Exploring the limits of real time rendering

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 633

  • @abandonedaccj4ckt1c4l9
    @abandonedaccj4ckt1c4l9 5 ปีที่แล้ว +68

    This is too real,so real that my mom doesn't even believe this

  • @earthsteward70
    @earthsteward70 5 ปีที่แล้ว +164

    Holy cow man, how are you getting better CG than hollywood?

    • @plpGTR
      @plpGTR 5 ปีที่แล้ว +9

      Funny thing - they are going to use the unreal engine, because - as you say - it get's better and cheaper results than they now do.
      Check this: th-cam.com/video/bErPsq5kPzE/w-d-xo.html

    • @okaybutwhythough7456
      @okaybutwhythough7456 5 ปีที่แล้ว +13

      Static objects with just moving camera and shadows

    • @SamWarren
      @SamWarren 4 ปีที่แล้ว +2

      photogrammetry of real objects

  • @dancingdroid
    @dancingdroid 6 ปีที่แล้ว +119

    For all of you, youtube takes time to render the higher quality of the video. Check back in 30 minutes and you should have it, don't blame it on him that you are so early.

    • @Dumass88
      @Dumass88 6 ปีที่แล้ว +4

      3 seconds it took. you must have a shitty ISP

    • @ilramyerolf427
      @ilramyerolf427 6 ปีที่แล้ว +1

      XD Some people

    • @Dumass88
      @Dumass88 6 ปีที่แล้ว

      Jakob Axén Johansson That makes way more sense

  • @nathanielcutajar
    @nathanielcutajar 4 ปีที่แล้ว +6

    I think one thing that sets this apart from a lot of games we see, is actually the camera movement. It's very realistic (using minor shakes), which helps give it a sense as if it was actually being operated by a human being, unlike those unrealistic pans we see in games

  • @beetheimmortal
    @beetheimmortal 6 ปีที่แล้ว +128

    NASA called; they want their supercomputer back

    • @cyancoyote7366
      @cyancoyote7366 6 ปีที่แล้ว +3

      Dude, two 1080s will probably do this for you any time.

    • @cyancoyote7366
      @cyancoyote7366 6 ปีที่แล้ว

      Ah, alright then. I did not know that! Thanks for the info!

    • @Mikkel111
      @Mikkel111 5 ปีที่แล้ว

      @@jakubkrajcovic9350 KK, mate.

  • @harmishsoni3116
    @harmishsoni3116 6 ปีที่แล้ว +146

    Its fucking awesome

  • @TinyWorlds
    @TinyWorlds 6 ปีที่แล้ว +29

    You did not disappoint - this is looking soo good! Can't wait to fool around with the photo mode ingame or whatever it'll be.

    • @skyy974
      @skyy974 6 ปีที่แล้ว +1

      tinyruin bruh its not gonna be a game

    • @TinyWorlds
      @TinyWorlds 6 ปีที่แล้ว +1

      Nah man, I follow his work and chatted with him. Pretty sure. All made in Unreal Engine :) Although it probably won't be a "classical game" from what it seems. More a "look at the world" type of deal. But idk maybe I got it wrong.

    • @TinyWorlds
      @TinyWorlds 6 ปีที่แล้ว +4

      He writes on his site "A playable experience showcasing that developing high end 4K graphics is the future.".

    • @skyy974
      @skyy974 6 ปีที่แล้ว +1

      oh ok thats crazy. but im assuming you´ll need a 2k+ pc to play it at 60fps. actual games arent even going to look like that within the next 10 years tho

    • @TinyWorlds
      @TinyWorlds 6 ปีที่แล้ว

      Skyy ツ Done the process myself and I think it's more work intensive to make, than it requires hardware to run. The first Star Wars Battlefront (not the one with the crappy microtransactions) used the same technique for large parts of the game world.

  • @dylanrakt6257
    @dylanrakt6257 6 ปีที่แล้ว +3

    Dude! this is insane! i have tried to develop with unreal engine before but never gotten to this high of a quality assets wise, and graphics wise.
    Youre just awesome!

