Eastshade: The Value of Rejecting Conventions

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
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    The peaceful open world exploration game Eastshade shows how much the deliberate rejection of genre conventions, especially when it comes to combat and violence, and open world design, can add to the intended emotional experience of a game.
    -- Movies shown in this video: --
    Home Alone (1990)
    -- Video Games shown in this video: --
    Eastshade, Eastshade Studios (2019)
    Persona 5, Atlus (2016)
    Horizon Zero Dawn, Guerrilla Games (2017)
    Assassin's Creed: Origins, Ubisoft (2017)
    Red Dead Redemption 2, Rockstar Games (2018)
    Yonder: The Cloud Catcher Chronicles, Prideful Sloth (2017)
    Submerged, Uppercut Games (2015)
    My Time At Portia, Pathea (2018)
    Atelier Sophie: The Alchemist of the Mysterious Book, Gust Co. Ltd. (2015)
    Ooblets, Glumberland / Double Fine (To be released 2019)
    Fallout 4, Bethesda Softworks (2015)
    Mass Effect, Bioware (2007)
    The Elder Scrolls III: Morrowind, Bethesda Softworks (2002)
    The Elder Scrolls IV: Oblivion, Bethesda Softworks (2006)
    Gothic II, Piranha Bytes (2002)
    Night in the Woods, Infinite Fall (2017)
    Shin Megami Tensei: Nocturne, Atlus (2003)
    -- Music --
    Uses music from the Eastshade OST by Phoenix Glendinning
    store.steampow...
    Jeremy Soule - Peaceful Waters (Morrowind)
    Jeremy Soule - Caprice (Oblivion)
    Alec Horowka - Pierogi Toss (Night in the Woods)
    Jack Wall and Sam Hulick - The Normandy (Mass Effect)
    Running in the 90s - Maurizio De Jorio (Initial D)
    Contains Music from Assassin's Creed: Origins OST by Sarah Schachner
    Contains Music from Gothic II OST by Kai Rosenkranz
    Contains Music from Persona 5 OST by Shoji Meguro
    --Sources for external footage used in this video:
    IGN | 9 Minutes of Ooblets Gameplay Showcase - IGN Live_ E3 2017
    • 9 Minutes of Ooblets G...
    FruitJuiceSqueezer | Mass Effect 1 Walkthrough #9 Citadel [FemShep | Hardcore | Slow Paced | No Commentary]
    • Mass Effect 1 Walkthro...
    RabidRetrospectGames | Fallout 4 Walkthrough Part 1 No Commentary Gameplay Lets Play FULL GAME
    • Fallout 4 Walkthrough ...
    Eichgab | Stardew Valley - Reaching mine level 10 | No Commentary
    • Video
    DanaDuchy | Marriage (Abigail) _ Stardew Valley
    • Marriage (Abigail) | S...
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ความคิดเห็น • 730

  • @Holktube
    @Holktube 5 ปีที่แล้ว +39

    This is the first game in a very long time where when someone said, "Go visit the Apothecary," I recognized it by the landmarks I needed to pass in order to get there rather than a map marker.

  • @Kappasav
    @Kappasav 5 ปีที่แล้ว +301

    Well I do hope death stranding is just a challenging delivery service game

    • @AS-rl5vr
      @AS-rl5vr 5 ปีที่แล้ว +41

      Imagine you're a UPS guy and having to avoid lovecraftian horrors to deliver someone's socks overnight. I'd actually play that.

    • @Kappasav
      @Kappasav 5 ปีที่แล้ว +19

      @@AS-rl5vr I would cross fjords and snow peaked moutains as i hope to god that timey rain doesn't hit me just to deliver some dudes newegg pc components

    • @jbenedict122
      @jbenedict122 5 ปีที่แล้ว +19

      Turns out Death Stranding is just a post-apocalyptic reimagining of Kiki’s Delivery Service

    • @DiZeHiZe
      @DiZeHiZe 4 ปีที่แล้ว +14

      In a way... you're completely right hahah

    • @luccasliuti8098
      @luccasliuti8098 4 ปีที่แล้ว +6

      It was

  • @thewhitewolf58
    @thewhitewolf58 5 ปีที่แล้ว +285

    Hair wise how does my favorite video game essay analyst look so fucking cool I expected some dork

    • @Hairthulhu
      @Hairthulhu 5 ปีที่แล้ว +18

      The joke's on you. He's still a dork.

    • @ectofrost
      @ectofrost 5 ปีที่แล้ว +18

      @@Hairthulhu a cool looking dork

    • @FullMetalMudcrab
      @FullMetalMudcrab 5 ปีที่แล้ว +8

      he looks like a member of a rock band.

    • @neidhartmuller8804
      @neidhartmuller8804 5 ปีที่แล้ว +4

      discount curt cobain

    • @Nomindnotrouble
      @Nomindnotrouble 5 ปีที่แล้ว +4

      My brother pulling off the rock star geek. Can't even hate.

  • @notreal77
    @notreal77 5 ปีที่แล้ว +56

    I love how you’re trying new video styles. You always hit the nail on the head and the new additions always add to the video rather than seeming superfluous or extra.
    This video was a really nice watch for me, because other than your wonderful prose and editing, I enjoyed that you talked about non-combat games. I mostly don’t play games because I don’t like combat, so seeing this video made me a lot more hopeful and excited to maybe boot up the computer and try again.

  • @gracehowell.
    @gracehowell. 4 ปีที่แล้ว +16

    I freaking LOVE 'Eastshade'. So damn much. I've only played it once so far, and I don't know why more people aren't raving about it. I'd love to show it off to my mother. I'm so glad you've highlighted this amazing game. I just wish there were more like it.

