We discovered the Octane and Fennec are NOT the exact same... here's what happened

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 396

  • @Renshyra
    @Renshyra หลายเดือนก่อน +1568

    interesting fact, by waiting a second, you arent letting the ball spawn, you actually spawn slightly in the air, most time based training packs can be broken because you can wavedash before you hit the ground

    • @robertgreen8452
      @robertgreen8452 หลายเดือนก่อน +99

      next training pack from leth incoming

    • @cincerewilson9658
      @cincerewilson9658 29 วันที่ผ่านมา +43

      this is the exact reason why the first level of musty's speedflip pack is impossible for some people even with a good speedflip, can't build momentum properly within the first fractions of the second you press boost and accelerate since falling down works against you

    • @Zel-Veraan
      @Zel-Veraan 29 วันที่ผ่านมา +6

      Didn't they dub that the Spawn Dash?

    • @heavyhittersirl
      @heavyhittersirl 29 วันที่ผ่านมา

      I believe Twinser is also kinda weird

    • @edgeribble
      @edgeribble 29 วันที่ผ่านมา +16

      @@Zel-Veraanwait can u do that on demo spawns?

  • @BelderTheBlender
    @BelderTheBlender หลายเดือนก่อน +602

    24:35 for why the Fennec isn’t like the Octane

    • @RealNaisuCinema
      @RealNaisuCinema 23 วันที่ผ่านมา +111

      24 minutes in should be illegal

    • @--Mox--
      @--Mox-- 20 วันที่ผ่านมา +1

      Real

    • @Rafael-fo9sp
      @Rafael-fo9sp 19 วันที่ผ่านมา +16

      No fucking way it's 20 PLUS MINUTES in... Holy shit. Thanks dog

    • @redd_rl
      @redd_rl 17 วันที่ผ่านมา +5

      thanks for letting me skip 20 minutes of yap

    • @Sawdogg
      @Sawdogg 15 วันที่ผ่านมา +2

      @@redd_rlit wasn’t yap it was rapid completing a training pack that leth made

  • @Krubus
    @Krubus หลายเดือนก่อน +580

    I realised the difference with eversax olympics air dribble, if you hold boost and throttle as you spawn with both hitboxes, fennec hits the ball perfectly to roll flat and octane makes it bounce

    • @Krubus
      @Krubus หลายเดือนก่อน +36

      also im trying out the pack, and for the first shot I hit the ball but it went over the net ;-; update: doing them all in order and the catch and dribble is so stressful...

    • @Krubus
      @Krubus หลายเดือนก่อน +26

      update 2: holy I just did it (kbm gc1, definitely does not take half an hour to do for me xD) can't wait for 'normal' and 'hard'

    • @benjikrafter
      @benjikrafter หลายเดือนก่อน +57

      My best guess is that while the hotbox is the same, the spawn “center” is different for both models. Meaning a slight difference in spawn location, making them just a touch off

    • @Orangezillia
      @Orangezillia 27 วันที่ผ่านมา +1

      OK DUDE

    • @octocube8890
      @octocube8890 21 วันที่ผ่านมา

      ​@@benjikrafter like it is with the lightning mc queen car it hast the dominus hotbox but it's further back

  • @floodpud8728
    @floodpud8728 หลายเดือนก่อน +281

    I could see the cars using the same hitbox, but the hitboxes will be aligned to the car's visual graphics differently. When the game spawns a car, the spawn point may be anchored to the visual representation of the car, which would lead to the cars spawning with different hitbox positions.

    • @jim4061
      @jim4061 28 วันที่ผ่านมา +16

      Yeah I also think it’s something to do with one hit box being more to the front or back compared to the other witch is one of the reasons pros use the fennec more than the octane because the fennec hit box is more aligned to its visuals and further forward of spawns maybe

    • @Jermstain
      @Jermstain 26 วันที่ผ่านมา +19

      if they have part of their hitbox more forward or back even with the same hitboxes, do you think one might have like a nanosecond of an advantage on kickoffs? we need rocket sledge for this one i fear

    • @goudou5099
      @goudou5099 20 วันที่ผ่านมา

      ​@@JermstainFor sure yes, but which one ? 😅

    • @joshj3josh610
      @joshj3josh610 20 วันที่ผ่านมา +8

      Not sure why, from a programming perspective, anything about the visuals would be used for spawn. Kickoffs wouldn’t be even.

    • @redd_rl
      @redd_rl 15 วันที่ผ่านมา

      this is false, they're in the same location.

  • @styloyt
    @styloyt หลายเดือนก่อน +191

    Maybe like the centering (or like "center of spawn" of the octane and fennec is different?

