Art with Maths, this is so complex to master but in the same time so powerfull to multiply and animate a lot of organic shape. Nice tutorial i need time to master geometry node but it's already help me to constrain array of object on curve.
@@mtranimation Thanks that was amazing!! I watched the blender studio's video about it and they talked about rotation as well. it was a bit complicated to remmeber which ones have sine -sine cos etc...
@6:40 - 7:20 - this area doesn't sound quite right. The Combine Matrix and Combine Transform are not "operations" (not that directly affect the model - indirectly they do, oc) They are like the "Combine XYZ" node - they both just create a value (multi-part value). It's just the way the matrices are multiplied as to what the result is - that's why the order matters. The "transform point" is the operation that performs the manipulation.
Thank you! Well, the most important thing is that you can reduce the number of nodes to do a certain action by using matrix transformations. Although I completely get that it looks complicated, it does simplify some workflows. Hope that helped? :)
For the algorithm! Thanks for the video!
7:26 to swap the noodle inputs you could drag one of the input noodle then hold down ALT and then leave it on the other input it will swap it out
Art with Maths, this is so complex to master but in the same time so powerfull to multiply and animate a lot of organic shape. Nice tutorial i need time to master geometry node but it's already help me to constrain array of object on curve.
Brilliant!
Thank you! :)
yesss finallly! I've been waiting for you to make a video about matrix nodes. gonna watch it now!
Yes!! Hope you like it! :)
@@mtranimation Thanks that was amazing!! I watched the blender studio's video about it and they talked about rotation as well. it was a bit complicated to remmeber which ones have sine -sine cos etc...
@@danialsoozani Thankyou! Yes, a lot more is possible using these nodes which makes it so amazing!
MTR stands for matrix now :D
@@danialsoozani Finally found a good meaning for it! hahaha
Another great tutorial! I'm looking forward to more Matrix node videos.
Thank you and stay tuned! :)
video was fire. Also had to get on that node book. Forgot to use the code but I look forward to reading it!
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Haha sounds perfect! :)
Thank you for this awesome tutorial.
Thank you for this awesome comment! :)
Wow, thank you for this handy overview
Thank you and you're welcome! :)
This is 3D modeling for mathematicians and programmers which is so cool ❤
Yes! I think it's an amazing thing to learn :)
Thank you so much
You're very welcome! :)
@6:40 - 7:20 - this area doesn't sound quite right.
The Combine Matrix and Combine Transform are not "operations" (not that directly affect the model - indirectly they do, oc)
They are like the "Combine XYZ" node - they both just create a value (multi-part value).
It's just the way the matrices are multiplied as to what the result is - that's why the order matters.
The "transform point" is the operation that performs the manipulation.
Hey man, Did you update "The Big Nodebook"?
Hey! Yes, the book has been updated!
@@mtranimation thanks
Hmm you've given a good example of how to use the node but I still don't know why you used the sockets that you did.
Thank you! Well, the most important thing is that you can reduce the number of nodes to do a certain action by using matrix transformations. Although I completely get that it looks complicated, it does simplify some workflows. Hope that helped? :)
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This seems like programming a vertex shader, but graphically.
The person who does this while fully understanding what they are doing must be crazy 😰
Haha my goal is to make everyone that crazy! ;)
Yeah I might be Crazy