Hey Hera, this might sound silly, but could you make a video on Outpost Theory? When is a good time to drop Outposts, where, how far from your base? Etc.?
@@ns-islandsroblox I think this is a bad take or a common take. Honestly, Outpost can be used in feudal age and up to castle. Most people dont want to drop it early due to the stone cost but honestly that stone cost can easily be recovered and outpost vision is so good. There are games where high level will drop outpost of woodlines to protect vs archer timing. Or if you arent walled on one side drop outpost. Ofcourse later in game you should drop outpost to see as much of map as possible, especially major resources. Outpost is just one of those things that people really are sleeping on.
Outposts are pretty cheap... I don't think you can ever really go wrong with making more of them than you think you need. Town watch+outposts feels so OP.
Hera, this was a great video, and I would love for you to produce more content where honestly we just get to pick your brain, and find out how your mind works as a pro player and with all that experience. You have a higher understanding than 95% of the player population. So just having you go through these options casually and communicate it clearly is really helpful.
The “need to make something happen this age” is a good way to think about which age is key when multiple ages can be good. Grading each age for each civ in a big score card matrix could be interesting too. You did this with your commentary and would be hard to fit all that on a screen visually, so the tier-list setup with commentary works well.
Really solid tier list!! One of the few where it's actually informative to pay attention to every civ mentioned since even if you don't play with them you might play against them. One note on Vietnamese though: their Imperial age feels strongest to me. Free conscription is kind of goated. As soon as you hit imp, all of your production is 33% faster. Trebs come out faster. Unit upgrades are researched faster. A really solid boost that pairs well with their eco bonuses and unit choices.
Loved this list, gives a very thorough overview on all civs! The one that I slightly disagree with is Sicilians. They do get their strongest bonuses pop off right when you hit castle age, but you have to make something happen in feudal first to be able to profit off that bonus right away. While they are not the strongest in feudal, it is then that they get their go, you can't make much happen if you wait till castle age imo
Honestly disagree, when i think of sicilians i usually wanna chill in feudal, dont see how i can even force damage, castle age feels much better, at least for me
suggestion for a tier list-related video which could be fun and share your game knowledge: after the next 1v1 Arabia tier list, go through the S A and B tier and for each civ there, try to find a sneaky bad matchup with other civs ranked 1 or two tiers below it.
Hera hit the nail on the head with Bulgarians (almost). If Bulgarians don't get damage off in Feudal, then you are behind for the rest of the game, and even if they have powerful options in castle age, with Kreposts and strong cav options, you don't have the eco to back it up, so if the game is even by that point, you are relying on your opponent to make a mistake. Which is why I said that he ALMOST got it, because he started off by saying that Bulgarians are bad (atm) but then walked it back. There are defiantly bad civs atm, because with 45 civs you need to have a reason to be picked over civs that fulfill a similar niche, and right now Bulgarians just don't have a strong enough reason to see them picked. Which as someone with a 90+% Bulgarians pick rate on ladder hurts me deeply
Hera...Regarding the Byzantine pick, Ill disagree with you on one front only. Sure, free Town patrol with cheap defensive units are a great bonus combo that comes together, but to me there are only 2 reasons why Byzantines are picked 1) That cheap Imperial Age upgrade that often comes in clutch, and thus making you the first to research Chemistry and 2) Building HP that helps to hold castle positions and repairing walls/houses. That is why Byz for me will be Imperial. Byz camels can be good but dies to any civ that can have a easy knights to pike switch.
agree with OP. The Byz bonuses are mostly used to not die in castle age and get to imp earlier. You rarely see Byz pushing in castle age to win the game. Just look for equal trades (which is good with cheaper units) and then click up earlier.
