Level 1: only virals Level 2 virals and few volatiles Level 3 both virals and volatiles Level 4: only volatiles Level 5: tyrant volatiles (aka run for you life and don’t fight)
Bro the SFX is what makes the change scarier. The volatile scream in the 3-4 and 4-5 is what makes it even more terrifying. 3-4 is like "oh f***, don’t look back now" and 4-5 be like "F*** F*** F*** F******" 😂😂
As someone who pre-ordered Dying Light 2 and finished the game at launch, replaying the game again on nightmare mode with all of the new improvements really made it feel like a different game. The early-game chases are actually terrifying now, one second you're just free-roaming and the next it's already chase level 4 when you're genuinely trying to escape.
@@PelemusMcSoyParkour changes, since it used to be that "assisted mode," by default without any other way to change it. Chases used to be a joke, as they were often initiated by howlers and the levels were kinda meh. The old chase system had virals strictly chase you on Level 1-2, with level 3 giving the occasional volatile, and level 4 giving you complete volatile chases-- but you'd only be chased by 3 at the most. Compare that to the new chase system, where it's almost always a mix of virals and volatiles from the start, and volatiles are the ones who roam maps and initiate chases-- as well as any roaming volatiles still being active during phase 1(though it really should last for all phases, but I digress.) The parkour system in general was massively improved to feel smoother, combat was changed and animations were remade, some features were added (you can stab your hook into billboards at the side of a building to slow your descent, which wasn't possible before, and only shown in the e3 promotion). There's also the new difficulty, which makes you super vulnerable- comparable to how easily beat up you could get as Crane when playing DL1 on Hard or the difficulty above it. DL2 had a problem with being too damn easy on launch and even later on. They've also done a some changes to how you can customize the UI, which is a nice touch so you don't have all the cartoony HUD elements cluttering your screen. They changed Grappling Hook, so it's a bit more fun to use and not nearly as much of a "get out of jail free card." Also changes paraglider to drain more stamina, which was nice because it had the same issue: Made escaping way too easy. The rest were general QoL changes that make playing the game a lot more fun(such as being able to change the lighting and atmosphere to make nights more darker/scarier). Overall, though- I still think it's too easy. Once you get used to the new chases, you'll find out really quickly that there's only 3-5 zombies chasing you max, which really breaks any sense of tension when you look behind yourself. It's also still extremely easy to lose chases even with the changes to the paraglider and grappling hook, where you'll often wind up having to stand still or even backtrack just to keep a chase going. But overall, it's definitely a way more improved game- and a lot more challenging, too.
@@PelemusMcSoyIf you ever get to the point where chases start feeling boring(as they eventually will), reccomend doing night runs with a limited amount of UV shrooms and no inhibitor boosters, and only having 3 regen boosters per night. Makes you have to think about gathering on the run while escaping any chase. And also- chases become dramatically more difficult if you stick to the streets. Your chase meter fills up way faster, so it's a good way to get chases up to level 3-5 without losing them before it gets there.
@@beet158 Thanks for all these. Sounds like this game got a major overhaul! I beat the game, and while enjoyable enough, you were right in that it was rather easy (though I played on Normal). My issue with the chases came down to I couldn't cross the bloody street because there were three volatiles always circling the instant I stepped outside, and I kept just missing all my jumps for some reason (I'll chalk it up to Aiden being panicked). I kept forgetting I had a bunch of boosters I could have used to survive more during chases, and the grappling hook felt kinda useless to me. Maybe one day I'll come back and play on higher difficulties...
Dude, they had such an amazing SFX and Music track, the best gameplay I've played for a WHILE, then the most mid story this side of Villador. I love you Techland, but come on, make your music and story match!
Yea the story was mid af due to change in writing production. The guy that does Dying Light 1 story got replaced nearing launch i heard cause of drama.
"How do I start a multiplayer game as a survivor?" You survive a level five night chase. "...really? That seems like a bit much. Why?" Because if you can't handle a night chase, you sure as shit won't be able to handle the Night Hunter.
