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The demolishing terrors used to respawn if gripping wasn’t killed. Looks like that has been changed. There were also two demolishing terrors on the boat.
I remember the jump from BFA. I gotta say at least in lower keys, the reward is so, so not worth the risk. I'd hate to start the key with several deaths. You can float in the wrong way and end up in water and die, or get knocked off into water by push-backs, or try to dodge the frontals and accidentally fall off the platform. And the game camera also fights you every step of the way. Just stick to upper floors.
38:14 a weak aura I've been working on is one that marks the latest player with the dot so every one knows who to get way from and I k ow who to dispel first.
Hm, the inconsistency of bombs on boss 1, the trash in boss 1 room often pulling the boss, the spotters that can't be stunned and can both pull unnecessary packs and even the second boss, the need for stealth options to get closer to not do like 110% trash mostly because of the pre boss 1 room, the second wave in boss 3 being able to spawn on the complete opposite side, the 4th boss requiring as many dispells as it does...man this one is really half baked at the moment lol
I’m sure putrid waters can be reflected for massive damage. Also the cleaver add on the 1st boss does a heavy frontal that will annihilate any DPS right in front of them.
Its to keep the boss from jumping away basically. If no slow is on him, he will jump away, then do gut shots. So yes this is still a mechanic we will have to do.
Is there a thing where the tank might need to soak a bomb if it's gonna go off before the boss runs into it on first boss? Edit- nevermind I see u talked about it. Ty.
Tol Barad was the worst dungeon in BfA (and EVER!!), imo. Not siege. Pulling mobs through walls, through the floor or from above floors was the most frustrating way to brick keys. Starfall and twilight devastation being the biggest culprits of pulling the whole dungeon lol. Thanks for the refresher!
I was quite hyped to see old dungeons again, but the changes seem to destroy the fun it used to be. For example Hadal used to be so much fun with the frontal leaving aoes, the crushing tentacles doing frontal and forcing me as a tank to aim it away from people was cool too. Now it just "me smash"and I am a chunky dps in those encounters :D
No time to press or no rage? It’s not ideal but a lot of bears macro ironfur into their abilities so it’s spamming it and just give up on maul dps… only mailing or razing after the proc
Quazii I love your videos but why is your gamma so dark compared to other people's videos? It is really difficult to see what's going on even at full screen.
I'm lost on this first boss as a priest. If I'm fixated and he sucks everyone in, it's basically a guaranteed 1-shot. He melees me for 5 mil and the hook does like ~1-2mil. Advice?
For First boss: if you have the party run across and around that little wall and range pull them it's a little easier to get them away without pulling the boss. I've had a bit more luck with that in beta than trying to pull them away in the room >.> Not perfect but it's had a higher success rate lmao ihatethis
Every 2nd pull "yeah this is a little unfair" and every boss "yeah this boss is a keybreaker".... What an absolute shitshow, good thing it drops 3 of my Mythic BiS items so I get lots of practice.
This dungeon is the worst! To Blizzard: if you have the same colour spell effects as the ground and covert it with 7 NPC’s is the opposite of fun mechanics.
Sigh.... On release it's going to be such a shit show the likes of which none have ever seen. One thing is for certain, I will not do this dungeon, at all unless with a guild. Just like when this dungeon first came out, the wipe ratio was INSANE. Whyt his chose this is astonishing.
Honestly BfA and SL dungeons were amazing and I would run them daily, but dungeons we got in DF I did like first 2-3 weeks and then I came back at the end of season for some rio push (not that it would matter anymore). DF dungeons made me casual, so let's see what awaits :)
*PINNED: ALL The War Within dungeon guides linked in this playlist -* th-cam.com/play/PLYVPyI4uGDoD7dMH7trLt2AwkAZc6q6q0.html&si=rhiwWs_DcukXhFsK *| Future updates/changes posted here if Blizzard changes mechanics or abilities.*
Where are the future updates with the nerfs? 😀
i love that most of the effects are the same color as the ground. The readability of mechanics in this game is a solid 1/10
Of the 4 returning this is the one I didn’t do current so the one I need to watch and rewatch the most thank you! Looking forward to necrotic wake
The demolishing terrors used to respawn if gripping wasn’t killed. Looks like that has been changed. There were also two demolishing terrors on the boat.
When a really good player admits a mechanic is unfair, mayyyyybe we consider revisiting it to add some counterplay.
Of all dungeons they chose this..
I remember the jump from BFA. I gotta say at least in lower keys, the reward is so, so not worth the risk. I'd hate to start the key with several deaths. You can float in the wrong way and end up in water and die, or get knocked off into water by push-backs, or try to dodge the frontals and accidentally fall off the platform. And the game camera also fights you every step of the way. Just stick to upper floors.
38:14 a weak aura I've been working on is one that marks the latest player with the dot so every one knows who to get way from and I k ow who to dispel first.
Link it bro
@@andrewf7096 working on it still but I will come back for it later.
where is the fun in this nightmare .
