This thing is a beast and I am excited to see it in action. My idea: get rid of the deck between the two hulls from the superstructure back. Then build an overhead gantry crane that straddles both hulls and allows a large winch to be placed over the gap. The winch can travel on rails up and down the length of the ship so that you adjust the point where the lifting forces are applied. Maybe some fixed winches at the front and back as well to assist in lifting. As for the deck spaces, you can have some spaces reserved open for recovery of crashed vehicles and recovery missions, as well as spaces for storing small boats, subs, or even a compact floatplane or even containers. The vehicles can be deployed sideways into the gap on rails, where the crane can then lift them and drop them into the water. Judging by the size, you can probably fit a deployable boat, deployable sub, and still have free space left open. This design doesn't really incorporate a helipad though unless you put in on the bridge. It'd be cool if you could use this for doing underwater missions. Don't see many of those in career modes. Another possible configuration would be keeping the entire deck intact and open with a lot of spaces for containers and a spot for a vtol for loading containers.
Flat/wide barge deck with gantry crane like every other successful recovery configuration out there in SW. Trick with Stormworks is not to overthink or hit your head on the bathroom sink trying to make a jack-of-all-missions vessel. No limit to the types of vessels you can have, so why bottleneck a design into something that will be master-of-none? A recovery vessel that deploys subs and transports containers lol? Jesus...when comedy writes itself
@asker4754 I'll let prof decide that, he's the one who mentioned subs and such. The point was that the design could be used for both, not that it has to do both at once. If the hull and lifting mechanisms are the same, there's nothing stopping him from having a copy that's reserved for recovery and a copy that has deployable boats and subs. I brought up containers too because prof builds tanks that are container shaped. That wasn't about transporting containers, it was about recovering his own tanks and storing fuel/going on fuel runs. My last suggestion about transporting containers wasn't even related to the boat as a recovery vehicle. It was about using the current hull as a base design to create a dedicated container carrier.
@@juliusgyllin2164 absolutely can understand the similarities between a recovery ship and a Guided Missile Destroyer 100% - why we tanker crude oil with aircraft carriers too
I think it's a gyro issue, I get the same nose dive problem on my vtol crafts when I go from plane mode to helicopter mode and that's when the gyro turns on. When it goes into a dive I have to go full lift while pulling back on the stick. Or I have to pull back on the stick before I swap modes to avoid the nose dive
Super glad you decided on the ship build! it'll be super useful all around
wicked boat. would love to see a fully equipped medical room with 2-4 beds
"Hospital Ship where are you going??" Bro that guy watched you fall from the sky and was like...nope, I'm out of here.
Feels that way.
the rescue ship looks like the Pioneering Spirit with his double hull
Sweet, I'm glad this series can continue and this boat is looking awsome
This thing is a beast and I am excited to see it in action. My idea: get rid of the deck between the two hulls from the superstructure back. Then build an overhead gantry crane that straddles both hulls and allows a large winch to be placed over the gap. The winch can travel on rails up and down the length of the ship so that you adjust the point where the lifting forces are applied. Maybe some fixed winches at the front and back as well to assist in lifting. As for the deck spaces, you can have some spaces reserved open for recovery of crashed vehicles and recovery missions, as well as spaces for storing small boats, subs, or even a compact floatplane or even containers. The vehicles can be deployed sideways into the gap on rails, where the crane can then lift them and drop them into the water. Judging by the size, you can probably fit a deployable boat, deployable sub, and still have free space left open. This design doesn't really incorporate a helipad though unless you put in on the bridge.
It'd be cool if you could use this for doing underwater missions. Don't see many of those in career modes.
Another possible configuration would be keeping the entire deck intact and open with a lot of spaces for containers and a spot for a vtol for loading containers.
Flat/wide barge deck with gantry crane like every other successful recovery configuration out there in SW. Trick with Stormworks is not to overthink or hit your head on the bathroom sink trying to make a jack-of-all-missions vessel. No limit to the types of vessels you can have, so why bottleneck a design into something that will be master-of-none?
A recovery vessel that deploys subs and transports containers lol? Jesus...when comedy writes itself
@asker4754 I'll let prof decide that, he's the one who mentioned subs and such. The point was that the design could be used for both, not that it has to do both at once. If the hull and lifting mechanisms are the same, there's nothing stopping him from having a copy that's reserved for recovery and a copy that has deployable boats and subs. I brought up containers too because prof builds tanks that are container shaped. That wasn't about transporting containers, it was about recovering his own tanks and storing fuel/going on fuel runs.
My last suggestion about transporting containers wasn't even related to the boat as a recovery vehicle. It was about using the current hull as a base design to create a dedicated container carrier.
Yo I really like your videos man keep up the good work
You should post the VTOL. It sounds fun to tinker with
Could always make the ship similar to that of the tanker in James Bond which the bow opens up for submarines to go inside
Love the shape and build just also wanted to say anyone who doesn’t like your videos or subscribe have got a 1x1 pyramid loose
Love your idé about recovery boat we don’t have it on menu good recover boats
It’s like uss zumwalt
@@juliusgyllin2164 absolutely can understand the similarities between a recovery ship and a Guided Missile Destroyer 100% - why we tanker crude oil with aircraft carriers too
@@harrytasker4754 dude shill
I think it's a gyro issue, I get the same nose dive problem on my vtol crafts when I go from plane mode to helicopter mode and that's when the gyro turns on. When it goes into a dive I have to go full lift while pulling back on the stick. Or I have to pull back on the stick before I swap modes to avoid the nose dive
good to know
Ik this a bit late but they have to each be in different rescue zones (i rescued 2 ppl 30 seconds after you on a boat)
cool ship
I love boats
Prof could I do a callab? I don‘t have much finished builds but I could show you a couple and I do have discord!
That’s impressive
it’s a shame that the hovercraft won’t be used anymore
i simply loved its design
Gotta find the bug
@@ProfNCognitoi think you should pull the bridge further forward with a sloped up wall over the walk way kind like a sci fi capital ship
Feels like you were turning off hover mode that could have killed you these few times
Ayy
3th comment
Hi first