    • @strawsquash
      @strawsquash หลายเดือนก่อน +5

      Probably the best explanation

    • @brypleb5792
      @brypleb5792 หลายเดือนก่อน +1

      i was thinking the same thing. maybe has to do with the spawning being different even if the hitbox is the same. idk

    • @BenRHarsh
      @BenRHarsh 29 วันที่ผ่านมา +15

      That's my guess. The cars spawn in the center of their model, but the hitbox is not centered over the center of the model to more accurately match the geometry of the car. It would be a simple fix to spawn cars based on the hitbox and not the model. It could be more complex than that, but that makes the most sense and is most plausible.
      Now to find the car with an Octane hitbox that's the furthest forward on the model and test them all out on 1v1 straight kickoffs to see which one hits earliest and how the ball bounces.

    • @redd_rl
      @redd_rl 15 วันที่ผ่านมา

      this is false, use hitbox plugin and align them perfectly.

    • @Aericane
      @Aericane 4 วันที่ผ่านมา

      @@redd_rlthat’s actually false. In training, I made screenshots for every kickoff spawn, and Fennec is aligned ever so slightly different and the camera is looking in a slightly different direction too

  • @Double-X2-Points
    @Double-X2-Points 28 วันที่ผ่านมา +35

    I did a full experiment years ago (2021, video on my yt homepage) and determined that fennec and octane are not the same. I have full videos, custom training pack which proves it with a breakdown, and even submitted a ticket to psyonix back in the day. Nobody seemed to take me seriously. I found that all vehicles sharing a hitbox fall into 2 categories when it comes to actual performance. This was a couple years ago but the data is probably still accurate

    • @semmu93
      @semmu93 20 วันที่ผ่านมา +5

      hey hats off for your research and efforts

    • @danielebrambilla2290
      @danielebrambilla2290 19 วันที่ผ่านมา +4

      Yeah but was your video pointlessly long and full of annoying screams like this one? It's basic TH-cam, man.

    • @Double-X2-Points
      @Double-X2-Points 19 วันที่ผ่านมา +1

      @@danielebrambilla2290 im pretty sure 90% of my videos are said to be pointlessly existing regardless of length. Also, I hadn't considered the screams. It's hard to keep up with the algorithm these days.

    • @redd_rl
      @redd_rl 15 วันที่ผ่านมา

      it's false, and data has changed.

  • @bigsmartfish
    @bigsmartfish หลายเดือนก่อน +195

    do other cars with octane hitbox like scarab do different things too? i remember hearing a while ago with rl bot development that the bots just played worse if using scarab despite having “identical” hitbox to octane

    • @aonoloki
      @aonoloki หลายเดือนก่อน +41

      I beleive the wheels placement does have an impact on how your car will turn. Anyway, there‘s some spreadsheet on reddit about it, even if most cars share a common hitbox, every car in RL got his how turn radius, like scarab is about 2.30 while octane got 3.32, making the scarab turn slightly slower than the octane (or octane does tighter turns if you look at it the other way)
      Edit : With how the car is placed at the beginning of shot 15, I‘m pretty sure it's about a wheeltouch. Since wheels are placed differently, you got another outcome

    • @014Darkness
      @014Darkness หลายเดือนก่อน +17

      Scarab makes you play worse confirmed

    • @IfeelKindaSick
      @IfeelKindaSick 29 วันที่ผ่านมา

      I think the positioning of the hitbox is what makes the difference. Slightly more forward/backwards.

    • @roseflows6585
      @roseflows6585 26 วันที่ผ่านมา +2

      ​@@IfeelKindaSick The wheels are set different depths in a lot of hitboxes too. Hit a reset between octane and dingo. It's a significantly different feeling in spite of the same hitbox, whereas cars with similar visuals (like venom) feel very similar to reset with because it feels like the wheels are in a similar position.

    • @Ibbi_rl
      @Ibbi_rl 21 วันที่ผ่านมา

      @@014Darknessit makes u play better*

  • @kevinderoo3880
    @kevinderoo3880 29 วันที่ผ่านมา +11

    The octane and fennec hitboxes are the same, but I'm pretty sure the octane's hitbox is rotated slightly, making it lower at the front and higher at the back compared to the fennec. I'm also pretty sure that almost every car in the game is unique in this way. Some cars share the same hitbox, but with different rotations/inclines.

  • @panzer00
    @panzer00 หลายเดือนก่อน +206

    Sometimes I think that Rocket League was a fluke. Did Psyonix design the mechanics that have been discovered over the last 10 years or are they just happy accidents?

    • @RandomGuy-qc8ml
      @RandomGuy-qc8ml หลายเดือนก่อน +66

      I think it's both,
      They definitely add some of the basic mechs intentionally but the pros pushed the game to its limits.