  • @HanMasho
    @HanMasho 5 ปีที่แล้ว +71

    I think I remember hearing that Swery originally wanted Deadly Premonition to be combat free, but the publishers forced him to put RE4 style shooting in it. That game would have been so much better if it was just all about exploring the town, talking to the weird characters and trying to solve the mystery.
    Also, if Silent Hill: Shattered Memories would have been a new IP that just used Silent Hill as inspiration and took all the dumb chase sequences out, I would have so much more respect for it.

    • @QKuKier
      @QKuKier 5 ปีที่แล้ว +5

      And then they inluded a meele wrench that 1hit kills everything to invalidate all that forced combat. Love it

  • @stememcphie623
    @stememcphie623 5 ปีที่แล้ว +242

    You ever notice how RagnarRox pronounces words like he's pouting sometimes?

    • @raphaelaquiles33
      @raphaelaquiles33 5 ปีที่แล้ว +28

      like he's talking to a baby or a puppy

    • @noisykestrel
      @noisykestrel 5 ปีที่แล้ว +27

      I'm still trying to descipher where he is from based on his accent. Probably Germany.

    • @swedishbutcher
      @swedishbutcher 5 ปีที่แล้ว +4

      It reminds me dan carlin. He does a very simular pout.

    • @Egoruhka333
      @Egoruhka333 5 ปีที่แล้ว +26

      @@noisykestrel he's from Iceland

    • @pinheiro...
      @pinheiro... 5 ปีที่แล้ว +18

      Man, I've noticed this for the longest time but could not for the life of me find the perfect words to describe it but you just did it. That's exactly what it sounds like, thank you!

  • @MuraCasardis
    @MuraCasardis 5 ปีที่แล้ว +29

    (Comment written at 8:10)
    I think the best example for me about a game that should have never had typical combat is L.A. Noire. You're just an investigator yet you pretty much have more headcounts than some army soldiers in that game. It's like creators think player attention won't be retain the moment no combat is placed, so it will always be there despite how much narrative dissonance it could create. I'd even argue that Red Dead Redemption has way too much unavoidable combat.
    It seems only the Indie scene try to really explore such gameplay. In the end, I have no problem with combat; I have a problem with its oversaturation and its "default" attribution to games.
    EDIT 1: Welp I'm adding Eastshade in my wishlist.
    EDIT 2: Here's another example. While Undertale has combat in it, the way they weaved the narrative with it and how you can "avoid killing" is also another proof that this subversion of combat can be done in a creative and engaging way, other than just "no combat". Just look at how that series blew up, and how many people would talk more about the banters and non-combat scenes in Undertale rather than its combat (and when it's about the combat, it often refers to the unique system and character moments in it, along with the music, rather than the combat gameplay). When combat is truly inevitable in Undertale, it's used in moments that have huge impact (like a certain scene when your Mercy button is "destroyed").

  • @maciejocicki2492
    @maciejocicki2492 5 ปีที่แล้ว +58

    Remember, family that tacos together rockos together

  • @OMAR-yr3mt
    @OMAR-yr3mt 5 ปีที่แล้ว +35

    *sees ragnarox's face*
    Me : I've been gayed

  • @CocTheElf
    @CocTheElf 5 ปีที่แล้ว +12

    That's my gripe with Fantasy Life. An JRPG where you can take unconventional jobs like Chef or Tailor, but you still have to grind your ingredients/materials fighting enemies.

    • @Alittlefruitgoesalongway
      @Alittlefruitgoesalongway 4 ปีที่แล้ว +1

      I get what you mean, I enjoy the game but you do need to fight at certain points in the game to progress the story (If I remember correctly). Though at least with the human enemies I've encountered so far you aren't killing anyone, but rather besting them in a fight. Some even show up later in town as more neutral.

  • @casanovafunkenstein5090
    @casanovafunkenstein5090 5 ปีที่แล้ว +100

    I've been thinking for a while that it could be interesting to have a game where you play as a journalist, traveling around looking for stories to submit to your editor.
    Eventually you could end up coming upon a big exposé regarding one of the paper's advertisers, meaning that you have to negotiate a line between the concerns your boss has over maintaining his business, ensuring that your investigations are not revealed before you have compelling evidence to back up your statements, and covering smaller stories so that you have an income to support yourself.

    • @GigawingsVideo
      @GigawingsVideo 5 ปีที่แล้ว +4

      Well it can be set where the journalist is investigating something mundane but it lead to a huge corruption in the govt and the game is to do stealth to take position to take condemning pictures and videos of corrupt govt workers.

    • @ChronoTwist
      @ChronoTwist 5 ปีที่แล้ว +1

      This sounds like a great idea, and you should totally hang on to it. You should think about how the gameplay aspect of this will work though. Point and click adventure sort? Visual novel? I feel like this idea would work well as a very condensed and small open world, where you can really get to know every character in the city.

    • @odinsrensen7460
      @odinsrensen7460 5 ปีที่แล้ว

      Yeah, the problem is how to build that mechanically.

    • @CharonsNightmare
      @CharonsNightmare 5 ปีที่แล้ว +3

      Have you looked into "where the water tastes like whine"? it kinda also revolves around stories, but more the campfire kind.

