the token onto the card and also onto the board to show where i'll use it's effect. We mostly only plan about the areas where Invaders are attacking and maybe building, everything else is nice to have but doesn't have to be planned through as a group. There's always enough to do with those slow abilities
    e

  • @Gl3n3rgy
    @Gl3n3rgy 2 ปีที่แล้ว +1

    It's telling that so many of these comments are from people who are so positive on this game already. I remember searching "susd spirit island" multiple times when I was first building my collection several years ago. Glad you boys have come around!
    P.S. Don't forget the next expansion crowdfunding starting Oct 18, Nature Incarnate!

  • @VaultBoy13
    @VaultBoy13 2 ปีที่แล้ว +3

    This is my favorite cooperative game. And, something not really covered by the review is how much the difficulty of the game can be scaled.

  • @thejfreak93
    @thejfreak93 2 ปีที่แล้ว +2

    I think this review covered what I love about SI, hit what I don't love about SI (the samey arc of every game) and has given me hope that just as Tom may grow to love it with event cards, I too could learn to accept the tingling warmth of a fire bird in my heart one day.

  • @calebyarbrough7705
    @calebyarbrough7705 ปีที่แล้ว +2

    I recently dreamed that I watched the follow up video on the expansions, was disappointed to find that it hasn't actually been made/published yet lol. Hope that's coming soon!

  • @warpo007
    @warpo007 2 ปีที่แล้ว +1

    from my modest collection of approx 160 games. Spirit Island is my clear favourite, the theme and replay ability is awesome.

  • @TheBigGrumpy
    @TheBigGrumpy 2 ปีที่แล้ว +3

    Spirit Island is the game that got me into board games. It's so good to see it getting some love on SU&SD!

  • @Pipboy3000
    @Pipboy3000 2 ปีที่แล้ว +1

    SI is my most played game by a huge margin.
    I was playing it weekly with a group of friends on Tabletop Simulator over lockdown. The added complexity of the expansions with the events, new tokens and more complex spirits definitely does reduce the predictability. Also, the level to which you can customise the difficulty with the invader levels and scenarios does keep things fresh.
    If you don't have any particularly "mobile" spirits though, you definitely do get into the problem of everyone focusing on just their starting board

  • @wamspride
    @wamspride 2 ปีที่แล้ว +5

    Never thought you would get a round to this one

  • @Denker313
    @Denker313 2 ปีที่แล้ว +14

    Fantastic review!
    SI is my most played game by far.
    I just want to note how essential the Branch and Claw Expansion is. (At least in my opinion. ) The new tokens and the Event cards put an already great game to another level. And if you still are craving for more Jagged Earth adds more complex Spirits and changes up the existing easy ones, to gibe them more spice!

    • @ScarletNinja623
      @ScarletNinja623 2 ปีที่แล้ว +3

      Absolutely. I loved base SI, but B&C really feels like it "completes" the design to me. And Jagged Earth is so good as well.

  • @Sihoiba
    @Sihoiba 2 ปีที่แล้ว +2

    The Tom Matt tag team reviews, the way they bounce ideas off each other, the escalating video effects and layered opinions! Fantastic so many great moments, especially the Jelly Beans into hell scene!
    Played spirit island years ago, need to play it again now!

  • @EmperorZ19
    @EmperorZ19 ปีที่แล้ว +1

    I'm a person who tends to want to try out a new game every time I sit down to play and rarely prefer to play a game Ive already played 2+ times. Spirit Island is a rare exception. With the variety of adversaries, spirits, scenarios, and difficulties, I'm constantly looking forward to playing more Spirit Island more than anything else.

  • @MrMetFanSC
    @MrMetFanSC 2 ปีที่แล้ว +1

    I absolutely love the way they do co-op in this game, I love that the way the section of islands work is that you basically focus on your section of the island but it streamlines the communications in the game because you get to say okay these are the areas I need help with and this is the sort of help I can provide to other players. A lot of times when you have a lot of players in a coop game the turns can drag on forever because you want to make a perfect turn, and don't get me wrong I love a good strategy discussion in a coop game, but this little bit of streamlining in Spirit Island means you have a lot of that interaction but also puts a cap on it that makes a 4 player game pace a lot like a 2 player game which is a VERY big advantage to me.

