The biggest problem is the paywall (and even unavailability for purchase) to access these "new" hitboxes. In the beginning everything was unique but also free (or very cheap in case of the early DLCs). The hitbox consolidation was only good because you never *had* to buy any newly released car to access its hitbox.
@@edgeribble Making the game Pay to Win is not exactly an acceptable solution in a competitive setting. Selling cosmetics is how you are supposed to make money in these types of game
I'm 50/50 on this. I've always wanted unique hotboxes to come back. I was very disappointed with the change back then. But at least it completely removed the chance of a pay to win car. If they continue to stick to just hotbox relocations, I think we should be okay. All the relocations so far have been to match the car model. The worry is if they decide to make a completely new hotboxes for a new car that's just bigger in all directions. I would hate hate to see Octane dethroned because of a DLC car that's designed to be better then it. Being owned by Epic doesn't give me confidence..
you missed his point...they are just moving the hitboxes now but that has made a pay to win car with more powerful shots. it ain't even pay to win cause i can't even buy the damn f1 car if i wanted
My guess is if they make anything better than Octane then it will not be on purpose. It will just happen naturally. I feel like they just changed the Ace hitbox to fit that car and didn't even consider nor test it out before release. They didn't think about the narly flicks and mustys . If they bring in a better hitbox that beats the Octane, it will probably just be based of the car design rather than trying to be better.
You’re definitely onto something with the “pros need to use the car” idea. I remember the Ford Mustang gained a bit of popularity after Joyo first used it. Good stuff as always Wayton
I think it would be interesting if Psyonix held an RL Esport event where the players have to play with a car outside the meta (octane, fennec, dominus, batmobile). Maybe something could catch on and shake the meta some more? Maybe players will specialize in random cars because an event like that would exist? Just something I thought about during the video.
they did, it was an event with the porsche 911 car, it was a 2v2 tournament with pros and content creators and it was won by Firstkiller and JamaicanCoconut
@@Fusion7857_ but I mean an event where any car can be chosen. Pros gotta find the best cars outside the norm, and maybe they would find a car that works better than previously thought.
@@EboRLThing is, there is no objective difference, so there won't be any cars that miraculously just work better. Since in such an event people would not be allowed to use the standard meta cars, that would only solidify those as "better" because of the fact that they got banned from that contest
There's one thing you forgot to mention tho. While most of the very recent car bodies have shifted/adjusted hitboxes, cars like the Diesel and Scorpion remained with the usual standartised hitboxes
Scorpion is so weird. It kinda looks good but it feels so sluggish. I normally use my glorified golden Fennec for casual fun or the retro Primo for its “snappy” feel for sweaty games, but Scorpion just feels… wrong. I don’t know if it’s just the Dominus hitbox or the car itself.
i think itd be cool of the stats for the hitboxes (girth, length, height, lever) were at least visible in the car selection menu in the garage, making it a less "underground" thing, but i 100% like the idea of making hitboxes more unique again
Good video. I've been pretty disconnected for rl recently and didn't realize they shifted the position of more hitboxes after the initial changes to the f1. It'll be interesting to see how this plays out
I’ve just been getting back into rocket league recently, and have been watching yt videos to see where I can improve, and I haven’t seen a video before today that it was obvious the creator put a ton of effort into the video. Refreshing to see, keep up the good work man!
5:50 ok but fennec just looks good, unlike a lot of other cars introduced. It's a clean design... gotta give that some credit, along with the "hitbox-accuracy" ofc
I think the adjustment should be made to many cars. The physics principles in rocket league make it so there's a real trade off of benefits and drawbacks to those adjustments. And like many things in the real world, a hitbox that is a generalist will often be better overall because it's not terrible at any one thing. But mainly, I'm all for the hitboxes matching their appearance more closely. They should make a hitbox specifically for the scarab, that thing is awful.
I see this going three directions depending on how psyonix handles this going forward: either they release a "broken" hitbox like you suggested that breaks out on the pro scene or things stay more or less as they are with players sticking to what they prefer and not spending the money to test every single new hitbox that gets released or, the most interesting option, psyonix updates every single hitbox to bemore accurate (while retaining some kind of standardization) so that each car has at least some unique potential which would open up a lot of possibilities for players of all skill. Specializing in a specific hitbox will be more important than ever.
Finally, I have been asking about this but being ignored in the comments or told. Look at the video bro even though their video didn't talk about the CG point. The fact that the CG point remains in the same spot but the hit box moves is huge and can completely change how the care plays. For the Octane, one of the things that has uniquely about its CG. It has the lowest CG relative to the hitbox. Which creates a sweeping motion as the hit box rotates around the CG during spins and dodges. Creating a artificially larger hitbox.
In the video, you focused on the distance between CG and front of hit box which helps with things like musty, 45, 90 deg flicks. On the flip side, a hit box that has been shifted backward will also help other things like standard flicks. With the subtleys that come with this game. It could open up more standard flicks where the back corners are used to strike the ball. Also, a shorter lever, as you called it. Would have a slower motion when rotating. So it could make soft touches during an air dribble easier and more controllable or possible make the car more stable as the nose of the car doesn't get knocked around as much.
I'm all for creating new hitboxes to experiment with Rocket League's very stale car meta, but executing it by modifying limited time DLCs creates a potential pay-to-win element, which is dangerous.
I would love to have every car match its hitbox perfectly, even if that means going back to 100+ hitboxes in the game. The only change that needs to preceed this is that all cars are available for free. And it would still be a big win for Epic, as people would rush to buy skins for their new personal favorite.
Also something is that It has only happened to DLC cars which if the shift octane hitbox but only on a DLC car It would make It kind of pay to win right?
