0:08 Intro 1:25 PLAYER BOARD 2:16 Difference between Cubes and Cards 2:53 Worker Pool 3:04 Yellow Bank 3:38 White & Red Cubes 4:04 COMPLETE START OF GAME SETUP 4:34 Dealing Age A Cards onto Card Row 4:58 GREEN'S FIRST TURN 5:17 Green Gains a Wonder 5:50 GREEN'S PRODUCTION PHASE 6:00 Science & Culture Tracks 6:20 Total Science/Culture vs Science/Culture per Turn 6:53 Food Production 7:25 Resource Production 7:52 RED'S FIRST TURN 8:04 Red Gains a Leader 8:20 Red Gains an Action Card 8:49 START OF ROUND 2 9:43 End of Age A 10:17 GREEN'S SECOND TURN 10:28 Building a Wonder 10:50 Building a Mine 11:31 Cube Limits 11:47 Getting more Workers 14:15 Unused Military Actions 15:24 RED'S SECOND TURN 16:01 Playing Cards From Your Hand 16:33 Playing a Leader 16:46 Technology Cards 18:23 START OF ROUND 3 19:03 Politics Phase 19:25 Event Cards 19:49 Event Area 20:15 Playing an Event Card 21:49 Playing a Tactics Card 22:32 Building a Warrior 23:17 Building a Stage of a Wonder 24:17 Gaining a Second Leader 25:35 Hand Limits 26:16 Uprisings & The Happiness Marker 29:16 Food Consumption 30:30 Territory and Defense Cards 31:52 Building a Temple 32:55 Corruption 35:16 Gaining & Playing Technology Cards 36:19 Upgrading 37:14 Disbanding 38:45 Making Exclusive Tactics Available 39:45 Completing a Wonder 42:29 Upgraded Production
Thank you for your video! Every aspect of the game has been explained so clearly from you that this is the best tutorial video I've ever seen on this game! I had been wanting to play this game for a very long time and now I can do it with no fear!
Thanks for the video, Paul! I'm having future players watch this before we sit down at the table. Here are a few facts that were omitted from this video: 1. After shuffling the future events deck but before placing it in the current events space you must sort the deck by age having the earlier ages higher in the deck. 2. When gaining food or resources from a card or effect (not production), they are gained at the "one" denomination. (I'm incorrect on this one.) 3. A player's tactics standard is placed on it when it is played. 4. Unused tactics standards are placed in the common tactics area.
1. that is correct.2. not true. where did you read that? If an effect gains you 2 food and you have irrigation, you just put 1 blue cube on the Irrigation card.3. & 4. correct.
I got confused on #2. You are correct. I see now that you should gain resources and/or food from a card or effect in the most efficient denominations. We were playing that wrong but no longer. Thanks!
Thanks. This is the demo method that I use for the game at conventions and when teaching. It's better than 45 minute rule dump before anyone moves a piece :)
Thanks for doing this video, I went to play today against two people who had played before. One suggested to me watch this to get a better idea of how to play. I was able to sit down and play with only a few questions.
I've recently brought this game and have read through the rule booklet a few times over by this point, however your videos (part 1 and part 2) really started me off and have really been helpful. I've watched them more than twice to get a full flavour of the turn play and rules. Great pace and information, good use of close ups. Thank you so much for your effort Paul.
Hey Steve, no worries. I'm always around to offer any help if you get stuck. Here / Twitter / Facebook / Carrier Pigeon / Gaming Rules! hotline number :)
We spoke at the UK Games Expo and you explained and recommended it. I know it was a while ago but it took me this long to get around to getting and playing it and just wanted to say a BIG thank you for that strong recommendation. It is a great game. Not quite as fulfilling as the PC game but still a very enjoyable board game non the less.
I agree. This video is a must if you're coming from the digital version. It's also superb if you are jumping straight into the physical board game. Paul breaks the complexity of this game down and makes it truly accessible for anyone.
Great video! I last played the original TTA over a year ago and my copy of the new game arrived today without the Handbook (as it wasn't ready in time for Essen, but it's due around the end of October) so this helped to refresh my memory in the meantime. Looking forward to part 2.
+John Duncan The missing handbook was the reason I came up with the idea to do this video. For the people who couldn't wait (which would have been me) :)
my only question is on happiness/uprising: why would you push the worker back to cover the happy face rather than just move it to build, say, a temple for happiness?
moving the worker onto a happy face is not an action and costs you nothing. You just move it there temporarily to "keep the people happy". Of course, if you have an action and 3 rocks, then sure - build a temple if you want to, but sometimes, you might want to build something else (like an Arena) for example later in the game, so you might just need a temporary solution.
