just realized you post videos in a pattern (plants and zombies) and since zombies might be next, can u try either of these decks; For Super Brainz/HG (Ramp to Conjure and Kitchen): 4x Imposters 4x Leprechaun Imps 4x Neutron Imps 2x Cryo-Brain 4x Dr. Spacetime 4x Teleporter Zombie 4x Laser Base Alpha 2x Rocket Science 4x Parasol Zombie 2x Thinking Cap 2x Triplication 4x Kitchen Sink Zombie In this deck you pretty much try and swarm (control) the board with imps on the first few turns. Use cryo brains or place a teleporter whenever you can, and place laser base asap to prepare either a spacetime, neutron or kitchen sink. Parasol will be annoying to deal with as well, if placed within a laser base considering its high hp and any huge plant faces will likely die. The main win condition is kitchen sink, if it's place within a laser base and beside a prepared parasol, it's pretty much gg. Most of the time you may run out of cards from swarming/controlling so i used 2 triplications for the cards and spacetime synergy. For Brainstorm (Overshoot Bullseye): 4x Bungee Plumber 4x Quickdraw Con Man 4x Teleport 4x Cosmic Scientist 2x Cryo Brain 4x Teleporter Zombie 4x Moon Base Z 4x Wormhole Gatekeeper 2/3/4x Thinking Cap 2/3/4x Binary Stars 4x Trickster The main goal is specifically using bullseye zombies to directly shoot the hero instead of facing shots. Any bullseye zombie will become an immediate threat the moment it's placed in a moon base. Teleporter and Gatekeeper will be annoying to kill and is pretty much a guaranteed unblockable 3 dmg per turn. Binary Stars could be placed/disguised almost as if it's a teleporter which will deal 6 face damage if placed within a moon base just as well (a win condition). Trickster is an alternative win condition which will also be enough to finish the game off if the plant hero were to take huge amounts of dmg within the first 5-9 turns.
I have already picked decks for the next videos but I will keep your suggestions in mind for the future. It's really cool that you made these detailed explanations of your ideas and noticed my upload pattern!
Pvz Heroes: Fighting Styles
Green Shadow: Control, Disrupt, Buff, Attack
Solar Flare: Control, Swarming, Attack
Wall Knight: Defend, Heal, Summon
Chompzilla: Control, Summon, Heal
Spudow: Defend, Attack, Buff, Summon
Grass Knuckles: Defend, Attack, Summon
Citron: Defend, Control, Summon
Rose: Control, Summon
Nightcap: Buff, Disrupt, Swarming, Summon
Captain Combustible: Buff, Attack
Beta-Carrotina: Control, Summon
Super Brainz: Summon, Disrupt, Control, Attack
The Smash: Buff, Control, Heal
Rustbolt: Defend, Control, Heal
Impfinity: Disrupt, Buff, Swarming
Electric Boogaloo: Attack, Control, Swarming, Heal
Brain Freeze: Control, Disrupt, Buff
Immorticia: Control, Summon
Neptuna: Disrupt, Buff, Summon
Z-Mech: Defend, Buff, Attack
Professor Brainstorm: Summon, Swarming
Huge Giganticus: Summon, Disrupt
WOW! Delicious and cool deck, Syber!
7:39 *THAT’S THE RAREST THING THAT CAN HAPPEN!!!*
just realized you post videos in a pattern (plants and zombies) and since zombies might be next, can u try either of these decks;
For Super Brainz/HG (Ramp to Conjure and Kitchen):
4x Imposters
4x Leprechaun Imps
4x Neutron Imps
2x Cryo-Brain
4x Dr. Spacetime
4x Teleporter Zombie
4x Laser Base Alpha
2x Rocket Science
4x Parasol Zombie
2x Thinking Cap
2x Triplication
4x Kitchen Sink Zombie
In this deck you pretty much try and swarm (control) the board with imps on the first few turns. Use cryo brains or place a teleporter whenever you can, and place laser base asap to prepare either a spacetime, neutron or kitchen sink. Parasol will be annoying to deal with as well, if placed within a laser base considering its high hp and any huge plant faces will likely die.
The main win condition is kitchen sink, if it's place within a laser base and beside a prepared parasol, it's pretty much gg.
Most of the time you may run out of cards from swarming/controlling so i used 2 triplications for the cards and spacetime synergy.
For Brainstorm (Overshoot Bullseye):
4x Bungee Plumber
4x Quickdraw Con Man
4x Teleport
4x Cosmic Scientist
2x Cryo Brain
4x Teleporter Zombie
4x Moon Base Z
4x Wormhole Gatekeeper
2/3/4x Thinking Cap
2/3/4x Binary Stars
4x Trickster
The main goal is specifically using bullseye zombies to directly shoot the hero instead of facing shots. Any bullseye zombie will become an immediate threat the moment it's placed in a moon base.
Teleporter and Gatekeeper will be annoying to kill and is pretty much a guaranteed unblockable 3 dmg per turn.
Binary Stars could be placed/disguised almost as if it's a teleporter which will deal 6 face damage if placed within a moon base just as well (a win condition).
Trickster is an alternative win condition which will also be enough to finish the game off if the plant hero were to take huge amounts of dmg within the first 5-9 turns.
I have already picked decks for the next videos but I will keep your suggestions in mind for the future.
It's really cool that you made these detailed explanations of your ideas and noticed my upload pattern!
Hero: Super brain
Cards:
Teleportation zombie x4
Teleport x3
Zom-blob x4
Leprechaun imp x1
Shieldcrusher viking x3
Laser base alpha x3
Tomb raiser zombie x4
Zombot aerostatic gondola x2
Raiding raptor x3
Dr space-time x4
Mustache monument x4
Smoke bomb x3
Rocket science x2
0:01
Un momento eso es trifecta 🏳️🌈?
Aint gonna be that one guy (i hope yk what i mean)
We do
@@yazi9551Phew