I quit WoWS years ago due to their piss-poor matchmaking. The mobile version has the same bad setup, too. I'm sorry, but being set up for failure outright is a turn-off for me.
MM is there to make t10 feel good, thats why all grind to the max. Its called psychology. We all know random battles suck, especially with those subs and 1000 torps in the water. I dont play random when anything else is available, cause i am constantly annoyed by the mm. The passive playstyle in random is forced and sucks.
I've seen a big difference between the NA server and EU server. The NA server allows two CV's and in this case one tier 9 in a three tier game. Try playing on the Eu server and see if you have this issue as well.
5:56: RNG gets worse because your WR is so high? You say that like you mean it. Is there some kind of documented proof of this? I don't know. I enjoy playing against higher tier in my Tier 7. But it can be trying when your team isn't up to the task. Maybe lack of players is why MM is this way. I was under the impression that subs and CV bias was the bigger reason folks were leaving.
The rng is more subjective, however it is more than just coincidence with myself and my friends, all have above 55% WR and all experiencing the same thing. The gap between two tiers wouldn't be detrimental if not for not only better stats but also more equipment (that'll be a different topic). I do mention that this is one of the main reasons people are leaving, subs and cvs are #1.
@@bloodlustknight1152 Understood. For the tier gap, it is absolutely necessary to play super careful when low tier of course. But it is do-able, and I don't feel too bad when overwhelmed by higher tier firepower and utility, as long as I get my licks in at least a little bit.
@@Terrathrax Yeah, we get that too. That is across all their games, most likely because since you are in a small team, you are more coordinated and can get huge advantage. But when you see that you are low tier and others are high tier...(sus counter increases).
Even you want Mm to be changed is become skill based, everyone will be sweating tryhards every game. I think what MM needs to change is Ship Based. Because WOTB does this before and it almost died.
@@bloodlustknight1152 well, when I meant by Skill Based MM I mean literally everyone is at the same equal skill cap. Then I said about Ship Based MM is literally means making each side more fair. For example. If your team have 1 Satsuma, enemy should also have a Satsuma. If your team have Radar Ships. Enemies also have the same amount of Radar ships. Basically a making the game a bit more fair on both sides without being too skill based.
Being up tiered is the worst part about this game. It's why I play ops instead. I don't need to go past tier 8 because they can't be used in ops.
I quit WoWS years ago due to their piss-poor matchmaking. The mobile version has the same bad setup, too. I'm sorry, but being set up for failure outright is a turn-off for me.
The MM will get in a mode where you need Kraken just to win. Congratz on the win.
How is it funny that after I read this, I did another low tier match and got Kraken in order to win?
MM is there to make t10 feel good, thats why all grind to the max. Its called psychology. We all know random battles suck, especially with those subs and 1000 torps in the water. I dont play random when anything else is available, cause i am constantly annoyed by the mm. The passive playstyle in random is forced and sucks.
I've seen a big difference between the NA server and EU server. The NA server allows two CV's and in this case one tier 9 in a three tier game. Try playing on the Eu server and see if you have this issue as well.
5:56: RNG gets worse because your WR is so high? You say that like you mean it. Is there some kind of documented proof of this?
I don't know. I enjoy playing against higher tier in my Tier 7. But it can be trying when your team isn't up to the task. Maybe lack of players is why MM is this way.
I was under the impression that subs and CV bias was the bigger reason folks were leaving.
The rng is more subjective, however it is more than just coincidence with myself and my friends, all have above 55% WR and all experiencing the same thing.
The gap between two tiers wouldn't be detrimental if not for not only better stats but also more equipment (that'll be a different topic).
I do mention that this is one of the main reasons people are leaving, subs and cvs are #1.
@@bloodlustknight1152
Understood. For the tier gap, it is absolutely necessary to play super careful when low tier of course. But it is do-able, and I don't feel too bad when overwhelmed by higher tier firepower and utility, as long as I get my licks in at least a little bit.
Actually, to me it seems that when I div up with mate, that we get trash players on our team for an entire day or more.
@@Terrathrax Yeah, we get that too. That is across all their games, most likely because since you are in a small team, you are more coordinated and can get huge advantage. But when you see that you are low tier and others are high tier...(sus counter increases).
Even you want Mm to be changed is become skill based, everyone will be sweating tryhards every game. I think what MM needs to change is Ship Based.
Because WOTB does this before and it almost died.
Please elaborate one what you mean skill base and ship base
@@bloodlustknight1152 well, when I meant by Skill Based MM I mean literally everyone is at the same equal skill cap.
Then I said about Ship Based MM is literally means making each side more fair. For example. If your team have 1 Satsuma, enemy should also have a Satsuma. If your team have Radar Ships. Enemies also have the same amount of Radar ships. Basically a making the game a bit more fair on both sides without being too skill based.
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