    • @panzer00
      @panzer00 หลายเดือนก่อน +37

      @RandomGuy-qc8ml makes me wonder if there are more mechanics yet to be discovered. Also, if Psyonix updated Rocket League to Unreal 5 or made Rocket Legaue 2, how would they carry over these mechanics, that seem to be consequences of the physics, without breaking them.

    • @fzxfzxfzx
      @fzxfzxfzx หลายเดือนก่อน +14

      they didn’t design these intentionally
      but whatever the case they made it easiest for all these mechanics to flourish bc they had already made SARPBC

    • @idemus168
      @idemus168 29 วันที่ผ่านมา +3

      @@panzer00 I worry about that scenario tbh. I have to imagine they would preserve things like flip resets (an example of something unintended that the community discovered), as they have been adopted into the community as a whole. However, something like a wall dash, zap dash, ceiling shuffle etc, I could see them not caring about as much because they aren't as popular and might be difficult to code in if they don't work by default.

    • @panzer00
      @panzer00 29 วันที่ผ่านมา +6

      @idemus168 I feel that this is why they haven't "upgraded" Rocket League because it might be a downgrade in terms of mechanics. Of course, that's just conjecture.

  • @Casta2
    @Casta2 หลายเดือนก่อน +71

    If you have access to the map asset, could you not maybe split the field in half overlap both asset and somehow highlight the area where it is not a 1:1 or make it list it in a text file or something? (I know nothing of how that works, might not be possible)

    • @Lethamyr
      @Lethamyr  หลายเดือนก่อน +43

      The field is made up of quarters that are the exact same, just mirrored!

    • @Casta2
      @Casta2 หลายเดือนก่อน +19

      @@Lethamyr If the cars and the field is physically identical then all I could see is that physics is the cause of the difference in that corner. So it would be even harder to know what happens there unless psyonix/epic can tell us themselves.

    • @Player_Redacted
      @Player_Redacted หลายเดือนก่อน +6

      @@Lethamyr From my completely inexperienced eye, it looks like a collision thing then. The transition from wall to ceiling seems to be the cause of the desync, so I wonder if something funky is happening where those mirrored quarters of the field mesh together that causes the collision to behave differently in the physics engine during the transition. I know from livery editors in racing games that simply mirroring something in software sometimes doesn't work 100% as intended, and can need manual touch up to get a perfectly symmetrical result.

    • @irxosm1
      @irxosm1 22 วันที่ผ่านมา +2

      @@Lethamyr Maybe float position having different rounded values since different original x values?
      like -100 rounding to -100.000184 while 100 rounds to 100.000217 (examples), hence a 0.000033 difference

    • @semmu93
      @semmu93 20 วันที่ผ่านมา

      yeah i also think this basically boils down to precision issues regarding float numbers. i guess if they used fixed point numbers for the physics it could be completely simmetrical, but unfortunately now it is not...

  • @thecakeredux
    @thecakeredux หลายเดือนก่อน +71

    It's simply floating point precision issues. For example, there is no accurate floating point representation of numbers as simple as 0.3 or 0.4, and those errors accumulate reasonably fast. Keep in mind that every physics tick involves multiple floating point calculations just on the orientation and position of your car.
    Edit: The arena "not being symmetrical", that is. As for the hitbox, yeah, they must have messed something up.

    • @itsbrank
      @itsbrank หลายเดือนก่อน +6

      They are not simple values, floats are 32 bits and have 6 additional floating points of precision in c++. The hitbox for both octane and fennec are exactly "X: 59.003689, Y: 42.099705, Z: 18.079536". And thats for the hitbox itself, quats are used for rotating in 6 degrees of freedom.

  • @Excivity.
    @Excivity. หลายเดือนก่อน +7

    the placement of the hitbox, and the hitbox sizes are completely the same, but the wheel's hitbox on the Fennec are slightly offset, the touch you get while boosting for the Fennec is offset slightly lower, making it less of a wheel touch, the octane's hitbox however has the wheels positioned slightly higher, so when you hold boost on the shot, you get a "pinch" with the car's hitbox, and the wheel's, rather than just one or the other like most other hitboxes, oh and I tried it with the merc, and it actually worked on the merc's hitbox a couple times, though that might just be my stick drift tilting the car a little on spawn.

    • @redd_rl
      @redd_rl 15 วันที่ผ่านมา

      this is also false.

  • @realSPDRMNKY6
    @realSPDRMNKY6 18 วันที่ผ่านมา +1

    They are the same hotbox, but relatively placed differently when the game spawns them in, i think they are shifted differently relative to the wheels and the game also tracks the center of the car slightly different when it is spawned in

  • @kikikong90
    @kikikong90 หลายเดือนก่อน +6

    I love the videos where you challenge rapid or compete together😂

  • @Anxs-s2m
    @Anxs-s2m 23 วันที่ผ่านมา +4

    bro got him a warm up for speed flips 😂

  • @EG_Shane
    @EG_Shane หลายเดือนก่อน +7

    RAPID GOT SCAMMED SO HARD. If you get the right frame at 21:43, you can see he hit the ball before it went green.