At 32:48 the green "Culture-for-turn" token should be moved foward by one space because of the bonus provided by the temple builded thanks to the event effect (sorry for my english, i hope that i was able to explain myself ... ^^') From Italy: "Thanks alot for this video, really clear even for a non-English native speaker like me ;)"
+Aigars Grēniņš Thanks! I don't think I'm "the best", but I try. I'm much better at teaching the game in person - this video was harder to do unscripted than I thought.
OMG what a fantastic game, we had our first game tonight and it was great, thank you so much for explaining everything i especially love the way avo888 indexed the video which made it simple to look up how its works as we played. THANK YOU
It's worth noting that on the time 16:42 you mentioned that Aristotle card should increase by 1 the science board only the technology cards marked with a light bulb, but in the rulebook it label any card but monuments and action cards as technology cards, therefore I think we need to consider those cards as technology cards to consider increasing by 1 the science board.
Thanks for those 2 videos! On my board game rules, they dont mention about that first "military card" for the first player that you placed for the green player
Wonderful video, thank you! At 35:37 you mention that taking a technology cards causes a player to gain one science. I can't seem to find that rule anywhere else.
Thanks for this; trying to learn the game via the app and while it’s a good tutorial, it left a lot of small details out. Maybe I’ll win a game now that I have a better idea as to what the heck I’m doing!
At 39:00, explaining Tactics Cards - you said that Red in his next turn could just copy Green's tactic card. I thought that Green would have exclusive use of the tactic for a *whole round* i.e. until every other player has had a one turn. So Red could not immediately copy the tactic in the turn directly after Green.
Phenomenal work! Thanks a lot. The Polish edition has been released without the rulebook (there have been so problems with translation on time) and the publisher directed to an instructional video, so the game could be released on time. Although, this video has been done rather well, your's fantastic, so logically, I prefer yours :) I've subscribed to your channel and I'll have a look at some of your other videos later on :) Keep up the good work, cheers,
Hi there, great vid! Just a question i found playing. Leaders effects last every round when active (like Hammurabi's in your vid). I played Jeanne D'arc, who gives as strenght points, as smiley faces in my temples and kingdom in general. That effect has to be repeated every round? It just seemed like an impossible advantage having like 5/6 points of strenght each round for the whole Age I. Or is that effect only used once and just keeping the logo effects from the bottom? Thanks!!!
HA!! I just laughed out loud when I heard they way you jokingly pronounced "knights" - con-nig-uts - LOL!! Thanks for this excellent video! One more game has been added to my must have list!
Great video, if you need to pay one food and you have a cube that represents 2 food do you get one cube back on the card that represents one food? Or do you lose the two food? Basically do you get change back when paying for food or resources?
+Dell999950 I did it to get a response from you :) All scientists will now be called Derek. I will bring to Crediton for anyone who wants to play, but it will be an all-day thing.
at 15:30 you remove the first 3 cards before the 2nd player play's his turn ? that's normal ?? (Age A you had both player choose before doing so.) so in between each players turn you remove the appropriate number of cards, move down the remaining and add new cards ? so that the card row is always full before a players turn ???
+Alexandre Langlois This was correctly played. Age A is special in that there is no renewing cards, but after that every player does the card row as the first thing in their turn.
+Alexandre Langlois At 8:50, I explain that this happens at the start of each players turn EXCEPT in the first round of the game. In round 1, each player chooses cards, and nothing moves.
Thank you both for your answers! I played the game for the first time with a few friends yesterday and it really is great! We had 1 uncertainty tho... It's hard for me to explain it since I'm French but I'll do my best. Your town has a 2 at the bottom right corner.. Is that 2 to mean that you can only play 2 workers on the grey cards (religion and science) or does it mean that we can play only 2 workers on each of them? Also, can I build a 3rd grey card if I still only have the first town or do I need to change it before so I have one witch has either a 3/4 on it??
+Alexandre Langlois I think I explained this "somewhere" in the video, but cannot remember where. The government card has a number 2 in the bottom right - this is the Urban Building limit. It limits you to 2 workers on each TYPE of card. It does not limit you on the number of cards you have, just the number of workers on those cards. So you can have 2 TEMPLES, and 2 LABS. Note that I say "2 LABS", if you have "Philosophy and Alchemy", both of those are LABS, so you can have 2 in total - not 2 of each. Hope that helps.
What's the point of there being an A military deck if the only action you can do during the first round (which is the only time they're available) is draft cards? Are they just some events?
+Steve Gale Hi Steve, you never draw cards from the Age A military deck. There are only 10 cards in there, and you choose X+2 of them at the start of the game to form the event deck - the rest are discarded. Hope that helps.
Great stuff, thanks! Finally. another non-digital walkthough :-). Feels like the good old Mage Knight times (I did tell you that this was what got me into making walkthoughs, right?).
+Michael Wißner Don't remind me of the MK video: It was pretty awful looking back, but glad I inspired people :) Shame I didn't bump into you at Essen.
