@@sylverxyz Mate, I should've worded that differently, haha 🤣 Seriously though, the production level you bring to these are so razor sharp. Even though it's AI art your GD skills bring it all together. Encore!!!!
Quarterstaff Weaver with Falling Thunder sounds fun with Arcane Mimic and Mirror Mirage, Animated Arrow for double dipping attack speed seems chefs kiss
Hey! absolutely love the project 36 idea and the amount of effort you pour into this is amazing! I love theorycrafting and dreaming up designs but often felt like its frowned upon. Your work is really exciting and i love the positive engagement with it! That being said, i hope the following critical thoughts about this concept can be understood as enthusiastic engagement with your ideas: The thematic of this ascendancy is amazing and i would absolutely LOVE GGG going this level of customization with ascendancies. While I doubt theyll go this risky and gameplay defining, its what i think they should strive for in PoE2, this is a dream! While some Nodes in this ascendancy seem waaay too strong (especially in comparison to your other designs) i wont bother with that as its mostly a question of number tuning. The idea of Arrows as minions is one i especially love, but its also why i wanted to write this feedback: Imagining how these arrows will function creates a very exciting picture but comes with equally daunting design challenges: Arrow minions would need a completely unique AI behaviour. Having them stand still in the air and peck at enemies like insects doesnt quite fit aesthetically in my opinion, so i think they would need to be constantly moving, like a storm of birds and swoop down into enemies to tear them apart, flying through them, looping back and hitting them again from all angles (ofc you can have a different opinion on that, rendering most of my point below moot, thats okay). This would however create the first in a series of interlinked problems: It is pretty much identical to Arcane Accuity, except its not reliant on Chain, has higher damage scaling per hit and a whopping 6 seconds duration per arrow. Paired with the (quite ingenius) Barrage Node, youd be summoning an insane amount of minions that swarm around an enemy and do exactly what Arcane Accuity would do, just more persistent. So here are my suggestions on how to fix that behaviour while keeping the vision intact: 1. Combine Arcane Accuity and Orchastration into a single node: Every arrow you fire creates a temporary minion that behaves in a similar way to the arcane accuity projectile, flying through enemies (new targets in its way or looping back if they cant find new ones near) until theyve exhausted their PIERCE limit. 2. to not create an infinite duration in combination with Etheral Eye, this node still gives infinite pierce, but limits the maximum lifetime of each projectile to 1.5 seconds (balanceable ofc, and maybe scaling with some stat). The interaction could be avoided by sticking to chain, but I think it has a lot of potential to allow synergy here. 3. Using pierce as the limiting factor would create the abuse case of stacking a giant arrow storm before a fight (also an issue with the proposed duration based idea). Its the whole reason PoE 1 had a limit to precast mines. I do expect a cap is required here too in either case, requiring going for hard cap or maybe a cap scaling with max spirit (not reserving it but scaled with it) In terms of minion behaviour, there are also interesting possibilities to make their "attack timer" scale with projectile speed, returning projectiles changing their movement behaviour and the like more. Again, these are just my two cents when it comes to design issues and how to address them, no hard feelings, just inspired by your design concept! Id also like to ask a couple of questions on how you imagined this ascendancy to work: Since Orchestration is a follow up node to Ballistas, did you envision all your Ballista minions to summons swarms of additional arrow minions? Id imagine this to be insane levels of summons that would be really heavy on CPUS (beyond anything we have in PoE1 right now). Since jonathan said theyd want to go with 5 projectiles a second rather then 100 in PoE2, i worry this would dash that hope. Do you imagine these arrow minions to each act indepently and spread out depending on target position or rather group together into a cloud of arrows, being more like a single entity? Thanks for this great project! i really hope to catch you on stream designing one of these!
There’s some really good points you raise here. I think the merging of arcane acuity and orchestration is actually quite an elegant solution. The. Moving at a mimic up to the tier 2 spot of AA at the minute. This resolves the conflict thought with arcane ballista I would expect that these just use normal projectiles as it it YOU that benefits from Orchestration and not your minions. Thanks for taking the time to give such thoughtful feedback
you have so many cool ideas for Ascendencies, even tho i do think some of the nodes would be too op as described but thats not really the point of the video so whatever. I love this series and all the great ideas you have.