    • @casanovafunkenstein5090
      @casanovafunkenstein5090 5 ปีที่แล้ว

      Well my initial thought was that you could have an RPG system where the player character could only buff and debuff other characters in the party, so the question of grinding wouldn't be a problem as each segment could be balanced around a particular party.
      However you could adapt that premise so that the 'battles' take the form of interviews with persons of interest, with different actions getting different answers and possibly integrating some abstractive defense mechanics a la Undertale to represent staying on their good side.
      Leading up to the interview you could have such 'discussions' with people who work for them in order to gain insight for your interview.
      You would then be able to enter quotations into the article you submit regarding the events and people you are covering and how you represent the event could affect how various factions treat you.
      Just because you know something embarrassing about someone doesn't mean you should submit it and some people will be more comfortable with you if you have proven to be able to keep a secret.
      Other than that I'd think that some mechanics around avoiding detection and taking photographs and collecting copies of documents would be warranted.
      Essentially it would be a case of the theming dressing up proven game mechanics but also using that premise as a springboard to introduce additional strategic options beyond what would normally be expected.

  • @MichaelSaba
    @MichaelSaba 5 ปีที่แล้ว +22

    You really don't realize just how ubiquitous combat is in games until it isn't an option, which is exactly why Eastshade struck like a bolt out of the blue for me too. Thank you for this thoughtful and nuanced look at the game -- from pineapples to pacifism, I love it!

  • @Mike55690
    @Mike55690 5 ปีที่แล้ว +30

    Though not related to the theme of your video, i just wanted to say Thank You Ragnar Rox for the content you provide ! Not many channels i am subbed to warrant such a quick click upon an upload, very few have that effect on me, and these are channels that i've been subbed to for 5-8 years needless to say lol.
    Regardless, you never fail in delivering quality work upon each upload, and i can't begin to imagine the process in which the scripting, research and time put into it - the length it takes to put it all together, so all the more your work is appreciated ! Keep up the amazing work !

    • @Werewolf914
      @Werewolf914 5 ปีที่แล้ว +1

      His videos are the perfect example of Quality over Quantity, it's like a Steak you don't get it very often (unless you're rich and can afford it) but on the rare occasion you do, it's always amazing, and always looked forward to enjoying again.

  • @ncrranger6327
    @ncrranger6327 4 ปีที่แล้ว +23

    The Outer Wilds did it as well. What an amazing, beautiful game it is.

  • @joebailey8294
    @joebailey8294 5 ปีที่แล้ว +12

    The Witness is a good example of an open world with no combat.

    • @Shakenmike117
      @Shakenmike117 5 ปีที่แล้ว +5

      and a great example of a shit puzzler

    • @joebailey8294
      @joebailey8294 5 ปีที่แล้ว +4

      ShakenMike damn dude I like it

    • @joebailey8294
      @joebailey8294 5 ปีที่แล้ว +2

      fealdorf did you beat it?

  • @maple_fields
    @maple_fields 5 ปีที่แล้ว +3

    I hate it SO much when people come up with examples like “You could be a tailor who plants and gathers materials for clothing” or “you could be a traveling doctor” because GOD DAMN IT DO I WANT TO PLAY THAT GAME and I know no one will ever make it (or at least a AAA studio won’t ever make it).

  • @kaleidoscopickait
    @kaleidoscopickait 3 ปีที่แล้ว +2

    Eastshade has been on my to-play list forever and has now been bumped up on the priority list

  • @scottmuc2112
    @scottmuc2112 5 ปีที่แล้ว +7

    Wonderful video! This points to so many things I've been pondering too. The Witcher 3 turned into such a wonderful experience when I turned off the HUD and all the navigational assists. It still had the combat, but it increased the joy of exploration. So much so that playing the game made me go outside and explore the beautiful parks, historic sites, and monuments in Berlin where I live. I also love exploring the city without my phone as it heightens my observations and awareness. After a long walk in a beautiful park I then feel compelled to play a beautiful game. Thank you for introducing me to Eastshade, I will definitely be giving it a try.

    • @scottmuc2112
      @scottmuc2112 3 ปีที่แล้ว

      @RagnarRox I finally bought and played East Shade. Such a beautiful game and loved every moment of it. Thanks for the recommendation!

  • @MRSYRUS
    @MRSYRUS 5 ปีที่แล้ว +19

    thank you ♥ !
    this is what i needed , plus , goddammit...your narration style and your overall sense of delivery (information and eloquence ) is just wonderful !
    so again , thank you for the video , and of course , the recommendation !

  • @kivikal
    @kivikal 5 ปีที่แล้ว +45

    Nothing beats the feeling than seeing a new upload

  • @andreamonopoli5542
    @andreamonopoli5542 5 ปีที่แล้ว +16

    I’M NOT CRYING YOU ARE CRYING

  • @tacitus7797
    @tacitus7797 5 ปีที่แล้ว +2

    A few years ago I played an indiegame called Miasmata, where you can map an island using compass triangulation. However, as you go along you get stalked and attacked more and more frequently by an unseen monster. I finished the game, but the monster was more a distraction and I just liked wandering around this tropical island looking at the scenery and reading notes.

  • @dimitriid
    @dimitriid 4 ปีที่แล้ว +2

    I feel this is a trend that is gaining more traction on the simulation side too: For as much as some people make fun games like Euro Truck Simulator have been successful and include no combat or even aggressive mechanics (Aggressive driving unceremoniously disables your truck and fails objectives punishes you and you basically gain nothing of substance) There's also a resurgence of City Building simulators like Cities Skylines that also have no central conflict that revolves around violence at all: your only challenge is to manage resources, peacefully. This two games even remove much, if not all of the other widespread prevailing characteristic of most games: Competitiveness.

  • @sofiarune
    @sofiarune 5 ปีที่แล้ว +2

    I found this game through your video and I completely agree - it's amazing. I have generalized anxiety and this is exactly what I need. It's so beautiful.

