Load projectiles at runtime in GB Studio 3+

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  • เผยแพร่เมื่อ 6 ก.ค. 2024
  • GB Studio guides and resources from me gbstudiolab.neocities.org/
    My Twitter for everything GB Studio / shintendoyt
    This video is a tutorial on how to load projectiles at runtime in GB Studio 3, which allows you to bypass the unique projectile limit. This is an advanced tutorial that requires engine editing and GBVM. It focuses on using the VM_PROJECTILE_LOAD_TYPE command.
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ความคิดเห็น • 4

  • @Cuurian
    @Cuurian 14 วันที่ผ่านมา

    Thank you so much! You are a lifesaver!

  • @howdyriceball
    @howdyriceball 15 วันที่ผ่านมา

    Ayyy Nice guide shin!🤠

  • @fallout187
    @fallout187 11 วันที่ผ่านมา

    I think I might break the game engine but let me know if this is possible.
    In your video you demonstrated that you can pull projectile events from Scene 2 into Scene 1 by placing it in the same projectile slot in Scene 1. In the script, you said that the slots have to match because of the way the game engine works. Would it be possible to create a Scene 3 and place another projectile into slot 0 providing you another and potentially unlimited amount of projectiles?

    • @shintendoYT
      @shintendoYT  11 วันที่ผ่านมา +1

      Yes you can!