Very cool video! I would love if they ran with an archtype like the mesmer from GW2. Thinking along the lines of blink arrow and mirror arrow where you can use illusion to summon clones and swap places with them or make them explode in different ways to control the battlefield.
Cheers mate, Yeah I nearly added a mirror arrow node like that where you could swap with a clone you made but then thought it would narrow down the archetype even more maybe. I think that would be a very cool version of an updated mirror arrow skill or Vaal mirror arrow. Where spending charges or using the Vaal version swaps you with the clone. Cause it seems that they don’t want to allow too much crazy mobility without a cost at least.
WATASHI GA KITAAAAA! *Ahem* Had more fun with this one than berserker VV My thoughts below VV *North Duo Node* : *Rune Veil* : Ethereal Clairvoyant Eye/Precise Clairvoyant Eye ((I think this could be a single node granting unlucky evasion/block and a spirit reservation toggleable Stance skill with the options of elemental damage being resisted by the lowest elemental resistance(no chaos and not changing the element, as that could have a lot of negative synergies) with the other stance granting pierce and Armour Break buildup to projectiles.))
--------------- *[Arcane Branch]* --------------- *East Duo Node* : *Arcane Imbuement* : Bow Skills that consume Power Charges have 1% increased bonuses gained from Equipped Quiver per 1% current mana and grant 5 stacks of Arcane Power (Max 5) Lose 1 stack of Arcane Power when you Attack Bow Skills have 10% increased bonuses gained from Equipped Quiver per Arcane Power Consuming Frenzy Charges grants you a stack of Arcane Frenzy (Max 5) Lose 1 stack of Arcane Frenzy when you Attack Restore 3% of missing mana per stack of Arcane Frenzy Gain 2% more attack speed for each stack of Arcane Frenzy lost recently.
*Arcane Mimic* : ((Headhunter effect would be too strong I think. Double charges is nice but I think with this node's alternate being power+frenzy themed I think this would be better as:)) *Arcane Reflection* : 50% increased charge duration. When you gain a Power Charge you also gain a Frenzy Charge. When you gain a Frenzy Charge you also gain a Power Charge. This effect has a 1s cooldown. ((Keeping with the hybrid theme of the node and a cooldown to prevent infinite loop/ridiculous charge generation)) ((I think it could be reorganized slightly to have the duo node in the middle with an arrow shape ->, offering the options of extra charge gain or effects when charges are spent to tie into the extra investment in Arcane Barrage and/or a reworked Arcane Accuity))
-------------- *Arcane Barrage* : ((I like the idea, reminds me of the frenzy spender bow from eater of worlds. However, the way it's worded sounds like it would not function as intended. It triggers automatically when the cooldown is up, this doesn't trigger the manual cast effects of the node therefore the skill would always be on cooldown, preventing manual casting to bypass the cooldown and consume charges. Pretty easy to unbreak it, just remove the manual cast requirement or the auto trigger.))