I remember linkuru hyping up the fast 4wd and metsanauris playing with it in rlcs. The car is almost entirely forgotten now. I'm scared to see the day rocket league becomes a pay to win game...
Thanks for sharing this information. I'm glad they're taking it more serious and implementing more accurate "car tools" in the game. Certainly other pros have commented on this. Like JZR documenting miss touches and touches that shouldn't have happened. That's also the reason for toppers not sitting on the car correctly.
11:32 I think it's important to remember, this is a game. Nearly all competitive games manually shake up their META to draw attention and keep people coming back. Compared to actual sports where nothing is changed except maybe a new shoe that has 0.2% better spring to it. Rocket League NEEDS these changes and interesting updates. Sucks they're still so subliminal and silent about them.
Is it right not to consider it a sport at this point? RL is so attractive just because it's no play-once-a-month-and-be-entertained-game, but precisely because you have to put in the hours and get rewarded for honing your skill, not just exploiting the newest patches. I don't generally oppose the trend, but I think Psyonix should be very careful with the speed at which they change the game, because it's great as it is right now.
@@raphaelefranco1123 no, it's a game, not a sport... 99.9% of the playerbase are not competitive professionals. You can argue that is an e-sport, but I am not participating in e-sports when I play, I'm just having fun with friends, win or lose, like any other game.... just like the rest of us.
@@SA80TAGE Football is a game, too, when you're not professional, but you still appreciate the sport-like character of it that not the game evolves, but the approaches do. Just because not everyone is playing at the top level doesn't mean that changes the character of the game. I for my part would never consider myself anything of a good player, but I love that the progress I make is based on the work I put in, not the exploits I use. Sure, those never stay around for too long, but IMO Rocket League shouldn't become another game where the meta changes with every update. That's why I feel like it belongs more to the sport-category
@@raphaelefranco1123 football had 100+ years to evolve. It’s fair to say sport/game whatever, but we live in a modern time where TH-cam shorts and tiktok exists. People need shakeups and their attention held. That’s not to say some people would prefer nothing to change. They’ll exist, but for the health of the game, they gotta start doing something. Someone’s gonna create a competitor at this point. Just like how Fortnite competed against PUBG.
They are clearly trying to find a pay to win car that gets Epic a return on their investment. They're not "shaking up the meta" they're trying to make money.
i mean for the issue of cars not being used you could alternate randomly starting each new player with one of each containing different hitboxes. Ex. each player will start with random cars 1 using octane hitbox, one using merc hitbox, and one using dominus hitbox. Therefore players will still have the same advantage whilst making them pay for the popular octane or dominus
Honestly they could probably just get right down to it and have a popular pro/content creator sign a contract to play with a car for a certain amount of time as an advertisement. It really seemed like Leth was driving up Dingo usage back when that came out.
I used the primo for a little while and it felt really good. I ultimately went back to fennec, but that may change while I play around at a mid rank and cycle through dominus boxes as well. I assumed primo was breakout and had no clue it was a modified hybrid. Personally I'm a fan of unique hitboxes rolling back in. I'm nowhere near breaking through to higher ranks, and experimenting with different cars is a fun learning experience. Great video, great editing, and very informative. Thanks Wayton
Imo, the whole "standardization" of hitboxes was honestly the WORST decision Psyonix devs could've made to the game. They had no business doing this whatsoever. Every car was unique and viable in some way. Now you only see two cars in RLCS and those same two cars are always given preferential treatment when it comes to cosmetics, payed or free.
I have friends who play league and valorant and other competative games and there are constant developer notes, characters getting buffed and nerfed and balance issues being resolved. There is a constant cycle of finding exploits, winning a bunch of games and then having the devs patch it. (this inevitably destroys the traditional gameplay and some regular players have to shift). And then they go looking for a new exploit. Following the meta pays big in these games. I think that phyonix's approach to just standardize everything and to have at least 1 free car in each category was brillant. It might not make as much money tomorrow, but it solidified rocket league as a game that will continue to be competative into the future. If it's all standardized, there is consisency; you can count on it being the same for years. Those who work on core skills will consistently pass those who look for loop holes and exploits. The pro scene will always have the most competative players. This is one of the reasons I've always felt that rocket league is more similar to real sports (soccer or basketball) than any other eSport. While this update isn't a garunteed bad thing, it does leave our beloved game vulnerable to accidental exploits. As wayton was showing, the F1 (an in game purchase) has a lot more power. If your opponent isn't aware of this update they might get surprised at the power coming out of flicks. It's a small thing, but this may be just the beginning. Could it get worse? could we get circle or triangle hit boxes? or maybe wheels that extend past the nose of the car? who know what is now possible....or maybe it will be fine and nobody will care.
As a Software Engineer, I will say that problems related to code changes in the game are not related to the developers. Dev teams are usually assigned cards (code changes) by their product owner or project manager, and they (the PO or PMO) are usually given these cards by other people in the business. It's easy to look from an outside perspective and assume that the developers are just going in and making changes, but that's not the case. If it was, Epic would have way more problems on their hands. Sometimes developers do have a say in the changes that they make, but the last call usually comes down to what the business wants from the devs.
I get what your saying. But I feel that the fennec and octane looks wise look cleaner. Which as you talked about the placebo affect b4 understand where I’m going. I feel that the harbinger for example doesn’t have those clean lines to follow on car designs.