I definitely agree with Hera more and would even go so far as to claim Byzantines are jist as good if not better Feudal than in castle age: The cheaper trash units really shine there because other civs usually have their cost reductions cheaper the further they progress (Goth inf, Mayan archers, Berber cav, etc.). Having that cheaper cost right from Feudal is pretty insane when you think about it! Post-Imp is definitely weak bc your lack of both blast furnace and bloodlines makes your camels pretty mediocre even at only 75% cost. You also don't have any economy or relic bonus that would help you in the long game and are stuck with shitty hussars. I feel like the feudal age is more important than the small imp timing that quickly falls off as soon as your opponent catches up and researches blast furnace.
For saracens the new unique tech that gives monks aoe heal is INSANE. Imagine like 40 arbalest with one monk, and the arbalest will never die. The monk will heal them all at 75 hp per minute. For comparison elite berserk is 60 hp per minute, and georgian cav in imp is 20 hp per minute. I think that monk tech alone is strong enough to put them in imp/post imp. And it works for skirm, mameluke or hca as well. And it's pretty cheap as well. Definitely needs to be more expensive, it's op.
Bohemians in 2v2 are an absolute powerhouse late game. They are my favorite. Get up to 70 trade, buy the resource Stone, spam bombard towers and houfnietze Across the map Michi, I had a row of bombard towers near the woodline, and another row along the trade, like over 40 bombard towers created on our side of the base
I would argue that for mongols the most important is dark age. Thanks for dark age hunt you get strong feudal and timing for castle age. Amount of food is insane. Plus extra sight allow you to lame For Teutons i would say we very often see them in turnaments as a civ that stays very long in feudal design for scout wars (landmadness, crater). Its thanks to cheaper farm they do so well in castle age but feudal farms are reason for this
Id argue that the Incas have a superior solid Feudal game with bonus to population space on houses, less stone on defensive or offensive towers, and cheaper food costs on military, so you SHOULD be able to get out a decent feudal rush out with the wood and food savings, including some more gold intensive units like the archers to power up towers. They also get that free llama so you should be pretty good with food early feudal as well.
Hey Hera,thank you for all the great content! I have a strategy for you to consider! Why not use Siege Tower as a Ambulance! Put 2 monks in and rescue the weak ,low hp units in it. When full go back, heal and all over again! I mean Siege Tower can take many shots and can be great to hop in and out as Red Phosphoru was shown doing(T90 videos) ,but on the next level! I know you always like to save the low hp units,so please consider it!
Incas' best age used to be feudal when the blacksmith upgrades for villagers applied. That plus stone discount made their tower rushing very difficult to stop.
great vid! on cumans - I always thought they were kinda vulnerable in feudal because you're booming up, but then hit castle and you're 10 vils ahead and can start pumping knights/CA etc?
i feel like any civ that peaks in Dark age is gna be trash 11; also what concretely distinguishes Imp from Post Imp ? is it basically when all gold is dried up ?
When 4/6 civs I enjoy & can use well are post-imp civs - and you can even make an argument for 1 or both of the other 2, definitely says something! Byzantines - Castle Age, BECUASE you don't have to worry about the cost to Imperial as much either. You can use your bonuses in Castle & if it doesn't fully finish them off or control the other Civ. You're good to go up to Imperial Cheaper.
might just be me but i feel byzantine strongest age is imp. Going to imp faster and then have decent options with gold but drop off post imp. they drop off because post imp means full bloomed eco and then stronger units is more important then just numbers
Chinese don't benefit from their extra vils in Dark (outside of maybe BF), they're recovering from their lower starting res. They only start pulling ahead in mid Feudal (as they miss Fast Feudal timings entirely)
The format of this video seemed less than ideal. Even if the title and thumbnail are good for YT algo/click-promise, the subject matter should be arranged like a table with 1 row for each civ and rank their strength in ages. Berbers could be post imp > castle > feudal > imp. Could be of value to rate their eco and military strengths separately and an overall
@@HeraAgeofEmpires2 absolutely! Even as a top 10%ile player, this video taught me how to plan certain civ matchups like Mongols vs Chinese ... The greatest threat is in early imp and I should play towards feudal pressure, relics and eco to surviving early imp with arbs/skirm/heavy camel to Elite mangudai Onager with some camel mixed in...