------------- *Arcane Accuity* : ((I don't think the attribute effect has a place here, given the charge theme of this section of the ascendancy. (Also the 25 int+dex nodes are equal to 10 passives, that's crazy lol. Small ascendancy nodes are generally about as effective as 2 small passives.) Going to take a page out of Vaal Lightning Arrow's book.)) *Arcane Recursion* : Skills Chain +1 times Bow skills that consume charges Chain +1 times for each Charge consumed Bow skills that consume charges fire projectiles sequentially Arrows that Pierce can change directions Projectiles can hit targets each time they change direction Modifiers which would cause projectiles that to Fork or Chain instead cause them to change direction additional times if possible Projectiles cannot split Projectiles deal XX% less damage each time they change direction
------------- *[Wyld Branch]* ------------- *Wyld Mirror* : ((This node offers a broken amount of damage mitigation. I think the idea could work with some changes though. Drawing some inspiration from Shattering Steel and Renaming it to:)) *Wyld Bulwark* : Skill, Reserves Spirit. Blocking or Evading a projectile grants you 1 Runic Shard (max 5) When you use a Projectile Skill, consume all Runic Shards to form a Runic Bulwark in an arc in front of you (duration about 4s) Runic Bulwark blocks projectiles for you, firing 1 Runic Shard Projectile at the attacker and reducing in size Projectiles blocked by Runic Bulwark do not grant Runic Shards Ephemeral Clones gain a Runic Bulwark when you do, with half the number of Runic Shards rounded up
----------- *West Duo Node* : *Wyld Veil* : % Increased mana per evasion % Increased mana cost of skills Hinder and Blind trail Attacks gain a % of maximum mana as damage of each element against enemies in the Veil Your Ephemeral Clones also gain these effects *Wyld Jolt* : ((I don't like 'jolt' here lol, sorry)) *Wild Flash* : Blind and Knockback nearby enemies when you take a Savage Hit Enemies Blinded by you are Shocked (15%) Gain 1% of physical damage as extra damage of each element for every 3% Shock Effect on Enemy Your Ephemeral Clones also gain these effects ---------- *Wyld Mirage* : Skill, counts as a totem, reserves Spirit per summon, revives if a totem hasn't died recently. Summon an Ephemeral Clone Ephemeral Clones only Attack when you Attack Ephemeral Clones copy your Attack Skill Ephemeral Clones deal XX% Less Damage Ephemeral Clones have 50% Less Attack Speed ((unlike the Mirage Archer approach, they would provide some meat shield potential, extra coverage with Runic Bulwark, and can be used in melee builds but they can die for a time and have a tradeoff of Spirit which may limit other benefits))
----------- *[Special Branch]* ((It's funny that this ended up being kinda similar to the ideas I had for previous nodes like the Mirage and Recursion)) *Animated Ballista* : ((at this point it would be redundant as the effect is basically baked into Wyld Mirage. Lol winged ballistas, that would be fun to see.)) ------------- *Animated Arrow* : ((I like it, basically a minion version of my Arcane Recursion. Would imagine it zipping around like Vaal Lightning Arrow)) ------------- *Orchestration* : ((I would make some changes here, and rename it to:)) *Empty Quiver* : Arrows become temporary Lesser Animated Arrows at the end of flight Lesser Animated Arrows return to you on death Maximum 10 Lesser Animated Arrows Base Duration is 10.00 Seconds Enemies will not directly engage these minions Minions cannot Taunt Enemies Increases and Reductions to Projectile Damage also apply to your Minions You deal 10% Less Damage with Non-Minion Bow Skills per Lesser Animated Arrow
((Basically you would mag dump your quiver, spawning zippy arrow minions, then use some other type of skills until they started expiring)) O O O / \ | \ O x-------O \ / | / O O O O
Firstly, incredible feedback, thank you! 1. Changing the Eyes to a stance skill seems like a much more active playstyle I like it. To stop negative synergies I think changing wording to enemies take damage as lowest would be good 2. making the arcane duo node more thematically paired would be good I agree. I will take another look at these for sure though I do think the headhunter node could be alright balance wise cause you’re 1 mod limited. Still it feels a little incoherent than I’d like I agree. 3. the barrage node I think works fine though I will try clean up the wording. Basically you can override the cooldown by spending charges manually. It auto triggering doesn’t consum charges. 4. The recursion node is cool, kind of turns your skills into spark which is fun. I like this node just changing behaviour of projectiles 5. I think the bulkwark is solid though I enjoy the more passive element of the other design. Numbers may be way too strong I agree. 6. will have a relook at the bonuses from the other would elements. All in all I think your suggestions are solid and would be very helpful for a v2 iteration. 7. the change to orchestration makes it play very different but I do like that it doesn’t take away your ability to shoot skills normally too but still adds the effect. I will have to try reflect on if I was wanting this to be a full minion playstyle switch up or a go into the more active design you outlined. Your suggestion is elegant though. I’d love it if you stopped by the stream as I think your thinking aligns with mine quite a bit and I can definitely see how you are looking at the themes, as well as thinking about the elegance of the designs and the gameplay. Nice layout text formatting :) Thanks for thanking such a deep look at the designs and offering such thoughtful feedback!
