(Unit 0) Intro 10: Coordinate Systems, Pipeline Intro

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 6

  • @Joeis21
    @Joeis21 ปีที่แล้ว +1

    this is a really sick channel i just found out !!!! the explanation is so simple that anyone can understand not like the complicated explanations in other channels
    really like it go back for more videos pls !

  • @thesyndicate3859
    @thesyndicate3859 2 ปีที่แล้ว +1

    Sections
    0:10 - Basic idea of coordinate systems
    6:10 - Introduction to pipeline
    Subsections
    0:45 - Unit coordinate system
    2:47 - Processing coordinate system
    3:30 - Viewport coordinate system
    5:40 - Use for coordinate systems
    7:38 - Rasterization
    10:50 - Diagram of the viewing pipeline
    11:54 - Diagram of polygon rasterization
    12:58 - Diagram of the OpenGL Pipeline (simple)
    14:19 - Diagram of the OpenGL Pipeline (complete)
    14:54 - Key Terms
    Code Timestamps
    1:48 - ortho(-1,1,1,-1)
    2:25 - resetMatrix

  • @preetamdas4048
    @preetamdas4048 2 ปีที่แล้ว

    Cool 👍🏻

  • @brennaepp2800
    @brennaepp2800 4 ปีที่แล้ว +2

    PS. 1:10 should be +1 at the top

    • @uofmintroductiontocomputer5167
      @uofmintroductiontocomputer5167  4 ปีที่แล้ว

      Thanks! I noticed this and mentioned in the forums, but here is certainly a better place to note it.