Yeah I choose cars based on how they make my monke brain feel. Sometimes I'll play better with one octane preset vs another because it "feels softer". I also just have negative or positive feeling attached to playing certain cars. Takumi feels heavy and sluggish. Jaeger feels stiff but powerful. Octane feels soft but agile. Fennec just feels bouncy and clunky to me so I don't use it. If RL is a game of the mind then how feel with a car plays a bigger role than you might think
i legitimately think the Ace is one of the best cars in the game. the breakout hitbox in general has some unique qualities like its fastest turn radius to it that make it extremely speedy and effective both on and off the ball, but always seemed a little too awkward to actually want to use. with it being shifted backward it fixes a bit of its floppiness and awkwardness. this puts your nose closer in line with the octane's positioning, while still keeping the extra length of the car behind you, which can be surprisingly useful in a lot of situations. and with it being shifted UPWARDS (!!!!) it makes it compete a lot more with the octane on 50/50 situations and can get more controlled touches for ground dribbles in a way that is perfectly in line with what you normally want for high level gameplay. in fact, theres many situations for both 50/50s and dribbles that are simply an improvement over the octane hitbox. ive always liked the flat cars, but there was always something too awkward and unsafe about their ground game and 50/50s. the Ace completely fixes that imo while still having all the qualities you normally want from a flat car. it is now my go-to flat car option for sure. as a bonus, the way it plays is somehow surprisingly close to the octane hitbox so switching between them is pretty easy. ive been able to maintain my octane hitbox playstyle (fennec) while having all the extra advantages of the flat cars, and because of its highest turn radius and other nice qualities for landing smoother, easier zapdashing and walldashing in most cases, theres a noticeable increase in my boost efficiency and positioning as well. this makes it my favorite car for handling neutral situations in the game where neither team really has an advantage. it also makes it very good for some defensive situations and off-the-ball offense as well) theres really only 2 downsides to this car. its still not quite as capable at shooting as large of a variety of effective shots as you can with the octane. its slightly more awkward to use in the air especially, which makes some ideas less effective than you can do with the octane. in effect, you have a bit less freedom to do whatever you want like you can in octane and instead are forced to play towards the Ace's strengths and use ONLY that particular playstyle if you want to be effective. you still absolutely can be effective... you can be extremely effective, its just that you have a reduced amount of options sometimes. and the other downside is that being a long car (and with your length pushed behind you more than normal), you become a bit easier of a demo target. this is still preventable in a large amount of cases without having to do anything crazy like flipping all the way out of your preferred position, but it is definitely something you have to be more careful of, especially for defending air dribble bumps (but it also has some nice ways to use the length to reach around the outside of a bump as well, so it about evens out) also, as a workshop map speedrunner, its the perfect car for a lot of speedruns. again, fastest car type (and a very capable car type for some specific skills like pinches and flicks), but without the awkwardness and floppiness of its extra long nose or being too flat on the ground to perfectly control your touches.
I think you missed a very VERY important factor. I only switched to the Fennec because of Team decals (and large amount of decal variety), no other reason. If you have the Fennec or Octane, your customization options are endless.
I think that this is the way it should be, it will make skill ceiling even higher and it will be way more fun to watch the pro play too as players will start using different cars rather than the 3 main ones. The only problem would be the paywall behind hitboxes, but for a free to play game epic is falling behind on money made as new things dont interest the dedicated players
"Don't fix what ain't broke." the community told Epic. "But... but money. I want the money!" Epic replied without making eye contact, shivering and gleaming from cold sweat.
I actually dont mind at all having hitbox changes. Was upset when they first standardized things knowing it would mean unrepresentative hitboxes for car size, but small adjustments like this could be perfect. Gives you a rock paper scissor type strat for car choice. Some cars having upsides and downsides and Octane then being a neutral platform but missing the ability to pull off some things the other hitboxes may offer. Great video!
Don't know if its going to get mentioned but the paladin was so close to being the go to car. Edits: 3:45 so close, no paladin mentioned yet. 4:11 LETS GO!!!!
I have the Takumi since I payed for the game back in 2018. Planning on training and becoming a plat or higher Takumi main because it’s nostalgic. Apparently, it’s super rare, and I’ve never seen another one in the 1000+ matches I’ve played. Had no idea it used the octane hitbox. It’s the first car I used, so I’m learning to beat the odds.
As much as I like the concept of the new unique car hitboxes I'm worried at how hard it will be to make one that is competitively viable while also not just being strictly better than the other cars.
The worst part about this is probably just the ptw thing. Anybodu with money can get an advantage as well as removing trading this could be really bad for rocket league
>new car releases* >CC make videos "WOW THIS IS SO GOOD OMG BEST CAR???!?!???!?!?" > no one uses it ever after the first week* Everytime a new good BP car comes out LMAO
mainly the reason i use old cars like octane or fennec, are mainly because they feel better, and i been using then for so long so it just feels more nostolgic.
I think a good way to look at this, if it does in fact change the meta, is not the dev's tampering with the meta, but rather, the devs addressing another issue (hit box's not lining up) and having consequences in meta play. This has happened before with the flip reset being a consequence of them fixing another unrelated issue.
The problem is that shifting the hitbox without moving the center of mass causes HUGE problems - especially for muscle memory. Lightning McQueen has absolutely abysmal flicks and power because the center of mass was too far forward after the hitbox shift. It feels nothing like a Dominus at all, and that’s the main reason that I can’t use it even though I bought the car. If they’re going to shift the hitboxes, the cars still need to feel similar to their original hitbox.
I think it would be cool to let players change out bumpers/wings/body kits etc, to essentially customize their hit boxes on every car based on their needs. Let us adjust ride height (to a degree) Big wing/no wing etc… That would totally shift the meta and may make “old” cars “new” again.
Maybe its just me but I prefer when cars have 2 thrusters at the back instead of one in the centre. A lot of the cars they release that i considered using have a single thruster
I'm not sure what you are saying is true. The amount of force is determined by the distance from the center of mass to the outer edge of the hitbox like you said, but longer and lower means you are very likely to hit it on the diagnoal which isn't longer on the new cars and only slightly on the F1,but like with the batmobile, much much harder to hit because it's so skewed from the visual box. A good example is the breakout, I'm sure there's a specific point where you can shoot very powerfully from, but in practice, the dominus has much more powerful shots because the box is the biggest from the center to the farthest point AND because of the shape us humies are way more likely to get a properly powerful shot, vs what is actually possible.
