Solid video! Love to see more Yujin players. Couple of things I’ve noticed when playing him on gluttony with random as a healer I tend to lean more towards cooldown with similar build & I have down to 5 seconds usually playing with randoms, they don’t tend to build a lot of resistance or def. So duration (HOT - heal over time) don’t heal them enough but the burst heal from duty when activating seems better for me. (Gluttony fight) Just because gluttony does soo much damage. So in that fight I tend to lean more in cooldown. Even as a Yujin DPS I tend to always pick up because it just makes sense 1.5 seconds pick up. lol so Yujin pick up 🤣 His DPS surprisingly is very interesting from a support aspect as well, so hope you give that a shot too. When grappling on to void boss try to get the shoulder when the boss is closer to that immunity bar being full so you can extend more damage before they go immune, usually what happens is when you extend it longer..more chance for another body part to break, to down the boss. Extending that time even more, might even 0 to 1 phase the boss. Awesome though keep it up.
great build and in-depth explanation! really appreciate showing the example segments. btw by socketing Sub-Module slot you'd get extra 5 capacity, in case you need extra space to tweak the build. cheers 🍻
If you play 1 hour a day or ten It will still take on average the same amount of “in game” time (depending on rng) for every one to be around the same strength. Look at it this way 10lbs or rocks Weights the same as 10lbs of feathers, just takes more feathers to reach 10lbs But both are still 10lbs So if it take let’s say 100hrs “in game” Doesn’t matter if you achieve 100hrs “in game” in a month or a year, still takes 100hrs “in game”. No one is getting end game any faster than the next “in game” time.
So alot wrong with this This is a gross oversimplification to reaching to x point in game purely based on in game time. You mention RNG but you fail to account player efficiency ie how well they play/eloquite their time. For example 2 players can play the exact same character and build but have widely degrees on long they take to complete said content. Player A. Can clear content in at a efficient rate were they constantly have something building 24/7 vs Player B. Can so inefficient that they struggle to constantly have something researched or simply stop playing after reaching x time ie 1 hour. So a player play in 10 hour sessions will on average will have more things, more leveled and devolved builds and be further in the game. Even if both players play perfectly the one playing for only 1 hour sessions vs 10 hour sessions will still struggle to keep up by quite a bit for example a player playing 10 hours can timely farm material and craft 3 catalyst and 1 energy activator, 6 descendant parts or 36 weapon parts or 18 weapon. This example is the absolute max if you don't skip time using caliber and hoping in game every 2-7.5 hours to collect something. But not single player playing 1 hour sessions will come anywhere close to that maybe they'll be able to match the catalyst but everything else they'll be far far behind. Conclusion just because the "in game" time 100 hours is reached doesn't mean they'll end up at the same end game point. I only skimmed over 1 variable I can easily listed out few others that you simply didn't account for at all but end this here.
@ericpuruczky1422 gley has recovery reduction, and yjin without any hp heal mods or reactor sub stats can heal less than half of her hp when her hairs are white. When you have hp heal, you can heal gley up to full
@@besponika7515 thanks for the explanation. I got hp recovery and skill cooldown on my reactor. My friends love to run gley so i think ill make a mod adjustment to get a little more hp recovery for them.
@ericpuruczky1422 Blue mod for hp heal and hp heal on your reactor everything you need. I do not know with cooldown on you reactor will it be enough to heal white hear gley I am running hp heal and fusion bust ratio.
@@Idekbruh13 forget the duration go max cool down my duty and sac is 12 sec so you want fully heal you team every 10 secs forget defense on the build your a medic not dps or tank make no sense go for med support,energy collection second wind safe recovery get hp heal and cooldown on reactor both of those gold rolls for me but any color is good but become essentially God out there.
Solid video! Love to see more Yujin players.
Couple of things I’ve noticed when playing him on gluttony with random as a healer I tend to lean more towards cooldown with similar build & I have down to 5 seconds usually playing with randoms, they don’t tend to build a lot of resistance or def. So duration (HOT - heal over time) don’t heal them enough but the burst heal from duty when activating seems better for me. (Gluttony fight) Just because gluttony does soo much damage. So in that fight I tend to lean more in cooldown.