    • @captainrex2664
      @captainrex2664 26 วันที่ผ่านมา

      Ur right I got

    • @nebulagod
      @nebulagod 23 วันที่ผ่านมา +1

      It was probably somewhere around frame perfect and so the game just was like nah I'm good

  • @youngpapaswagdaddy5965
    @youngpapaswagdaddy5965 29 วันที่ผ่านมา +3

    This is gonna change the ball inside pillar meta forever

  • @nedasbolevicius8676
    @nedasbolevicius8676 18 วันที่ผ่านมา +1

    This has been a known phenomena for quite some time. All cars are in some hitbox category, however the alignment of the hitbox (rarely), and more importantly, the wheel locations are still independent for each car. The wheel location might be the main culprit here

    • @redd_rl
      @redd_rl 15 วันที่ผ่านมา

      this is also false.

    • @nedasbolevicius8676
      @nedasbolevicius8676 15 วันที่ผ่านมา

      @@redd_rl it is true.

    • @redd_rl
      @redd_rl 15 วันที่ผ่านมา

      @@nedasbolevicius8676 it appears lethamyr autofilters links, but rocketsim by zealanL on github has a carconfig file that showcases the objective values for every hitbox, with no difference per car. only per hitbox.

  • @Kavukamari
    @Kavukamari หลายเดือนก่อน +3

    you know what it probably is on the mirror octane desync? i bet it's floating point errors accumulating until one car's angle rounds up while the other rounds down, thus the cars are basically the same until a very tiny change

    • @JoeGaming2112
      @JoeGaming2112 หลายเดือนก่อน +1

      Yea I think so. I did see someone else in the comments say the same thing.

    • @redd_rl
      @redd_rl 15 วันที่ผ่านมา

      the angle conversion in rocket league uses a lookup table.

  • @korekdorek
    @korekdorek หลายเดือนก่อน +3

    It's probably positioning of the hitboxes, they must be a few pixels one way or another to match the car better.

  • @Keen101
    @Keen101 17 วันที่ผ่านมา

    it's because of collision geometry. Even with the same hitbox, if the models contact points or physics meshes are handled slightly differently by the game engine, it could cause them to interact with surfaces like ramps or walls in unique ways. This can result in one car touching down slightly sooner or having a different trajectory after drops.

  • @afterdarkbarz7859
    @afterdarkbarz7859 หลายเดือนก่อน +14

    23:08 thwomp 😂

  • @isaakvandaalen3899
    @isaakvandaalen3899 หลายเดือนก่อน +2

    Only thing I can think of is I remember different cars used to have very marginally different stats like turn radius being slightly wider / sharper. The differences were always very small so it would never make a real difference, and to my knowledge this was patched out years ago when they standardised all the hitboxes.
    But this is the only thing I can think of, that maybe the Octane / Fennec have some slight stat difference which makes this happen.

    • @redd_rl
      @redd_rl 15 วันที่ผ่านมา

      potentially, but they're visually identical, so only remaining candidate is suspension wackiness.

  • @dvckyymc
    @dvckyymc 29 วันที่ผ่านมา +6

    rapid sounds like he has a deep voice changer on

  • @Fluff3H
    @Fluff3H 28 วันที่ผ่านมา +2

    The hitbox on the fennec will have to be lower than the octane, potentially similar to the marauder (as the marauder is the octane hitbox but sits lower), which would make the marauder a RLCS level car lmao

  • @jrobinson3k1
    @jrobinson3k1 หลายเดือนก่อน +1

    Seems like maybe a positioning issue of the hitbox. Fennac's hitbox must be positioned slighted behind the Octane's relative to the visual frame of the car. This has the effect of the hitbox starting at a different coordinate within the map. That would explain why shot #4 was so much harder on the Fennac because the hitbox needs to travel ever so slightly further than the Octane.

  • @ace-qu4vv
    @ace-qu4vv 22 วันที่ผ่านมา +1

    Idk if this matters much cuz idk how the hitboxes are built but it would make sense that fennwcs result is different because the wheels on the fennec are surrounded by the frame of the car while octanes wheels are free and has nothing around the except ontop.

  • @roseflows6585
    @roseflows6585 26 วันที่ผ่านมา

    Ive done significant testing on this recently. Do resets between the octane and dingo and youll realize you have to hit a different part of the bottom of the hitbox to get it because of the wheel position. I think that and the wheel height affect the hitboxes as well, but its all anecdotal, as im a console player and cant scientifically test it from specific physics positions with commands.