@8:30 "Added new text to the "All Trades are final" OOOOOFFFFFF little did we know we know what they ment... Killed off a whole community of the game....Just like that.....
funny thing is I thought fennec was more popular car when I first found the car in a reddit clip, I was like: "what is that car I love the looks of it" I was hesitant to switch from octane for muscle memory but when I found out it's octane hitbox I switched immediately even now I love this car if memory serves correct this one of the few that not not only has two exhaust but also it's boost comes from it's tail lights instead of separated space in the midle that is created for every car I saw these two are one of the reasons why I love this car and main reason being ofc octance hitbox, I really wanted DINGO to gain popularity but sadly it did not get that much attention I also the civic type car normal variant specially TW PAINT it's like underglow
Dont the different models have different ball launch angles too? Or is that due to the pivot point you mentioned? Ive used the X-Devil since the beginning, and since i only play once a week i wont be switching because it will take me too long to get used to the physics differences for dribbling etc. I have to imagine pro players are the same in that they want to perfect their techniques, not have to learn new physics, hence they just stick with the octane.
Yeah but imagine they change every hitbox, that would include octane and fennec, so the pros who know every pixel of those cars would be slightly thrown off. I don’t know how much but i feel like they’d definitely notice
Wait but if shifting it forward is an advantage, shouldn't the back shifts of the mcqueen and ace cars make them worse? Also, apart from better matching the hitbox, what does shifting down the primo hitbox do?
I'm an octane main, and I will continue to be one. I tried other cars, didn't like em, so I made my car: pink/purple octane (when released), slipstream and pink/purple photons (when cc1 dropped), and just kept the trail, a rainbow flag I've never taken off, and striker tiara. Oh and OG S2 challenger boost. I've tried other things, and I now use TW oct/phot/slip which I got just before trading got yeeted, and that's my perfect car. Ran polypop and singlarity GEs for ages, tried others, settled on those. Just run TW singularity now. The cosmetics in this game should not change the game. I like the octane and I think it fits the hitbox and my expectations of the game perfectly already. Oh and I'm annoying and use the aftershock engine sound lmao
Just a few days ago, I wanted to use the f1 2021 car just for fun, I take it into training after not using it in years and I said “tf is wrong with the hit box, why is it so weird” because when I had bought it in 2021, it was still shifted back, which is how I got used to it
In bakkes mod you can change the car in replays as long the one you are trying to change to has the same type of hitbox Both the fennec and the scarab use the octange hitbox
Check out ZLeague here and get 5,000 ZCoins for free r.zleague.gg/wayton #ad
no
No
No
No
So why do you still only use the octane? Why not get a new main and go against the crowd.
The biggest problem is the paywall (and even unavailability for purchase) to access these "new" hitboxes. In the beginning everything was unique but also free (or very cheap in case of the early DLCs). The hitbox consolidation was only good because you never *had* to buy any newly released car to access its hitbox.
Just trade and make some credits……oh wait
that's becuase in the beginning the game was $20 so things could be cheap. Now the game is free to play it has to make money somehow
@@edgeribble But not money with P2W. Other games manage just fine with purely cosmetic items.
@@edgeribble Making the game Pay to Win is not exactly an acceptable solution in a competitive setting. Selling cosmetics is how you are supposed to make money in these types of game
epic makes a good amount of money
removing trading is just a way to get more money short-term instead of long-term@@edgeribble
0:50 that car body transition was disgustingly clean
I DIDNT NOTICE OMG
Totally thought I was tripping!!
Bakkesmod
@@aha3411 true
I've watched it 3 times already
I'm 50/50 on this. I've always wanted unique hotboxes to come back. I was very disappointed with the change back then. But at least it completely removed the chance of a pay to win car. If they continue to stick to just hotbox relocations, I think we should be okay. All the relocations so far have been to match the car model. The worry is if they decide to make a completely new hotboxes for a new car that's just bigger in all directions. I would hate hate to see Octane dethroned because of a DLC car that's designed to be better then it. Being owned by Epic doesn't give me confidence..
Same with me
your mom also has a nice hotbox
@@nevill2947 thanks bro
you missed his point...they are just moving the hitboxes now but that has made a pay to win car with more powerful shots. it ain't even pay to win cause i can't even buy the damn f1 car if i wanted
My guess is if they make anything better than Octane then it will not be on purpose. It will just happen naturally. I feel like they just changed the Ace hitbox to fit that car and didn't even consider nor test it out before release. They didn't think about the narly flicks and mustys . If they bring in a better hitbox that beats the Octane, it will probably just be based of the car design rather than trying to be better.
Still waiting for the hitbox that makes my tm8 rotate back post.
Made my day bro.😂
Bro... i hear ya... Trying to get my brother up to GC1 so i can have a teammate , were in champ 1....
I end up being last man 6 times in a row because of this crap
@@CyKsFuzeyeah and ur tm8 always mad u were not there for the one time they had a good pass
@@darkest_thief I know right lmao
You’re definitely onto something with the “pros need to use the car” idea. I remember the Ford Mustang gained a bit of popularity after Joyo first used it. Good stuff as always Wayton
Sizz used to main the Skyline
I think it would be interesting if Psyonix held an RL Esport event where the players have to play with a car outside the meta (octane, fennec, dominus, batmobile). Maybe something could catch on and shake the meta some more? Maybe players will specialize in random cars because an event like that would exist? Just something I thought about during the video.