    • @mtlaunder
      @mtlaunder 5 ปีที่แล้ว

      these are probably megascans! still mind blowing though!

  • @khemib
    @khemib 6 ปีที่แล้ว +37

    Who can dislike this beauty?

  • @AmanKumar-ow1pp
    @AmanKumar-ow1pp 6 ปีที่แล้ว

    Such clarity is unbelievable

  • @sirbughunter
    @sirbughunter 3 ปีที่แล้ว

    Holy crap. So many details. Very well done, Rens!!

  • @dagreuterskiold5399
    @dagreuterskiold5399 6 ปีที่แล้ว +4

    This is the most impressive graphics I have ever seen! Great work!

  • @GrianTalamonti
    @GrianTalamonti 6 ปีที่แล้ว +2

    I LOVE your work on every aspect. I would love to see a short-movie from you using these techniques you're developing. Something like "Adam" made in Unity I'm sure you can do better. I think realtime is going to be next-gen kind of media-storytelling.
    Keep it up!!

  • @Molekuehlable
    @Molekuehlable 6 ปีที่แล้ว +1

    oh my god.... i watched it on my 4k screen with 100%srgb color. This is incredible! one of the best shots is at 0:20. The microdetail on the leafes is on point. Great job man!

  • @Elk
    @Elk 5 ปีที่แล้ว +1

    This is unbelievable.

  • @Rialtacity
    @Rialtacity 6 ปีที่แล้ว +2

    UNREAL for sure!

  • @saji1382
    @saji1382 5 ปีที่แล้ว +1

    this is so beautiful i almost cried

  • @simonschell1239
    @simonschell1239 6 ปีที่แล้ว

    Wow fantastic!
    When the background blurrs more realistic it's perfect :)
    Stunning detail at this one leave sequence

  • @mamotto1784
    @mamotto1784 6 ปีที่แล้ว +23

    the gaming future in front of my eyes.

    • @sirbughunter
      @sirbughunter 3 ปีที่แล้ว

      We're almost there. Unreal Engine 5 will make this detail grade a reality soon!

    • @Pupuzela
      @Pupuzela 3 ปีที่แล้ว

      What do you mean? You already in it 😂

  • @thomasperl1172
    @thomasperl1172 6 ปีที่แล้ว +2

    WoW extrem good work !

  • @Daddix0
    @Daddix0 6 ปีที่แล้ว +1

    WOW. That's astonishing.

  • @cgnclk
    @cgnclk 6 ปีที่แล้ว +1

    Amazing. Great work!

  • @SlayeCohen
    @SlayeCohen 6 ปีที่แล้ว +2

    It's so real, that it looks unreal!

  • @tim_arterbury
    @tim_arterbury 6 ปีที่แล้ว +18

    INSANE. Seriously the most realistic realtime graphics I have ever seen. Are you eventually planning to get your method and assets you have crafted out to other creators? I'm sure so many game developers, movie makers, etc, would pay a great deal to use such a realistic realtime system/assets. Especially your capture method and lighting rig you describe on your website. I'm sure so many environment artists would love to have a rig + automated system like yours for capturing textures of various natural objects. It is so cool what you are doing! Amazing work and art.

    • @iBENiceMan
      @iBENiceMan 6 ปีที่แล้ว

      How many polys do you think is in this environment.. Only reason I'm asking is because I'm researching poly performances on a cards like a 1080ti. @Art by Rens you can answer too.

    • @TimvanHelsdingen
      @TimvanHelsdingen 6 ปีที่แล้ว +1

      I'm pretty sure most of these assets are from megascans. You can get them at megascans.se

    • @delykj
      @delykj 6 ปีที่แล้ว +2

      No. The assets are not from Megascans. Art by Rens made them.