  • @tsmcgu
    @tsmcgu 2 ปีที่แล้ว +1

    Got to play this one time at a con and it was a blast. I was the River spirit and I spent the whole game flushing bad guys out to sea where the Ocean spirit would drown them. We were Best Murder Buds the whole game :)

    • @RatchetSly
      @RatchetSly 2 ปีที่แล้ว

      I love how well River Surges in Sunlight and Ocean's Hungry Grasp work together. The water duo is really fun.

  • @watchmaker17
    @watchmaker17 2 ปีที่แล้ว +12

    After 200+ live games of this game (averaging 3 players, and over 120+ with the same friend of mine), I can confirm that this game does in fact have legs.
    With the events and the adversaries, of course.

  •  5 หลายเดือนก่อน +1

    It’s ravage, build, explore. It make a huge difference ❤

  • @AdrianWoodUK
    @AdrianWoodUK 2 ปีที่แล้ว +8

    Interesting timing: GTG just today announced Horizons Of Spirit Island, a Target-exclusive SI game with simplified setup and easier spirits to play as (but without overlapping with the existing stuff, so you can treat it as an expansion for the original if you like.)

    • @AdrianWoodUK
      @AdrianWoodUK 2 ปีที่แล้ว

      (Also, hey; if you like Spirit Island, and love the idea of a solo/co-op game with variety coming from wide range of playable characters with vastly different mechanics and playstyles that's also easier to understand than SI can be, may I recommend having a look at GTG's flagship game Sentinels Of The Multiverse? Just, umm, don't watch SU&SD's video on it; I love these guys and they usually hit the mark, but they apparently played a version of that game that just came with 5 identical decks of the simplest character in the game, or something.)

  • @joh6817
    @joh6817 2 ปีที่แล้ว +12

    I love this game and in terms of the theme, I love how it feels very much like a rebuke to Settlers of Catan - the lands have the same colours but are jagged and irregular instead of neat little hexagons, the VP value of towns and cities become their hp value here.

    • @newtrebel
      @newtrebel 2 ปีที่แล้ว +2

      Yeah it's pretty much the anti-thesis of Catan. A game that brought a lot of frustration, anger and luck-based annoyance when I started boardgaming. It always felt unfair and that makes both the gameplay and the theme of SI that much more satifying. I guess it just feels empowering to not only taking on colonialism in fantasy, but bad board game experiences in the same strike? 😀

    • @IntrusiveThot420
      @IntrusiveThot420 2 ปีที่แล้ว +2

      YES, this was my *exact* take on it too. It's the anti-catan in every way.

  • @_malprivate2543
    @_malprivate2543 2 ปีที่แล้ว +1

    Well, Fire Matt in the outro will haunt my dreams forever. Thank you?

  • @teodorkrawiec
    @teodorkrawiec 7 หลายเดือนก่อน

    Our latest discovery and favorite co-op is SW: Clone Wars, it is surprising like that game holds all players engaged in every single decision and planning, from start to finish. This is refreshing how Pandemic engine was used here, it is not just another Pandemic game, it picks and chooses bits, and discards/reorganises/stream lines other. Also Production is great

  • @sirbayer7992
    @sirbayer7992 2 ปีที่แล้ว +3

    can't believe quinns hated this game

  • @ImInSPAAAAACCE
    @ImInSPAAAAACCE 2 ปีที่แล้ว +2

    Have to agree with Matt more on this one (though Tom raised great counterpoints). One of my all time favorites. Where I can see some would not enjoy being semi-restricted in their powers due to certain spirits needing more of a certain element/game action, I actually find it works fantastically when you think of it as a spirit "loadout" (I picked a defensive spirit, I'm gonna gravitate towards cards that boost my defensiveness) and having others pick "loadouts" that compliment the other picks.
    Correct me if I'm wrong too, but I've noticed that certain elements tend to show up on cards of a similar "action" type (as an example, maybe you've noticed a lot of offense cards having an Animal element) so it's all designed that certain elements would be useful to that particular "type" of spirit. Always exceptions though and I may have just made that up without realizing it :) Great review as always

  • @katphat
    @katphat 2 ปีที่แล้ว +1

    “Ahh! Those sound *really scary*” 🤣🤣🤣

  • @21cabbage93
    @21cabbage93 2 ปีที่แล้ว +4

    This was a great review, the comedy and production was really good, props Matt and Tom!