That would be cool. "Which pro will ball out with what random non-meta car?" I'd watch that. lol.
they did, it was an event with the porsche 911 car, it was a 2v2 tournament with pros and content creators and it was won by Firstkiller and JamaicanCoconut
@@Fusion7857_ but I mean an event where any car can be chosen. Pros gotta find the best cars outside the norm, and maybe they would find a car that works better than previously thought.
@@EboRLThing is, there is no objective difference, so there won't be any cars that miraculously just work better. Since in such an event people would not be allowed to use the standard meta cars, that would only solidify those as "better" because of the fact that they got banned from that contest
There's one thing you forgot to mention tho. While most of the very recent car bodies have shifted/adjusted hitboxes, cars like the Diesel and Scorpion remained with the usual standartised hitboxes
This will likely come, if these changes are well-received.
Scorpion is so weird.
It kinda looks good but it feels so sluggish.
I normally use my glorified golden Fennec for casual fun or the retro Primo for its “snappy” feel for sweaty games, but Scorpion just feels… wrong.
I don’t know if it’s just the Dominus hitbox or the car itself.
i think itd be cool of the stats for the hitboxes (girth, length, height, lever) were at least visible in the car selection menu in the garage, making it a less "underground" thing, but i 100% like the idea of making hitboxes more unique again
Girth ?
heh, he said girth
THE EDITING, dam that was well edited. props to the guys who did that. a work of art.
Good video. I've been pretty disconnected for rl recently and didn't realize they shifted the position of more hitboxes after the initial changes to the f1. It'll be interesting to see how this plays out
I’ve just been getting back into rocket league recently, and have been watching yt videos to see where I can improve, and I haven’t seen a video before today that it was obvious the creator put a ton of effort into the video. Refreshing to see, keep up the good work man!
5:50 ok but fennec just looks good, unlike a lot of other cars introduced. It's a clean design... gotta give that some credit, along with the "hitbox-accuracy" ofc
That transition at 0:50 is amazing
You Always Find The Best Stuff To Talk About And Really Put 110% In To It
Why did you type it like that lol
@@Zympt I got confused aswell lol
What do you mean "typed it like that"?
@@RunicSkywith cap letter at start of every word
Yeah I just type like that on KBM
I think the adjustment should be made to many cars. The physics principles in rocket league make it so there's a real trade off of benefits and drawbacks to those adjustments. And like many things in the real world, a hitbox that is a generalist will often be better overall because it's not terrible at any one thing. But mainly, I'm all for the hitboxes matching their appearance more closely. They should make a hitbox specifically for the scarab, that thing is awful.
It's true. Longer lever means more power, but less controlled touches.
We need a hitbox for the zippy too, and other smaller cars
I see this going three directions depending on how psyonix handles this going forward: either they release a "broken" hitbox like you suggested that breaks out on the pro scene or things stay more or less as they are with players sticking to what they prefer and not spending the money to test every single new hitbox that gets released or, the most interesting option, psyonix updates every single hitbox to bemore accurate (while retaining some kind of standardization) so that each car has at least some unique potential which would open up a lot of possibilities for players of all skill. Specializing in a specific hitbox will be more important than ever.
They could spin it as “hitboxs” being positions.
The editing skills on this video are insanely good. Well done!
so cool they make the pay2win cars special. the f1 car is pretty expensive
Played Octane starting out but now I really only just use the Paladin for each match. Something about that car just feels so gooooooood.
Been ages since I’ve seen Rocket League stuff, suddenly you popped up again, really happy to see you’re still putting out great content!
holy cow wayton never disappointed with his great well rounded vids and editing!
0:12 battle bus
0:17 lightning mcquenn !?
battle bus
battle bus
Finally, I have been asking about this but being ignored in the comments or told. Look at the video bro even though their video didn't talk about the CG point. The fact that the CG point remains in the same spot but the hit box moves is huge and can completely change how the care plays. For the Octane, one of the things that has uniquely about its CG. It has the lowest CG relative to the hitbox. Which creates a sweeping motion as the hit box rotates around the CG during spins and dodges. Creating a artificially larger hitbox.
In the video, you focused on the distance between CG and front of hit box which helps with things like musty, 45, 90 deg flicks. On the flip side, a hit box that has been shifted backward will also help other things like standard flicks. With the subtleys that come with this game. It could open up more standard flicks where the back corners are used to strike the ball. Also, a shorter lever, as you called it. Would have a slower motion when rotating. So it could make soft touches during an air dribble easier and more controllable or possible make the car more stable as the nose of the car doesn't get knocked around as much.
I'm all for creating new hitboxes to experiment with Rocket League's very stale car meta, but executing it by modifying limited time DLCs creates a potential pay-to-win element, which is dangerous.
I’m a fennec main but my reasoning for switching to it from octane was because it was the same hitbox and it felt better and more consistent.
I would love to have every car match its hitbox perfectly, even if that means going back to 100+ hitboxes in the game.
The only change that needs to preceed this is that all cars are available for free. And it would still be a big win for Epic, as people would rush to buy skins for their new personal favorite.
Somehow Wayton's video quality gets better each time
Also something is that It has only happened to DLC cars which if the shift octane hitbox but only on a DLC car It would make It kind of pay to win right?
5:24 Its kinda hilarious that this whole vid is about people/pros only using a few cars but there’s a merc right here
I remember linkuru hyping up the fast 4wd and metsanauris playing with it in rlcs. The car is almost entirely forgotten now.
I'm scared to see the day rocket league becomes a pay to win game...