Arcane Accuity will destroy GPU. Lets say an arrow can get +3 chains... By the time it finish looping around, how many other arrow will be fire looping around. :P
ARCANE ARCHER RUNDOWN awwww yeah.
You sewed the the seed long ago! :)
Was it better than the D&D Arcane Archer attempt?
Keep going bro, u are doing an amazing job. I've seen all ur designs and i'm still in love with the Veteran, eager to see more of them.
Thanks for the encouragement mate, Definitely helps keep the momentum!
I like the idea of such an archetype.
Arcane Mimic, Animated Arrow and Ballista, Orchestration - all seems entertaining!
Cool video!
Nice. Some of my favourites too! Defiantly scratched an itch since that interview
Sylver, you're making me explode with antipcation!!! 🤯Rangers are my go to in any action game. Art unreal as always, SO SICK!
Well, what an opening line! Buy me a drink first hahaha
Please remember the Art is made with help from AI tools also, I'm not that quick :)
@@sylverxyz Mate, I should've worded that differently, haha 🤣
Seriously though, the production level you bring to these are so razor sharp. Even though it's AI art your GD skills bring it all together. Encore!!!!
Haha you tee’d me up for it!
Appreciate that, tbf I do still spend anywhere from 2-6 hours working on the images after the generations
The description gave me chills. This is so sick!
Ahhh thanks for taking the time to share that mate, means a lot!
I love the Projectile as Minions Arquetype. I hope that GGG will at least take this as inspiration to make some cool Unique, keep it up!!
Thanks Memetheew!
"giving you a ton of piss" - SylverXYZ 2024
Hahah timestamp it or it didn't happen!
@@sylverxyz After 3:12 the piss rainfall starts
@@sylverxyz 3:27
@@Discipol haha fair
Quarterstaff Weaver with Falling Thunder sounds fun with Arcane Mimic and Mirror Mirage, Animated Arrow for double dipping attack speed seems chefs kiss
Nice I hadn't thought of this at all. I love that we have only seen like 10-15% of the skills and you've already got an idea there. Nice work!
Hey! absolutely love the project 36 idea and the amount of effort you pour into this is amazing! I love theorycrafting and dreaming up designs but often felt like its frowned upon. Your work is really exciting and i love the positive engagement with it! That being said, i hope the following critical thoughts about this concept can be understood as enthusiastic engagement with your ideas:
The thematic of this ascendancy is amazing and i would absolutely LOVE GGG going this level of customization with ascendancies. While I doubt theyll go this risky and gameplay defining, its what i think they should strive for in PoE2, this is a dream!
While some Nodes in this ascendancy seem waaay too strong (especially in comparison to your other designs) i wont bother with that as its mostly a question of number tuning.
The idea of Arrows as minions is one i especially love, but its also why i wanted to write this feedback: Imagining how these arrows will function creates a very exciting picture but comes with equally daunting design challenges: Arrow minions would need a completely unique AI behaviour. Having them stand still in the air and peck at enemies like insects doesnt quite fit aesthetically in my opinion, so i think they would need to be constantly moving, like a storm of birds and swoop down into enemies to tear them apart, flying through them, looping back and hitting them again from all angles (ofc you can have a different opinion on that, rendering most of my point below moot, thats okay). This would however create the first in a series of interlinked problems:
It is pretty much identical to Arcane Accuity, except its not reliant on Chain, has higher damage scaling per hit and a whopping 6 seconds duration per arrow. Paired with the (quite ingenius) Barrage Node, youd be summoning an insane amount of minions that swarm around an enemy and do exactly what Arcane Accuity would do, just more persistent.