  • @ParasBansal10
    @ParasBansal10 29 วันที่ผ่านมา +5

    14:55 "Just need to line up my squishy correctly" Pause 🤣

    • @eranfrith5924
      @eranfrith5924 28 วันที่ผ่านมา +1

      He means lining up his squishy save correctly

    • @ParasBansal10
      @ParasBansal10 27 วันที่ผ่านมา

      @@eranfrith5924 I know. But out of context that's funny.

  • @matthew_1-1
    @matthew_1-1 หลายเดือนก่อน +10

    The only thing I can think of is maybe the wheels or something are misaligned, or the the way the boost is put on the octane vs the fennec is different. That is very weird, besides that, I'm just as stumped as you!

    • @redd_rl
      @redd_rl 15 วันที่ผ่านมา

      wheels aren't aligned.

  • @shagohodred2464
    @shagohodred2464 26 วันที่ผ่านมา

    Shivaxi and Leth being friends isn't something I knew, but is somehow perfectly on brand :D

  • @VintageCR
    @VintageCR หลายเดือนก่อน +4

    the only thing i can think off Fennec vs Octane, is the following:
    have a look at what Dominus does. it grips the pillar and drives while holding boost only.
    Fennec seems to almost always do the same.
    could it be that the Fennec box is placed slightly lower, making it grip the pillar/wall more often then not?
    and by lower i mean, this could be 1mm and we just can't notice when comparing it to Octane

    • @BenRHarsh
      @BenRHarsh 29 วันที่ผ่านมา

      A lower hitbox would also be evident in how it hits the ball on the ground. The pop would be higher with a lower hitbox. It could also be a slightly taller hitbox where the top of the car is at the same height but the bottom is slightly lower and that would be much harder to test accurately.

    • @SgtJet3
      @SgtJet3 29 วันที่ผ่านมา

      I had the same thought. and it could be such a small difference that it isn't noticeable to most people. You do hear pros sometimes say that fennec feels different to octane. if its like .01% closer to the ground or something that could be why.

    • @VintageCR
      @VintageCR 29 วันที่ผ่านมา

      @@BenRHarsh exactly, and one thing i noticed with Fennec is that i can pop the ball easier even when driving slower then i would with Octane.
      Octane on the other hand i can get way more power out of barely any touch, its possible with Fennec but less likely somehow.

  • @Shivaxi
    @Shivaxi 29 วันที่ผ่านมา +3

    I appear in yet another Leth video, mwahaha!

  • @river.mp3
    @river.mp3 18 วันที่ผ่านมา

    Leth: let the ball spawn it’ll be easier (x1892884)
    Rapid: okay *continues not waiting*

  • @masteroogway2853
    @masteroogway2853 23 วันที่ผ่านมา +2

    Programmed environments like the rocket league arena are chaotic due to rounding error in the stored data. Error as small as machine precision will compound when both cars are set off on the same path. But hey maybe the arenas are actually not symmetric

    • @alex222333ful
      @alex222333ful 22 วันที่ผ่านมา

      If it was just a rounding error then it wouldn't happen on the same aide each time right? If you're taling about the thing at the start of the video, rapid and leth both tested it and the cars always took the same path on orange side and always the same path on blue side, it just wasn't symmetrical

  • @M.R-CLEAN
    @M.R-CLEAN 11 วันที่ผ่านมา

    24:00 slow as diddy got me😂😂

  • @DaniBoy21574
    @DaniBoy21574 17 วันที่ผ่านมา

    13:01 For those who wanted to see how rapid got it out with the fennec before Leth told him 😊

  • @Treegus
    @Treegus 28 วันที่ผ่านมา

    Goat I love these challenges & your funky findings

  • @palpaleo
    @palpaleo หลายเดือนก่อน +11

    18:00 smooth cut ngl

    • @Vodraxia
      @Vodraxia 27 วันที่ผ่านมา

      Wtf

  • @mooshoe8196
    @mooshoe8196 29 วันที่ผ่านมา

    Shivaxi is the GoaT and the creator of RLCraft fun guy. Love his streams.

  • @Keventor
    @Keventor หลายเดือนก่อน +2

    Iirc psyonix adjusted the hitbox *position* of every car to better align them with the visual model.