Jesus, this is waaaay better. The old one just felt so repetitive, but now the music's actually changing and taking me by surprise. Then the new drum beat for Phase 4 is fantastic, then Phase 5 might be on the same level as the OG Chase theme, or maybe better. The old one for Phase 4 just felt a little too funky, but now it's just everything it should've been and more. This makes me wanna pick up the game again, and if they end up adding this into The Beast, hearing Crane's screams and grunts will make it the sequel we should've gotten but couldn't because Techland wrote themselves into a corner with The Following.
Level 1: only virals
Level 2 virals and few volatiles
Level 3 both virals and volatiles
Level 4: only volatiles
Level 5: tyrant volatiles (aka run for you life and don’t fight)
I got to get large zombies trophies somehow man
Bro the SFX is what makes the change scarier. The volatile scream in the 3-4 and 4-5 is what makes it even more terrifying. 3-4 is like "oh f***, don’t look back now" and 4-5 be like "F*** F*** F*** F******" 😂😂
😂😂😂
not really
SO TRUE
When you wake up all the zombies in the GRE facility it plays the coolest soundtrack ever.
nah chase level 5 soundtrack is better
Goddammit chase level 5 run boy run!
Chase level 3 and especially 4 just have such a hope lost vibe. Like humanity is dead and your being chased by your bad choices and mistakes
As someone who pre-ordered Dying Light 2 and finished the game at launch, replaying the game again on nightmare mode with all of the new improvements really made it feel like a different game. The early-game chases are actually terrifying now, one second you're just free-roaming and the next it's already chase level 4 when you're genuinely trying to escape.
I only just started playing last week. What were some of the changes they made?
@@PelemusMcSoyParkour changes, since it used to be that "assisted mode," by default without any other way to change it. Chases used to be a joke, as they were often initiated by howlers and the levels were kinda meh. The old chase system had virals strictly chase you on Level 1-2, with level 3 giving the occasional volatile, and level 4 giving you complete volatile chases-- but you'd only be chased by 3 at the most. Compare that to the new chase system, where it's almost always a mix of virals and volatiles from the start, and volatiles are the ones who roam maps and initiate chases-- as well as any roaming volatiles still being active during phase 1(though it really should last for all phases, but I digress.)
The parkour system in general was massively improved to feel smoother, combat was changed and animations were remade, some features were added (you can stab your hook into billboards at the side of a building to slow your descent, which wasn't possible before, and only shown in the e3 promotion). There's also the new difficulty, which makes you super vulnerable- comparable to how easily beat up you could get as Crane when playing DL1 on Hard or the difficulty above it. DL2 had a problem with being too damn easy on launch and even later on.
They've also done a some changes to how you can customize the UI, which is a nice touch so you don't have all the cartoony HUD elements cluttering your screen.
They changed Grappling Hook, so it's a bit more fun to use and not nearly as much of a "get out of jail free card." Also changes paraglider to drain more stamina, which was nice because it had the same issue: Made escaping way too easy.
The rest were general QoL changes that make playing the game a lot more fun(such as being able to change the lighting and atmosphere to make nights more darker/scarier).
Overall, though- I still think it's too easy. Once you get used to the new chases, you'll find out really quickly that there's only 3-5 zombies chasing you max, which really breaks any sense of tension when you look behind yourself. It's also still extremely easy to lose chases even with the changes to the paraglider and grappling hook, where you'll often wind up having to stand still or even backtrack just to keep a chase going.
But overall, it's definitely a way more improved game- and a lot more challenging, too.
@@PelemusMcSoyIf you ever get to the point where chases start feeling boring(as they eventually will), reccomend doing night runs with a limited amount of UV shrooms and no inhibitor boosters, and only having 3 regen boosters per night. Makes you have to think about gathering on the run while escaping any chase.
And also- chases become dramatically more difficult if you stick to the streets. Your chase meter fills up way faster, so it's a good way to get chases up to level 3-5 without losing them before it gets there.
