9:47, the alice in wonderland white wood with black sketch, with no gradient fill looks pretty cools as is. Even white plastic ramps. I am sure it wouldn't stay too clean, so maybe its not terribly practical, but it looks neat. They should do the the godzilla b&w like this. No gradient grey fills, just outlines, and maybe a few colors here and there to make things pop.
Hey guys. Interesting show here. First Nick I’m still blown away that you aren’t a fan of Godzilla. That being said, pulp fiction was hard for me. Great job getting to DI. As for your interest in Wick; I just played it this weekend and I was blown away even with the early code. The public is crazy. Keep doing what you’re doing. I might not agree with everything, but opinions are subjective… people can’t accept that then eff em! Except BBQ challenge… that just sucks lol. Appreciate the content.
And I should add... It's not that I'm not a fan of Godzilla, it's a good game. I think I gave it a 9/10 or maybe event 10/10 for the review! It's just that, emotionally, it doesn't get me excited.
Humble brag guy. Haha. Just surprising you did it so fast. I tend to crush games when I first play them cause it’s just getting back to your natural skills and playing before you’re too concerned about the rules. I probably just set mine up too hard, but I haven’t lit more than 2-3 of the requirements. I guess just don’t be surprised if there’s a long drought until you play that mode again. Haha I will say the ones we compete on we took rubbers off and use bouncy red rubbers on the flippers and tight tilt as it was playing long.
@@gusphan I’m addicted to that part of the game. So I’m sure it leads to lots of quick drains. Haha. There’s a short ball save for it, but that can be turned off too. Basically the game comes seat pretty easy, but tons of stuff can be done to make it way harder.
@@chuckwurt Awesome. I'm pumped to get mine and really spend time with it. I'm sure like with most games, the more I come to understand what I'm actually doing, the worse I'll play.
Nick is a really good player. My only question is does the game have settings that allow easier qualification of things? When I got a Spider-Man I blew through it basically first try and realized you can make it drastically harder to get to Super Hero by upping the mode qualification and villain difficulty. It was set to easy basically across the board.
Sounds like the only legit criticism could be that knew many people find PF difficult when you asked "is it easy?". Had you acknowledged you had an outlier experience that brought up questions, maybe the response would have been different (or not...pinside forums are pretty terrible)
@martyb4552 I did say that, but I didn't come across anyone saying it was an easy game. I've never beat a game so quickly and was shocked, hence, me asking the owners of the game if they think it's easy.
Great episode you two! Theme is important but along the same lines as you Nick I wasn’t interested in GF, EJ, or Jaws and now we own all 3 and love them! Can’t wait to see what the next JJP release will be. Wait….. my wallet is not as excited about that. 😂
Have a Zeppelin premium and Godzilla LE….objectively Zep has better combo shots and light show/music but that’s about it. Zilla has it beat in every other metric from code/rules , art, playfield layout, fun factor. For me Godzilla is not the greatest pin of all time but still top 10 pin & Zepplin would be lucky to be in top 25.
@@sadboi7537 I think the layout is better than the code, ripping combo shots and getting into a “Richie” flow state is my favorite aspect about this game.
9:47, the alice in wonderland white wood with black sketch, with no gradient fill looks pretty cools as is. Even white plastic ramps. I am sure it wouldn't stay too clean, so maybe its not terribly practical, but it looks neat.
They should do the the godzilla b&w like this. No gradient grey fills, just outlines, and maybe a few colors here and there to make things pop.
Hey guys. Interesting show here. First Nick I’m still blown away that you aren’t a fan of Godzilla. That being said, pulp fiction was hard for me. Great job getting to DI.
As for your interest in Wick; I just played it this weekend and I was blown away even with the early code.
The public is crazy. Keep doing what you’re doing. I might not agree with everything, but opinions are subjective… people can’t accept that then eff em!
Except BBQ challenge… that just sucks lol. Appreciate the content.
Appreciate your comments, thanks for listening! -Nick
And I should add... It's not that I'm not a fan of Godzilla, it's a good game. I think I gave it a 9/10 or maybe event 10/10 for the review! It's just that, emotionally, it doesn't get me excited.
Humble brag guy. Haha. Just surprising you did it so fast. I tend to crush games when I first play them cause it’s just getting back to your natural skills and playing before you’re too concerned about the rules.
I probably just set mine up too hard, but I haven’t lit more than 2-3 of the requirements.
I guess just don’t be surprised if there’s a long drought until you play that mode again. Haha
I will say the ones we compete on we took rubbers off and use bouncy red rubbers on the flippers and tight tilt as it was playing long.
One thing I did, is I never went for the multiplier shot. So I'm sure that helped me get through the game.
@@gusphan I’m addicted to that part of the game. So I’m sure it leads to lots of quick drains. Haha. There’s a short ball save for it, but that can be turned off too. Basically the game comes seat pretty easy, but tons of stuff can be done to make it way harder.
@@chuckwurt Awesome. I'm pumped to get mine and really spend time with it. I'm sure like with most games, the more I come to understand what I'm actually doing, the worse I'll play.
Nick is a really good player. My only question is does the game have settings that allow easier qualification of things? When I got a Spider-Man I blew through it basically first try and realized you can make it drastically harder to get to Super Hero by upping the mode qualification and villain difficulty. It was set to easy basically across the board.
@@colemangreen4191 game has lots of settings to make it easier to herder. Doubtful this location game had easier settings on though.
Hey Nick, enjoying PF? How’s the quality holding up? Waiting on my BMF but getting worried that quality may be an issue…. thanks :)
Sounds like the only legit criticism could be that knew many people find PF difficult when you asked "is it easy?". Had you acknowledged you had an outlier experience that brought up questions, maybe the response would have been different (or not...pinside forums are pretty terrible)
I played so few games on it that I didn't know I had an outlier experience, which is why I asked the question in the first place.
@@gusphan Sorry, I thought you said you'd been interested in it for a year, looking into it, etc.
@martyb4552 I did say that, but I didn't come across anyone saying it was an easy game. I've never beat a game so quickly and was shocked, hence, me asking the owners of the game if they think it's easy.
Great episode you two! Theme is important but along the same lines as you Nick I wasn’t interested in GF, EJ, or Jaws and now we own all 3 and love them! Can’t wait to see what the next JJP release will be. Wait….. my wallet is not as excited about that. 😂
Houdini seems like a fun game and a good theme everything else about American pinball looks like shit lol
Houdini is a great game. Insanely underrated.
Great show. New subscriber. Let's get Spooky to make a NIGHT OF THE LIVING DEAD cabinet all black and white with neon green accents
Welcome!
Have a Zeppelin premium and Godzilla LE….objectively Zep has better combo shots and light show/music but that’s about it. Zilla has it beat in every other metric from code/rules , art, playfield layout, fun factor. For me Godzilla is not the greatest pin of all time but still top 10 pin & Zepplin would be lucky to be in top 25.
Fair enough, thanks for weighing in! And yea, love the combos in LZ.
Zepp would be luck to make the Top 50. That game was “saved” by the code getting there.
@@sadboi7537 I think the layout is better than the code, ripping combo shots and getting into a “Richie” flow state is my favorite aspect about this game.