Even as a Yujin DPS I tend to always pick up because it just makes sense 1.5 seconds pick up. lol so Yujin pick up 🤣
His DPS surprisingly is very interesting from a support aspect as well, so hope you give that a shot too.
When grappling on to void boss try to get the shoulder when the boss is closer to that immunity bar being full so you can extend more damage before they go immune, usually what happens is when you extend it longer..more chance for another body part to break, to down the boss. Extending that time even more, might even 0 to 1 phase the boss.
Awesome though keep it up.
Very nice guide, i really needed something like this. Also WOW your editing is amazing, really like how you paid proper attention to details.
great build and in-depth explanation!
really appreciate showing the example segments.
btw by socketing Sub-Module slot you'd get extra 5 capacity, in case you need extra space to tweak the build.
cheers 🍻
If you play 1 hour a day or ten
It will still take on average the same amount of “in game” time (depending on rng) for every one to be around the same strength.
Look at it this way
10lbs or rocks
Weights the same as
10lbs of feathers, just takes more feathers to reach 10lbs
But both are still 10lbs
So if it take let’s say 100hrs “in game”
Doesn’t matter if you achieve 100hrs “in game” in a month or a year, still takes 100hrs “in game”.
No one is getting end game any faster than the next “in game” time.
So alot wrong with this
This is a gross oversimplification to reaching to x point in game purely based on in game time. You mention RNG but you fail to account player efficiency ie how well they play/eloquite their time. For example 2 players can play the exact same character and build but have widely degrees on long they take to complete said content. Player A. Can clear content in at a efficient rate were they constantly have something building 24/7 vs Player B. Can so inefficient that they struggle to constantly have something researched or simply stop playing after reaching x time ie 1 hour. So a player play in 10 hour sessions will on average will have more things, more leveled and devolved builds and be further in the game.
Even if both players play perfectly the one playing for only 1 hour sessions vs 10 hour sessions will still struggle to keep up by quite a bit for example a player playing 10 hours can timely farm material and craft 3 catalyst and 1 energy activator, 6 descendant parts or 36 weapon parts or 18 weapon. This example is the absolute max if you don't skip time using caliber and hoping in game every 2-7.5 hours to collect something. But not single player playing 1 hour sessions will come anywhere close to that maybe they'll be able to match the catalyst but everything else they'll be far far behind.
Conclusion just because the "in game" time 100 hours is reached doesn't mean they'll end up at the same end game point. I only skimmed over 1 variable I can easily listed out few others that you simply didn't account for at all but end this here.
My duty and sacrifice has 9s cd , 8,5s duration ! It’s always spam
How’d you do that?
where drop reactor ?
What about hp heal for proper gley healing
What do you mean by this? Trying to understand
@ericpuruczky1422 gley has recovery reduction, and yjin without any hp heal mods or reactor sub stats can heal less than half of her hp when her hairs are white. When you have hp heal, you can heal gley up to full
@@besponika7515 thanks for the explanation. I got hp recovery and skill cooldown on my reactor. My friends love to run gley so i think ill make a mod adjustment to get a little more hp recovery for them.
Heal only. Heal is outgoing and incoming, but recovery is only incoming @ericpuruczky1422
@ericpuruczky1422 Blue mod for hp heal and hp heal on your reactor everything you need. I do not know with cooldown on you reactor will it be enough to heal white hear gley I am running hp heal and fusion bust ratio.
2 bravery 2 ani
You can do better
How?
@@Idekbruh13 forget the duration go max cool down my duty and sac is 12 sec so you want fully heal you team every 10 secs forget defense on the build your a medic not dps or tank make no sense go for med support,energy collection second wind safe recovery get hp heal and cooldown on reactor both of those gold rolls for me but any color is good but become essentially God out there.
Don’t use the 2
Build the four and four only the 1 give you damage after using it
@@tylercarter6207 I agree with all of this, makes sense