Hi Hera, can you make a video on win condition fo beginners? I mean I hear this term a lot but don't know what it is. If you fulfill your win condition, does that mean you automatically win?
Hey Hera... You put Lithuanians in Castle age...I think Lithuanians have amazing post-imp... If you gather relics for leitis, you get almost enough gold for mixed raiding army of leitis and winged hussars and then you get amazing, almost one of the best trash units for late game as well... What do you think?
may the devs please stop adding more civs, and just focus on game play modes and functions. there's no non-AOE players that are going to go "ooh I've been waiting for 46 civs, now I'm going to buy the game".
Think I would swap Mongols and Goths. Mongol dark age is smooth and you feel in control, the take hunt faster is a lot more flexible and opponent almost has to go into a defensive mindset before you done anything at all. Like the white pieces in chess, you have speed on your side and the feeling you already a little bit ahead. Goth on the other hand feels like the black pieces in chess, you can go on the offensive early but it risky. A solide setup and threaten to counter or overwhelm the opponent later. Or sure Goths can stay in dark age, but I don't feel any good about Goths in dark age, the hunt lasting longer is more like a boost for the early feudal age. Laming for example, Mongols might take both their boars before opponent even make an attempts, while Goths more or less want to delay luring the 2nd boar. Blah blah, in short I could see Mongols in dark age because they are in control. Goths might have a good dark age but it feels more like +200 resources in feudal, like Ethopians and Dravidians also get.
Byz feels like Imp is their best stage, this is when their imp is 2 mins faster than it should be, they win treb wars they arent supposed to and the bad hussars arent really a factor yet. For Celts its Imperial age. but a diffrent kind of Imp that the early imp civs you put there, they need a little bit of time to get going. but dont sleep on Woad raiders. they are SO strong.
I am curious about ethiopians being good in imp. Whenever I play ethiopians, I feel that I have a really hard time affording anything in imp after upgrading archers. I had the most success playing ethiopians going fast imp ~65vil, but I am wondering if this is not the overall best approach.
I will admit that it is a bit difficult for me to get over the historical inaccuracies inherent in certain civilizations getting access to gunpowder and cavalry, not to mention being strongest at Ages their civilization never actually reached in real life. Would a historically accurate AOE game be uninteresting? Are there any maps / mods out that that more accurately reflect history? I suppose having a definitive tier of "best civ" would be counter to having a varied, fun game. Still bugs me though.
I'm surprised that you didn't set mongols in feudal, when their highest % win is in games bellow 20min. I think when you see mongols what you think is strong feudal aggression, like single tc all in trying to finish it up in an early castle
britons can go halb longbow and just focus on sniping the Mangudai (they outrange by 4). Genoese do pretty good as well. Persian Savar is also a viable option vs Mangudai.
Fun video! I don't think "rated against themselves" rings quite true though? If we take that statement literally then every civ is the strongest in imperial age 🤔
Saracens breaking though walls with CA? I had to double check that the bonus wasn't secretly given back. Saracens losing that bonus is a travesty. Having bonus attack on foot archers and not CA tilts the scales too much towards sticking with crossbow and not making CA, so it has been rather identity breaking.
First three minutes: "I'm only going to compare each civ to itself" Next 40 minutes: Constantly compares civs to other civs to decide where they go Lolz
Iam playing right now bulgarians only get to the 1250-1350 Elo. And I must say most of the game Iam winning in imperial and post imp weakest age is actually castle age. Cause no eco boosts to others and you are still one step behind compared to other civs. At feudal you are just another civ right now cause of crazy pathfinding. The man at arms are almost unusable. They are too slow and still bumping to each other and not attacking it is the pain! So they are actually good only as some kind of defense. Only really valuable thing bulgs have right now is actually konniks wich is good only if all castle techs are applyed or after. So pretty late. I must confirm, this civ is hard to play right now. But Hera you should try it in your 1 vs many plays cause there they have some power at post imp.