So here are my suggestions on how to fix that behaviour while keeping the vision intact:
1. Combine Arcane Accuity and Orchastration into a single node: Every arrow you fire creates a temporary minion that behaves in a similar way to the arcane accuity projectile, flying through enemies (new targets in its way or looping back if they cant find new ones near) until theyve exhausted their PIERCE limit.
2. to not create an infinite duration in combination with Etheral Eye, this node still gives infinite pierce, but limits the maximum lifetime of each projectile to 1.5 seconds (balanceable ofc, and maybe scaling with some stat). The interaction could be avoided by sticking to chain, but I think it has a lot of potential to allow synergy here.
3. Using pierce as the limiting factor would create the abuse case of stacking a giant arrow storm before a fight (also an issue with the proposed duration based idea). Its the whole reason PoE 1 had a limit to precast mines. I do expect a cap is required here too in either case, requiring going for hard cap or maybe a cap scaling with max spirit (not reserving it but scaled with it)
In terms of minion behaviour, there are also interesting possibilities to make their "attack timer" scale with projectile speed, returning projectiles changing their movement behaviour and the like more.
Again, these are just my two cents when it comes to design issues and how to address them, no hard feelings, just inspired by your design concept!
Id also like to ask a couple of questions on how you imagined this ascendancy to work:
Since Orchestration is a follow up node to Ballistas, did you envision all your Ballista minions to summons swarms of additional arrow minions? Id imagine this to be insane levels of summons that would be really heavy on CPUS (beyond anything we have in PoE1 right now). Since jonathan said theyd want to go with 5 projectiles a second rather then 100 in PoE2, i worry this would dash that hope.
Do you imagine these arrow minions to each act indepently and spread out depending on target position or rather group together into a cloud of arrows, being more like a single entity?
Thanks for this great project! i really hope to catch you on stream designing one of these!
There’s some really good points you raise here. I think the merging of arcane acuity and orchestration is actually quite an elegant solution.
The. Moving at a mimic up to the tier 2 spot of AA at the minute.
This resolves the conflict thought with arcane ballista I would expect that these just use normal projectiles as it it YOU that benefits from Orchestration and not your minions.
Thanks for taking the time to give such thoughtful feedback
you have so many cool ideas for Ascendencies, even tho i do think some of the nodes would be too op as described but thats not really the point of the video so whatever.
I love this series and all the great ideas you have.
Yes a balance pass would definitely be needed after perhaps a couple more design iterations :)
btw pls do not stress too much if you can't do this videos in 3 days
we want good videos and happy Sylver, not other way around :D
Thank you mate, reach for the starts and land on the clouds. Is that the saying?
i really like your ideas! I'd love to see you theorise more about some other Ascendencies.
Thanks mate :) more coming soon
Very cool video! I would love if they ran with an archtype like the mesmer from GW2. Thinking along the lines of blink arrow and mirror arrow where you can use illusion to summon clones and swap places with them or make them explode in different ways to control the battlefield.
Cheers mate,
Yeah I nearly added a mirror arrow node like that where you could swap with a clone you made but then thought it would narrow down the archetype even more maybe.
I think that would be a very cool version of an updated mirror arrow skill or Vaal mirror arrow. Where spending charges or using the Vaal version swaps you with the clone. Cause it seems that they don’t want to allow too much crazy mobility without a cost at least.
WATASHI GA KITAAAAA!
*Ahem*
Had more fun with this one than berserker
VV My thoughts below VV
*North Duo Node* :
*Rune Veil* : Ethereal Clairvoyant Eye/Precise Clairvoyant Eye
((I think this could be a single node granting unlucky evasion/block and a spirit reservation toggleable Stance skill with the options of
elemental damage being resisted by the lowest elemental resistance(no chaos and not changing the element, as that could have a lot of negative synergies)
with the other stance granting pierce and Armour Break buildup to projectiles.))