    • @Nameless958
      @Nameless958 6 ปีที่แล้ว +5

      "All content shown is created by me. I do not buy or use content from other sources or artists."
      - His website

    • @Christopher-xe4lb
      @Christopher-xe4lb 6 ปีที่แล้ว

      He has some of the assets he made here.
      gumroad.com/rens
      This is the gallery of the rest of his work.
      overview.artbyrens.com/

  • @sarahscruggs4789
    @sarahscruggs4789 6 ปีที่แล้ว +2

    Absolutely amazing!!

  • @Sikanda.
    @Sikanda. 6 ปีที่แล้ว

    Absolutely stunning! Highly detailed assets, very organic composition. Thank you for sharing your work!

  • @Ghettochild.2600
    @Ghettochild.2600 6 ปีที่แล้ว +1

    That looks so good...

  • @joyouskidstv355
    @joyouskidstv355 6 ปีที่แล้ว

    Just awesome.

  • @Kliptrech26Rg001
    @Kliptrech26Rg001 6 ปีที่แล้ว

    I am from Brazil a community about High-end Hardware and I appreciate your work, spectacular. Continue on this project and what you need support from a Brazilian base fan is just count on us. We will be supporting you, I am modder of GTA IV and I know how it is work to change textures, graphics. Excellent job

  • @SaltyCow
    @SaltyCow 5 ปีที่แล้ว +20

    Now imagine a Pikmin 4 open world game in this

    • @SunnySkyNL
      @SunnySkyNL 5 ปีที่แล้ว

      This made me happy and sad at the same time... Happy for what could be, sad for what will not be.

    • @astroman310
      @astroman310 4 ปีที่แล้ว

      I want an ant simulator

    • @brajendrasingh6758
      @brajendrasingh6758 3 ปีที่แล้ว

      Enough to blow your pc 😂

  • @fuzzyhenry2048
    @fuzzyhenry2048 4 ปีที่แล้ว +1

    0:25 I found some leaves sharing the same textures so it is really rendered instead of real life capture.But I can't find any other flaws in the other two videos Rens uploaded. It's just too mind-blowing.

  • @g4macdad
    @g4macdad 6 ปีที่แล้ว +4

    Welcome to the Oasis...

  • @OzoneSeba
    @OzoneSeba 6 ปีที่แล้ว +7

    it looks better than real life

  • @B4WZeR
    @B4WZeR 6 ปีที่แล้ว +1

    Great work as always Rens! Very inspiring.

  • @lordvaderr859
    @lordvaderr859 3 ปีที่แล้ว

    daymn this is so cool i always come back to this. pls make more its been a while

  • @justintime5021
    @justintime5021 5 ปีที่แล้ว +4

    Looks like Washington state. Ferns everywhere. Amazingly beautiful work

  • @vincenzofrizzale
    @vincenzofrizzale 6 ปีที่แล้ว +1

    absolutely crazy

  • @maurorodrigo
    @maurorodrigo 4 ปีที่แล้ว +3

    imagine your self walking on that forest through Virtual reality in 4k.

    • @Szaboo92
      @Szaboo92 3 ปีที่แล้ว

      Tech is not really there yet, but almost!

  • @fabian06210
    @fabian06210 3 ปีที่แล้ว +1

    I mean this is... WOW... im speechless.

  • @dimensions7834
    @dimensions7834 4 ปีที่แล้ว +2

    Imagine fully immersive VR with imagery like this! Yes please! Congratz on Your GamerRanx rank of number 1!

  • @vfxdesign1488
    @vfxdesign1488 5 ปีที่แล้ว

    wow these all shots looks 100% Real good job man.

  • @exoticspeedefy7916
    @exoticspeedefy7916 6 ปีที่แล้ว +1

    Wow! Can't wait for hardware to be powerful enough to render this quality in gameplay

    • @soetdjuret
      @soetdjuret 6 ปีที่แล้ว

      Well then you won't have to wait much longer, Rense is making a game with this level of quality, with AI, game mechanics, story, and what not. And his GPU target is the upcoming Volta GPU's. And Volta will most likely launch in Q2.

  • @oedihamijok6504
    @oedihamijok6504 6 ปีที่แล้ว +2

    Great job man!