  • @cube-drone
    @cube-drone 2 ปีที่แล้ว +6

    I have watched dozens of objectively hilarious SUSD skits utterly stonefaced, only to break out in furious giggles at "no medium" (long explanatory card)

  • @alastairross8113
    @alastairross8113 2 ปีที่แล้ว +5

    I want to host a party for SUSD fans where everyone must come as a character from the reviews. Just need to find enough other nerds....

  • @THESP-rz3hg
    @THESP-rz3hg 2 ปีที่แล้ว +1

    When they moved to the mini-expansion and Tom went off camera at 16:30, I half-expected Quinns to Cool-Aid-Man into frame.

  • @mcnicluvin
    @mcnicluvin 2 ปีที่แล้ว +4

    My wife and I dislike co-op games, we picked this up to give it a go dispite this and it's a great game, well designed and balanced, with every game we played feeling like we just barely managed to win. However we sold it after a few games because like Tom, I feel like we got everything we would get out of it. Its a great game, but if you dont like co-op games to begin with, its definitely not going to convert you.

  • @gnollman
    @gnollman 2 ปีที่แล้ว +1

    My group love this and play it often with 4 players. It gets pretty messy indeed, at times, but when it all comes together and you manage to wipe those invaders off the board, it's so damn satisfying. Great game, highly recommended.

  • @stevenpeters9979
    @stevenpeters9979 2 ปีที่แล้ว

    Spirit Island is THE game that got my partner and I through the pandemic when we couldn't see our regular group. It's rare to find a co-op game that scales so well and continues to present an equal challenge (thanks to modular scenarios and invader difficulties) as you improve. The expansions add a ton of replayability too, with new adversaries, tokens, random events, and even more spirits. We've played well over 300 games of SI and we continue to average 3-4 per week. Our latest endeavor: 'gauntlets' where we try to overcome every lv 6 adversary with specific spirits. Some pairs are incredibly challenging but it always feels like a satisfying puzzle to solve.

  • @Vangelus
    @Vangelus 2 ปีที่แล้ว

    Excellent video, the oooone thing that I wish was highlighted more (not just here but in general Spirit Island chatter) is the excellent onboarding the game provides imo! The basic spirits have Even More Basic setups with pre-made decks that helped me learn the game, and then you can play with the full powers decks, and then you can add variable blight effects, and then you can add scenarios and invader identities...and then in Jagged Earth you can amp up the basic spirits into multiple different Less Basic forms.
    So many layers of granular difficulty ramp in both directions just feels so fn good if the basic gameplay loop jives with you

  • @Ends_Of_Invention
    @Ends_Of_Invention 2 ปีที่แล้ว +1

    "Like an oiled-up Ned Flanders" - that's one for the box

  • @mrharcore
    @mrharcore 2 ปีที่แล้ว +3

    Donating to get Matt a second dining table chair.

  • @zachfeick6651
    @zachfeick6651 2 ปีที่แล้ว +1

    Tom's Medium joke and the pose had me in tears

  • @rowboatcop4451
    @rowboatcop4451 ปีที่แล้ว +9

    Gotta say i had a heart palpitation when you actually blended those pieces

    • @josh1674
      @josh1674 ปีที่แล้ว

      My friend hopes it was a special effect

    • @kendromeda42
      @kendromeda42 ปีที่แล้ว +3

      If you slow it down you can see he replaced it with rice or some kind of white grain, your heart can be at rest

  • @felipeormazabalmoraga7955
    @felipeormazabalmoraga7955 2 ปีที่แล้ว +1

    "like an oiled up Ned Flanders"... just wow

  • @jacktongeman
    @jacktongeman 2 ปีที่แล้ว +2

    Great video as always, really enjoy seeing more reviews with two of you in it! The varying opinions makes it especially engaging for me!

  • @lordthunderfist
    @lordthunderfist 2 ปีที่แล้ว +1

    Can we just have the 'wow what a hot vid' loop at the end of every video? It's incredible

  • @JakB001
    @JakB001 2 ปีที่แล้ว +1

    I can’t believe Tom hates Spirit Island and it’s his lowest rated board game of all time. That part where he said anyone who likes it is a room-temperature IQ ugly person was especially shocking.