@@beet158 Thanks for all these. Sounds like this game got a major overhaul!
I beat the game, and while enjoyable enough, you were right in that it was rather easy (though I played on Normal). My issue with the chases came down to I couldn't cross the bloody street because there were three volatiles always circling the instant I stepped outside, and I kept just missing all my jumps for some reason (I'll chalk it up to Aiden being panicked).
I kept forgetting I had a bunch of boosters I could have used to survive more during chases, and the grappling hook felt kinda useless to me.
Maybe one day I'll come back and play on higher difficulties...
Well dayum, the level 5 is insane 💀...
Chase level 1:
00:00
Chase level 2:
01:10
Chase level 3:
02:31
Chase level 4:
04:22
Chase level 5:
05:53
Dude, they had such an amazing SFX and Music track, the best gameplay I've played for a WHILE, then the most mid story this side of Villador. I love you Techland, but come on, make your music and story match!
Really wished they made the story better. Let's hope they hit it out of the park with The Beast
Yea the story was mid af due to change in writing production. The guy that does Dying Light 1 story got replaced nearing launch i heard cause of drama.
Chase level 1:
0:00
Chase level 2:
1:10
Chase level 3:
2:31
Chase level 4:
4:22
Chase level 5:
5:53
level 2 has to be my favorite by far, I especially love how in game it kind of blends perfectly with the sound of the chase leveling up
I like to stay on level 5 as long as possible for the thrill!
Damn level 4 is unspeakably hard
Not as hard as my magnum dong when I see a new update for the game
Thank you for your support. I will upload more videos in the future ❤✌
this needs more recognition.
I agree😍
Imagine if there was a level 6 & it's the Night Hunter
Who knows maybe we'll get something like this but with modders
All I’m saying is that if the volatiles start backing up and I hear the Night Hunter roar, I’m shitting bricks and getting to a safe zone asap
"How do I start a multiplayer game as a survivor?"
You survive a level five night chase.
"...really? That seems like a bit much. Why?"
Because if you can't handle a night chase, you sure as shit won't be able to handle the Night Hunter.
@@PelemusMcSoy I did not do that
That would honestly be so horrifying
Jesus, this is waaaay better. The old one just felt so repetitive, but now the music's actually changing and taking me by surprise. Then the new drum beat for Phase 4 is fantastic, then Phase 5 might be on the same level as the OG Chase theme, or maybe better. The old one for Phase 4 just felt a little too funky, but now it's just everything it should've been and more. This makes me wanna pick up the game again, and if they end up adding this into The Beast, hearing Crane's screams and grunts will make it the sequel we should've gotten but couldn't because Techland wrote themselves into a corner with The Following.
I think is more techno than funky sound
Play this while at the gym on a treadmill, and with each chase level increase, make the treadmill go faster.
that is devious lmao
Some people say that if there was a level 6 then it would probably be the night hunter, but what if there was a 7th?
Level 2 is the scariest/creepiest to me personally.
Best*
The red line is throwing me off
Level 6: The invasion of the Night Hunter from Dying Light 1
Paragliter is so over cheating now on level 5 you can barely use it at all witch i love😮
Try running on streets instead of the roofs shits scary volitiles pop out of vans and doors
Nice video
wait there’s a chase level 5? I only see 4 bars when i’m running; how do I reach 5?
You have to be on nigthmare mode amd the line stops at 4 level 5 just starts after some time on level 4
I think they made the best chase soundtrack of the decade, Bruhh Level 4 makes me panic.
...there's...there's a level _five...?_
yes, on nightmare difficulty
Red Volatile immune to UV light 💀💀💀
Dayum the level 3 and 5 hits hard
Brother original soundtrack
was this recorded in-game?
Я проходил все 5
Chase level 1:
0:00
Chase level 2:
1:10
Chase level 3:
2:31
Chase level 4:
4:22
Chase level 5:
5:53