Hello, 1st of all nice video. I have a few questions because i cant quite understand the rule book about this one. 1. For example, if you have a tactics card (2 cannons) that gives you a bonus strength of 5, can you make 2 more cannons and get another 5 bonus strength ? 2. Can you have more than 2 tactics ? 3. Do you lose your strength when you sacrifice your army while colonizing a territory ? 4. For example, you want to upgrade your military card. Does it make you spend 2 of your military actions? 1 to play the card from your hand and 1 to actually upgrade/build your unit? 5. Can you play 3 lab cards if you have a limit of 2 urban buildings, and then have 2 yellow cubes on one of them? That still counts as 2 labs cause there are only 2 yellow cubes on them, right ? Sorry if there are too many questions, but please answer if you can. :)
Svilena Carapica 1. Yes. Each “army” you have gives you the bonus. So if you have 4 cannons, you will get +10 str. 2. You can’t have more than ONE tactic. If you have one, and play another, your old one goes back to the common area. You only have one banner to place on a tactics card. 3. Yes. Your strength is recalculated each time something “changes”. If you lose a unit, you lose the str. 4. Not sure what you mean when you say “upgrade your military CARD”, you don’t upgrade cards, you upgrade units. I think you are talking about upgrading something like a warrior to a swordsmen. This works just like all other upgrades. It costs you 1 Civil action to play the card (not military). Now, you have the tech in play. Then, it costs you 1 Mil action to upgrade. 5. Your urban limit is on the number of BUILDINGS. You can have as many cards as you like. For example, you can have philosophy, alchemy, scientific method, and computers all in play, even with an urban limit of 2. But you can only have a max of 2 labs for example. Hope this helps
Hello, we're having just a couple more questions. Sorry if I ask too much, but the more we play the game the more questions gets asked. 1st one is: If you play engineering genius, you build one stage of a wonder with the card so you pay only the civil action cost for the card, could you then use another civil action to build one more stage ? 2nd question: If you play Napoleon as a leader, and say you have 2 different military units, it gives you +4 strength at the moment, but if you then build up another military unit of a different type, do you get another +2 strength from Napoleon ? And so on throughout the game while Napoleon is in play? And the last one. Could you develop a technology, and then upgrade/build on it the next turn? If you're out of resources for example. So you pay the civil/military action to play the card and pay the regular science cost, and leave it like that, and then, on the next turn, you build/upgrade with the regular civil action/resource/worker cost ? Or you have to do it all at once ? Thanks :)
+Gaming Rules! Throughout the entire video. The Leftmost Two cards in the card row are for 4players and 3players. So in a two-player game they wouldnt be used. Edit: Nevermind...we were playing it wrong. You did it exactly right. That just shows what is to be cleared at the end of each round. Sorry for the confusion!
Hello, thank you very much for this video! I have question. What for are the military cards from age A, when we have no military cubes and right after first round is the age 1, so we have no chance to draw them. Or are there only events in them?
Hi Tyler, if you look very carefully, green does have 3 science. I then move the marker down from 3 to 0 and say that I have no science. What I meant to say was that I NOW have no science.
Hey Paul! At [42:00] you mention that playing Irrigation costs an amount of science that green does not have. However you kept irrigation on the table, and upgraded to it. How did that work? Thanks for your awesome vids!!!! ;)
You misunderstand. When I played Irrigation I should have spent 3 science. I forgot to do that, so at 42:00, I remembered, and then reduced the science by 3. And THEN... I have no science, as I spent it all on Irrigation. Hope that helps.
At the end of Green's 1st turn you didn't threw out the first 3 cards nor filled up the board, is that intended? you did it tho' after green's 2nd turn.
+Justin Gomez I actually helped with the development and testing of this game, so I got a copy from CGE at Essen. In the U.S., you can order it is being distributed by Eagle Gryphon Games. Check with your local retailer.
In which part of England do they pronounce knights as "knigets"? Is it near Mancester? I understand that for locals, some times, cities such as knutsford might be pronounced "kanutsford" (with the "u" pronounced in a closed manner). Great job with this demo, Paul. Keep up the good work.
Oh, my bad :) I usually watch movies in english, but as a non-english citizen, I never watched Monty Python movies in english (I was quite young and, in Italy, voice acting is both a tradition and a plague, actually :|).
Quick question: when you defend yourself against aggressions, you get to use a maximum number of cards equal to that of your military actions. By military actions you mean the number of unused military actions or the maximum potential number of military actions your government allows? Thank you for the video! It was freaking useful!
First. Each Air Force unit gives you 5 strength. Second. Each Air Force unit allows you to count the tactics bonus of one of your armies a second time. A good example is here: www.ultraboardgames.com/through-the-ages/full-game.php
Yes, sorry if that wasn't clear. Each age A temple generates 1 culture per turn. So if you have 2 cubes on it, you have 2 temples, which is 2 culture per turn.