  • @bradysmet3159
    @bradysmet3159 18 วันที่ผ่านมา +1

    THE DUDE USING THE VOICE CHANGER IS HILARIOUS

  • @MMONNXS
    @MMONNXS 21 วันที่ผ่านมา

    I heard on a video that they are changing the hitboxes, not by the car but by just shifting and adjusting their hitboxes to match the car. For example the Octanes hitbox is the same as the Fennec’s except the hitbox is shifted towards the center point of the car. Hopefully that helped

  • @semmu93
    @semmu93 20 วันที่ผ่านมา

    i think we desperately need a Rocket Science video on this topic and the other bugs mentioned in this video

  • @nagisa_723
    @nagisa_723 19 วันที่ผ่านมา

    I hope to see a deep dive video on this. Imagine somebody finding / proofing the reason. I think this could be very interesting.

  • @davidkosiba624
    @davidkosiba624 22 วันที่ผ่านมา

    I switched to Fennec a while ago from Octane , what i noticed is that now when i switch back to octane i just can't get as good of a first touch for example when going for air dribbles , but it is also easier to do stall resets with octane , octane is also better for general shots , more power but then again if you do speed flip shots then it doesn't really matter , i think something has to do with fennec's visual , i think it is closer to the hitbox than Octane visually so you can be more precise with fennec , at least that is how i feel , but i only have 1400 hours so more qualified people prob know a lot more about this

  • @Sprog20
    @Sprog20 หลายเดือนก่อน

    Lethamyr, i know you probably wont see this but i main fennec when i play and yesterday i saw your video on how the map is uneven as you put it, however whilst trying it in the fennec you get a completely different route crossing the goal. I then tried in the octane and got the same u turn path you did showing the octane and fennec have a minutely different hitbox

  • @nourthedoor
    @nourthedoor หลายเดือนก่อน

    I attempted this map and successfully completed it within the 30 minutes! However, I was able to do every other shot except for shot #1 using the Fennec. I switched to Octane and tried again and got it on my first attempt. Not sure if that was pure coincidence or not, but the cars definitely play differently. I didn't finish the video so as not to spoil the map, but I figured that's what you were talking about.

  • @Jomama7272
    @Jomama7272 29 วันที่ผ่านมา +1

    The Fennec could be spawning in a slightly off-set position, relative to the designated point.

  • @Alfrine36
    @Alfrine36 20 วันที่ผ่านมา +2

    I always had a feeling that they weren't because I play better in the air with octane and I play better on the ground with fennec

  • @Black_Naif
    @Black_Naif 22 วันที่ผ่านมา +1

    BRO THE MAP LETING ME ANGRY WHEN I WATCH YOU WHEN SO CLOSE LOSE😂

  • @wantthismusic
    @wantthismusic 15 วันที่ผ่านมา

    Quick explanation : Octane hitbow is lower than fennec
    additional note : u might have trouble wavedashing when switching between the two

  • @MrRandom5500
    @MrRandom5500 29 วันที่ผ่านมา +1

    You should prank JG7 by making his car slightly smaller

  • @dinonerd_clipz
    @dinonerd_clipz 21 วันที่ผ่านมา +2

    This officially brings back the question; is the fennec better than the octane? Or is octane better than fennec?

    • @ItsSVO
      @ItsSVO 20 วันที่ผ่านมา

      Neither. Always depends on the person playing as there are no boosts to stats per car in this game. The car you use more you’ll play better on

  • @shh53echu7tfg
    @shh53echu7tfg 29 วันที่ผ่านมา +1

    oh and the fact the server physics on match making seem to be in the 60fps range now... which is why so many ghost touches and cars not in position in replays etc... this one is hard to prove but been slowly getting evidence

    • @jbb-l8k
      @jbb-l8k 28 วันที่ผ่านมา

      You dont need evidence lol, just google it "rocket league server tick rate". Sixty is fine for an online game, I rarely have ghost touches.

  • @maclobster9298
    @maclobster9298 21 วันที่ผ่านมา

    fairly sure the whole uneven field thing is an optical illusion because of how the net shader moves separately from the actual wall hitbox

  • @Water_turtle
    @Water_turtle 16 วันที่ผ่านมา +2

    24:28 rookie training 💀

  • @FootlessEmu
    @FootlessEmu 29 วันที่ผ่านมา

    something else crazy if you do the same thing that they did in the first video where they boosted off of kick off the fennec travels a different path than the octane even if they are on the same side.

  • @brandonbolduc8322
    @brandonbolduc8322 16 วันที่ผ่านมา +1

    I always told everybody the fennec was really not the same as octane no one believed me here we are

  • @CrackedZac
    @CrackedZac 27 วันที่ผ่านมา

    I’ve always said they are not the same hitbox. If you use both cars it’s so clear. The ball interacts with the cars so much differently. I’ve also always said that I feel like the ball just glues to the octane more than the fennec. Maybe that’s why lol, the octane could literally have some sort of pull on the ball for some reason 😂 it’s why the octane is so good lmao

  • @TheChosenOne_1st
    @TheChosenOne_1st หลายเดือนก่อน

    i already know this is gonna be a banger

  • @The_Beastplayz
    @The_Beastplayz 11 วันที่ผ่านมา

    Okay, hear me out.
    Maybe its not the hitbox but the part of the car that the boost comes out, which is different on the octane compared to the fennec.
    Both cars have 2 parts where the boost comes out, but on the octane they are a little more towards the middle and a little bigger, while on the fennec they are a little more towards the outside and a little smaller.