  • @ApproachingCriticalSass
    @ApproachingCriticalSass 5 ปีที่แล้ว +21

    I, for one, am all for seeing your lovely face more often in your videos.

  • @LairdWackyla
    @LairdWackyla 5 ปีที่แล้ว +11

    personally I've always loved merchant simulator games, where all you do is try to become a trade giant in a variety of settings, but I always struggled to get into something like port royal, because I found the combat so jarring. I preferred the challenge of balancing maintenance costs and finding where to best sell certain produce, over the clunky combat.

  • @StregaSaturn
    @StregaSaturn 5 ปีที่แล้ว +3

    I deeply appreciate your perspectives and the effort you put into your videos Ragnarox. Your calm and collected, intelligent and tasteful manner in which you make videos is a breath of fresh air. You’re quickly becoming one of my favorites on this platform, please keep it up!

  • @-chippedstars-2889
    @-chippedstars-2889 4 ปีที่แล้ว +2

    I remember playing HZD for the first time, adoring the combat, but loving exploring and wandering the city even more. I could spend hours in Meridian, just watching the beautiful graphics and the npcs go about their business. It was incredible

  • @dadaindahaus2669
    @dadaindahaus2669 5 ปีที่แล้ว +7

    Thank you for the nuance and joy you bring to the internet and gaming culture as a whole. You always leave me with something wonderful to think about.

  • @smigleson
    @smigleson 3 ปีที่แล้ว

    I am so glad of the first half of the video, it is so noticeable how these combat conventions is damaging to the experience of some games. Video games can be much more than a simple challenge, it can be an experience or an escape of the real world, by removing violence, something that is ever so present in the real world, you can make a surreal experience of which you can be able to experience things you can't in the real world. Discover beauty and thought provoking sceneries, make friends and build upon concepts that are otherwise not possible here. An spiritual experience above all else, can be truly life changing. As always, nice work Ragnar

  • @benruniko
    @benruniko 2 ปีที่แล้ว

    I am so glad somebody with an audience and the time and skill to put together this video did so. I think this is important and I wish more people who make games considered this!

  • @bjarnhedur
    @bjarnhedur ปีที่แล้ว +1

    eastshade is just an amazing game. its so relaxing
    also this video is amazing. good job with the editing and everything

  • @GidipowerLPs
    @GidipowerLPs 5 ปีที่แล้ว +10

    That video was amazing Ragnar. You really outmatched yourself. The cut-ins of you talking in your living room and outside really fit in well and i look forward to more uploads in this style. Keep doing your thing bud!

  • @Tayasha
    @Tayasha 5 ปีที่แล้ว +2

    Just wanted to reach out and mention how I appreciate your hard work again, especially that you're still adding subtitles. Thank you very much.

  • @arm866
    @arm866 5 ปีที่แล้ว +1

    That pineapple pizza bit was a really good analogy! Great video overall. I really wish there were more games that focused on living in a world over challenging combat and puzzles and whatnot.

  • @Cybermtl666
    @Cybermtl666 5 ปีที่แล้ว +74

    For me the issue isn't really about lacking combat or violence, it's about lacking CHALLENGE, which is usually what i think a video game appeal is all about (for me at least). Overcoming challenge in a game feels relay rewarding, regardless what that challenge is about. It could be killing a bunch of dudes, or it could be painting the best set of ducks in the national duck painting competition being held in the award winning game "Duck painting simulation 2019".

    • @TheSleepyowlet
      @TheSleepyowlet 5 ปีที่แล้ว +14

      Sometimes it's also a challenge to break out of thought patterns you've been conditioned into. Why do you need the challenge? Why is it important to you to be better than others at something? What's the point in competition? Why not just enjoy things for their own sake?

    • @Cybermtl666
      @Cybermtl666 5 ปีที่แล้ว +6

      These are of course valid points, and atmosphere, story and exploration are really a big part of the formula for me as well, My favorate game of all time (Silent Hill 2) is my favorite game for those reasons. But I still fell challenge is the thing that gets me most invested in a game, as its the most unique thing about video games relative to other media as atmosphere or story for example can be experienced by other types of media like movies. I realize interactivity itself is what makes games unique, but that is also becoming a blurred line as "VR experiences" have that interactivity, but i would not exactly classify them as games per se.
      Small clarification: When i say "Challenge" i don't really mean competition; i don't want to be "better than others" at something, I want to be better than MYSELF at it. that's why games like bloodborne and hollow knight are some of my favorite games. They make me feel like I'm getting better and progressing my skills until i finally beat the challenge they present.

    • @TheSleepyowlet
      @TheSleepyowlet 5 ปีที่แล้ว +10

      @Mac Mcskullface Was I talking to you? I'm pretty sure I wasn't. That said: children are conditioned into hinging their sense of self and their self-worth on to how well they perform at tasks. Competitions are held pretty much as soon as they can walk and talk. Competitive play is encouraged over cooperative play. Parents put pressure on their kids to bring home good marks. This continues in adulthood - find the best job and compete with others to get it. Get the best salary. Be the most successful. Pile up the most amount of wealth.
      And it's this worldview, this compulsory competitiveness, that creates gamers who *need* to win (especially if gaming is the only thing they've got to be good at). To "beat a game". Gamers who whine about the inclusion of easily accessible cheats and story modes in single player games. Because being good at video games, being *better* at video games than the fILthY cAsUaLs and have Dark Souls as their Holy Grail. I'm not saying that @cybermtl666 is one of those (they definitely didn't sound like it), but the same psychological mechanisms are at play. And the first step in throwing off conditioning is to recognise it for what it is.