  • @tfk884
    @tfk884 6 ปีที่แล้ว +1

    can i ask, how many polys were in this render and was this running at at least 30 fps most of the time? most people i show this to cant believe that anything high poly/detailed can be rendered at 60 fps real time in game engines. Asking you may finally prove them wrong.

  • @victorblanchard7774
    @victorblanchard7774 6 ปีที่แล้ว

    this video is definitly mind blowing

  • @MattieIris
    @MattieIris 6 ปีที่แล้ว +1

    Breathtaking!

  • @chromatic91
    @chromatic91 6 ปีที่แล้ว

    How did you get the textures? Do you 3d scan them from real objects? I can't imagine anyone could create them manually, would take years...

  • @SanneBerkhuizen
    @SanneBerkhuizen 5 ปีที่แล้ว +1

    It's so pretty, I almost cried

  • @reverb2max
    @reverb2max 6 ปีที่แล้ว +1

    literallly stood up to applaud.

  • @myarmfell0ff
    @myarmfell0ff 4 ปีที่แล้ว

    This is just SO incredible. 😫

  • @RolandKontson
    @RolandKontson 6 ปีที่แล้ว

    Only the leaves in front of the sun in 0:07 looked bit off. Rest would fool me.
    Very nicely done, superb!

  • @lukasaumuller9811
    @lukasaumuller9811 6 ปีที่แล้ว +2

    Amazing as Allways

  • @moldysann7083
    @moldysann7083 6 ปีที่แล้ว

    Quixel Megascans are just insane!

  • @SpontaneousWeasel
    @SpontaneousWeasel 6 ปีที่แล้ว

    Stunningly beautiful digital art

  • @benhenryart
    @benhenryart 6 ปีที่แล้ว +1

    Fantastic work Rens!

  • @khemib
    @khemib 6 ปีที่แล้ว +2

    Just watched it again in 4K and oh my goodness!

  • @ahmedp800
    @ahmedp800 6 ปีที่แล้ว +2

    For untrained eye this looks real!
    Amazing

  • @xtsdagger6956
    @xtsdagger6956 4 ปีที่แล้ว

    Amazing work, thank you

  • @sntl6993
    @sntl6993 5 ปีที่แล้ว

    Wow beautiful creation. You are awesome ❤️

  • @Sponska
    @Sponska 6 ปีที่แล้ว

    One day not to far in the future this is going to be playable and maybe even in VR. Thats just mindblowing!

  • @Temity
    @Temity 5 ปีที่แล้ว +1

    You should have added leaf fluttering and then I wouldn’t believe that’s CG. But this is incredibly high-quality work, you are well done

  • @astonyo7544
    @astonyo7544 3 ปีที่แล้ว +1

    Beautiful

  • @johanpruys
    @johanpruys 6 ปีที่แล้ว

    I cannot believe this is cgi..... that is the biggest compliment I can give you!

  • @cyman3813
    @cyman3813 5 ปีที่แล้ว

    Absolutely amazing! The only short moment where I recognized that it wasn't actually real, was at 0:32 because of the somehow odd looking blurred out leaves in the lower part of the image. Looking forward to see this in a game someday :)

  • @wesleysangiorgi1184
    @wesleysangiorgi1184 4 ปีที่แล้ว +1

    Love your work Rens.
    We are looking for more. We don't hear from you in a while. What are you up to?

  • @simplestones5209
    @simplestones5209 5 ปีที่แล้ว +1

    come on someone hire this guy

  • @SamuelCharpentier
    @SamuelCharpentier 6 ปีที่แล้ว +21

    Are you kidding me ?! :O

  • @jamesgtmoore
    @jamesgtmoore 6 ปีที่แล้ว +1

    Was this rendered with Matinee or Sequencer in UE4 to a series of pngs in a chosen folder in non-real time?

  • @vismantasbagdonas4699
    @vismantasbagdonas4699 6 ปีที่แล้ว +1

    WOW, im impressed

  • @AsasinoManik
    @AsasinoManik 4 ปีที่แล้ว

    Wow, I love the camera quality!!

