you could add a hospital cart to the train so if you get a rescue mission you could transport the casualty in the train until you get to the hospital on the main land
Deep water makes the waves far worse -- in Stormworks. Opposite IRL, of course, like many other things Stormworks do... Train sounds interesting indeed. 🤔 And ow, ouch, owie. Did not see that ending coming. 😬 Still, love the series!
Depends on what you want to take with you on your journey. Bare minimum, you could do a hand crank train. You do know about how steam pistons are quasi glitched and they try to preserve their momentum better than other things, right? You go double hand cranks into gear boxes (about 3 on a 3:1 ratio to increase output RPS) into a 1 block fly wheel. Go from that fly wheel into two medium steam pistons (ignore the intakes and outputs, just connect them to the RPS ports and off set 1 of them by a quarter) and then go from that into two gears on the same setting as the prior 3 gear boxes. You can either go straight into the wheels from there or go into a 3 block fly wheel, another two gears, and then into the wheels. It's not the fastest, but you can straight up, with no starters, crank start a 3x1 modular engine setup with 24 cylinders using this kind of flywheel crank system. No power needed to go into any starters, you just need to get the fly wheel spinning so fast and then transfer that spinning into the engine with the air and fuel cranked to an ideal level and it'll fire up. Not the most efficient way, but a way. So if you don't want to crank the entire time, you could create a nearly powerless train using cranks and sensors and stuff to start an engine that will just keep going. If you're going to go for a legit train, something I'd suggest you take note of is the length of the train you build. If you build it too long, make sure you make either make articulating trucks or at least free rotating trucks by using power pivots with 0 strength. If it's too long and the trucks aren't allowed to swivel, then it's like trying to shove a 3ft rebar stick down some plumbing; something's gonna break.
I'm just spitballing here but when you get the weapons you could do one of those mouse tracking from the seat guns I don't know how you would load it that's the only problem I can see
Heck yeah. A train south would be awesome, with the helicopter on a car and a fuel car to keep it fueled.
you could add a hospital cart to the train so if you get a rescue mission you could transport the casualty in the train until you get to the hospital on the main land
Oof. That's a rough ending most of us have met as well. We all feel your pain. 😢 Looking forward to the next one!
Yes it was!
Yes multi function modern train. I would like a additional cargo trailer
As soon as he unlocks weapons the bears disappear lol
@@XboxXbox-gn4qs probably right lol
Deep water makes the waves far worse -- in Stormworks. Opposite IRL, of course, like many other things Stormworks do...
Train sounds interesting indeed. 🤔 And ow, ouch, owie. Did not see that ending coming. 😬 Still, love the series!
Train with heli will be awesome. Add alt hold to the heli so y dont have to land on water.
Depends on what you want to take with you on your journey. Bare minimum, you could do a hand crank train. You do know about how steam pistons are quasi glitched and they try to preserve their momentum better than other things, right? You go double hand cranks into gear boxes (about 3 on a 3:1 ratio to increase output RPS) into a 1 block fly wheel. Go from that fly wheel into two medium steam pistons (ignore the intakes and outputs, just connect them to the RPS ports and off set 1 of them by a quarter) and then go from that into two gears on the same setting as the prior 3 gear boxes. You can either go straight into the wheels from there or go into a 3 block fly wheel, another two gears, and then into the wheels. It's not the fastest, but you can straight up, with no starters, crank start a 3x1 modular engine setup with 24 cylinders using this kind of flywheel crank system. No power needed to go into any starters, you just need to get the fly wheel spinning so fast and then transfer that spinning into the engine with the air and fuel cranked to an ideal level and it'll fire up. Not the most efficient way, but a way. So if you don't want to crank the entire time, you could create a nearly powerless train using cranks and sensors and stuff to start an engine that will just keep going.
If you're going to go for a legit train, something I'd suggest you take note of is the length of the train you build. If you build it too long, make sure you make either make articulating trucks or at least free rotating trucks by using power pivots with 0 strength. If it's too long and the trucks aren't allowed to swivel, then it's like trying to shove a 3ft rebar stick down some plumbing; something's gonna break.
Hey ProfN. you should add oxygen masks to your creations so if you need to stay under water a bit more you can. Great series thank you,.
You should add auto hover so you don't actually have to land in the water
That was an unfortunate ending to the episode. Added too much to the heli and didn't add more buoyancy.
Lol
Is there a way to make self leveling fuel tank? Seems like you holding more liquid on one side.
Maybe just a pipe between?
@@kalebhensley2009 Just tested it. Seems to work.
@ hopefully that would help the helicopter float level.
those were the biggest waves i have ever seen in this game, geez(exept for tsunamis or rogue waves ofc)
flying helipad.
damn but i told you to add a wich with a connector or magall but good work tho
I'm just spitballing here but when you get the weapons you could do one of those mouse tracking from the seat guns I don't know how you would load it that's the only problem I can see
You could even hook it up to the pilot seat to really give the bird to those polar bears
Yo if I made you a boat that can carry a lot of fuel can you use it in this series?
what about a jet?
how do i get to 3rd person?