First of all, sry for my english ;) Thanks for the video, it helps a lot :) But I have two questions: If an action card says: XY player gets 3 food, and you have an Irrigation, for example, then you may take 2 cubes? 1 to agriculture, and 1 to irrigation? Or you have to put 3 to agriculture? Another: If I have 2 cubes on irrigation, and I have to pay 1 food, then, is it correct to put one cube from irrigation to agriculture? Thanks a lot!
Hi. Q1: Gain 3 food - yes, you take it however you want. If you had selective breeding, you could just take 1 cube (worth 3) Q2: Yes, if you have a cube on irrigation and have to pay 1 food, just move the cube down to agriculture.
The ship symbol indicates ekstra points you get when colonizing (there are event cards with colonies that gives you instant and long term benefits in the game). These extra points can be found on playing cards and defense cards you hold in your hand (military cards). You use them along with military strength to win the territories against other players.
from watching your video, it seems to me that you would never have the opportunity to draw an age A military card from the military deck/stack. So why us it there?
0:08 Intro
1:25 PLAYER BOARD
2:16 Difference between Cubes and Cards
2:53 Worker Pool
3:04 Yellow Bank
3:38 White & Red Cubes
4:04 COMPLETE START OF GAME SETUP
4:34 Dealing Age A Cards onto Card Row
4:58 GREEN'S FIRST TURN
5:17 Green Gains a Wonder
5:50 GREEN'S PRODUCTION PHASE
6:00 Science & Culture Tracks
6:20 Total Science/Culture vs Science/Culture per Turn
6:53 Food Production
7:25 Resource Production
7:52 RED'S FIRST TURN
8:04 Red Gains a Leader
8:20 Red Gains an Action Card
8:49 START OF ROUND 2
9:43 End of Age A
10:17 GREEN'S SECOND TURN
10:28 Building a Wonder
10:50 Building a Mine
11:31 Cube Limits
11:47 Getting more Workers
14:15 Unused Military Actions
15:24 RED'S SECOND TURN
16:01 Playing Cards From Your Hand
16:33 Playing a Leader
16:46 Technology Cards
18:23 START OF ROUND 3
19:03 Politics Phase
19:25 Event Cards
19:49 Event Area
20:15 Playing an Event Card
21:49 Playing a Tactics Card
22:32 Building a Warrior
23:17 Building a Stage of a Wonder
24:17 Gaining a Second Leader
25:35 Hand Limits
26:16 Uprisings & The Happiness Marker
29:16 Food Consumption
30:30 Territory and Defense Cards
31:52 Building a Temple
32:55 Corruption
35:16 Gaining & Playing Technology Cards
36:19 Upgrading
37:14 Disbanding
38:45 Making Exclusive Tactics Available
39:45 Completing a Wonder
42:29 Upgraded Production
Thanks for this. I'll copy it into the show notes :)
Hey no worries mate.
This is most probably the best rule explanation I saw in a very long time. Thank you very much.
Much appreciated :)
*have seen
Just got this game. This is the best playthrough of this game on TH-cam. Good job.
Clearest explanation that I've seen on how to play this game. Bravo!
Thank you for your video! Every aspect of the game has been explained so clearly from you that this is the best tutorial video I've ever seen on this game! I had been wanting to play this game for a very long time and now I can do it with no fear!
Thanks for the comments. If you get stuck, feel free to ask.
The rule book drove me to drink. This vid was very helpful. Thank you
best comment ever. posting this to twitter now :)
I agree.... the rulebook is confusing but this video is great.
same
🤣
Exactly!!!
Thank you for this amazing tutorial Paul
My pleasure! Thanks for the donation which will go to charity with this months ad revenue!
Thanks for the video, Paul! I'm having future players watch this before we sit down at the table. Here are a few facts that were omitted from this video:
1. After shuffling the future events deck but before placing it in the current events space you must sort the deck by age having the earlier ages higher in the deck.
2. When gaining food or resources from a card or effect (not production), they are gained at the "one" denomination. (I'm incorrect on this one.)
3. A player's tactics standard is placed on it when it is played.
4. Unused tactics standards are placed in the common tactics area.
1. that is correct.2. not true. where did you read that? If an effect gains you 2 food and you have irrigation, you just put 1 blue cube on the Irrigation card.3. & 4. correct.
I got confused on #2. You are correct. I see now that you should gain resources and/or food from a card or effect in the most efficient denominations. We were playing that wrong but no longer. Thanks!
Brilliant video, Ill go and watch part 2 immediately. Very good way of explaining rules incrementally. Thank you so much for making this.
Thanks. This is the demo method that I use for the game at conventions and when teaching. It's better than 45 minute rule dump before anyone moves a piece :)
Thanks for doing this video, I went to play today against two people who had played before. One suggested to me watch this to get a better idea of how to play. I was able to sit down and play with only a few questions.