I’m happy abt this bcz i’ve always wanted every car to have it’s one hitbox that matches up perfectly with the car
Thanks for sharing this information. I'm glad they're taking it more serious and implementing more accurate "car tools" in the game. Certainly other pros have commented on this. Like JZR documenting miss touches and touches that shouldn't have happened. That's also the reason for toppers not sitting on the car correctly.
That my truck, harbinger for life yo!!!!!!!🎉🎉🎉 0:36
I'm most worried about this game becoming p2w. Imagine epic releases a car with some OP hitbox in the item shop for 20€.
His videos are just getting higher and higher quality! Love the intros and videos!
You know its a good day when Wayton uploads :D
Very informative as always, great video Wayton
11:32 I think it's important to remember, this is a game. Nearly all competitive games manually shake up their META to draw attention and keep people coming back. Compared to actual sports where nothing is changed except maybe a new shoe that has 0.2% better spring to it.
Rocket League NEEDS these changes and interesting updates. Sucks they're still so subliminal and silent about them.
Is it right not to consider it a sport at this point? RL is so attractive just because it's no play-once-a-month-and-be-entertained-game, but precisely because you have to put in the hours and get rewarded for honing your skill, not just exploiting the newest patches. I don't generally oppose the trend, but I think Psyonix should be very careful with the speed at which they change the game, because it's great as it is right now.
@@raphaelefranco1123 no, it's a game, not a sport... 99.9% of the playerbase are not competitive professionals. You can argue that is an e-sport, but I am not participating in e-sports when I play, I'm just having fun with friends, win or lose, like any other game.... just like the rest of us.
@@SA80TAGE Football is a game, too, when you're not professional, but you still appreciate the sport-like character of it that not the game evolves, but the approaches do. Just because not everyone is playing at the top level doesn't mean that changes the character of the game. I for my part would never consider myself anything of a good player, but I love that the progress I make is based on the work I put in, not the exploits I use. Sure, those never stay around for too long, but IMO Rocket League shouldn't become another game where the meta changes with every update. That's why I feel like it belongs more to the sport-category
I disagree rocketleague is unique the Meta is defined by mechanical skill only
@@raphaelefranco1123 football had 100+ years to evolve. It’s fair to say sport/game whatever, but we live in a modern time where TH-cam shorts and tiktok exists. People need shakeups and their attention held.
That’s not to say some people would prefer nothing to change. They’ll exist, but for the health of the game, they gotta start doing something. Someone’s gonna create a competitor at this point. Just like how Fortnite competed against PUBG.
They are clearly trying to find a pay to win car that gets Epic a return on their investment. They're not "shaking up the meta" they're trying to make money.
Trying to make money by shaking up the meta
Yeah, what else would they want? Love?
i mean for the issue of cars not being used you could alternate randomly starting each new player with one of each containing different hitboxes. Ex. each player will start with random cars 1 using octane hitbox, one using merc hitbox, and one using dominus hitbox. Therefore players will still have the same advantage whilst making them pay for the popular octane or dominus
I USE THE DINGO!
am always hyped when I see another player using it… doesn’t happen often 😅
Your RL videos are the best my dude. Smart as always. Looking forward to 2024.
Honestly they could probably just get right down to it and have a popular pro/content creator sign a contract to play with a car for a certain amount of time as an advertisement. It really seemed like Leth was driving up Dingo usage back when that came out.
the transition at 0:52 is too clean to be left unnoticed
I used the primo for a little while and it felt really good. I ultimately went back to fennec, but that may change while I play around at a mid rank and cycle through dominus boxes as well. I assumed primo was breakout and had no clue it was a modified hybrid. Personally I'm a fan of unique hitboxes rolling back in. I'm nowhere near breaking through to higher ranks, and experimenting with different cars is a fun learning experience. Great video, great editing, and very informative. Thanks Wayton
Imo, the whole "standardization" of hitboxes was honestly the WORST decision Psyonix devs could've made to the game. They had no business doing this whatsoever. Every car was unique and viable in some way. Now you only see two cars in RLCS and those same two cars are always given preferential treatment when it comes to cosmetics, payed or free.
Cudos to the FX editor, this video is sick
It’s really good. The edit of the cars switching mid aerial was so good.
I have friends who play league and valorant and other competative games and there are constant developer notes, characters getting buffed and nerfed and balance issues being resolved. There is a constant cycle of finding exploits, winning a bunch of games and then having the devs patch it. (this inevitably destroys the traditional gameplay and some regular players have to shift). And then they go looking for a new exploit. Following the meta pays big in these games.
I think that phyonix's approach to just standardize everything and to have at least 1 free car in each category was brillant. It might not make as much money tomorrow, but it solidified rocket league as a game that will continue to be competative into the future. If it's all standardized, there is consisency; you can count on it being the same for years. Those who work on core skills will consistently pass those who look for loop holes and exploits. The pro scene will always have the most competative players. This is one of the reasons I've always felt that rocket league is more similar to real sports (soccer or basketball) than any other eSport.
While this update isn't a garunteed bad thing, it does leave our beloved game vulnerable to accidental exploits. As wayton was showing, the F1 (an in game purchase) has a lot more power. If your opponent isn't aware of this update they might get surprised at the power coming out of flicks. It's a small thing, but this may be just the beginning. Could it get worse? could we get circle or triangle hit boxes? or maybe wheels that extend past the nose of the car? who know what is now possible....or maybe it will be fine and nobody will care.
Saw Leth talk about this I kind of understood till now. Wow that's a big change
I think this is a good change tbh. I think it’s nice to add a little bit more actual different content to the game
As a Software Engineer, I will say that problems related to code changes in the game are not related to the developers. Dev teams are usually assigned cards (code changes) by their product owner or project manager, and they (the PO or PMO) are usually given these cards by other people in the business. It's easy to look from an outside perspective and assume that the developers are just going in and making changes, but that's not the case. If it was, Epic would have way more problems on their hands. Sometimes developers do have a say in the changes that they make, but the last call usually comes down to what the business wants from the devs.
finally!!! ,missed you wayton
I get what your saying. But I feel that the fennec and octane looks wise look cleaner. Which as you talked about the placebo affect b4 understand where I’m going. I feel that the harbinger for example doesn’t have those clean lines to follow on car designs.