  • @commandersheppard
    @commandersheppard 2 ปีที่แล้ว +5

    I can't afford to up my monthly donation right now but the content put out by SU&SD is incredible. I highly recommend supporting if you can! Shout out to John Netrunner and a sandworm for another banger review.

  • @margusgrenzmann3977
    @margusgrenzmann3977 2 ปีที่แล้ว +1

    I almost got a aneurysm from the whisky, gin and rum bit.

  • @kcoquidam8720
    @kcoquidam8720 2 ปีที่แล้ว +1

    I played a LOT of solo game of spirit island (playing multiple spirits at once) and this is clearly one of the better soloable game I know. The fact that the game throw at you, each turn, a new complex puzzle to solve is perfect. I know that SUSD doesn't really talk a lot about the solo experience (not a critic, most people like game for the social component). But being myself a very solo player of boardgame, I can add that this is one of the best for this kind of experience.

  • @Pat43489
    @Pat43489 10 หลายเดือนก่อน +2

    Where's the expansion video

  • @roxtrox7
    @roxtrox7 2 ปีที่แล้ว +1

    My group play this at least once a month. It can be easy to get confused by all the text but as long as you only focus on your own stuff it’s very manageable. And there are so many fun spirits! The expansions are all worth it. Many Minds Move as One is my favorite but I also love playing Starlight Seeks it’s Form. We regularly play 4-6 players.

  • @rouckmouth
    @rouckmouth 2 ปีที่แล้ว +18

    Cannot believe SUSD finally reviews SI!

  • @peanutbuttermike2420
    @peanutbuttermike2420 2 ปีที่แล้ว +1

    How dare you to shred those poor minions!
    😂
    Your channel is awesome. Exactly my kind of my humor.

  • @iwalter321
    @iwalter321 2 ปีที่แล้ว +2

    excellent review, so glad to hear there's going to be a follow up on the expansions. while not neccesary imo I think they really do flesh out the game without bloating it.

  • @Skycroft1000
    @Skycroft1000 2 ปีที่แล้ว +3

    As someone who's always been perfectly fine with the multiplayer solitaire type of board game, Spirit Island is my favorite co-op specifically because it hits the right balance. I also am a big fan of its arc, I hate the spiky randomness of some co-ops (and, indeed, I dislike the events brought in in the expansion for exactly that reason).

  • @pez5767
    @pez5767 2 ปีที่แล้ว +6

    My group loves this one, and I, like Tom, am lukewarm about it. It's fine, there's nothing wrong with it, but it doesn't WOW me. I always feel like we've played something wrong, or that the choices feel a bit pre determined, like we had to do certain things to address the threats, not that we really chose how to address the threats. Subtle but yeah, just ok. Good game, love the theme, but I think there are other co-op games I enjoy more. (Ghost Stories)

    • @Josh-hz8vz
      @Josh-hz8vz 2 ปีที่แล้ว +1

      I agree that it always feels as though you played something wrong. I actually really love the game, especially solo, but I still always feel like there was something mechanically off.

    • @dogtato
      @dogtato 2 ปีที่แล้ว +2

      it's a good puzzle game, but many puzzles only have one solution

    • @XCM666
      @XCM666 2 ปีที่แล้ว +2

      I've only played the game twice so far, but I totally get what you mean. I'd also describe the game as tedious. It feels that way when doing the colonists turn (very easy to overlook something) and also when managing and communicating who is doing what. I think it offers some interesting decisions, but it's paired with too much complexity for a fun co-op experience (for my tastes). Not a light game for sure.

    • @mrp4242
      @mrp4242 2 ปีที่แล้ว +2

      I’m with you as well.
      I have always felt lukewarm at best about it and there are co-op games I prefer much more.