  • @GarrettTruesdale
    @GarrettTruesdale 6 ปีที่แล้ว +1

    This is amazing!

  • @cliperKILL
    @cliperKILL 6 ปีที่แล้ว

    Я слезу пустил, это прекрасно

  • @Destrega2097
    @Destrega2097 6 ปีที่แล้ว

    Amazing quality, super sharp and crips and clean

  • @mmmaxxx__
    @mmmaxxx__ 6 ปีที่แล้ว +1

    Next time, accelerate the swaying of the leaves, because the shadows are moving as if time were passing quickly, but the leaves are moving as if time wasn't moving as quickly. In other words, sun is moving in a time-lapse fashion, whereas the leaves are not

  • @snusmumriken232
    @snusmumriken232 6 ปีที่แล้ว

    Amazing. Fantastic work, keep it up please... Keeping my eyes peeled for the forest demo. :)

  • @thomasonion1415
    @thomasonion1415 6 ปีที่แล้ว +1

    This is such an eye candy. But I have some weird feeling when looking at those leaves, maybe because of the lacks of subsurface scattering?

  • @xiangli3008
    @xiangli3008 6 ปีที่แล้ว +1

    What's the rendering fps you got with 1080TI?

  • @Scorpien
    @Scorpien 6 ปีที่แล้ว

    stunning!!!!

  • @lamarmottedesinternets5134
    @lamarmottedesinternets5134 5 ปีที่แล้ว

    This is beautiful

  • @SimonMarangoz
    @SimonMarangoz 6 ปีที่แล้ว +1

    Yesterday I had a walk in this forest

  • @macko5000
    @macko5000 6 ปีที่แล้ว

    BRO! I was wondering how you set up the light? Only in world settings? Im trying about for 2 months to make realistic outdoor scene. But now my scene is blinking...
    cheers! Waiting for your reply

  • @user-vc5rp7nf8f
    @user-vc5rp7nf8f 6 ปีที่แล้ว

    wow. beautiufl music, beautiful scenery

  • @clank2269
    @clank2269 4 ปีที่แล้ว +5

    Im curious when consumer hardware can run this. UE5 might have an even better performance and runs even on the ps5 well. Photorealistic games arent that far away

  • @graalcloud
    @graalcloud 6 ปีที่แล้ว

    Glad to see that the way people do foliage in games is still basically the same technique employed in Ocarina of Time but just much higher resolution now

  • @hamoodg
    @hamoodg 6 ปีที่แล้ว

    Amazing job man , loved everything

  • @berzerk1450
    @berzerk1450 6 ปีที่แล้ว +1

    I think technically games are looking as photorealistic and awesome as it can get (sure there will always be something slightly more cool), but there is still something that even not the most perfect SFX can achieve: Emotional Depths. Now that we have the bling we need the heart, so i urge gamedevelopers to emphasize on good storys and characters. And i hope videogames will finally be accepted as art as movies are.

  • @TehDMBfan
    @TehDMBfan 6 ปีที่แล้ว +1

    I don't understand. Is this made on a computer from scratch? Or scanned from real life and uploaded to a computer.

  • @iLAMV
    @iLAMV 6 ปีที่แล้ว +1

    very nice

  • @S3idSensei
    @S3idSensei 6 ปีที่แล้ว

    Im really hyped for this, I really want to true it in my PC

  • @IceStorm-l4t
    @IceStorm-l4t 5 ปีที่แล้ว +1

    Amazing bravo well done.

  • @gruuli
    @gruuli 6 ปีที่แล้ว +1

    unglaublich!

  • @WraithDesignz
    @WraithDesignz 4 ปีที่แล้ว

    Amazing! I'm curious, what resolution are your materials rendering at? and how do you get them so sharp and uncompressed in UE4? :)

  • @maxxdreams9717
    @maxxdreams9717 3 ปีที่แล้ว +1

    Unbeliveble🔥🔥🔥

  • @goab2945
    @goab2945 6 ปีที่แล้ว +3

    It's awesome

  • @MaiyagyGery
    @MaiyagyGery 6 ปีที่แล้ว +6

    What gpu needed to run this at 60 fps 1080p?