  • @BananaDude508
    @BananaDude508 21 วันที่ผ่านมา

    im gonna take a wild guess and say that floating point accuracy is the issue for the map not being even. im assuming that the "origin" (0,0,0 in world space) is on the blue net, while the orange net is 100,0,0 (not actual values, just an example). as numbers get bigger and bigger, computers cant store them correctly which means sometimes movement, physics or other bugs might occur. 0.1+0.2=0.300000004 not 0.3 for example.

  • @pilgrum90
    @pilgrum90 29 วันที่ผ่านมา +1

    Maybe the center of mass is different so on spawn in ur occupying a slightly different space.

  • @I_I__IDK__I_I
    @I_I__IDK__I_I 17 วันที่ผ่านมา

    9:36 chipmunks ahh sound 💀😭

  • @austinhoosier1126
    @austinhoosier1126 29 วันที่ผ่านมา

    Hey Leth, are you planning anything for your second account? I miss the crab champions content! Thanks for your dedication, love your videos.

  • @SachikoDragon
    @SachikoDragon 29 วันที่ผ่านมา

    Truly makes you wonder about all the times Leth has specifically said that it feels weird to play as the Fennec compared to Octane, maybe there was no placebo after all? It really has a different hitbox! 🤔

  • @aonoloki
    @aonoloki หลายเดือนก่อน

    Even if cars share hitboxes, every car got their wheels and center mass at different places. Result in the same hitbox but different turn radius and also maybe why you get a different outcome with the shot 15

  • @timd8004
    @timd8004 21 วันที่ผ่านมา

    Makes it seem that the octane hitbox might sit a little lower than Fennec. Same hitbox but position/distance to the ground probably is different.

  • @adamlangdon8781
    @adamlangdon8781 29 วันที่ผ่านมา +50

    Is he using a voice changer or smt?

    • @RawrimaDogggggg
      @RawrimaDogggggg 18 วันที่ผ่านมา +3

      That’s wat I thought lol

    • @bradysmet3159
      @bradysmet3159 18 วันที่ผ่านมา +2

      ONE MILLION PERCENT . i have the same one

  • @dagger3400
    @dagger3400 19 วันที่ผ่านมา

    Joe swanson mustve been expensive to hire for the voiceover

  • @Jermstain
    @Jermstain 26 วันที่ผ่านมา

    DaddyLotus, you always have me laughing and farting with the sound effects and edits

  • @AbsurdImprobability
    @AbsurdImprobability 29 วันที่ผ่านมา

    Aren't they the same hit boxes, but positioned differently on the car graphics? So maybe this has a bigger impact in terms of spawning in the air on a wall vs spawning on the ground w/gravity holding you down. Probably wouldn't make a huge difference, but I wonder if these hit box placements could affect your ability to reach the ball sooner in those speed ones for example. That's what I was thinking watching him go through the ball over and over. maybe that hitbox is slightly farther back on the car, even though its the same hit box.

  • @denizozantatar
    @denizozantatar 18 วันที่ผ่านมา

    well time for another Rocket Science video

  • @Tornadosarecool
    @Tornadosarecool หลายเดือนก่อน

    The “IM HIM” followed immediately by dropping an easy dribble sent me

  • @Lucky_Notlucky68
    @Lucky_Notlucky68 หลายเดือนก่อน +2

    Bros content is amazing but he still only has 1mil subs he deserves more bro 💀

  • @XMTDCMA
    @XMTDCMA 29 วันที่ผ่านมา

    I like these kind of silly training packs so I tried it for myself. And idk what it is but some of the shots behave completely different on Playstation.
    Shot 8 is impossible because the ball doesn't bounce up, it bounces straight out of map.
    Shot 12 behaves completly differently, instead of bouncing of the pillar back to the blue side it goes towards the right side of the orange goal.
    And on Shot 15 when you do nothing and let your car just fall, with the Octane the ball will pop out the pillar at the end, regardless if you boost or not, while that won't happen with the Fennec. Also while doing nothing the Octane will end up on its roof while the Fennec will land on it's wheels. No idea why it's like that but it's somewhat interesting and I wonder if anyone has a explanation for it.
    I uploaded the shots in question to my channel just in case anyone wants to see it.