I've recently brought this game and have read through the rule booklet a few times over by this point, however your videos (part 1 and part 2) really started me off and have really been helpful. I've watched them more than twice to get a full flavour of the turn play and rules. Great pace and information, good use of close ups. Thank you so much for your effort Paul.
Hey Steve, no worries. I'm always around to offer any help if you get stuck. Here / Twitter / Facebook / Carrier Pigeon / Gaming Rules! hotline number :)
Great tutorial - very clear commentary and demo of the steps. Helped me to finally understand how the basics work.
I keep coming back to this video! It's the best how to play video on this game
We spoke at the UK Games Expo and you explained and recommended it. I know it was a while ago but it took me this long to get around to getting and playing it and just wanted to say a BIG thank you for that strong recommendation. It is a great game. Not quite as fulfilling as the PC game but still a very enjoyable board game non the less.
cool. And yes, it is a great game :)
A very smooth transfer to non-digital. Well done, Paul!
I agree. This video is a must if you're coming from the digital version. It's also superb if you are jumping straight into the physical board game. Paul breaks the complexity of this game down and makes it truly accessible for anyone.
Really GREAT game but complex enought to REALLY need your teach. Thank you for sharing and helping make this classic more accessible
This is a great explanation for a complex game.
Looks like a super fun game! Thanks for the great explanation!
you don't even have it
thanks Paul for getting this video on so quickly. I look forward to the next part
Nice explanation, as a non-english speaker I actually understood. Very clear.
Great video! I last played the original TTA over a year ago and my copy of the new game arrived today without the Handbook (as it wasn't ready in time for Essen, but it's due around the end of October) so this helped to refresh my memory in the meantime. Looking forward to part 2.
+John Duncan The missing handbook was the reason I came up with the idea to do this video. For the people who couldn't wait (which would have been me) :)
Excellent intro. Clear and concise. Thank you!
Man this was priceless! I'll buy this game as soon as it gets published in Polish ;)
Immensely helpful. Got this game for Christmas - love it
Great. Hope you enjoy it!
my only question is on happiness/uprising: why would you push the worker back to cover the happy face rather than just move it to build, say, a temple for happiness?
moving the worker onto a happy face is not an action and costs you nothing. You just move it there temporarily to "keep the people happy". Of course, if you have an action and 3 rocks, then sure - build a temple if you want to, but sometimes, you might want to build something else (like an Arena) for example later in the game, so you might just need a temporary solution.
Got it, thanks :-) Came across your channel via Cephalofair - my goodness, how good does Gloomhaven look?! I.must.own.it. Keep up the great work
great video, Paul. I had no clue how to play this one, but this video saved my life. and my marriage. heck, it even cured hemorrhoids in the process.
Amazing. The healing power of Gaming Rules Videos....
This was REALLY helpful and clear, thank you !
Amazing! Thanks. Will watch part 2
Just got this game at Boxing Day. Want to get this to the table soon! Good job.
Thanks, this is a very clear introduction to the game!
A perfect explanation of how to play "TtA". Congratulations and thank you for publishing it!! :-)
Whatta pro!!!
In one take, well done.
At 32:48 the green "Culture-for-turn" token should be moved foward by one space because of the bonus provided by the temple builded thanks to the event effect (sorry for my english, i hope that i was able to explain myself ... ^^')
From Italy: "Thanks alot for this video, really clear even for a non-English native speaker like me ;)"
+Mattemperante Acc, you are going to fix that at 38:10. Sorry D:
Thank you Paul! You're the best!
+Aigars Grēniņš Thanks! I don't think I'm "the best", but I try. I'm much better at teaching the game in person - this video was harder to do unscripted than I thought.
OMG what a fantastic game, we had our first game tonight and it was great, thank you so much for explaining everything i especially love the way
avo888 indexed the video which made it simple to look up how its works as we played.
THANK YOU
Thanks for the comment. Glad you found it useful.
Thank you! Excellent and really helpful!
I really want to play this now !! :)
+Gaming Knights I'll set it up, you come over. sorted.
Awesome ! I'm on my way 😊
thank you for this!! Want to play on BGA and def buying this after corona's done
It's worth noting that on the time 16:42 you mentioned that Aristotle card should increase by 1 the science board only the technology cards marked with a light bulb, but in the rulebook it label any card but monuments and action cards as technology cards, therefore I think we need to consider those cards as technology cards to consider increasing by 1 the science board.
In additional I would not consider leaders as a technology card as well
Thanks for making these tutorials! It makes the rulebook much less intimidating
+Adam Bezinque Any time! Thanks for the comment.
great and helpful video! thanks!