Hera, I thought you were going to put the Goths in post imperial, crazy cheap infantry, huscarl trained in barracks....+10 pop...you know that in TG when there are Goths, it is the first enemy that your team wants to neutralize
I do not appriciate this kind toer lists, as an casual viewer I have no idea what most civs are. Funny enough I recognize civs more of their unique units, so may I suggest to use their pictures instead of heraldry?
not all videos are catered towards new / casual players, we gotta have some videos for more advanced players also you can literally read the name of the civs underneath the logo
Sorry lads, avg to peak player base of AoE2 is 16,700-27,100, yet Hera have 116k subscribers, meaning 3/4 are casual viewers. My thing is to give constructive opinion, without hurting the quality. If he takes it, cool, if not, same. Lastly, Hera already puts unique units in thumbnails for 1v1 even if neither side produces a single one - accident?
The civ page popup was a great idea, very helpful for me to follow along with what you were saying.
Hey Hera, this might sound silly, but could you make a video on Outpost Theory?
When is a good time to drop Outposts, where, how far from your base? Etc.?
i like this
On the way up to imp, on the sides of your sides, as far as possible to look for hills/gold/stone
In the face of FreakinAndy when you think you're about to win but you actually end of losing - judging by Hera's use of them.
@@ns-islandsroblox I think this is a bad take or a common take. Honestly, Outpost can be used in feudal age and up to castle. Most people dont want to drop it early due to the stone cost but honestly that stone cost can easily be recovered and outpost vision is so good. There are games where high level will drop outpost of woodlines to protect vs archer timing. Or if you arent walled on one side drop outpost. Ofcourse later in game you should drop outpost to see as much of map as possible, especially major resources. Outpost is just one of those things that people really are sleeping on.
Outposts are pretty cheap... I don't think you can ever really go wrong with making more of them than you think you need. Town watch+outposts feels so OP.
Hera, this was a great video, and I would love for you to produce more content where honestly we just get to pick your brain, and find out how your mind works as a pro player and with all that experience. You have a higher understanding than 95% of the player population. So just having you go through these options casually and communicate it clearly is really helpful.
Thx Hera! Next tier list: best team games civs
The “need to make something happen this age” is a good way to think about which age is key when multiple ages can be good. Grading each age for each civ in a big score card matrix could be interesting too. You did this with your commentary and would be hard to fit all that on a screen visually, so the tier-list setup with commentary works well.
Hello, I'm from Manipur and it's pronounced Mah-nee-pur. It's one of the 28 states of India and it borders modern day Burma/Myanmar.
Man genuinely a great novel idea for a video. As someone attempting to learn this really helps contextualize some stuff.
Hit that like button harder than mbl microed his king in that copenhagen game!
Really solid tier list!! One of the few where it's actually informative to pay attention to every civ mentioned since even if you don't play with them you might play against them.
One note on Vietnamese though: their Imperial age feels strongest to me. Free conscription is kind of goated. As soon as you hit imp, all of your production is 33% faster. Trebs come out faster. Unit upgrades are researched faster. A really solid boost that pairs well with their eco bonuses and unit choices.
What an amazing video! Probably the best since the "Ideal Composition" one.
Loved this list, gives a very thorough overview on all civs! The one that I slightly disagree with is Sicilians. They do get their strongest bonuses pop off right when you hit castle age, but you have to make something happen in feudal first to be able to profit off that bonus right away. While they are not the strongest in feudal, it is then that they get their go, you can't make much happen if you wait till castle age imo
Honestly disagree, when i think of sicilians i usually wanna chill in feudal, dont see how i can even force damage, castle age feels much better, at least for me
@@HeraAgeofEmpires2 maybe it's my playstyle then: at my bracket I'm not confident I'll make it to a good castle age if I don't push early
What a cool idea! I always gear things like good late game civ etc, but never an overview! Great dimension!
suggestion for a tier list-related video which could be fun and share your game knowledge: after the next 1v1 Arabia tier list, go through the S A and B tier and for each civ there, try to find a sneaky bad matchup with other civs ranked 1 or two tiers below it.