  • @adamh.8832
    @adamh.8832 6 ชั่วโมงที่ผ่านมา

    same hit box but they might have different center points so the spawn is tiny bit different maybe? like if the phennac and octane are same hit box, but the phennac might spawn like a milimeter back or something?

  • @cheeze_games
    @cheeze_games หลายเดือนก่อน

    Love your content leth!

  • @ltpepe5707
    @ltpepe5707 28 วันที่ผ่านมา +1

    Maybe with the octane the boosters are closer to each other compared to fennec it’s more spread out😅

  • @Inthisar
    @Inthisar หลายเดือนก่อน

    They may have the same hitbox but they probably spawn in slightly differnet areas.

  • @KitsuSH
    @KitsuSH 20 วันที่ผ่านมา

    13:30 the voices in my head on open nets

  • @Secrets17x
    @Secrets17x 27 วันที่ผ่านมา

    So could the answer just be that the hitbox is in a different spot on the car? Like maybe the hit box is positioned further back on one of the cars, but the game positions you based on the entire model rather than the hitbox? Just a thought.

  • @D3ADYYY
    @D3ADYYY 29 วันที่ผ่านมา

    I thought we knew this,if u play with them they both feel different.Some players are better in octane and some are better in fennec,it's hard to find someone who doesn't prefer one over the other.

  • @jasonpence7832
    @jasonpence7832 หลายเดือนก่อน +2

    I want to watch rizzo try this

  • @Man-DD
    @Man-DD หลายเดือนก่อน

    Some guys in the comments mentioned that the hitbox could be slightly misplaced. This is kind off the theory I thought of but not exactly cause it wouldn't make sense directly. If Psyonix wanted to make the car's spawn the same and in a fair way, they would need to use the center of the hitbox as the spawnpoint. But what if they didn't? Another guy in the comment mentioned different turning radius' on the same octane hitbox. This implies that the wheelbases are different on each car. Maybe they use the center of the wheelbases length to determine the spawnpoint the car 🤔

  • @GarageBandSuperheros
    @GarageBandSuperheros 27 วันที่ผ่านมา

    Same hit boxes but different center of rotation/pitch points?
    Or different amounts of steering input accelerations or aerial depending on how close the hit box is to the nearest surface or wall. (idk if that sentence is legible)
    Does the Octane hitbox ride higher than the Fennec hitbox when idle? Octane feels like a taller car with squishy-ier suspension travel to me than what the fennec feels like. Ride height wise.

  • @-CriminalCupcake
    @-CriminalCupcake หลายเดือนก่อน

    Ya. Training packs brought hitbox misalignment to light a long time ago.

  • @thaddeus1519
    @thaddeus1519 หลายเดือนก่อน +1

    Wait till you start investigating the balls and game speed and car touches on a day to day basis. The game is filled with inconsistencies. Thats why if you dont play for 4 days your cold. Cuz your coming back to a diff game every time and gotta adapt to that new game.

  • @SgtJet3
    @SgtJet3 29 วันที่ผ่านมา

    I think its because the fennec is very very slightly lower to the ground than octane. Just a guess, but I bet it is testable.

  • @SMB_JJW
    @SMB_JJW 9 วันที่ผ่านมา

    Nahhh we knew the hit box wasn’t the same already lol

  • @MJM.The.Rapper
    @MJM.The.Rapper 20 วันที่ผ่านมา

    I always had a feel the sides of the field weren’t symmetrical and that the fennec was different than the octane. What other weird quirks are there that we thought were placebo just to be true 😂

  • @maxstuckert
    @maxstuckert 21 วันที่ผ่านมา

    I think the physical hit boxes are the same, I just think the fennec hitbox is lower than the octane hitbox. Like a lower center of gravity almost

  • @HimThehonoredone-nq2iz
    @HimThehonoredone-nq2iz 23 วันที่ผ่านมา +1

    “You like that do you like it”
    “I do like it”💀💀💀💀💀💀💀💀💀💀

  • @wowza970
    @wowza970 หลายเดือนก่อน

    @24:59 "and the ball would just pop OOT"

  • @joshshultz1250
    @joshshultz1250 28 วันที่ผ่านมา

    It's because the hitboxes are at different heights even if they are the "same" hitbox.

  • @TravisMJr
    @TravisMJr หลายเดือนก่อน

    could it just be where the boost comes out of im not sure but its very interesting that the octane and the fennec makes different things happen fr

  • @starshime
    @starshime 29 วันที่ผ่านมา

    I believe it's because of the boost exhaust on the cars

  • @gabeallred367
    @gabeallred367 21 วันที่ผ่านมา

    4:27 they both threw up at the same time haha😅

  • @nahnitoblox
    @nahnitoblox หลายเดือนก่อน

    i started dying on shot 13 where he could only shoot it not facing ball lmao