    • @cartervandenberg4771
      @cartervandenberg4771 5 ปีที่แล้ว +4

      I especially love when a game is all about exploring nature and is clearly made by people who have no concept of just how dangerous nature can be even when it isn't populated by the forces of darkness.

    • @TheSleepyowlet
      @TheSleepyowlet 5 ปีที่แล้ว +3

      @@Cybermtl666 Yeah, I definitely get that - personally I like games that tickle my creativity. I play an ungodly amount of Minecraft creative mode - no combat, no killing things, just challenging yourself to build the most awesome things you can imagine. In a game like Eastshade the challenge lies elsewhere - learn all the things, create the best paintings you can manage, solve all the things the characters ask you to do. To get to know the world and its people. Many gamers I know just don't realise that there can be other challenges than killing things as fast as possible. Basically, there's always a challenge - you just have to find it.

  • @MirrorscapeDC
    @MirrorscapeDC 4 ปีที่แล้ว +1

    Another thing important about Eastshade is that not only does it not need combat, it also doesn't need competition in general. Eastshade's challenge, if you want to call it that, is about balancing your resources with what you want to do, navigating the world and finding all the hidden places, and deciding how to best handle a situation or approach a quest. You can't really fail at it but at the same time, you can be *good* at it with practice and/or attention. And I find that incredibly relaxing.

  • @jackoberto01
    @jackoberto01 4 ปีที่แล้ว +1

    Such a nice breath of fresh air this game is I'm so glad I chose to play this instead of one of my 30 action games in my backlog

  • @BknMoonStudios
    @BknMoonStudios 5 ปีที่แล้ว +19

    Excellent video and nice editing.
    *_The reason I believe combat is so prevalent in videogames is because it is one of the rawest, most universal manifestations of conflict._* And conflict is at the core of most games, even lighthearted ones.
    Person A wants something and must defeat Person B to get it. Something as simple as that already carries drama and tension from its conception, which will in turn maintain the player engaged for a while.
    *_For me, the bigger problem is how conflict has been almost exclusively associated with fighting, when in reality it could arise from a plethora of different situations._*
    Just from the top of my head, I image a game about rescuing people from a devastating natural disaster could be fascinating.

    • @josh-oo
      @josh-oo 5 ปีที่แล้ว +2

      Most games I play aren't "Person A wants something and must defeat Person B to get it". They're more like "Person A wants something and Person B must defeat them to prevent it".

  • @dsagent
    @dsagent 5 ปีที่แล้ว +48

    *Deadly Premonition* had combat forced into it by the publisher. Great game with lots of NPC interaction in the sidequests.
    Also games like Elite: Dangerous / Eve Online / (Maybe Star Citizen) kinda do with you say. You can get really far without doing combat.

    • @dsagent
      @dsagent 5 ปีที่แล้ว +1

      @@Vanlayale I think so it was a looooong time ago.

    • @TheChocoXCheese
      @TheChocoXCheese 5 ปีที่แล้ว +4

      I was looking for someone to mention the destruction of Deadly Premonition. I'm wiling to bet if Swery's team didn't have to waste precious time writing in and crafting a full combat system, the glaring issues with visuals and the map would have likely gotten more attention. Rule of Rose is another example of forced combat completely decimating a game that would otherwise be incredible. It's just a shame that games that would otherwise be better without combat are forced to include it in an attempt to appeal to one specific type of gamer.

  • @BasementMinions
    @BasementMinions 5 ปีที่แล้ว

    The fact that they made an organically navigable world that doesn't require those tedious waypoint's has me quite excited as well as impressed. I know requires a lot of resources but it's something that I value very highly in games. It's also an absolutely achingly beautiful game. This was a topic I hadn't really thought about in a while and you did a fabulous job of flushing out all the little corners of thought using this as a powerful example of what can be accomplished. Here's hoping this game does well and we see more like it in the future.

  • @rina5590
    @rina5590 5 ปีที่แล้ว +2

    Thanks so much for making this video. Seriously, thank you.

  • @Scott_Raynor
    @Scott_Raynor 4 ปีที่แล้ว +2

    Great video. Eastshade is potentially my all time favourite game, primarily for the reason this video is based on. Such a breath of fresh air.

  • @37squarepetals
    @37squarepetals 5 ปีที่แล้ว +1

    Because of you I found out Eastshade was finally out! Thank you for your interesting video! It looks like the game will live up to what I was hopeing for

    • @tkimaginestudio
      @tkimaginestudio 5 ปีที่แล้ว

      Did it live up to your expectations?

  • @RemnantZX
    @RemnantZX 5 ปีที่แล้ว +4

    I kinda like this notion. Like, imagine living in breath of the wild’s hyrule but as a farmer or merchant.

    • @RagnarRoxShow
      @RagnarRoxShow  5 ปีที่แล้ว +2

      That was literally the 4th example I had in my script, but I scratched it because I haven't played the game yet and it felt kinda hypocritical ^^

  • @Charlie_Victor7
    @Charlie_Victor7 3 ปีที่แล้ว

    Eastshade is probably my favorite video game. The ludo narrative coherence is so pleasant. The landscape of Eastshade is beautiful and the people are nice. That's why you play the game and that's HOW you play the game.
    Loved this video. Totally agree with you.

  • @Battury
    @Battury 5 ปีที่แล้ว +1

    Man, I am super into what you're suggesting here in the beginning of the video. I mean this is a fantastic suggestion.