Hm, the inconsistency of bombs on boss 1, the trash in boss 1 room often pulling the boss, the spotters that can't be stunned and can both pull unnecessary packs and even the second boss, the need for stealth options to get closer to not do like 110% trash mostly because of the pre boss 1 room, the second wave in boss 3 being able to spawn on the complete opposite side, the 4th boss requiring as many dispells as it does...man this one is really half baked at the moment lol
I’m sure putrid waters can be reflected for massive damage. Also the cleaver add on the 1st boss does a heavy frontal that will annihilate any DPS right in front of them.
Wow first time being here early ty quazii needed a refresher
This looks absolutely horrible... What were they thinking?
Dread Captain Lockwood: Am I remembering wrong or didn't you have to put a slow effect on this boss? Was that to avoid gut shot or something else?
Its to keep the boss from jumping away basically. If no slow is on him, he will jump away, then do gut shots. So yes this is still a mechanic we will have to do.
@@outlaw4016 ah ty
thx for the guide bro!
I remember CCing mobs in the area of the 1st boss to make life easier.
Is there a thing where the tank might need to soak a bomb if it's gonna go off before the boss runs into it on first boss?
Edit- nevermind I see u talked about it. Ty.
last boss, u can stun "Slam"
Tol Barad was the worst dungeon in BfA (and EVER!!), imo. Not siege. Pulling mobs through walls, through the floor or from above floors was the most frustrating way to brick keys. Starfall and twilight devastation being the biggest culprits of pulling the whole dungeon lol. Thanks for the refresher!
Sanguine Tol Dagor where normal mobs could proc it and it lasted for a minute was the stuff of nightmares.
you have to hit the spotter i found with the snipers after the 2nd boss.
I was quite hyped to see old dungeons again, but the changes seem to destroy the fun it used to be. For example Hadal used to be so much fun with the frontal leaving aoes, the crushing tentacles doing frontal and forcing me as a tank to aim it away from people was cool too. Now it just "me smash"and I am a chunky dps in those encounters :D
3 weeks into season 1 of TWW, is the jump even a thing anymore now?
can you stun the mob that does the hook in the first pull
this dungeon has the easiest bosses but hardest mobs
how are you keeping up ironfur up so well? i feel like after every thrash and mangle, i have no time to do raze or maul, only ironfur.
No time to press or no rage? It’s not ideal but a lot of bears macro ironfur into their abilities so it’s spamming it and just give up on maul dps… only mailing or razing after the proc
Quazii I love your videos but why is your gamma so dark compared to other people's videos? It is really difficult to see what's going on even at full screen.
I'm lost on this first boss as a priest. If I'm fixated and he sucks everyone in, it's basically a guaranteed 1-shot. He melees me for 5 mil and the hook does like ~1-2mil.
Advice?
It does feel you need a Phd to play this game,already see me failing and quite this lasershow of a game.
Does anyone know which addon/weak aura he is using for displaying the debuffs affecting him?
Dope :) thanks
I noticed at 21:09 it says sound effects enabled/disabled, are those the plater sound effects? if yes, what is the shortcut for that?
I think he probably accidentaly pressed ctrl+s which is the shortcut to mute all sound. At least that happens to me sometimes ^^
I feel like the last boss is broken, the adds that spawn are doing 500k per melee hit on a 5
For First boss: if you have the party run across and around that little wall and range pull them it's a little easier to get them away without pulling the boss. I've had a bit more luck with that in beta than trying to pull them away in the room >.> Not perfect but it's had a higher success rate lmao ihatethis
Good old slobber knocker
“As you get more gear” bro how when the lowest key to get mythic gear is the equivalent of a 20 like who in their right mind likes that
this is the one you will do once for rating and then not ever again this dungeon is way too long with horrible mechanics
Every 2nd pull "yeah this is a little unfair" and every boss "yeah this boss is a keybreaker".... What an absolute shitshow, good thing it drops 3 of my Mythic BiS items so I get lots of practice.
PUG nightmare dungeon 😂😂😂
My dumbass fell in the water with my pally at least 5 times 😂
This dungeon is the worst!
To Blizzard: if you have the same colour spell effects as the ground and covert it with 7 NPC’s is the opposite of fun mechanics.
Sigh....
On release it's going to be such a shit show the likes of which none have ever seen.
One thing is for certain, I will not do this dungeon, at all unless with a guild.
Just like when this dungeon first came out, the wipe ratio was INSANE.
Whyt his chose this is astonishing.
Honestly fucking sick of having to go back and do dungeons from past expansions.
I understand that it's annoying to play reused content, but at least it is better than what they are trying to make nowadays :D
Would running the same 8 dungeons for two years make you more of less sick?
Honestly BfA and SL dungeons were amazing and I would run them daily, but dungeons we got in DF I did like first 2-3 weeks and then I came back at the end of season for some rio push (not that it would matter anymore). DF dungeons made me casual, so let's see what awaits :)