    • @benedictsforester7045
      @benedictsforester7045 5 ปีที่แล้ว +1

      There is no technology that can run this yet. This is rendered for hours, maybe days, maybe moths/years on renderfarms. I myself had a single frame scene that took half a month of cumulative time on renderfarm.

    • @LewisMR2
      @LewisMR2 5 ปีที่แล้ว +4

      @@benedictsforester7045 You do know this is "real time" right?

    • @amir44dara
      @amir44dara 4 ปีที่แล้ว

      @@LewisMR2 hard to believe that it actually is.... there has to be a catch

  • @vinniefx
    @vinniefx 6 ปีที่แล้ว +1

    Woahh.. This is fking amazing..

  • @HelgaUselessWolf
    @HelgaUselessWolf 6 ปีที่แล้ว +1

    This is amazing!!!

  • @MilesDeighton1
    @MilesDeighton1 6 ปีที่แล้ว +44

    Do you think photogrammetry could be automated in the future? It seems like a fairly laborious process. Let's say it's 5 years from now and in theory the average person has a GPU with 32GB of VRAM, and they can render entire forest exteriors that look like this. I guess what I am asking is, does the element of human labor plateau how far we can go to create photoreal graphics?

    • @Christopher-xe4lb
      @Christopher-xe4lb 6 ปีที่แล้ว +44

      New methods of algorithms, such as the ones used for this demo are already available through programs such as Substance Designer, by Allegorithmic*. These however are limited to generating certain textures such as normals, albedo, etc. Researchers with NVIDIA** and various universities are in the works making seamless, deep learning driven programs*** that can generate materials from photos alone. In short, simulating real world objects is going to get a hell of a lot easier, but putting those assets together in a cohesive way will likely remain an art-form for many years.
      *www.allegorithmic.com/products/substance-designer
      **developer.nvidia.com/gwmt
      ***deep-shading-datasets.mpi-inf.mpg.de/
      P.S.
      Sorry for the wall of text.

    • @StrangerHappened
      @StrangerHappened 6 ปีที่แล้ว +12

      Rendering wonderful and magical forests in real-time with 32 GB of VRAM in five years is possible, but if we want to add characters to it to create a game or a living VR space out of it, it would require five more years to be done in such quality. *So my guess is that will have it relatively accessible by 2030,* and fully mainstream by 2035 (the reason why I am not citing super optimistic terms is that the speed of advance in the power of microelectronics has dramatically slowed down versus how fast it was ten-twenty years ago).

    • @WolfGrin86
      @WolfGrin86 6 ปีที่แล้ว +3

      You will be surprised what we are going to achieve with AI and how fast it will go from now on, we are about to enter a new age in human history.

    • @jwestonmoss
      @jwestonmoss 6 ปีที่แล้ว +15

      Bear with me here.
      In the past most graphics assets have been use-once-then-throw-away, because we're constantly getting better and better resolution models.
      Once you achieve photorealistic parity, there's no real need to go further. So instead of making the same tree a thousand times over the course of gaming history, you do the tree one time, and you're done. Now you make other trees. Or other rocks. We will reach a point where there's a huge library of photorealistic models of everything conceivable. Hopefully someone finds a good way to make them all available through a licensing model.

    • @exoticspeedefy7916
      @exoticspeedefy7916 6 ปีที่แล้ว +2

      Currently it is not possible for video game graphics to look this good in on open world game

  • @hellfiresiayan
    @hellfiresiayan 6 ปีที่แล้ว

    My guess is that anything that isn't directly in focus doesn't get rendered to nearly the quality of the items in focus. That's why the focus never changes and the camera moves at such a slow pace. You can actually see a few times that stuff on the edge looks 240p. This is still really, really impressive though.

  • @KingKing-ny2ew
    @KingKing-ny2ew 5 ปีที่แล้ว

    Nice work truly nice work.