Bloody brilliant Paul
Nice explanation, appreciate your work.
this game looks great
Thanks for those 2 videos! On my board game rules, they dont mention about that first "military card" for the first player that you placed for the green player
It is in the rulebook somewhere :)
Wonderful video, thank you! At 35:37 you mention that taking a technology cards causes a player to gain one science. I can't seem to find that rule anywhere else.
It's not a rule. It's the special ability of Aristotle, because he is awesome!
Keep going with your amazing introduction videos!!!
Excellent video Paul... really good stuff :)
Thanks for this; trying to learn the game via the app and while it’s a good tutorial, it left a lot of small details out. Maybe I’ll win a game now that I have a better idea as to what the heck I’m doing!
A lot of good info! Good job!
very good, best i've saw
I love Hammurabi! It's definitely the beard and hat. :)
He does indeed have a nice hat!
Very nice introduction ! thanks
can't wait to play this game)
At 39:00, explaining Tactics Cards - you said that Red in his next turn could just copy Green's tactic card. I thought that Green would have exclusive use of the tactic for a *whole round* i.e. until every other player has had a one turn. So Red could not immediately copy the tactic in the turn directly after Green.
You are correct. Green plays the tactic on their turn. Then... on Green's next turn, the tactic becomes available to other players.
Phenomenal work! Thanks a lot.
The Polish edition has been released without the rulebook (there have been so problems with translation on time) and the publisher directed to an instructional video, so the game could be released on time. Although, this video has been done rather well, your's fantastic, so logically, I prefer yours :)
I've subscribed to your channel and I'll have a look at some of your other videos later on :)
Keep up the good work,
cheers,
Glad for the Video as my essen game came without a rulebook and I haven't played the 1st edition.
Excellent video!
Hi there, great vid! Just a question i found playing. Leaders effects last every round when active (like Hammurabi's in your vid). I played Jeanne D'arc, who gives as strenght points, as smiley faces in my temples and kingdom in general. That effect has to be repeated every round? It just seemed like an impossible advantage having like 5/6 points of strenght each round for the whole Age I. Or is that effect only used once and just keeping the logo effects from the bottom? Thanks!!!
HA!! I just laughed out loud when I heard they way you jokingly pronounced "knights" - con-nig-uts - LOL!!
Thanks for this excellent video! One more game has been added to my must have list!
+Bryan Barton I was hoping that would make someone laugh at least :)
This!
Glad I'm not the only one that does this XD
how would he pronounce `A knight with a sword`? =)
Great Job mate
Great video! Thanks so much for that! I ordered the game :))
Looks fun, I just wish I knew people that actually were into playing something this large of scale.
Great video, if you need to pay one food and you have a cube that represents 2 food do you get one cube back on the card that represents one food? Or do you lose the two food? Basically do you get change back when paying for food or resources?
You get change
Thanks a lot Paul!!
Yah!-A scientist called Derek! Seriusly good!Will pick this up-possibly play at Credition?
+Dell999950 I did it to get a response from you :) All scientists will now be called Derek. I will bring to Crediton for anyone who wants to play, but it will be an all-day thing.
at 15:30 you remove the first 3 cards before the 2nd player play's his turn ? that's normal ?? (Age A you had both player choose before doing so.) so in between each players turn you remove the appropriate number of cards, move down the remaining and add new cards ? so that the card row is always full before a players turn ???
+Alexandre Langlois This was correctly played. Age A is special in that there is no renewing cards, but after that every player does the card row as the first thing in their turn.
+Alexandre Langlois At 8:50, I explain that this happens at the start of each players turn EXCEPT in the first round of the game. In round 1, each player chooses cards, and nothing moves.
Thank you both for your answers! I played the game for the first time with a few friends yesterday and it really is great! We had 1 uncertainty tho... It's hard for me to explain it since I'm French but I'll do my best. Your town has a 2 at the bottom right corner.. Is that 2 to mean that you can only play 2 workers on the grey cards (religion and science) or does it mean that we can play only 2 workers on each of them? Also, can I build a 3rd grey card if I still only have the first town or do I need to change it before so I have one witch has either a 3/4 on it??
+Alexandre Langlois I think I explained this "somewhere" in the video, but cannot remember where. The government card has a number 2 in the bottom right - this is the Urban Building limit. It limits you to 2 workers on each TYPE of card. It does not limit you on the number of cards you have, just the number of workers on those cards. So you can have 2 TEMPLES, and 2 LABS. Note that I say "2 LABS", if you have "Philosophy and Alchemy", both of those are LABS, so you can have 2 in total - not 2 of each. Hope that helps.
What's the point of there being an A military deck if the only action you can do during the first round (which is the only time they're available) is draft cards? Are they just some events?
+Steve Gale Hi Steve, you never draw cards from the Age A military deck. There are only 10 cards in there, and you choose X+2 of them at the start of the game to form the event deck - the rest are discarded. Hope that helps.
Great stuff, thanks!