Yeah I choose cars based on how they make my monke brain feel. Sometimes I'll play better with one octane preset vs another because it "feels softer".
I also just have negative or positive feeling attached to playing certain cars. Takumi feels heavy and sluggish. Jaeger feels stiff but powerful. Octane feels soft but agile. Fennec just feels bouncy and clunky to me so I don't use it.
If RL is a game of the mind then how feel with a car plays a bigger role than you might think
i legitimately think the Ace is one of the best cars in the game. the breakout hitbox in general has some unique qualities like its fastest turn radius to it that make it extremely speedy and effective both on and off the ball, but always seemed a little too awkward to actually want to use. with it being shifted backward it fixes a bit of its floppiness and awkwardness. this puts your nose closer in line with the octane's positioning, while still keeping the extra length of the car behind you, which can be surprisingly useful in a lot of situations. and with it being shifted UPWARDS (!!!!) it makes it compete a lot more with the octane on 50/50 situations and can get more controlled touches for ground dribbles in a way that is perfectly in line with what you normally want for high level gameplay. in fact, theres many situations for both 50/50s and dribbles that are simply an improvement over the octane hitbox. ive always liked the flat cars, but there was always something too awkward and unsafe about their ground game and 50/50s. the Ace completely fixes that imo while still having all the qualities you normally want from a flat car.
it is now my go-to flat car option for sure. as a bonus, the way it plays is somehow surprisingly close to the octane hitbox so switching between them is pretty easy. ive been able to maintain my octane hitbox playstyle (fennec) while having all the extra advantages of the flat cars, and because of its highest turn radius and other nice qualities for landing smoother, easier zapdashing and walldashing in most cases, theres a noticeable increase in my boost efficiency and positioning as well. this makes it my favorite car for handling neutral situations in the game where neither team really has an advantage. it also makes it very good for some defensive situations and off-the-ball offense as well)
theres really only 2 downsides to this car. its still not quite as capable at shooting as large of a variety of effective shots as you can with the octane. its slightly more awkward to use in the air especially, which makes some ideas less effective than you can do with the octane. in effect, you have a bit less freedom to do whatever you want like you can in octane and instead are forced to play towards the Ace's strengths and use ONLY that particular playstyle if you want to be effective. you still absolutely can be effective... you can be extremely effective, its just that you have a reduced amount of options sometimes. and the other downside is that being a long car (and with your length pushed behind you more than normal), you become a bit easier of a demo target. this is still preventable in a large amount of cases without having to do anything crazy like flipping all the way out of your preferred position, but it is definitely something you have to be more careful of, especially for defending air dribble bumps (but it also has some nice ways to use the length to reach around the outside of a bump as well, so it about evens out)
also, as a workshop map speedrunner, its the perfect car for a lot of speedruns. again, fastest car type (and a very capable car type for some specific skills like pinches and flicks), but without the awkwardness and floppiness of its extra long nose or being too flat on the ground to perfectly control your touches.
scarab mains rise up
Literally no one
@Villiama10000 how dare you 😢
Nah
I think you missed a very VERY important factor. I only switched to the Fennec because of Team decals (and large amount of decal variety), no other reason. If you have the Fennec or Octane, your customization options are endless.
I think that this is the way it should be, it will make skill ceiling even higher and it will be way more fun to watch the pro play too as players will start using different cars rather than the 3 main ones. The only problem would be the paywall behind hitboxes, but for a free to play game epic is falling behind on money made as new things dont interest the dedicated players
I use the Artemis GXT for some reason,it has strong flicks decent challenges and good airplay but I really like the groundplay
This has gotta the weirdest car, it is supposed to have the same hitbox as the batmobile, but it feels so different
"Don't fix what ain't broke." the community told Epic.
"But... but money. I want the money!" Epic replied without making eye contact, shivering and gleaming from cold sweat.
I actually dont mind at all having hitbox changes. Was upset when they first standardized things knowing it would mean unrepresentative hitboxes for car size, but small adjustments like this could be perfect. Gives you a rock paper scissor type strat for car choice. Some cars having upsides and downsides and Octane then being a neutral platform but missing the ability to pull off some things the other hitboxes may offer. Great video!
WAYTON UPLOADED LETSGOOOOOOO
Don't know if its going to get mentioned but the paladin was so close to being the go to car.
Edits: 3:45 so close, no paladin mentioned yet.
4:11 LETS GO!!!!
I have the Takumi since I payed for the game back in 2018. Planning on training and becoming a plat or higher Takumi main because it’s nostalgic. Apparently, it’s super rare, and I’ve never seen another one in the 1000+ matches I’ve played. Had no idea it used the octane hitbox. It’s the first car I used, so I’m learning to beat the odds.
As much as I like the concept of the new unique car hitboxes I'm worried at how hard it will be to make one that is competitively viable while also not just being strictly better than the other cars.
Imagine all cars have the hitbox more matched to its looks now. I would be grinding different cars to find my own type.
The worst part about this is probably just the ptw thing. Anybodu with money can get an advantage as well as removing trading this could be really bad for rocket league
How does shifting the hitbox forward increase the length of the "lever"? Wouldn't the center of mass also shift?
>new car releases*
>CC make videos "WOW THIS IS SO GOOD OMG BEST CAR???!?!???!?!?"