  • @GamingInTheWild
    @GamingInTheWild ปีที่แล้ว +1

    You must have been so happy when Sable came out. Also, Alba: A Wildlife Adventure and Signs of the Sojourner hit the spot for me, in different ways.

  • @MrTopHatZombie
    @MrTopHatZombie 5 ปีที่แล้ว +3

    You might want to check out the game Open Sewer; a first person game where you essentially become a slumlord in this run down quarantined section of a city. And there's no combat whatsoever. It's made by the same people who created INFRA, which both are based in the same story setting. In INFRA you play as a structural engineer who takes pictures of unsafe/damaged structures, discovers urban corruption, and solves puzzles which helps to fix the city. Both of these games seem like they would be up your ally.

  • @jasonlee6062
    @jasonlee6062 5 ปีที่แล้ว

    Three things;
    1) This video was excellent. Great job.
    2) Eastshade looks great and I'll definitely play it if I can.
    3) Your voice and delivery are so chilled out, without lacking emotion or enthusiasm. Perfect for this video.

  • @madxskittles7069
    @madxskittles7069 5 ปีที่แล้ว +1

    Great video, most gamers wouldn’t look at this style game because of normal conventions like you stated, but videos like this get players who aren’t normally into a certain genre to try something new, i for one will be checking this game out for myself thank you

  • @angelntonyoutube
    @angelntonyoutube 5 ปีที่แล้ว +2

    Your videos are amazing! You really make my days way better. Thank you for what you do 🇲🇽💙

  • @flamenc3415
    @flamenc3415 3 ปีที่แล้ว

    This video felt like someone took my thoughts about this game outside my head and put them in an amazing video
    Thank you so much

  • @jentzi23
    @jentzi23 5 ปีที่แล้ว +1

    I love non-violent games bc they are essentially more interesting. I love exploring and looking at things, and now there's a game that centers on that and that contains art? I'm so happy.

  • @dires
    @dires 3 ปีที่แล้ว +1

    This really speaks to me. I have recently begun seeing the overabundance of violence in video games to strange and a shame.

  • @ThePanchEffect
    @ThePanchEffect 5 ปีที่แล้ว

    as you put it, a game world without combat needs to feel organic but also needs to be deliberately constructed with POI in mind. no one will explore a desert without ruins, a jungle without colorful fauna or a museum in remodelation filled with covered pieces by blankets.
    the little details placed by the devs clearly enlighten the experience.
    nice video topic by the way

  • @violetsnow804
    @violetsnow804 5 ปีที่แล้ว +5

    My favorite part about Persona has always been the social aspects, so much so that I get pretty down any time I have to go into a labyrinth or palace or whatever.
    I've said before that I'd love a Persona game built from the ground up without any combat elements, and just the everyday life elements. The combat isn't bad, but it's also not all that great, either.

  • @user-vo6gp5qh6y
    @user-vo6gp5qh6y 2 ปีที่แล้ว

    Master piece of a youtube content. My hat goes down for you, Sir.

  • @TrollDragomir
    @TrollDragomir 4 ปีที่แล้ว +5

    I always dreamed up a different beast of a game, though in a similar vein. Being someone very interested in and practicing historical combat I always liked it being the focus of games I played, typically fantasy RPG's. What always bothered me though, was that I could never find a game with combat, that would treat killing seriously. I'd love an open world game where violence is indeed an option, but it is a last resort, as in reality. Back in the middle ages even proffessional duelists would've had only several fights in their lives. Vastly uncomparable to the mounds of nameless enemies you mince through in most games. I'd love a world where every NPC you meet is an actual character, with backstories, relations, aspirations and motivations, an actual part of the world. Where killing someone would have real consequences for the story you're telling with your actions. No more heaps of nameless bandits. If you knew that each and every one of those brigands ended up where they are for a variety of reasons I doubt the player would be so carefree in taking lives. If we add simulation elements, killing animals could also tip the delicate balance of game's ecosystem. Combat system in such a game should also have more realistic escalation of aggression. Ways to defuse the situation, scare away the opponent or incapacitate them in a way that doesn't necessarily end their life, and their part in the story. Combat should also be very risky and unforgiving, and every wound should have a lasting, sometimes even permanent consequence to the player. Like in reality, it would be another incentive to stay away from violence.
    Some people might say that discouraging combat in a game with a combat system woukd be counter productive, but I firmly believe that if fights to the death were very rare, but tense and with high stakes it would make them all the memorable. Unlike killing bandit #278 and moving on, instantly forgetting it.

  • @BBrinckmann1992
    @BBrinckmann1992 5 ปีที่แล้ว

    I've been philosophizing a lot on violent-free games lately, so this video was fantastic to watch! Also, as a huge fan of Gothic II my heart just melts a bit with nostalgia everytime you mention it, Ragnar.

  • @Neawoulf
    @Neawoulf 4 ปีที่แล้ว

    By far the best review of this game i've seen ... maybe one of the best game reviews i've seen overall. I really wish there were more games like this. A beautifully crafted world to explore with interesting places and characters, a peaceful atmosphere, no combat, no soul less random fetch quests without any backstory, no gps gaming (i really hate this trend, just following a map marker or fast travel without paying attention to the beautifully crafted world).
    Eastshade was to me like some kind of virtual vacation. Definitely my personal game of the year. Hope it sells well so we see more games like this in the future.

  • @cgillis3989
    @cgillis3989 3 ปีที่แล้ว

    I've come across this channel reviewing one of my favorite games, as well as pointing out some very interesting points about game design and genre, plus I just liked the video in general. You sir get a thumbs up, good job :)

  • @jesterlogic6886
    @jesterlogic6886 2 ปีที่แล้ว

    I’m starting to really catch up to your content now… you do really good work and I appreciate you.