Finally. another non-digital walkthough :-).
Feels like the good old Mage Knight times (I did tell you that this was what got me into making walkthoughs, right?).
+Michael Wißner Don't remind me of the MK video: It was pretty awful looking back, but glad I inspired people :) Shame I didn't bump into you at Essen.
+Gaming Rules! Indeed, but sadly I couldn't make it to Essen this year...
+Michael Wißner That may be why I didn't see you then :)
Hello, 1st of all nice video. I have a few questions because i cant quite understand the rule book about this one.
1. For example, if you have a tactics card (2 cannons) that gives you a bonus strength of 5, can you make 2 more cannons and get another 5 bonus strength ?
2. Can you have more than 2 tactics ?
3. Do you lose your strength when you sacrifice your army while colonizing a territory ?
4. For example, you want to upgrade your military card. Does it make you spend 2 of your military actions? 1 to play the card from your hand and 1 to actually upgrade/build your unit?
5. Can you play 3 lab cards if you have a limit of 2 urban buildings, and then have 2 yellow cubes on one of them? That still counts as 2 labs cause there are only 2 yellow cubes on them, right ?
Sorry if there are too many questions, but please answer if you can. :)
Svilena Carapica 1. Yes. Each “army” you have gives you the bonus. So if you have 4 cannons, you will get +10 str.
2. You can’t have more than ONE tactic. If you have one, and play another, your old one goes back to the common area. You only have one banner to place on a tactics card.
3. Yes. Your strength is recalculated each time something “changes”. If you lose a unit, you lose the str.
4. Not sure what you mean when you say “upgrade your military CARD”, you don’t upgrade cards, you upgrade units. I think you are talking about upgrading something like a warrior to a swordsmen. This works just like all other upgrades. It costs you 1 Civil action to play the card (not military). Now, you have the tech in play. Then, it costs you 1 Mil action to upgrade.
5. Your urban limit is on the number of BUILDINGS. You can have as many cards as you like. For example, you can have philosophy, alchemy, scientific method, and computers all in play, even with an urban limit of 2. But you can only have a max of 2 labs for example.
Hope this helps
@@GamingRulesVideos Thanks a lot :) Yeah I meant upgrading your military units. My bad.
Hello, we're having just a couple more questions. Sorry if I ask too much, but the more we play the game the more questions gets asked. 1st one is: If you play engineering genius, you build one stage of a wonder with the card so you pay only the civil action cost for the card, could you then use another civil action to build one more stage ?
2nd question: If you play Napoleon as a leader, and say you have 2 different military units, it gives you +4 strength at the moment, but if you then build up another military unit of a different type, do you get another +2 strength from Napoleon ? And so on throughout the game while Napoleon is in play?
And the last one. Could you develop a technology, and then upgrade/build on it the next turn? If you're out of resources for example. So you pay the civil/military action to play the card and pay the regular science cost, and leave it like that, and then, on the next turn, you build/upgrade with the regular civil action/resource/worker cost ? Or you have to do it all at once ? Thanks :)
At 5:30 the rulebook suggests playing the Wonder card sideways so that its clear its still "under construction".
Yep. That's a good idea.
Which edition of the game is this? Having a hard time to find game with this printing
Great video
Thanks. Hope it helped :)
very helpful. Thank you.
Great video thanks 👍👍👍
Well explain! Thanks a lot! Lazy me is happy
A minor quibble, but I believe you should have had 2 fewer cards in the card row for a two-player game.
Overall an excellent and helpful video
+TundraThunder Whereabouts in the video do you mean?
+Gaming Rules! Throughout the entire video. The Leftmost Two cards in the card row are for 4players and 3players. So in a two-player game they wouldnt be used.
Edit: Nevermind...we were playing it wrong. You did it exactly right. That just shows what is to be cleared at the end of each round. Sorry for the confusion!
+TundraThunder yep.:) glad the video helped.
Do we re draw the cards before every player's turn? Or at the end of the round?
For the first round, you don't, but from round 2 onwards, you do it at the start of every players turn. Explained at 08:53
Thanks mate.
Do you draw military cards, during the production phase, on your first turn as well?
No. On your first turn, you only have Civil actions, so you don’t draw any cards.
i love it l am playing it in mobile because it had not published in nepal
Hello, thank you very much for this video!
I have question. What for are the military cards from age A, when we have no military cubes and right after first round is the age 1, so we have no chance to draw them. Or are there only events in them?
thanks for the rules vid. Paul. What's the purpose for drawing the "A" military card under greens player board at the beginning of the game?
+Maui Chris To mark that Green is the start player. It never changes, and all players will have the same number of turns.
+Gaming Rules! too bad they dont get to play the card! i kept wondering why it wasn't coming up in the players hand
At 42:00 you said that irrigation costs 3 science to play, but green had no science at the time, so could he have actually played the irrigation card?