This was very insightful. Thank you!
Very interesting! I've been looking froward to this kind of video :D
Hera hit the nail on the head with Bulgarians (almost). If Bulgarians don't get damage off in Feudal, then you are behind for the rest of the game, and even if they have powerful options in castle age, with Kreposts and strong cav options, you don't have the eco to back it up, so if the game is even by that point, you are relying on your opponent to make a mistake.
Which is why I said that he ALMOST got it, because he started off by saying that Bulgarians are bad (atm) but then walked it back. There are defiantly bad civs atm, because with 45 civs you need to have a reason to be picked over civs that fulfill a similar niche, and right now Bulgarians just don't have a strong enough reason to see them picked. Which as someone with a 90+% Bulgarians pick rate on ladder hurts me deeply
They also have fully upgraded HCA that nobody knows about, could be good as a surprise factor.
Hera...Regarding the Byzantine pick, Ill disagree with you on one front only. Sure, free Town patrol with cheap defensive units are a great bonus combo that comes together, but to me there are only 2 reasons why Byzantines are picked 1) That cheap Imperial Age upgrade that often comes in clutch, and thus making you the first to research Chemistry and 2) Building HP that helps to hold castle positions and repairing walls/houses. That is why Byz for me will be Imperial. Byz camels can be good but dies to any civ that can have a easy knights to pike switch.
Fair poijts bro
agree with OP. The Byz bonuses are mostly used to not die in castle age and get to imp earlier. You rarely see Byz pushing in castle age to win the game. Just look for equal trades (which is good with cheaper units) and then click up earlier.
I definitely agree with Hera more and would even go so far as to claim Byzantines are jist as good if not better Feudal than in castle age: The cheaper trash units really shine there because other civs usually have their cost reductions cheaper the further they progress (Goth inf, Mayan archers, Berber cav, etc.).
Having that cheaper cost right from Feudal is pretty insane when you think about it!
Post-Imp is definitely weak bc your lack of both blast furnace and bloodlines makes your camels pretty mediocre even at only 75% cost. You also don't have any economy or relic bonus that would help you in the long game and are stuck with shitty hussars.
I feel like the feudal age is more important than the small imp timing that quickly falls off as soon as your opponent catches up and researches blast furnace.
Me encantó este video Hera. Gracias
Next tier list:
best 1v1 arena civs in 2024
Love these videos
I arrived faster than Mexican at Qatar's airport after being knocked out in the group stage
Wth 😂😂😂
@@HeraAgeofEmpires2 me extraña araña que siendo mosca no me conozcas
xD!
I'm a Mexican and I don't get it
@@zxylo786*you didn’t get in
For saracens the new unique tech that gives monks aoe heal is INSANE. Imagine like 40 arbalest with one monk, and the arbalest will never die. The monk will heal them all at 75 hp per minute. For comparison elite berserk is 60 hp per minute, and georgian cav in imp is 20 hp per minute. I think that monk tech alone is strong enough to put them in imp/post imp. And it works for skirm, mameluke or hca as well. And it's pretty cheap as well. Definitely needs to be more expensive, it's op.
I don't think monk healing in post imp is viable
Bohemians in 2v2 are an absolute powerhouse late game. They are my favorite. Get up to 70 trade, buy the resource Stone, spam bombard towers and houfnietze
Across the map Michi, I had a row of bombard towers near the woodline, and another row along the trade, like over 40 bombard towers created on our side of the base
Great Video, thx for this
Next tierlist, best jack of all trades, pls
The biggest surprise is learning that there's 45 civilizations in the game. Wow, that's a lot!