    • @xintrosi6829
      @xintrosi6829 2 ปีที่แล้ว

      You're absolutely right that as you understand the shape of the game many decisions on where to use your powers are practically pre-determined.
      I think the most interesting decision(s) you make are 1. Which growth option and 2. Which power card to gain (and whether minor or major).
      It's whether you push your luck to maybe gain a defense card to place one more presence or play it safe and reclaim one turn early. Do you go for a hail mary Major Power? Do you take the fast major power that solves your immediate problem but you'll probably never be able to afford to play it again? Or the slow one that is more affordable but fails to save dahan, presence, or the blight card from flipping this invader phase?

  • @absol1975
    @absol1975 2 ปีที่แล้ว +5

    YAAAAAAAY!
    I'm so happy to see this video! I didn't expect it to get the Badge, but very excited it did!
    Thanks, boys! I appreciate it a lot =) . This game is tied with Twilight Imperium for my favorite game ever.

  • @TheTreeHugger1
    @TheTreeHugger1 2 ปีที่แล้ว

    "We've got whiskey" *points at irish cream*, "gin" *points at coffee liquor*, "and this tiny bottle of rum" *brings out a disaronno bottle*.
    what is going on lol

  • @MrJackBroady
    @MrJackBroady 5 หลายเดือนก่อน +1

    One day we might get the follow up video

  • @VirtualMarmalade
    @VirtualMarmalade 2 ปีที่แล้ว

    A couple weeks ago I played a huge 6-player game with both expansions and we had a great time. I agree with Tom that the base game can be somewhat predictable, but the expansions really do add so much.
    Our group really likes this style of teamwork. Everyone has their role and gets to contribute in their own way, and while asking others for help is common you can't really tell anyone else what to do bc you can't see their cards and their board is on the other side of the table. So you have just enough of an idea of what your teammates can do that you know what types of stuff you can generally rely on them to do, but not so much that you can quarterback them.

  • @AndreasVNesje
    @AndreasVNesje ปีที่แล้ว

    If i had to live the rest of my life with only two games, this would be one of them

  • @JustZ3lda
    @JustZ3lda 2 ปีที่แล้ว +8

    7:30 gives us an absolutely immaculate cut: where Matt is gesticulating wildly as he talks and Tom's facial expressions are hilarious, on-point, and absurd.
    Beautiful

  • @EAtoWatch
    @EAtoWatch 2 ปีที่แล้ว +8

    Yeeesss, have been waiting for this review. It is definitely my favourite game. It's so interesting to see how different people like and dislike the same things about a game. Some people dislike the fact that in the base game you can calculate what and how most things are going to pan out. However some of my friends tend to dislike the events, because they've put so much effort into calculating and figuring out the puzzle at hand, all to have it thrown out of the window by an event. Same goes for the solitaire parts of play. I happen to enjoy that you really have to talk in order to explain what it is that you can and cannot do. I just love that even the most competent player is not really capable of quarterbacking at all.
    And about the teamwork, I thought this as well, until we started playing higher difficulties. It quickly became a necessity to have presence on each other's board.
    Any way, great video glad to see you recommending it! :)

  • @lizard-wizard-comma-the
    @lizard-wizard-comma-the 2 ปีที่แล้ว +1

    Are we just going to skip over the fact that he dropped a handful of game pieces into a food processor for like 5 seconds of content?!

  • @tashwinters3355
    @tashwinters3355 2 ปีที่แล้ว

    The thing I love about the Events in Spirit Island are that they typically involve both good and bad things that happen. So it doesn't so much randomly screw you over as it demands you adapt your strategy--it may remove your Presence that you needed to target that thing over there, while at the same time giving you more Beasts/Dahan to play with. They also demand choices sometimes, and some of the events reshuffle themselves back into the top few cards if you can't deal with them correctly.
    But more importantly, I think the expansions just add a lot more intractability with the board. Deciding where you need to put Wilds/Badlands tokens or where to move Beasts to is really fun, and can have dramatic impacts three or four turns later. Plus the new spirits are amazing and definitely force more cooperation--Finder of Paths Unseen and Serpent Slumbering Beneath the Island are both spirits that do amazing work all over the board, but can't necessarily "handle" their own slab of land without a lot of help.
    I'll also add that if you find players aren't interacting with each other's bits enough, you might need to scale up the difficulty for your group! My group liked Spirit Island okay at Difficulty 0, but it's our favorite game at Difficulty 5, which is just barely hard enough that we usually win, but have to help each other and diversify ourselves a lot more.