  • @HollowPie
    @HollowPie 5 ปีที่แล้ว +32

    Yoko Taro for sure shares this kind of sentiment and still makes a games about killing. He is even self aware how ironic it is

    • @szellemsam
      @szellemsam 5 ปีที่แล้ว +11

      He deliberatedly makes one feel bad for killing during the entire game

    • @Kydino
      @Kydino 5 ปีที่แล้ว +7

      @@szellemsam even though it's a forced action in which the player had no way of changing, and at that point the only way to not partake in such actions is to just not play which is a weak nu-argument to me.
      It's one of the reasons as to why I don't really see spec ops the line as that great of a game.

    • @celestialdodo4912
      @celestialdodo4912 5 ปีที่แล้ว +3

      @@KydinoI agree, in my opinion only Undertale did this kind of thing right.
      The game openly discourages killing, but if you actualy kill some npc it has weight, afterall player had other options .

    • @tomstonemale
      @tomstonemale 5 ปีที่แล้ว

      Doesn't excuse terrible or uninspired combat though. Kind of like the devs of Spec Ops: The Line tried to justify the gameplay with "intentionally average" design. Then again, I did feel bad of killing certain people in SO: TL than any Yoko Taro game.

    • @HollowPie
      @HollowPie 5 ปีที่แล้ว

      @@tomstonemale Original Nier had inspired combat with interesting magic attacks, also shmup elements. It wasnt above averege, but it started to shine with Automata (even tho still not perfect). Also system with chips taking place is nice.
      And no, devs of Spec Ops: The Line didnt try to justify gameplay by "it must be averege for idea" or something, its a wide spread misconception.

  • @Minority119
    @Minority119 5 ปีที่แล้ว +2

    I honestly never heard any of those complaints about the guided tour in ACOrigins, especially since there already was ACOrigins
    the complaints I did hear were the deliberate revisionism on what was supposed to be entirely informative of history

  • @ratopretotm8698
    @ratopretotm8698 5 ปีที่แล้ว +1

    Just wanted to say that this video is amazing, and easily one my favourites.

  • @cecile.muller
    @cecile.muller 5 ปีที่แล้ว +1

    Cradle is another lesser-known gem you might like too: it's not as open world as Eastshade, but it's also based on non-combat objectives (and the environment looks amazing).

    • @RagnarRoxShow
      @RagnarRoxShow  5 ปีที่แล้ว +1

      I've played and quite enjoyed Cradle. But I really wouldn't call it an 'open world' game, more of a first person mildy sandbox adventure. Which doesn't mean it's not good. Although I found the puzzle box elements extremely grating tbh.

  • @missmonke8706
    @missmonke8706 3 ปีที่แล้ว

    I've revisited this video so many times since its release. It's served as a consistent source of inspiration over the years, and I'm so happy it exists. Thanks for this!

  • @BewegteBilderrahmen
    @BewegteBilderrahmen 5 ปีที่แล้ว +4

    Another thing Gothic did well was present a dark world but also give many peaceful quest resolution possibilities. Other grimdark fantasy games are usually very violent

  • @kammieceleek5113
    @kammieceleek5113 2 ปีที่แล้ว

    As a person who sucks at combat and hates open world games because of that emphasis, Eastshade was my long awaited toe dip into that genre. I finished the game less than an hour before finding this video and it hits just what I love about the game. It's well balanced for people at any level of skill.

  • @StilettoHeeledFreak
    @StilettoHeeledFreak 5 ปีที่แล้ว +1

    I’ve been eyeing Eastshade and now I absolutely need it. This was a great video :)

  • @mc_zittrer8793
    @mc_zittrer8793 5 ปีที่แล้ว

    I feel like the devs were tasked by the dalai lama himself to put this game together, because I could absolutely see him laughing and romping around this animal kingdom, every step of the way. I'm actually rather intrigued that they managed to piece together a world that didn't have any form of GPS, cause it'd be pretty much unfathomable to just.....leave it to the player to just figure out the environment, organically. This went promptly to my wish list, and I don't imagine it'll stay that way for long.
    Thanks, Ragnar. I really feel like you're one of the most important artists I've ever found on youtube. Keep us posted if you ever find a better platform, yeah?

  • @kimberleecatena
    @kimberleecatena 3 ปีที่แล้ว

    Execellently executed. I totally agree. There was a day where I wondered around the Bluffs and the icy shore and I just thought, I want to see if I can go around this iceberg. It didn't look welcoming or like there would even be anything there as I was traveling along it. At a point I even wondered if I was progressing at all, like is my boat even moving forward? It was hard to tell but I kept going and I wrapped around the corner- still looked like only like ice and nothing much to see but eventually I was able to come ashore and saw a bear sitting on the ice and she asked if I was even real or she was imagining things. She led me to a team that was excavating a tunnel in the ice and spoke of ghosts? A curse? I was full of wonder and delight as it felt like I totally found this on my own without anything pointing the way. It was wonderful and rewarding. This game always puts me to sleep too with the music and peacefulness. 💙

  • @hemangchauhan2864
    @hemangchauhan2864 5 ปีที่แล้ว +1

    😧

  • @meaninglez100
    @meaninglez100 5 ปีที่แล้ว

    I think that's something I really liked about The Witness. Free range exploration where all I have to do is look about and solve puzzles at my own pace. Eastshade sounds right up my alley.