I would argue that for mongols the most important is dark age. Thanks for dark age hunt you get strong feudal and timing for castle age. Amount of food is insane. Plus extra sight allow you to lame
For Teutons i would say we very often see them in turnaments as a civ that stays very long in feudal design for scout wars (landmadness, crater). Its thanks to cheaper farm they do so well in castle age but feudal farms are reason for this
I'd like to see a hybrid map civ tier list for 1v1. Also, either an update to nomad tierlist or a rundown of the hun horse bonus, please.
Id argue that the Incas have a superior solid Feudal game with bonus to population space on houses, less stone on defensive or offensive towers, and cheaper food costs on military, so you SHOULD be able to get out a decent feudal rush out with the wood and food savings, including some more gold intensive units like the archers to power up towers. They also get that free llama so you should be pretty good with food early feudal as well.
Hey Hera, can you do an updated version of your UU-Tierlist soon?
Cool idea for a tier list 👌
Love this
Hey Hera,thank you for all the great content! I have a strategy for you to consider! Why not use Siege Tower as a Ambulance! Put 2 monks in and rescue the weak ,low hp units in it. When full go back, heal and all over again! I mean Siege Tower can take many shots and can be great to hop in and out as Red Phosphoru was shown doing(T90 videos) ,but on the next level! I know you always like to save the low hp units,so please consider it!
Tierlist videos with editing are much more comfy to watch
Incas' best age used to be feudal when the blacksmith upgrades for villagers applied. That plus stone discount made their tower rushing very difficult to stop.
Cool video
Am I the only one who was 100% confident Berbers would be castle age? 😂 explanation for post-imp makes sense though.
This is also super useful to know when to attack each civ, if its playing against me ^_^
Probably not a good video, but thought it be funny to say. A tier list of your favorite 1 vs x players. 😅
A team game version of this would be interesting cause trade income is clutch
great vid! on cumans - I always thought they were kinda vulnerable in feudal because you're booming up, but then hit castle and you're 10 vils ahead and can start pumping knights/CA etc?
100% do a separate video for each age and rank all of the civs in each age.
Found it far more interesting than usual top tiers arabia civ
Woah, a tier list where the reasoning is more important than the tiers. Nice
i feel like any civ that peaks in Dark age is gna be trash 11; also what concretely distinguishes Imp from Post Imp ? is it basically when all gold is dried up ?
Post-Imp Mongols are so strong. By far my favorite civ right now
only very few civs can deal with drill SO backed by Mangudai. Korean, Celt and Ethiopian SO come to mind but they lack the mobility.
this is imp mongols. Post imp is trash wars / no gold
@@daarom3472Poles and Magyars?
@@daarom3472 Surprisingly savaars wreck this composition, other than that Bengalis are also decent.
@@benedictjajo cost effectively maybe, but with full trade and large armies I don't think even magyars stand a chance.
When 4/6 civs I enjoy & can use well are post-imp civs - and you can even make an argument for 1 or both of the other 2, definitely says something!
Byzantines - Castle Age, BECUASE you don't have to worry about the cost to Imperial as much either. You can use your bonuses in Castle & if it doesn't fully finish them off or control the other Civ. You're good to go up to Imperial Cheaper.
Koreans don't get Woody discount on siege. Dravidians do.
its so awesome how YouPudding made Sicilians linked to him in that nice way xD
I think it would be more useful/interesting if you went through each age and rated the different civs against each other
might just be me but i feel byzantine strongest age is imp. Going to imp faster and then have decent options with gold but drop off post imp. they drop off because post imp means full bloomed eco and then stronger units is more important then just numbers
Very interesting.
genius!!
Chinese don't benefit from their extra vils in Dark (outside of maybe BF), they're recovering from their lower starting res. They only start pulling ahead in mid Feudal (as they miss Fast Feudal timings entirely)
Nice video Hera! Maybe a Unique Unit tierlist?
maybe an extra tier for late castle/ early imp?
bohemian trash monks get really really strong in post imp, i wouldnt say they fall off there
Burgundians are castle age power house, full imp eco techs+cavaliers what else do you need ?