---------------
*[Arcane Branch]*
---------------
*East Duo Node* :
*Arcane Imbuement* :
Bow Skills that consume Power Charges have 1% increased bonuses gained from Equipped Quiver per 1% current mana and grant 5 stacks of Arcane Power (Max 5)
Lose 1 stack of Arcane Power when you Attack
Bow Skills have 10% increased bonuses gained from Equipped Quiver per Arcane Power
Consuming Frenzy Charges grants you a stack of Arcane Frenzy (Max 5)
Lose 1 stack of Arcane Frenzy when you Attack
Restore 3% of missing mana per stack of Arcane Frenzy
Gain 2% more attack speed for each stack of Arcane Frenzy lost recently.
*Arcane Mimic* : ((Headhunter effect would be too strong I think. Double charges is nice but I think with this node's alternate being power+frenzy themed I think this would be better as:))
*Arcane Reflection* :
50% increased charge duration.
When you gain a Power Charge you also gain a Frenzy Charge.
When you gain a Frenzy Charge you also gain a Power Charge.
This effect has a 1s cooldown. ((Keeping with the hybrid theme of the node and a cooldown to prevent infinite loop/ridiculous charge generation))
((I think it could be reorganized slightly to have the duo node in the middle with an arrow shape ->, offering the options of extra charge gain or effects when
charges are spent to tie into the extra investment in Arcane Barrage and/or a reworked Arcane Accuity))
--------------
*Arcane Barrage* : ((I like the idea, reminds me of the frenzy spender bow from eater of worlds. However, the way it's worded sounds like it would not function as intended.
It triggers automatically when the cooldown is up, this doesn't trigger the manual cast effects of the node therefore the skill would always be on cooldown, preventing manual casting to
bypass the cooldown and consume charges.
Pretty easy to unbreak it, just remove the manual cast requirement or the auto trigger.))
-------------
*Arcane Accuity* : ((I don't think the attribute effect has a place here, given the charge theme of this section of the ascendancy.
(Also the 25 int+dex nodes are equal to 10 passives, that's crazy lol. Small ascendancy nodes are generally about as effective as 2 small passives.)
Going to take a page out of Vaal Lightning Arrow's book.))
*Arcane Recursion* :
Skills Chain +1 times
Bow skills that consume charges Chain +1 times for each Charge consumed
Bow skills that consume charges fire projectiles sequentially
Arrows that Pierce can change directions
Projectiles can hit targets each time they change direction
Modifiers which would cause projectiles that to Fork or Chain instead cause them to change direction additional times if possible
Projectiles cannot split
Projectiles deal XX% less damage each time they change direction
-------------
*[Wyld Branch]*
-------------
*Wyld Mirror* : ((This node offers a broken amount of damage mitigation. I think the idea could work with some changes though. Drawing some inspiration from Shattering Steel and Renaming it to:))
*Wyld Bulwark* :
Skill, Reserves Spirit.
Blocking or Evading a projectile grants you 1 Runic Shard (max 5)
When you use a Projectile Skill, consume all Runic Shards to form a Runic Bulwark in an arc in front of you (duration about 4s)
Runic Bulwark blocks projectiles for you, firing 1 Runic Shard Projectile at the attacker and reducing in size
Projectiles blocked by Runic Bulwark do not grant Runic Shards
Ephemeral Clones gain a Runic Bulwark when you do, with half the number of Runic Shards rounded up
-----------
*West Duo Node* :
*Wyld Veil* :
% Increased mana per evasion
% Increased mana cost of skills
Hinder and Blind trail
Attacks gain a % of maximum mana as damage of each element against enemies in the Veil
Your Ephemeral Clones also gain these effects
*Wyld Jolt* : ((I don't like 'jolt' here lol, sorry))
*Wild Flash* :
Blind and Knockback nearby enemies when you take a Savage Hit
Enemies Blinded by you are Shocked (15%)
Gain 1% of physical damage as extra damage of each element for every 3% Shock Effect on Enemy
Your Ephemeral Clones also gain these effects
----------
*Wyld Mirage* :
Skill, counts as a totem, reserves Spirit per summon, revives if a totem hasn't died recently.