Hi Tyler, if you look very carefully, green does have 3 science. I then move the marker down from 3 to 0 and say that I have no science. What I meant to say was that I NOW have no science.
Thank you, great video!
Hey Paul!
At [42:00] you mention that playing Irrigation costs an amount of science that green does not have. However you kept irrigation on the table, and upgraded to it. How did that work? Thanks for your awesome vids!!!! ;)
You misunderstand. When I played Irrigation I should have spent 3 science. I forgot to do that, so at 42:00, I remembered, and then reduced the science by 3. And THEN... I have no science, as I spent it all on Irrigation. Hope that helps.
At the end of Green's 1st turn you didn't threw out the first 3 cards nor filled up the board, is that intended? you did it tho' after green's 2nd turn.
The first round is special. You do not replenish any cards in the row at all. But after the first round, you do it at the start of every turn.
Are there any new additions (rules etc.) in this version of the game compared to the older version?
Yes, check out my video number 3 for all the changes.
Thanks :)
Nice Video! Im really obssesed with the first version and I live in the US. Where did you buy the new version.
+Justin Gomez I actually helped with the development and testing of this game, so I got a copy from CGE at Essen. In the U.S., you can order it is being distributed by Eagle Gryphon Games. Check with your local retailer.
Great job ... Thanks
In which part of England do they pronounce knights as "knigets"? Is it near Mancester? I understand that for locals, some times, cities such as knutsford might be pronounced "kanutsford" (with the "u" pronounced in a closed manner). Great job with this demo, Paul. Keep up the good work.
It's a Monty Python reference :)
Oh, my bad :) I usually watch movies in english, but as a non-english citizen, I never watched Monty Python movies in english (I was quite young and, in Italy, voice acting is both a tradition and a plague, actually :|).
Quick question: when you defend yourself against aggressions, you get to use a maximum number of cards equal to that of your military actions. By military actions you mean the number of unused military actions or the maximum potential number of military actions your government allows?
Thank you for the video! It was freaking useful!
well, your military actions reset at the end of your turn, so when it is not your turn, you have all of them available :)
You are right... Hadn't thought that.
Thank you so much!
Age III Air Force units, can someone please break down the calculations in the simplest form for Air Force and tactics I just can’t grasp it.
First. Each Air Force unit gives you 5 strength.
Second. Each Air Force unit allows you to count the tactics bonus of one of your armies a second time.
A good example is here: www.ultraboardgames.com/through-the-ages/full-game.php
Does the temple, when it has a yellow cube on it, produce one culture point per turn? Per yellow cube.
Yes, sorry if that wasn't clear. Each age A temple generates 1 culture per turn. So if you have 2 cubes on it, you have 2 temples, which is 2 culture per turn.
+Gaming Rules! Thank you. Not having a main rule book is a bit of a pain at the moment.
+Julian Dale am happy to help in any way, just send me email, geek mail, FB message or send carrier pigeon.
First of all, sry for my english ;)
Thanks for the video, it helps a lot :)
But I have two questions:
If an action card says: XY player gets 3 food, and you have an Irrigation, for example, then you may take 2 cubes? 1 to agriculture, and 1 to irrigation?
Or you have to put 3 to agriculture?
Another:
If I have 2 cubes on irrigation, and I have to pay 1 food, then, is it correct to put one cube from irrigation to agriculture?
Thanks a lot!
Hi. Q1: Gain 3 food - yes, you take it however you want. If you had selective breeding, you could just take 1 cube (worth 3)
Q2: Yes, if you have a cube on irrigation and have to pay 1 food, just move the cube down to agriculture.
Great - thanks!
Does anyone know if the war points from Bread and Circusses count when you bid for a teritory?
They do not. Only actual strength of units and tactics bonus if you give up a whole army
Thanks for the fast response :)
Sweet. Thx
thank you so much for this video! This is a game that MUST be TAUGHT to someone, not READ from a RULEBOOK. OMG> thank you!
Thank you for watching :)
what is the ship symbol?
The ship symbol indicates ekstra points you get when colonizing (there are event cards with colonies that gives you instant and long term benefits in the game). These extra points can be found on playing cards and defense cards you hold in your hand (military cards). You use them along with military strength to win the territories against other players.
You slide cards down after every turn?
Except for the first round of the game yes. It is the first thing you do on your turn.
13:40 it hurts to see someone taking hammurabi and not playing it and using a military action for other thing you did. It's like a waste of CA
from watching your video, it seems to me that you would never have the opportunity to draw an age A military card from the military deck/stack. So why us it there?
Well spotted Tony, the A deck should not have been on the Age board. You never draw from it
Paul, I just came across this video from years ago! You gotta grow back the beard/12 o clock shadow dude!!
No chance. Don't like the way it looks :)
@@GamingRulesVideos Haha, takes years off ya!