Next where each civ is best as compared to others?
I miss seeing Vikings in pro play on landmaps. Give them back thumb ring.
They got a unique tech that's even better than thumb ring
The format of this video seemed less than ideal. Even if the title and thumbnail are good for YT algo/click-promise, the subject matter should be arranged like a table with 1 row for each civ and rank their strength in ages. Berbers could be post imp > castle > feudal > imp. Could be of value to rate their eco and military strengths separately and an overall
Didnt think of that, still happy with this video though
@@HeraAgeofEmpires2 absolutely! Even as a top 10%ile player, this video taught me how to plan certain civ matchups like Mongols vs Chinese ... The greatest threat is in early imp and I should play towards feudal pressure, relics and eco to surviving early imp with arbs/skirm/heavy camel to Elite mangudai Onager with some camel mixed in...
Hi Hera, can you make a video on win condition fo beginners? I mean I hear this term a lot but don't know what it is. If you fulfill your win condition, does that mean you automatically win?
Hey Hera... You put Lithuanians in Castle age...I think Lithuanians have amazing post-imp... If you gather relics for leitis, you get almost enough gold for mixed raiding army of leitis and winged hussars and then you get amazing, almost one of the best trash units for late game as well... What do you think?
may the devs please stop adding more civs, and just focus on game play modes and functions. there's no non-AOE players that are going to go "ooh I've been waiting for 46 civs, now I'm going to buy the game".
Think I would swap Mongols and Goths. Mongol dark age is smooth and you feel in control, the take hunt faster is a lot more flexible and opponent almost has to go into a defensive mindset before you done anything at all. Like the white pieces in chess, you have speed on your side and the feeling you already a little bit ahead. Goth on the other hand feels like the black pieces in chess, you can go on the offensive early but it risky. A solide setup and threaten to counter or overwhelm the opponent later. Or sure Goths can stay in dark age, but I don't feel any good about Goths in dark age, the hunt lasting longer is more like a boost for the early feudal age. Laming for example, Mongols might take both their boars before opponent even make an attempts, while Goths more or less want to delay luring the 2nd boar. Blah blah, in short I could see Mongols in dark age because they are in control. Goths might have a good dark age but it feels more like +200 resources in feudal, like Ethopians and Dravidians also get.
Byz feels like Imp is their best stage, this is when their imp is 2 mins faster than it should be, they win treb wars they arent supposed to and the bad hussars arent really a factor yet.
For Celts its Imperial age. but a diffrent kind of Imp that the early imp civs you put there, they need a little bit of time to get going. but dont sleep on Woad raiders. they are SO strong.
Can you do the same tier but for the worst moments
Im not sure about this video, for example Armenians on water map Post imp they are Zeus, Jupiter, Ra and Odion combined
I am curious about ethiopians being good in imp. Whenever I play ethiopians, I feel that I have a really hard time affording anything in imp after upgrading archers. I had the most success playing ethiopians going fast imp ~65vil, but I am wondering if this is not the overall best approach.
Thats fine as long as u push fast with them
I will admit that it is a bit difficult for me to get over the historical inaccuracies inherent in certain civilizations getting access to gunpowder and cavalry, not to mention being strongest at Ages their civilization never actually reached in real life. Would a historically accurate AOE game be uninteresting? Are there any maps / mods out that that more accurately reflect history? I suppose having a definitive tier of "best civ" would be counter to having a varied, fun game. Still bugs me though.
Wait, Bohemians are good because of the Hussite Wagon option? The worst unit in the game according to you? Or did you find a use for them now?
They got a big buff since then!
@@HeraAgeofEmpires2 Ah I see, I guess I wasn't up to date, thanks for the clarification!