  • @DrunkenPilotVideos
    @DrunkenPilotVideos 5 ปีที่แล้ว +1

    I liked seeing you in the video. Reminded me of documentaries like those of David Attenborough where he would narrate over prerecorded footage of the subject matter and would later cut back to him.
    Certainly enjoy the format and it gives it a more personal touch then just the omniscient bodiless voice.
    Keep up the great work, always worth the wait

  • @cichoriumintybus4637
    @cichoriumintybus4637 5 ปีที่แล้ว +5

    Persona5 Soundtrack in the background. Instantly liked. ^__^

  • @maestroicarodecarvalho3947
    @maestroicarodecarvalho3947 5 ปีที่แล้ว

    Well done, my man. You sold me 2 games. Both eastshade and Assassins creed origins. I would not even bother about the second without this nice mode. To travel the ancient Egypt, just to see that magnificient nation is enough for me.

  • @peppage
    @peppage 5 ปีที่แล้ว +1

    I like games with combat but it's great to play something different. Variety is the spice of life! Eastshade is a great experience and so beautiful. Games are art

  • @AnnaTheFallMaiden
    @AnnaTheFallMaiden 5 ปีที่แล้ว

    I really enjoyed this new format! It made the video feel more like a conversation than a simple video essay. Hopefully, we'll see more videos like this one in the future!

  • @Mithaldu
    @Mithaldu 4 ปีที่แล้ว

    Thank you. I already loved the game before, and this was a lovely tribute to it.

  • @MrRodQ
    @MrRodQ 4 ปีที่แล้ว +1

    This is the most beautiful game I've ever seen. I want it, but more than wanting it I don't want it to just sit in my library. I want to have proper time to play it.

  • @chrisshelton5472
    @chrisshelton5472 5 ปีที่แล้ว

    Great video as always Ragnar! You're legitimately one of the very few TH-camrs I get excited about when new video's drop. You always have a fresh/different take on video games and life that I enjoy seeing from your perspective.

  • @Horsaz
    @Horsaz 5 ปีที่แล้ว

    Ever since I was a little kid I've always dreamt of the "perfect horse game." Where you can ride around in a big open world where you can discover secrets and other interesting things. You can capture wild horses and breed them and raise them. And a deep, fun horse care system.

  • @Momentanius
    @Momentanius 5 ปีที่แล้ว +1

    Fantastic work, Rag! Also, you're looking really good, buddy!

  • @acetrigger1337
    @acetrigger1337 3 ปีที่แล้ว +1

    i'm happy we finally got a passive game like "Death Stranding".
    where combat is annoying, but skippable... and very trivial if engaged.

  • @andersdenkend
    @andersdenkend 5 ปีที่แล้ว

    I have the exact same feeling. When I played Quake with a friend back then, we quickly got bored and instead of shooting each other over and over again, we instead downloaded user-made maps and explored those together. One time we found a city like map with buildings you can enter and sat on a couch infront of a TV sjowing a 3 frames Ren&Stimpy animation.

  • @vatwormindustries2767
    @vatwormindustries2767 5 ปีที่แล้ว +2

    actually, using video games tech to enjoy actual history would be pretty cool! to experience and feel history has always been part of my dream

  • @jbenedict122
    @jbenedict122 5 ปีที่แล้ว

    Can we just admire that in his intro he’s literally just describing a high-tier Animal Crossing game

  • @Deftones202
    @Deftones202 5 ปีที่แล้ว

    This video was the David Attenborough commentary of video games. Great job! I feel the same exact way about Eastshade.

  • @RRRadish
    @RRRadish 5 ปีที่แล้ว

    Wow that Morrowind BGM combined with that particular weather gives me heavy "rainy days in Vivec" brand nostalgia

  • @philmysterious7176
    @philmysterious7176 5 ปีที่แล้ว

    Thanks for making this video. As I get older I get more and more bored with violence and combat in games. I find myself just wanting to just explore the worlds and stories of games. That's why I really appreciate exploration modes or mods that add tourist modes to games. So it's nice hearing that I'm not the only one who wants to see more games like east shade being made.

  • @FragileBitch
    @FragileBitch 5 ปีที่แล้ว +1

    Love your stuff, as always.

  • @rationals2795
    @rationals2795 5 ปีที่แล้ว

    I Love your Videos
    Your voice is really soothing and your structure feels very natural

  • @KRHamiltonGaming
    @KRHamiltonGaming 5 ปีที่แล้ว

    Thanks for this video. It was cool to learn about a different type of game play design philosophy.

  • @adamshalashaska5698
    @adamshalashaska5698 5 ปีที่แล้ว +1

    Really great video. I was thinking the same while playing Watchdogs 2. In that game you can complete most missions by just hacking away with my drone and rc in the comfort of my car, which was more thrilling and exciting than any gun fight..

  • @-chippedstars-2889
    @-chippedstars-2889 5 ปีที่แล้ว

    I was not expecting that voice out of that face but I'm v e r y pleasantly surprised.
    Also love the Horizon Zero Dawn thing. It's my favorite game!! I spent hours just exploring the towns and watching the people go about their day

  • @luluthe7401
    @luluthe7401 4 ปีที่แล้ว

    my mother once asked me to show her a game that wasn't violent. i bought this game , and it was very VERY hard to run. but she enjoyed it soo much just the first hour watching me playing, that i let her play everyday for a couple of hours untill she "finished" it.

  • @neonswift
    @neonswift 6 หลายเดือนก่อน

    I really love The Witness because its an open world (of sorts) where you just explore and examine the world. In that regard I think many would claim Eastshade is a puzzle game, but I think that doesn't do it justice as that term almost implies the game is more limited as its "just a puzzle game"/