> no one uses it ever after the first week*
Everytime a new good BP car comes out LMAO
Its pretty cool that you can kinda have "builds" in Rocket League. Want to focus on Flicks? use a flat car. Want better 50s? use merc
ngl ur intros keep getting better and better👀
mainly the reason i use old cars like octane or fennec, are mainly because they feel better, and i been using then for so long so it just feels more nostolgic.
finally, an in depth explanation on the f1 situation
Hey Wayton! Great video!🎉❤
Hiiiiii wayton this was very useful for me thank you keep up the great work
Says the one who just went straight for the comments without watching the video😏
bro watched in x50
@@MarouRL 😂ok
The editing in this video is unreal. I would love to learn how to do this
I think a good way to look at this, if it does in fact change the meta, is not the dev's tampering with the meta, but rather, the devs addressing another issue (hit box's not lining up) and having consequences in meta play. This has happened before with the flip reset being a consequence of them fixing another unrelated issue.
The problem is that shifting the hitbox without moving the center of mass causes HUGE problems - especially for muscle memory. Lightning McQueen has absolutely abysmal flicks and power because the center of mass was too far forward after the hitbox shift. It feels nothing like a Dominus at all, and that’s the main reason that I can’t use it even though I bought the car.
If they’re going to shift the hitboxes, the cars still need to feel similar to their original hitbox.
I think it would be cool to let players change out bumpers/wings/body kits etc, to essentially customize their hit boxes on every car based on their needs.
Let us adjust ride height (to a degree)
Big wing/no wing etc…
That would totally shift the meta and may make “old” cars “new” again.
im so excited every time you release a new video (your my favourite youtuber).
always a good day when wayton uploads
Maybe its just me but I prefer when cars have 2 thrusters at the back instead of one in the centre.
A lot of the cars they release that i considered using have a single thruster
nice, I'm sure I'll be able to sell some of my items to get the best car in the game
... oh wait
I'm not sure what you are saying is true. The amount of force is determined by the distance from the center of mass to the outer edge of the hitbox like you said, but longer and lower means you are very likely to hit it on the diagnoal which isn't longer on the new cars and only slightly on the F1,but like with the batmobile, much much harder to hit because it's so skewed from the visual box. A good example is the breakout, I'm sure there's a specific point where you can shoot very powerfully from, but in practice, the dominus has much more powerful shots because the box is the biggest from the center to the farthest point AND because of the shape us humies are way more likely to get a properly powerful shot, vs what is actually possible.
@8:30
"Added new text to the "All Trades are final"
OOOOOFFFFFF little did we know we know what they ment...
Killed off a whole community of the game....Just like that.....
I LOVE switching cars, every season I run with the featured car(s).
Also always sicken of Octanes since I picked up the game.
😂❤ GGs
funny thing is I thought fennec was more popular car when I first found the car in a reddit clip, I was like: "what is that car I love the looks of it" I was hesitant to switch from octane for muscle memory but when I found out it's octane hitbox I switched immediately even now I love this car if memory serves correct this one of the few that not not only has two exhaust but also it's boost comes from it's tail lights instead of separated space in the midle that is created for every car I saw these two are one of the reasons why I love this car and main reason being ofc octance hitbox, I really wanted DINGO to gain popularity but sadly it did not get that much attention I also the civic type car normal variant specially TW PAINT it's like underglow
Dont the different models have different ball launch angles too? Or is that due to the pivot point you mentioned?
Ive used the X-Devil since the beginning, and since i only play once a week i wont be switching because it will take me too long to get used to the physics differences for dribbling etc. I have to imagine pro players are the same in that they want to perfect their techniques, not have to learn new physics, hence they just stick with the octane.
Yeah but imagine they change every hitbox, that would include octane and fennec, so the pros who know every pixel of those cars would be slightly thrown off. I don’t know how much but i feel like they’d definitely notice
I think it should be mentioned that the Fennec is the coolest looking car ever.
Wait but if shifting it forward is an advantage, shouldn't the back shifts of the mcqueen and ace cars make them worse? Also, apart from better matching the hitbox, what does shifting down the primo hitbox do?
I like how the fennec says weak flicks when mawkzy exists
I'm an octane main, and I will continue to be one. I tried other cars, didn't like em, so I made my car: pink/purple octane (when released), slipstream and pink/purple photons (when cc1 dropped), and just kept the trail, a rainbow flag I've never taken off, and striker tiara. Oh and OG S2 challenger boost. I've tried other things, and I now use TW oct/phot/slip which I got just before trading got yeeted, and that's my perfect car. Ran polypop and singlarity GEs for ages, tried others, settled on those. Just run TW singularity now. The cosmetics in this game should not change the game. I like the octane and I think it fits the hitbox and my expectations of the game perfectly already. Oh and I'm annoying and use the aftershock engine sound lmao
I forgot about the dingo. I have a tw one and some nice decals. I'm gonna use it more because I already mostly play fennec.
Why is shit blurred out @7:49?
Just a few days ago, I wanted to use the f1 2021 car just for fun, I take it into training after not using it in years and I said “tf is wrong with the hit box, why is it so weird” because when I had bought it in 2021, it was still shifted back, which is how I got used to it
Honestly I kind of like the idea of each car having its own unique hitbox - especially if it means the hitbox matches it’s appearance.
Just watch Psyonix start creating cars with unique mechs, oy
I have a question tho. The new cars “Diesel” and “Scorpion”, what hitboxes or those, and are they changed slightly?
Ever since i saw joyo use the mach e, i have been using it quite alot and it looks and feels amazing and consistent
how tf did you do that car change edit at 2:56 wtf
In bakkes mod you can change the car in replays as long the one you are trying to change to has the same type of hitbox
Both the fennec and the scarab use the octange hitbox