I'm surprised that you didn't set mongols in feudal, when their highest % win is in games bellow 20min. I think when you see mongols what you think is strong feudal aggression, like single tc all in trying to finish it up in an early castle
can we get one for unique units
@byz, what composition can beat mangudai + hussar post imp?
britons can go halb longbow and just focus on sniping the Mangudai (they outrange by 4).
Genoese do pretty good as well. Persian Savar is also a viable option vs Mangudai.
Huskarl + Halb infinite Goth spam 😂
Resign lmao
Fun video!
I don't think "rated against themselves" rings quite true though? If we take that statement literally then every civ is the strongest in imperial age 🤔
🤓
Saracens breaking though walls with CA? I had to double check that the bonus wasn't secretly given back. Saracens losing that bonus is a travesty. Having bonus attack on foot archers and not CA tilts the scales too much towards sticking with crossbow and not making CA, so it has been rather identity breaking.
Best duo team civ tier list?
First three minutes: "I'm only going to compare each civ to itself"
Next 40 minutes: Constantly compares civs to other civs to decide where they go
Lolz
i always watch your chanel with my gf, lov our content
Love that ❤
Iam playing right now bulgarians only get to the 1250-1350 Elo. And I must say most of the game Iam winning in imperial and post imp weakest age is actually castle age. Cause no eco boosts to others and you are still one step behind compared to other civs. At feudal you are just another civ right now cause of crazy pathfinding. The man at arms are almost unusable. They are too slow and still bumping to each other and not attacking it is the pain! So they are actually good only as some kind of defense. Only really valuable thing bulgs have right now is actually konniks wich is good only if all castle techs are applyed or after. So pretty late. I must confirm, this civ is hard to play right now. But Hera you should try it in your 1 vs many plays cause there they have some power at post imp.
Ah
You made an oopsie
Goths are at the top of every tier on this list yk
vietnames are kinda great at every stage of the game.. their castles being extremely fragile tempers them well
I think Bizantines are one of the best civs in Imperial age because of their powderunits combined with their cheap halberdiers!
tierlist uniq unit update or tierlist team bonus update
That’s my cat…
Feel like you're a bit biased for open maps lol
GG
How have aztec decent post imp if no hissar or helb
Strong skirms and decent pikes gets u decent value!
@HeraAgeofEmpires2 my brother in christ, you still put them in castle and not in imp and the majority of UT works in imp
@@HeraAgeofEmpires2 you are still way behind to FU Hussar and Helbs and Skirms without Bonus, do a test
@@zer0cool1909I agree
@@zer0cool1909but eagle spam and monk rush are their best strategies
aoestats has Win Rate vs Game Length, fyi
Hera Bohemian trashmonks??
Hera, I thought you were going to put the Goths in post imperial, crazy cheap infantry, huscarl trained in barracks....+10 pop...you know that in TG when there are Goths, it is the first enemy that your team wants to neutralize
No matter the tier list, Goths will always be in the lower tier 😔
Dark Age, of course. No one will see you coming.
u missed bohemians monk trash unit
goth not post imp?
I think the Romans are best in the antiquity age, where they belongs, out of my medieval games.
Goth scout build
I do not appriciate this kind toer lists, as an casual viewer I have no idea what most civs are.
Funny enough I recognize civs more of their unique units, so may I suggest to use their pictures instead of heraldry?
You're not forced to watch the video. Maybe you can appreciate that most others on Hera's channel will appreciate these kind of videos :)
not all videos are catered towards new / casual players, we gotta have some videos for more advanced players
also you can literally read the name of the civs underneath the logo
Sorry lads, avg to peak player base of AoE2 is 16,700-27,100, yet Hera have 116k subscribers, meaning 3/4 are casual viewers.
My thing is to give constructive opinion, without hurting the quality. If he takes it, cool, if not, same.
Lastly, Hera already puts unique units in thumbnails for 1v1 even if neither side produces a single one - accident?
he even put civ bonuses in for you, thats more than a lot of other creators would have done
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not first(