Summon an Ephemeral Clone
Ephemeral Clones only Attack when you Attack
Ephemeral Clones copy your Attack Skill
Ephemeral Clones deal XX% Less Damage
Ephemeral Clones have 50% Less Attack Speed
((unlike the Mirage Archer approach, they would provide some meat shield potential, extra coverage with Runic Bulwark, and can be used in melee builds
but they can die for a time and have a tradeoff of Spirit which may limit other benefits))
-----------
*[Special Branch]*
((It's funny that this ended up being kinda similar to the ideas I had for previous nodes like the Mirage and Recursion))
*Animated Ballista* : ((at this point it would be redundant as the effect is basically baked into Wyld Mirage. Lol winged ballistas, that would be fun to see.))
-------------
*Animated Arrow* : ((I like it, basically a minion version of my Arcane Recursion. Would imagine it zipping around like Vaal Lightning Arrow))
-------------
*Orchestration* : ((I would make some changes here, and rename it to:))
*Empty Quiver* :
Arrows become temporary Lesser Animated Arrows at the end of flight
Lesser Animated Arrows return to you on death
Maximum 10 Lesser Animated Arrows
Base Duration is 10.00 Seconds
Enemies will not directly engage these minions
Minions cannot Taunt Enemies
Increases and Reductions to Projectile Damage also apply to your Minions
You deal 10% Less Damage with Non-Minion Bow Skills per Lesser Animated Arrow
((Basically you would mag dump your quiver, spawning zippy arrow minions, then use some other type of skills until they started expiring))
O O O
/ \ | \
O x-------O
\ / | /
O O O
O
Firstly, incredible feedback, thank you!
1. Changing the Eyes to a stance skill seems like a much more active playstyle I like it. To stop negative synergies I think changing wording to enemies take damage as lowest would be good
2. making the arcane duo node more thematically paired would be good I agree. I will take another look at these for sure though I do think the headhunter node could be alright balance wise cause you’re 1 mod limited. Still it feels a little incoherent than I’d like I agree.
3. the barrage node I think works fine though I will try clean up the wording. Basically you can override the cooldown by spending charges manually. It auto triggering doesn’t consum charges.
4. The recursion node is cool, kind of turns your skills into spark which is fun. I like this node just changing behaviour of projectiles
5. I think the bulkwark is solid though I enjoy the more passive element of the other design. Numbers may be way too strong I agree.
6. will have a relook at the bonuses from the other would elements. All in all I think your suggestions are solid and would be very helpful for a v2 iteration.
7. the change to orchestration makes it play very different but I do like that it doesn’t take away your ability to shoot skills normally too but still adds the effect. I will have to try reflect on if I was wanting this to be a full minion playstyle switch up or a go into the more active design you outlined. Your suggestion is elegant though.
I’d love it if you stopped by the stream as I think your thinking aligns with mine quite a bit and I can definitely see how you are looking at the themes, as well as thinking about the elegance of the designs and the gameplay.
Nice layout text formatting :)
Thanks for thanking such a deep look at the designs and offering such thoughtful feedback!
now I want to play a ballista-minion Archer!
Animated Ballista: make them spider robots ! or a helicopter if you want them to fly
That would be so sick! Love the idea of spider bots with ballista's on the back. And then they can lock down like the Artillery tanks in Starcraft 2
I'm here for another one :)
Hahaha hero
Sick, are you sure u dont work with ggg? :D
Haha I wish
Arcane Accuity will destroy GPU. Lets say an arrow can get +3 chains... By the time it finish looping around, how many other arrow will be fire looping around. :P
Also, Weaver should have bonus with Wands, cause I can already see that happen
Your little pet arrow can also become a Sacred Wisps if you use wands
Yes i like all of these ideas l. Great shout
1
You win! One day I might be a channel big enough to actually reward this level of dexterity!
why are you discussing something that is not officially shown, it makes no sense?
Hah, just making these to have some fun and scratch and itch whilst we wait for the official ascendancies :)